<?xml version="1.0"?>
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	<id>https://nyanro.org/w/index.php?action=history&amp;feed=atom&amp;title=Nightmare_Biolabs_Headgear_Quests</id>
	<title>Nightmare Biolabs Headgear Quests - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://nyanro.org/w/index.php?action=history&amp;feed=atom&amp;title=Nightmare_Biolabs_Headgear_Quests"/>
	<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;action=history"/>
	<updated>2026-04-29T07:54:18Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in NyanWiki</subtitle>
	<generator>MediaWiki 1.40.4</generator>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1170&amp;oldid=prev</id>
		<title>15peaces: /* Nightmare Biolabs Headgear Enchantments */</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1170&amp;oldid=prev"/>
		<updated>2020-07-05T11:25:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmare Biolabs Headgear Enchantments&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 5. Juli 2020, 11:25 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l362&quot;&gt;Zeile 362:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 362:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enchant Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enchant Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Speal to &#039;&#039;&#039;Wanderind Mind&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lhz_dun_n&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;134&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;265&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;to start the enchanting process. It requires 10 {{Item |id=23016 Cursed Fragment}} each for the 3rd and 4th enchant. Those will always be Stat enchants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Speal to &#039;&#039;&#039;Wanderind Mind&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lhz_dun_n 134&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;265&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;to start the enchanting process. It requires 10 {{Item |id=23016 Cursed Fragment}} each for the 3rd and 4th enchant. Those will always be Stat enchants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once you&amp;#039;ve enchanted it twice, you can enchant the &amp;#039;&amp;#039;&amp;#039;2nd slot&amp;#039;&amp;#039;&amp;#039; for either a Stat enchant or the powerful enchants listed below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once you&amp;#039;ve enchanted it twice, you can enchant the &amp;#039;&amp;#039;&amp;#039;2nd slot&amp;#039;&amp;#039;&amp;#039; for either a Stat enchant or the powerful enchants listed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you get the powerful enchant, it will start at Level 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you get the powerful enchant, it will start at Level 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l371&quot;&gt;Zeile 371:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 371:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Resetting Enchantments===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Resetting Enchantments===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pay 10 {{Item |id=22687 Sentimental Fragment}} to &#039;&#039;&#039;Wanderind Mind&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lhz_dun_n&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;134&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;265&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;to reset &#039;&#039;&#039;ALL&#039;&#039;&#039; enchantments.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pay 10 {{Item |id=22687 Sentimental Fragment}} to &#039;&#039;&#039;Wanderind Mind&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lhz_dun_n 134&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;265&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;to reset &#039;&#039;&#039;ALL&#039;&#039;&#039; enchantments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Material for Enchants===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Material for Enchants===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1169&amp;oldid=prev</id>
		<title>15peaces: /* Soul of Classes */</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1169&amp;oldid=prev"/>
		<updated>2020-07-05T10:26:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Soul of Classes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 5. Juli 2020, 10:26 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l187&quot;&gt;Zeile 187:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 187:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters in Bio5 have a chance to drop their respective class&amp;#039; Souls item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters in Bio5 have a chance to drop their respective class&amp;#039; Souls item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silent Mind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lhz_dun_en&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;145&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;265&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;will accept 3 of the same Souls item for 1 {{item|id=22679 Death&#039;s Chest}}, which when opened will give 1 random Soul item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silent Mind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lhz_dun_en 145&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;265&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;will accept 3 of the same Souls item for 1 {{item|id=22679 Death&#039;s Chest}}, which when opened will give 1 random Soul item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating the Nightmare Biolabs Headgears ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating the Nightmare Biolabs Headgears ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1168&amp;oldid=prev</id>
		<title>15peaces: /* Creating the Nightmare Biolabs Headgears */</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1168&amp;oldid=prev"/>
		<updated>2020-07-05T10:26:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Creating the Nightmare Biolabs Headgears&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 5. Juli 2020, 10:26 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l191&quot;&gt;Zeile 191:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 191:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating the Nightmare Biolabs Headgears ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating the Nightmare Biolabs Headgears ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Nightmare Headgears are &amp;#039;&amp;#039;&amp;#039;account-bound&amp;#039;&amp;#039;&amp;#039; so choose which characters to create them carefully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Nightmare Headgears are &amp;#039;&amp;#039;&amp;#039;account-bound&amp;#039;&amp;#039;&amp;#039; so choose which characters to create them carefully.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speak to &#039;&#039;&#039;Sorrowful Soul&#039;s Mind&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lhz_dun_n&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;137&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;265&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speak to &#039;&#039;&#039;Sorrowful Soul&#039;s Mind&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lhz_dun_n 137&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;265&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[[File:Sorrowful-Soul&amp;#039;s-Mind.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[[File:Sorrowful-Soul&amp;#039;s-Mind.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1167&amp;oldid=prev</id>
		<title>15peaces: /* Materials for Nightmare Biolabs Headgears */</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1167&amp;oldid=prev"/>
		<updated>2020-07-05T08:57:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Materials for Nightmare Biolabs Headgears&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 5. Juli 2020, 08:57 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Zeile 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Materials for Nightmare Biolabs Headgears ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Materials for Nightmare Biolabs Headgears ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Energy Fragment ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Energy Fragment ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to &#039;&#039;&#039;Victimized Soul&#039;s Mind&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lhz_dun_n&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;142&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;265&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to &#039;&#039;&#039;Victimized Soul&#039;s Mind&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lhz_dun_n 142&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;265&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[[File:Victimized-Soul&amp;#039;s-Mind.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[[File:Victimized-Soul&amp;#039;s-Mind.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1166&amp;oldid=prev</id>
		<title>15peaces: /* Entering the Tomb of Honor */</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1166&amp;oldid=prev"/>
		<updated>2020-07-04T21:38:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Entering the Tomb of Honor&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 4. Juli 2020, 21:38 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Zeile 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Entering the Tomb of Honor ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Entering the Tomb of Honor ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are multiple ways to enter the Tomb of Honor.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are multiple ways to enter the Tomb of Honor.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You must first enter the [[Lighthalzen]] Slums via talking to &#039;&#039;&#039;Guard&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lighthalzen&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;267&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;200&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;. It&#039;s best to complete the [[Friendship Quest]] for easier access, but you can bypass him by spam-talking him when the city is not on &#039;high alert&#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You must first enter the [[Lighthalzen]] Slums via talking to &#039;&#039;&#039;Guard&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lighthalzen 267&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;200&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. It&#039;s best to complete the [[Friendship Quest]] for easier access, but you can bypass him by spam-talking him when the city is not on &#039;high alert&#039;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#To enter the fifth-floor dungeon, you can go via a few different ways:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#To enter the fifth-floor dungeon, you can go via a few different ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*A.) Speak to &#039;&#039;&#039;Ohno Tohiro&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lighthalzen&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;321&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;218&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;and choose:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*A.) Speak to &#039;&#039;&#039;Ohno Tohiro&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lighthalzen 321&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;218&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;and choose:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;Return to the Tomb of Honor&amp;#039;&amp;#039; for 100,000z.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;Return to the Tomb of Honor&amp;#039;&amp;#039; for 100,000z.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;That&amp;#039;s too much zeny&amp;#039;&amp;#039; for 10 Research Charts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;That&amp;#039;s too much zeny&amp;#039;&amp;#039; for 10 Research Charts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*B.) Speak with &#039;&#039;&#039;Lunar&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navi|&lt;/del&gt;lighthalzen&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;320&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;204&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;and choose:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*B.) Speak with &#039;&#039;&#039;Lunar&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/navi &lt;/ins&gt;lighthalzen 320&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;204&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;and choose:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;Where all the dead man roam&amp;#039;&amp;#039; for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;Where all the dead man roam&amp;#039;&amp;#039; for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;Only thoughts can be met&amp;#039;&amp;#039; for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#**&amp;#039;&amp;#039;Only thoughts can be met&amp;#039;&amp;#039; for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1165&amp;oldid=prev</id>
		<title>15peaces: Die Seite wurde neu angelegt: „{{Quest Info | levelreq =100  | joblevelreq =  | classreq =  | skillreq =  | partyreq =  | itemreq = {{Item List |id=7347 |item=Research Chart |num=10 |simple=…“</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&amp;diff=1165&amp;oldid=prev"/>
		<updated>2020-07-04T20:54:04Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „{{Quest Info | levelreq =100  | joblevelreq =  | classreq =  | skillreq =  | partyreq =  | itemreq = {{Item List |id=7347 |item=Research Chart |num=10 |simple=…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Quest Info&lt;br /&gt;
| levelreq =100 &lt;br /&gt;
| joblevelreq = &lt;br /&gt;
| classreq = &lt;br /&gt;
| skillreq = &lt;br /&gt;
| partyreq = &lt;br /&gt;
| itemreq = {{Item List |id=7347 |item=Research Chart |num=10 |simple=yes}} &amp;lt;small&amp;gt;(Option 2)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{Item List |id=6820 |item=Energy Fragment |simple=yes|num=20}} for Old Headgear &amp;lt;small&amp;gt;(Risky Mode)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{Item List |id=6820 |item=Energy Fragment |simple=yes|num=100}} for Old Headgear &amp;lt;small&amp;gt;(Safe Mode)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{Item List |id=23016|item=Cursed Fragment |simple=yes}} for [[Nightmare_Biolabs_Headgear_Quests#Nightmare_Biolabs_Headgear_Enchantments|Headgear Enchantments]]&lt;br /&gt;
| nitemreq = &lt;br /&gt;
| zenyreq = 100,000z &amp;lt;small&amp;gt;(Option 1)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt; 150,000z &amp;lt;small&amp;gt;(Option 3)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; 2,000,000z &amp;lt;small&amp;gt;(Option 4 Recommended for Safety)&amp;lt;/small&amp;gt;&lt;br /&gt;
| hunting = &lt;br /&gt;
| questsreq = &lt;br /&gt;
| questscoreq = &lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward = &lt;br /&gt;
| itemreward = [[Nightmare_Biolabs_Headgear_Quests#Creating_the_Nightmare_Biolabs_Headgears|Old Headgears]]&lt;br /&gt;
| qreward = &lt;br /&gt;
| external = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Entering the Tomb of Honor ==&lt;br /&gt;
There are multiple ways to enter the Tomb of Honor. &lt;br /&gt;
#You must first enter the [[Lighthalzen]] Slums via talking to &amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; {{Navi|lighthalzen|267|200}}. It&amp;#039;s best to complete the [[Friendship Quest]] for easier access, but you can bypass him by spam-talking him when the city is not on &amp;#039;high alert&amp;#039;. &lt;br /&gt;
#To enter the fifth-floor dungeon, you can go via a few different ways:&lt;br /&gt;
#*A.) Speak to &amp;#039;&amp;#039;&amp;#039;Ohno Tohiro&amp;#039;&amp;#039;&amp;#039; {{Navi|lighthalzen|321|218}} and choose:&lt;br /&gt;
#**&amp;#039;&amp;#039;Return to the Tomb of Honor&amp;#039;&amp;#039; for 100,000z.&lt;br /&gt;
#**&amp;#039;&amp;#039;That&amp;#039;s too much zeny&amp;#039;&amp;#039; for 10 Research Charts.&lt;br /&gt;
#*B.) Speak with &amp;#039;&amp;#039;&amp;#039;Lunar&amp;#039;&amp;#039;&amp;#039; {{Navi|lighthalzen|320|204}} and choose:&lt;br /&gt;
#**&amp;#039;&amp;#039;Where all the dead man roam&amp;#039;&amp;#039; for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).&lt;br /&gt;
#**&amp;#039;&amp;#039;Only thoughts can be met&amp;#039;&amp;#039; for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.&lt;br /&gt;
#::[[File:Lunar-NightmareBio.png]]&lt;br /&gt;
&lt;br /&gt;
== Materials for Nightmare Biolabs Headgears ==&lt;br /&gt;
=== Energy Fragment ===&lt;br /&gt;
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to &amp;#039;&amp;#039;&amp;#039;Victimized Soul&amp;#039;s Mind&amp;#039;&amp;#039;&amp;#039; {{Navi|lhz_dun_n|142|265}}:&lt;br /&gt;
:[[File:Victimized-Soul&amp;#039;s-Mind.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Weapon&lt;br /&gt;
! Obtained from&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2| [[One Handed Swords]]&lt;br /&gt;
| {{Item List|id=13431 |item=Chrome Metal Sword |simple=yes}}&lt;br /&gt;
| Pom Spider&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=13421 |item=Ruber |slots=1 |simple=yes}}&lt;br /&gt;
| Seyren Windsor&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Two-Handed Sword]]&lt;br /&gt;
| {{Item List|id=1189 |item=Krasnaya |slots=3 |simple=yes}}&lt;br /&gt;
| Drake&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1196 |item=Two-Handed Chrome Metal Sword |simple=yes}}&lt;br /&gt;
| Queen Scaraba&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 | [[Spear]]&lt;br /&gt;
| {{Item List|id=1435 |item=Cannon Spear |slots=1 |simple=yes}}&lt;br /&gt;
| Randel Lawrence, [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1433 |item=Imperial Spear |slots=1 |simple=yes}}&lt;br /&gt;
| Uni-horn Scaraba&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1490 |item=Giant Lance |slots= |simple=yes}}&lt;br /&gt;
| [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | [[Dagger]]&lt;br /&gt;
| {{Item List|id=13062 |item=Ancient Dagger |simple=yes}}&lt;br /&gt;
| Paladin Randall (MVP), Wandering Purple Dragon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=13069 |item=Aztoe Nail |simple=yes}}&lt;br /&gt;
| Gertie (MVP), [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=13061 |item=Black Wing |slots=1 |simple=yes}}&lt;br /&gt;
| Gertie, Horn Scaraba&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=13046 |item=Krieg |slots=3 |simple=yes}}&lt;br /&gt;
| Eddga&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=13070 |item=Scarletto Nail |simple=yes}}&lt;br /&gt;
| Gertie (MVP), [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=13047 |item=Weihna |slots=2 |simple=yes}}&lt;br /&gt;
| Phreeoni&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 | [[Axe]]&lt;br /&gt;
| {{Item List|id=1393 |item=End Sektura |slots=1 |simple=yes}}&lt;br /&gt;
| Flamel (MVP), [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1311 |item=Vecer Axe |slots=2 |simple=yes}}&lt;br /&gt;
| Howard Alt-Eisen&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1392 |item=Ygnus Stale |slots=1 |simple=yes}}&lt;br /&gt;
| Flamel (MVP), [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 | [[Mace]]&lt;br /&gt;
| {{Item List|id=16017 |item=Bloody Cross|simple=yes}}&lt;br /&gt;
| [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=16000 |item=Erde |slots=2 |simple=yes}}&lt;br /&gt;
| Orc Lord&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=16010 |item=Red Ether Bag |slots=1 |simple=yes}}&lt;br /&gt;
| Flamel Emure, Rake Horn Scaraba&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=16001 |item=Red Square Bag |slots=2 |simple=yes}}&lt;br /&gt;
| Mistress&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=5 | [[Bow]]&lt;br /&gt;
| {{Item List|id=18110 |item=Big Crossbow |slots=2 |simple=yes}}&lt;br /&gt;
| Cecil Damon, [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=18109 |item=Catapult |slots=2 |simple=yes}}&lt;br /&gt;
| Gertie, [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=18111 |item=Creeper Bow |slots=2 |simple=yes}}&lt;br /&gt;
| Celia Alde, [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1745 |item=Falken Blitz |slots=2 |simple=yes}}&lt;br /&gt;
| Cecil Damon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=18103 |item=Mystic Bow |simple=yes}}&lt;br /&gt;
| Queen Scaraba, Alphoccio (MVP), Trentini (MVP)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 | [[Katar]]&lt;br /&gt;
| {{Item List|id=1290 |item=Agent Katar |slots=1 |simple=yes}}&lt;br /&gt;
| Eremes Guile, [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1284 |item=Krishna |slots=2 |simple=yes}}&lt;br /&gt;
| Eremes Guile&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1285 |item=Chakram |slots=2 |simple=yes}}&lt;br /&gt;
| Osiris, Champion Chen (MVP)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1291 |item=Guillotine Katar |slots=1 |simple=yes}}&lt;br /&gt;
| [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | [[Staff]]&lt;br /&gt;
| {{Item List|id=1647 |item=Croce Staff |slots=1 |simple=yes}}&lt;br /&gt;
| Margaretha Sorin&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=2005 |item=Dea Staff |slots=1 |simple=yes}}&lt;br /&gt;
| Maya&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=2004 |item=Kronos |simple=yes}}&lt;br /&gt;
| Dark Lord&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1659 |item=Recovery Light |simple=yes}}&lt;br /&gt;
| Margaretha Sorin, [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1646 |item=La&amp;#039;cryma Stick |slots=2 |simple=yes}}&lt;br /&gt;
| Kathryne Keyron&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1654 |item=Mental Stick |slots=1 |simple=yes}}&lt;br /&gt;
| Celia Alde, Pom Spider&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Book]]&lt;br /&gt;
| {{Item List|id=1584 |item=Chilly Spell Book |slots=2 |simple=yes}}&lt;br /&gt;
| [[Biolab Gear Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2161 |item=Geffenia Water Book |slots=1 |simple=yes}}&lt;br /&gt;
| Alphoccio&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Instrument]]&lt;br /&gt;
| {{Item List|id=1930 |item=Green Whistle |slots=1 |simple=yes}}&lt;br /&gt;
| Antler Scaraba, Alphoccio&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List|id=1984 |item=Stem Whip |slots=1 |simple=yes}}&lt;br /&gt;
| Dolomedes, Trentini&lt;br /&gt;
|-&lt;br /&gt;
! [[Knuckles]]&lt;br /&gt;
| {{Item List|id=1830 |item=Sura&amp;#039;s Rampage |slots=1 |simple=yes}}&lt;br /&gt;
| Chen Lio, Angra Mantis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Many of the items also come from High Weapon Box, but are not listed in the table above.&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costume Headgear ===&lt;br /&gt;
The monsters in Bio5 have a chance to drop their respective class&amp;#039; costume headgear. Other way is to purchase them from other players or cash shop boxes.&lt;br /&gt;
&amp;lt;!--The headgears received from the Third Job Change quests can be transformed into Costume versions. These are required in order to convert them to regular headgears with the enhanced stats/bonuses. The names of the headgears can be found below and the actual names do not include the word &amp;quot;Old&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Item Requirements:&lt;br /&gt;
* 3rd Job Hat&lt;br /&gt;
* {{Item List |id=6820 |item=Energy Fragment |num=50 |simple=yes}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Soul of Classes ===&lt;br /&gt;
The monsters in Bio5 have a chance to drop their respective class&amp;#039; Souls item.&lt;br /&gt;
&lt;br /&gt;
Silent Mind {{Navi|lhz_dun_en|145|265}} will accept 3 of the same Souls item for 1 {{item|id=22679 Death&amp;#039;s Chest}}, which when opened will give 1 random Soul item.&lt;br /&gt;
&lt;br /&gt;
== Creating the Nightmare Biolabs Headgears ==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Nightmare Headgears are &amp;#039;&amp;#039;&amp;#039;account-bound&amp;#039;&amp;#039;&amp;#039; so choose which characters to create them carefully.&lt;br /&gt;
Speak to &amp;#039;&amp;#039;&amp;#039;Sorrowful Soul&amp;#039;s Mind&amp;#039;&amp;#039;&amp;#039; {{Navi|lhz_dun_n|137|265}} to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).&lt;br /&gt;
:[[File:Sorrowful-Soul&amp;#039;s-Mind.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; width: 100%; margin-top: 0px;&amp;quot;--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =2 | Class&lt;br /&gt;
! rowspan =2 | Headgear Class&lt;br /&gt;
! rowspan =2 | Stats&lt;br /&gt;
! colspan =2 | Requirement(s)&lt;br /&gt;
|-&lt;br /&gt;
! Safe&lt;br /&gt;
! Risk&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Rune Knight]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18971 |item=Old Rune Circlet |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1, MDEF + 5&amp;lt;br&amp;gt;Increases ATK + 4 per upgrade level&amp;lt;br&amp;gt;Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Ignition Break]].&amp;lt;br&amp;gt;Each 2 refines increases 15% damage with [[Hundred Spears]].&amp;lt;br&amp;gt;Each 5 refines adds ASPD + 1.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19961 |item=Costume Rune Circlet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}&lt;br /&gt;
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Royal Guard]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18983 |item=Old Casket of Protection |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1, MDEF + 5&amp;lt;br&amp;gt;Each refine adds ATK + 4.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Cannon Spear]].&amp;lt;br&amp;gt;Each 2 refines increases 5% damage with [[Overbrand]].&amp;lt;br&amp;gt;Each 5 refines adds ASPD + 1.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19972 |item=Costume Casket of Protection}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}&lt;br /&gt;
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Warlock]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18978 |item=Old Magic Stone Hat |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1, MDEF + 5&amp;lt;br&amp;gt;SP Recovery + 20%&amp;lt;br&amp;gt;Each refine adds MATK + 1%.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 5% damage with [[Soul Expansion]].&amp;lt;br&amp;gt;Reduces Cool Down Time of [[Crimson Rock]] by 1 second.&amp;lt;br&amp;gt;Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19968 |item=Costume Magic Stone Hat}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6817 |item=Soul of Mage|num=5}}&lt;br /&gt;
| {{Item List |id=6817 |item=Soul of Mage|num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Sorcerer]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18980 |item=Old Wind Whisper |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1, MDEF+ 5&amp;lt;br&amp;gt;Each refine adds MATK + 1%, ATK + 4.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 15% damage with [[Poison Buster]].&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Varetyr Spear]].&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19970 |item=Costume Wind Whisper}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6817 |item=Soul of Mage |num=5}}&lt;br /&gt;
| {{Item List |id=6817 |item=Soul of Mage |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Ranger]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18984 |item=Old Camouflage Bunny Hood |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine increases Long range Physical attack strength by 1%.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 15% damage with [[Bomb Cluster]].&amp;lt;br&amp;gt;Each 2 refines increases 10% damage with [[Warg Strike]].&amp;lt;br&amp;gt;Each 3 refines adds Perfect Dodge + 1.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19974 |item=Costume Camouflage Bunny Hood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6818 |item=Soul of Archer |num=5}}&lt;br /&gt;
| {{Item List |id=6818 |item=Soul of Archer |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Maestro]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18976 |item=Old Maestro Song&amp;#039;s Hat |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine increases Long range Physical attack strength by 1%.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Arrow Vulcan]].&amp;lt;br&amp;gt;Each 2 refines increases 5% damage with [[Severe Rainstorm]].&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19966 |item=Costume Maestro Song&amp;#039;s Hat}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6818 |item=Soul of Archer |num=5}}&lt;br /&gt;
| {{Item List |id=6818 |item=Soul of Archer  |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Wanderer]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18981 |item=Old Dying Swan |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine increases Long range Physical attack strength by 1%.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Arrow Vulcan]].&amp;lt;br&amp;gt;Each 2 refines increases 5% damage with [[Severe Rainstorm]].&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19971 |item=Costume Dying Swan}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6818 |item=Soul of Archer |num=5}}&lt;br /&gt;
| {{Item List |id=6818 |item=Soul of Archer  |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =6 | [[Mechanic]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18973 |item=Old Driver Band |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine adds ATK + 4.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Power Swing]].&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Axe Tornado]].&amp;lt;br&amp;gt;Each 5 refines adds ASPD + 1.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19963 |item=Costume Driver Band (Red)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}&lt;br /&gt;
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan =3 | {{Item List |id=18974 |item=Old Driver Band (Yellow) |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1&amp;lt;br&amp;gt;Each refine adds ATK + 4.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 5% damage with [[Arm Cannon]].&amp;lt;br&amp;gt;Each 4 refines reduces Cool Down Time of [[Self-Destruction]] by 10 seconds.&amp;lt;br&amp;gt;Each 5 refines adds ASPD + 1.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19964 |item=Costume Driver Band (Yellow)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}&lt;br /&gt;
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3  | [[Geneticist]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18977 |item=Old Midas Whisper |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine adds ATK + 4.&amp;lt;br&amp;gt;Each 2 refines adds Long range Physical attack strength by 1%.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 15% damage with [[Cart Cannon]]&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19967 |item=Costume Midas Whisper}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}&lt;br /&gt;
| {{Item List |id=6815 |item=Soul of Merchant  |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Guillotine Cross]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18982 |item=Old Bone Circlet |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 10% damage with [[Cross Impact]].&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19973 |item=Costume Bone Circlet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6816 |item=Soul of Thief |num=5}}&lt;br /&gt;
| {{Item List |id=6816 |item=Soul of Thief |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3  | [[Shadow Chaser]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18975 |item=Old Shadow Handicraft |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine adds ATK + 4, MATK + 4.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 25% damage with [[Triangle Shot]].&amp;lt;br&amp;gt;If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.&amp;lt;br&amp;gt;If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.&amp;lt;br&amp;gt;If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19965 |item=Costume Shadow Handicraft }}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6816 |item=Soul of Thief |num=5}}&lt;br /&gt;
| {{Item List |id=6816 |item=Soul of Thief |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 | [[Arch Bishop]]&lt;br /&gt;
| rowspan =3 align=left| {{Item List |id=18972 |item=Old Mitra |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1, MDEF + 5&amp;lt;br&amp;gt;Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Judex]].&amp;lt;br&amp;gt;Each 2 refines increases 10% damage with [[Magnus Exorcismus]]&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19962 |item=Costume Mitra}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}&lt;br /&gt;
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan =3 align=center | [[Sura]]&lt;br /&gt;
| rowspan =3 align=left | {{Item List |id=18979 |item=Old Blazing Soul |slots=1}}&lt;br /&gt;
| rowspan =3 | All Stats + 1.&amp;lt;br&amp;gt;Each refine adds ATK + 4, CRI + 2.&amp;lt;br&amp;gt;Each 2 refines adds MaxHP + 1%, MaxSP + 1%.&amp;lt;br&amp;gt;Each 2 refines increases 15% damage with [[Rampage Blast]].&amp;lt;br&amp;gt;Each 2 refines increases 20% damage with [[Lightning Ride]].&lt;br /&gt;
| colspan=2  align=center | {{Item List |id=19969 |item=Costume Blazing Soul }}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}&lt;br /&gt;
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=100}}&lt;br /&gt;
| {{Item List |id=6820 |item=Energy Fragment |num=20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nightmare Biolabs Headgear Enchantments ==&lt;br /&gt;
&lt;br /&gt;
===Enchant Requirements ===&lt;br /&gt;
*Speal to &amp;#039;&amp;#039;&amp;#039;Wanderind Mind&amp;#039;&amp;#039;&amp;#039; {{Navi|lhz_dun_n|134|265}} to start the enchanting process. It requires 10 {{Item |id=23016 Cursed Fragment}} each for the 3rd and 4th enchant. Those will always be Stat enchants.&lt;br /&gt;
*Once you&amp;#039;ve enchanted it twice, you can enchant the &amp;#039;&amp;#039;&amp;#039;2nd slot&amp;#039;&amp;#039;&amp;#039; for either a Stat enchant or the powerful enchants listed below.&lt;br /&gt;
*If you get the powerful enchant, it will start at Level 1.&lt;br /&gt;
*The below table lists the required amount in order to obtain that level.&lt;br /&gt;
&lt;br /&gt;
*If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).&lt;br /&gt;
&lt;br /&gt;
===Resetting Enchantments===&lt;br /&gt;
&lt;br /&gt;
Pay 10 {{Item |id=22687 Sentimental Fragment}} to &amp;#039;&amp;#039;&amp;#039;Wanderind Mind&amp;#039;&amp;#039;&amp;#039; {{Navi|lhz_dun_n|134|265}} to reset &amp;#039;&amp;#039;&amp;#039;ALL&amp;#039;&amp;#039;&amp;#039; enchantments.&lt;br /&gt;
&lt;br /&gt;
===Material for Enchants===&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant Slot (Stats)&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| 4th &lt;br /&gt;
| rowspan=2| {{Item List|id=23016|item=Cursed Fragment|num=10}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2| 2nd Slot&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cursed Fragment&amp;lt;br&amp;gt;Required&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3rd and 4th Slot Enchant ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Stat !! Random Enchants&lt;br /&gt;
|-&lt;br /&gt;
! [[STR]]&lt;br /&gt;
| 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
! [[AGI]]&lt;br /&gt;
| 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
![[VIT]]&lt;br /&gt;
| 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
! [[INT]]&lt;br /&gt;
| 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
! [[DEX]]&lt;br /&gt;
| 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
! [[LUK]]&lt;br /&gt;
| 1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2nd Slot Enchant===&lt;br /&gt;
====Mettle====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Level  !! Enchants&lt;br /&gt;
|-&lt;br /&gt;
!  1&lt;br /&gt;
| [[Atk]] +3%, [[HIT]] +3&lt;br /&gt;
|-&lt;br /&gt;
!  2&lt;br /&gt;
| [[Atk]] +6%, [[HIT]] +6&lt;br /&gt;
|-&lt;br /&gt;
!  3&lt;br /&gt;
| [[Atk]] +9%, [[HIT]] +9&lt;br /&gt;
|-&lt;br /&gt;
!  4&lt;br /&gt;
| [[Atk]] +12%, [[HIT]] +12&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
| [[Atk]] +15%, [[HIT]] +15&lt;br /&gt;
|-&lt;br /&gt;
!  6&lt;br /&gt;
| [[Atk]] +18%, [[HIT]] +18&lt;br /&gt;
|-&lt;br /&gt;
!  7&lt;br /&gt;
| [[Atk]] +21%, [[HIT]] +21&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
| [[Atk]] +24%, [[HIT]] +24&lt;br /&gt;
|-&lt;br /&gt;
!  9&lt;br /&gt;
| [[Atk]] +27%, [[HIT]] +27&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
| [[Atk]] +33%, [[HIT]] +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic Essence====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Level  !! Enchants&lt;br /&gt;
|-&lt;br /&gt;
!  1&lt;br /&gt;
| [[MAtk]] +3%, Reduces the fixed casting time of skills by 0.1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  2&lt;br /&gt;
| MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  3&lt;br /&gt;
| MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  4&lt;br /&gt;
| MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
| MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  6&lt;br /&gt;
| MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  7&lt;br /&gt;
| MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
| MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  9&lt;br /&gt;
| MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
| MAtk +33%, Reduces the fixed casting time of skills by 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Master Archer====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Level  !! Enchants&lt;br /&gt;
|-&lt;br /&gt;
!  1&lt;br /&gt;
| [[ASPD]] +1%, Increases physical damage on targets by 4% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  2&lt;br /&gt;
| [[ASPD]] +2%, Increases physical damage on targets by 8% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  3&lt;br /&gt;
| [[ASPD]] +3%, Increases physical damage on targets by 12% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  4&lt;br /&gt;
| [[ASPD]] +4%, Increases physical damage on targets by 16% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
| [[ASPD]] +5%, Increases physical damage on targets by 20% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  6&lt;br /&gt;
| [[ASPD]] +6%, Increases physical damage on targets by 24% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  7&lt;br /&gt;
| [[ASPD]] +7%, Increases physical damage on targets by 28% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
| [[ASPD]] +8%, Increases physical damage on targets by 32% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  9&lt;br /&gt;
| [[ASPD]] +9%, Increases physical damage on targets by 36% when using a [[bow]]&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
| [[ASPD]] +10%, Increases physical damage on targets by 44% when using a [[bow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Adamantine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Level !! Enchants&lt;br /&gt;
|-&lt;br /&gt;
!  1&lt;br /&gt;
| [[Max HP]] +5%, [[DEF]] +15&lt;br /&gt;
|-&lt;br /&gt;
!  2&lt;br /&gt;
| Max HP +10%, [[DEF]] +30&lt;br /&gt;
|-&lt;br /&gt;
!  3&lt;br /&gt;
| Max HP +15%, [[DEF]] +45&lt;br /&gt;
|-&lt;br /&gt;
!  4&lt;br /&gt;
| Max HP +20%, [[DEF]] +60&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
| Max HP +25%, [[DEF]] +75&lt;br /&gt;
|-&lt;br /&gt;
!  6&lt;br /&gt;
| Max HP +30%, [[DEF]] +90&lt;br /&gt;
|-&lt;br /&gt;
!  7&lt;br /&gt;
| Max HP +35%, [[DEF]] +105&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
| Max HP +40%, [[DEF]] +120&lt;br /&gt;
|-&lt;br /&gt;
!  9&lt;br /&gt;
| Max HP +45%, [[DEF]] +135&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
| Max HP +55%, [[DEF]] +150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Affection ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Level  !! Enchants&lt;br /&gt;
|-&lt;br /&gt;
!  1&lt;br /&gt;
| [[MDef]] +3%, &amp;amp;nbsp; Increases the recovery rate of recovery skills by 5%&lt;br /&gt;
|-&lt;br /&gt;
!  2&lt;br /&gt;
| [[MDef]] +6%, &amp;amp;nbsp; Increases the recovery rate of recovery skills by 10%&lt;br /&gt;
|-&lt;br /&gt;
!  3&lt;br /&gt;
| [[MDef]] +9%, &amp;amp;nbsp; Increases the recovery rate of recovery skills by 15%&lt;br /&gt;
|-&lt;br /&gt;
!  4&lt;br /&gt;
| [[MDef]] +12%, Increases the recovery rate of recovery skills by 20%&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
| [[MDef]] +15%, Increases the recovery rate of recovery skills by 25%&lt;br /&gt;
|-&lt;br /&gt;
!  6&lt;br /&gt;
| [[MDef]] +18%, Increases the recovery rate of recovery skills by 30%&lt;br /&gt;
|-&lt;br /&gt;
!  7&lt;br /&gt;
| [[MDef]] +21%, Increases the recovery rate of recovery skills by 35%&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
| [[MDef]] +24%, Increases the recovery rate of recovery skills by 40%&lt;br /&gt;
|-&lt;br /&gt;
!  9&lt;br /&gt;
| [[MDef]] +27%, Increases the recovery rate of recovery skills by 45%&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
| [[MDef]] +30%, Increases the recovery rate of recovery skills by 55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Acute ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;&amp;quot;&lt;br /&gt;
! Level !! Enchants&lt;br /&gt;
|-&lt;br /&gt;
!  1&lt;br /&gt;
| [[CRIT]] +3%, &amp;amp;nbsp; Increases critical damage on targets by 10%.&lt;br /&gt;
|-&lt;br /&gt;
!  2&lt;br /&gt;
| [[CRIT]] +6%, &amp;amp;nbsp; Increases critical damage on targets by 20%.&lt;br /&gt;
|-&lt;br /&gt;
!  3&lt;br /&gt;
| [[CRIT]] +9%, &amp;amp;nbsp; Increases critical damage on targets by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!  4&lt;br /&gt;
| [[CRIT]] +12%, Increases critical damage on targets by 40%.&lt;br /&gt;
|-&lt;br /&gt;
!  5&lt;br /&gt;
| [[CRIT]] +15%, Increases critical damage on targets by 50%.&lt;br /&gt;
|-&lt;br /&gt;
!  6&lt;br /&gt;
| [[CRIT]] +18%, Increases critical damage on targets by 60%.&lt;br /&gt;
|-&lt;br /&gt;
!  7&lt;br /&gt;
| [[CRIT]] +21%, Increases critical damage on targets by 70%.&lt;br /&gt;
|-&lt;br /&gt;
!  8&lt;br /&gt;
| [[CRIT]] +24%, Increases critical damage on targets by 80%.&lt;br /&gt;
|-&lt;br /&gt;
!  9&lt;br /&gt;
| [[CRIT]] +27%, Increases critical damage on targets by 90%.&lt;br /&gt;
|-&lt;br /&gt;
!  10&lt;br /&gt;
| [[CRIT]] +30%, Increases critical damage on targets by 110%.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
</feed>