2017-09-03

  • Server:
    • *Updated packet code and info for some guild related packets.
      -This fixes a few hidden bugs with the guild related functions and also cleans up and prepare's the code for upcoming support for newer guild packets for 2017 clients.
      -fixed guild expulsion-list.
    • *ZC_ITEM_PICKUP_ACK_V7; ZC_GUILD_INFO3; ZC_MEMBERMGR_INFO2
      -Added support for these packets.
      -Thanks goes to Lemongrass for figuring out the new structures.
      -This enables new features on 2016-12-28 and newer clients.
      -Previewing headgears and garments on character when viewed from items in carts and items picked up.
      -Guild member listing now shows the last date each member was online.
    • *Added support for the ZC_NOTIFY_EFFECT3 packet.
    • *Changing guild leaders is now possible through the guild window.
      -If woE is active, the guild master is on a guild related map, or the targeted person to become the guild leader is not online, the change will fail.
    • *Updated the "changegm" command to fail if WoE is active.
    • *Added the "effect2" command.
      -Works just like "effect", but allows for a 2nd value.
    • *Rebellion
      -Updated all skill requirements and timer data.
      -Timers like cast times, cooldowns, etc.
    • *Status's from Rebellion skills can no longer be dispelled or clearanced. Need to know the official limits to this.
    • *Fixed a linker warning if compiled with VS 2012. (zurück gesetzt, wegen schwerer Fehler)
    • *Changed 'tick' variables to 64 bit
      -This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems)
      -On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems).
      -Thanks to @HerculesWS.
      -(zurück gesetzt, wegen schwerer Fehler)
    • *Fixed & updated item_package system.
      -Random items will now drop randomly.
      -all items are identified.
      -added a new flag: isAnnounced.
      --Setting this to 1, will broadcast this item if dropped.
      --also added full support for ZC_BROADCASTING_SPECIAL_ITEM_OBTAIN. This is needed to broadcast this drop. A 2009-12-01aRagexeRE or newer is required for this packet.
      -(zurück gesetzt, wegen schwerer Fehler)
    • *Added full support for transform script commands.
      -This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed.
      -Thanks to @rathena.
      -(zurück gesetzt, wegen schwerer Fehler)
    • *Some updates & fixes in ItemDB.
      -Added full support for Birthday IdRO10th Scroll.
      -Added full support for Something Candy Holders.
      -mooved some stable items to item_db.
      -(teilweise zurück gesetzt, wegen schwerer Fehler)
    • *WM_SOUND_OF_DESTRUCTION
      -Can now remove Frigg Song status.
    • *RL_QD_SHOT
      -Fully supported.
      -Fixed a issue where the skill couldn't be used with grenade launcher.
      -Time allowed for comboing after Chain Action increased to 2 seconds.
      -Note: HT_POWER and RL_FALLEN_ANGEL both give 2 seconds to combo.
      -Guessing this should be the case for Quick Draw Shot too.
    • *RL_C_MARKER
      -Recoded the skill.
      -Duration increased.
      -Now requires 1 coin to use.
      -A max of 3 targets can be marked at a time.
      -Note: Marked targets won't appear on the minimap yet.
      -That will be added in a future update.
    • *RL_HEAT_BARREL
      -No longer reduces FLEE.
      -Now reduces HIT.
      -No longer applies the 10 second penalty after status ends.
    • *RL_FIREDANCE; RL_FALLEN_ANGEL; RL_D_TAIL; RL_R_TRIP_PLUSATK
      -Added full support for these skills.
    • *RL_H_MINE
      -Fully recoded the skill.
      -A max of 5 targets can be tagged at a time.
      -Duration is increased.
      -Damage formula updated.
      -Note: Flicker is currently not coded which is needed to detonate the grenades on the tagged targets. Its working are a bit complex and will be done in a later update.
    • *RL_R_TRIP
      -Now deals ranged damage.
      -AoE size for level 1 is now 7x7.
      -Knockback is now a fixed 3 cells.
      -Damage formula updated.
      -Now deals added damage if target is knocked back into a wall.
    • *RL_MASS_SPIRAL
      -Updated bleeding chance.
      -Doesn't send a no-damage packet anymore.
      -Note: Gravity dev's seemed to have screwed up on how the animaions are triggered. For a offensive skill it should trigger when dealing damage but it doesnt. This is a client side issue but lucky us we can fix this to work
      --correctly. Update on that later.
    • *RL_BANISHING_BUSTER
      -Recoded the entire skill.
      -No longer deals splash damage.
      -Damage formula updated.
      -Now dispells if the target is damaged.
      -Note: Its said it works just like dispell. So I just copied dispells code and edited it for offensive attacks.
    • *RL_SLUGSHOT
      -Recoded the entire skill.
      -Damage formula updated (Dear god what a change).
      -No longer uses equippable slug ammo.
      -Now requires Slug Bullet (Just 1 exists now).
      -Now reduces hit by a percentage beyond a 3 cell distance.



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