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	<id>https://nyanro.org/w/index.php?action=history&amp;feed=atom&amp;title=Increase_HP_Recovery</id>
	<title>Increase HP Recovery - Versionsgeschichte</title>
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	<updated>2026-04-29T06:10:19Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in NyanWiki</subtitle>
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		<id>https://nyanro.org/w/index.php?title=Increase_HP_Recovery&amp;diff=32&amp;oldid=prev</id>
		<title>15peaces: Die Seite wurde neu angelegt: „== Description == This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same til…“</title>
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		<updated>2014-08-25T15:07:52Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Description == This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same til…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Description ==&lt;br /&gt;
This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character&amp;#039;s Max HP will be restored. Healing items will also restore more health. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || HP / 10 seconds || Healing Items Efficiency &lt;br /&gt;
|- &lt;br /&gt;
|1 || 5 + (0.2% of Max HP) || 110%  &lt;br /&gt;
|-&lt;br /&gt;
|2 || 10 + (0.4% of Max HP) || 120%  &lt;br /&gt;
|-&lt;br /&gt;
|3 || 15 + (0.6% of Max HP) || 130%  &lt;br /&gt;
|-&lt;br /&gt;
|4 || 20 + (0.8% of Max HP) || 140%  &lt;br /&gt;
|-&lt;br /&gt;
|5 || 25 + (1.0% of Max HP) || 150%  &lt;br /&gt;
|-&lt;br /&gt;
|6 || 30 + (1.2% of Max HP) || 160%  &lt;br /&gt;
|-&lt;br /&gt;
|7 || 35 + (1.4% of Max HP) || 170%  &lt;br /&gt;
|-&lt;br /&gt;
|8 || 40 + (1.6% of Max HP) || 180% &lt;br /&gt;
|- &lt;br /&gt;
|9 || 45 + (1.8% of Max HP) || 190%  &lt;br /&gt;
|-&lt;br /&gt;
|10 || 50 + (2.0% of Max HP) || 200%  &lt;br /&gt;
|}&lt;br /&gt;
== Information ==&lt;br /&gt;
*The increased healing amount from items is cumulative with the increase gained from [[VIT]]. &lt;br /&gt;
*No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight). &lt;br /&gt;
*HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice. &lt;br /&gt;
*This skill contributes to the survivability of [[Swordman]] classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.&lt;/div&gt;</summary>
		<author><name>15peaces</name></author>
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