Server:
- *Updated packet code and info for some guild related packets.
-This fixes a few hidden bugs with the guild related functions and also cleans up and prepare's the code for upcoming support for newer guild packets for 2017 clients.
-fixed guild expulsion-list. - *ZC_ITEM_PICKUP_ACK_V7; ZC_GUILD_INFO3; ZC_MEMBERMGR_INFO2
-Added support for these packets.
-Thanks goes to Lemongrass for figuring out the new structures.
-This enables new features on 2016-12-28 and newer clients.
-Previewing headgears and garments on character when viewed from items in carts and items picked up.
-Guild member listing now shows the last date each member was online. - *Added support for the ZC_NOTIFY_EFFECT3 packet.
- *Changing guild leaders is now possible through the guild window.
-If woE is active, the guild master is on a guild related map, or the targeted person to become the guild leader is not online, the change will fail. - *Updated the "changegm" command to fail if WoE is active.
- *Added the "effect2" command.
-Works just like "effect", but allows for a 2nd value. - *Rebellion
-Updated all skill requirements and timer data.
-Timers like cast times, cooldowns, etc. - *Status's from Rebellion skills can no longer be dispelled or clearanced. Need to know the official limits to this.
- *Fixed a linker warning if compiled with VS 2012. (zurück gesetzt, wegen schwerer Fehler)
- *Changed 'tick' variables to 64 bit
-This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems)
-On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems).
-Thanks to @HerculesWS.
-(zurück gesetzt, wegen schwerer Fehler) - *Fixed & updated item_package system.
-Random items will now drop randomly.
-all items are identified.
-added a new flag: isAnnounced.
--Setting this to 1, will broadcast this item if dropped.
--also added full support for ZC_BROADCASTING_SPECIAL_ITEM_OBTAIN. This is needed to broadcast this drop. A 2009-12-01aRagexeRE or newer is required for this packet.
-(zurück gesetzt, wegen schwerer Fehler) - *Added full support for transform script commands.
-This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed.
-Thanks to @rathena.
-(zurück gesetzt, wegen schwerer Fehler) - *Some updates & fixes in ItemDB.
-Added full support for Birthday IdRO10th Scroll.
-Added full support for Something Candy Holders.
-mooved some stable items to item_db.
-(teilweise zurück gesetzt, wegen schwerer Fehler) - *WM_SOUND_OF_DESTRUCTION
-Can now remove Frigg Song status. - *RL_QD_SHOT
-Fully supported.
-Fixed a issue where the skill couldn't be used with grenade launcher.
-Time allowed for comboing after Chain Action increased to 2 seconds.
-Note: HT_POWER and RL_FALLEN_ANGEL both give 2 seconds to combo.
-Guessing this should be the case for Quick Draw Shot too. - *RL_C_MARKER
-Recoded the skill.
-Duration increased.
-Now requires 1 coin to use.
-A max of 3 targets can be marked at a time.
-Note: Marked targets won't appear on the minimap yet.
-That will be added in a future update. - *RL_HEAT_BARREL
-No longer reduces FLEE.
-Now reduces HIT.
-No longer applies the 10 second penalty after status ends. - *RL_FIREDANCE; RL_FALLEN_ANGEL; RL_D_TAIL; RL_R_TRIP_PLUSATK
-Added full support for these skills. - *RL_H_MINE
-Fully recoded the skill.
-A max of 5 targets can be tagged at a time.
-Duration is increased.
-Damage formula updated.
-Note: Flicker is currently not coded which is needed to detonate the grenades on the tagged targets. Its working are a bit complex and will be done in a later update. - *RL_R_TRIP
-Now deals ranged damage.
-AoE size for level 1 is now 7x7.
-Knockback is now a fixed 3 cells.
-Damage formula updated.
-Now deals added damage if target is knocked back into a wall. - *RL_MASS_SPIRAL
-Updated bleeding chance.
-Doesn't send a no-damage packet anymore.
-Note: Gravity dev's seemed to have screwed up on how the animaions are triggered. For a offensive skill it should trigger when dealing damage but it doesnt. This is a client side issue but lucky us we can fix this to work
--correctly. Update on that later. - *RL_BANISHING_BUSTER
-Recoded the entire skill.
-No longer deals splash damage.
-Damage formula updated.
-Now dispells if the target is damaged.
-Note: Its said it works just like dispell. So I just copied dispells code and edited it for offensive attacks. - *RL_SLUGSHOT
-Recoded the entire skill.
-Damage formula updated (Dear god what a change).
-No longer uses equippable slug ammo.
-Now requires Slug Bullet (Just 1 exists now).
-Now reduces hit by a percentage beyond a 3 cell distance.