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	<id>https://nyanro.org/w/index.php?action=history&amp;feed=atom&amp;title=Old_Glast_Heim</id>
	<title>Old Glast Heim - Versionsgeschichte</title>
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	<updated>2026-04-29T10:57:25Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in NyanWiki</subtitle>
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	<entry>
		<id>https://nyanro.org/w/index.php?title=Old_Glast_Heim&amp;diff=1180&amp;oldid=prev</id>
		<title>15peaces am 5. Juli 2020 um 19:00 Uhr</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Old_Glast_Heim&amp;diff=1180&amp;oldid=prev"/>
		<updated>2020-07-05T19:00:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 5. Juli 2020, 19:00 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Zeile 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speak to &#039;&#039;&#039;Hugin&#039;&#039;&#039; in [[Glast Heim]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;glast_01&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;204&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;273&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;and agree to help him research the time gap. With 1 or more players in your [[party]], the party leader must speak to &#039;&#039;&#039;Hugin&#039;&#039;&#039; in [[Glast Heim]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;glast_01&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;204&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;273&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;and &quot;Generate Time Gap&quot;. After the dungeon is created, talk to Hugin again to enter Old Glast Heim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speak to &#039;&#039;&#039;Hugin&#039;&#039;&#039; in [[Glast Heim]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/&lt;/ins&gt;navi glast_01 204&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;273&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;and agree to help him research the time gap. With 1 or more players in your [[party]], the party leader must speak to &#039;&#039;&#039;Hugin&#039;&#039;&#039; in [[Glast Heim]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;navi glast_01 204&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;273&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;and &quot;Generate Time Gap&quot;. After the dungeon is created, talk to Hugin again to enter Old Glast Heim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to &#039;&#039;&#039;Varmundt&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;gl_k&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;149&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;41&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;. He will tell you about an incoming invasion lead by a valkyrie named Himelmez.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to &#039;&#039;&#039;Varmundt&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/&lt;/ins&gt;navi gl_k 149&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;41&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. He will tell you about an incoming invasion lead by a valkyrie named Himelmez.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#The party leader should head north after talking to Varmundt and speak to &#039;&#039;&#039;Heinrich&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;gl_k&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;149&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;100&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;. A cutscene will trigger between Heinrich and Himelmez.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#The party leader should head north after talking to Varmundt and speak to &#039;&#039;&#039;Heinrich&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/&lt;/ins&gt;navi gl_k 149&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;100&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. A cutscene will trigger between Heinrich and Himelmez.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#After their conversation, {{monster|id=2470 Corrupted Abysmal Knight}} and {{monster|id=2471 Suffering Khalitzburg}} will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#After their conversation, {{monster|id=2470 Corrupted Abysmal Knight}} and {{monster|id=2471 Suffering Khalitzburg}} will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;gl_k&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;96&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;80&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/&lt;/ins&gt;navi gl_k 96&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;80&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Head into the portal and cross over to the west side. You will have to clear the {{monster|id=2466 Grand Chamberlain in Pain}}, {{monster|id=2464 Corrupted Steward}}, and {{monster|id=2465 Corrupted Monk}} that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Head into the portal and cross over to the west side. You will have to clear the {{monster|id=2466 Grand Chamberlain in Pain}}, {{monster|id=2464 Corrupted Steward}}, and {{monster|id=2465 Corrupted Monk}} that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*All monsters inside the instance are stronger and have higher HP than their normal counterparts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*All monsters inside the instance are stronger and have higher HP than their normal counterparts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*They also have the chance to drop {{item|id=6608 Coagulated Spell}}, which can be used for enchanting Temporal Boots (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*They also have the chance to drop {{item|id=6608 Coagulated Spell}}, which can be used for enchanting Temporal Boots (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#At this point only party leader needs to go to the southwest corner of the map and chat with survivor [[NPC]] Altar Boy Domun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;glast_01&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;17&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;51&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;. The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#At this point only party leader needs to go to the southwest corner of the map and chat with survivor [[NPC]] Altar Boy Domun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/&lt;/ins&gt;navi glast_01 17&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;51&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;navi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;glast_01&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;292&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;145&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(/&lt;/ins&gt;navi glast_01 292&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;145&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Being invisible (e.g. [[Cloaking]], [[Camouflage]]) won&amp;#039;t trigger the spawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Being invisible (e.g. [[Cloaking]], [[Camouflage]]) won&amp;#039;t trigger the spawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
	<entry>
		<id>https://nyanro.org/w/index.php?title=Old_Glast_Heim&amp;diff=1179&amp;oldid=prev</id>
		<title>15peaces: Die Seite wurde neu angelegt: „{{Quest Info | levelreq = 130 | joblevelreq = | classreq =  | skillreq = | partyreq = 1+ Members | itemreq = | nitemreq = | zenyreq =  | hunting = | questsreq…“</title>
		<link rel="alternate" type="text/html" href="https://nyanro.org/w/index.php?title=Old_Glast_Heim&amp;diff=1179&amp;oldid=prev"/>
		<updated>2020-07-05T18:30:58Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „{{Quest Info | levelreq = 130 | joblevelreq = | classreq =  | skillreq = | partyreq = 1+ Members | itemreq = | nitemreq = | zenyreq =  | hunting = | questsreq…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Quest Info&lt;br /&gt;
| levelreq = 130&lt;br /&gt;
| joblevelreq =&lt;br /&gt;
| classreq = &lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = 1+ Members&lt;br /&gt;
| itemreq =&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| hunting =&lt;br /&gt;
| questsreq = &lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward =&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = {{Item List |id=6607 |item=Temporal Crystal |num=2+ |simple=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Item List |id=6608 |item=Coagulated Spell |num=2+ |simple=yes}}&lt;br /&gt;
| qreward =&lt;br /&gt;
| external =&lt;br /&gt;
| window = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn). It is recommended to bring a {{item|id=7621 Token of Siegfried}} in case you die on the middle of the instance.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Most of the monsters here are [[Undead (race)|Undead]] race (exception to {{monster|id=2467 Maggot}} which is [[Insect]]) and either [[Undead]] or [[Shadow]] elemental (exception to Maggot and {{monster|id=2475 Corruption Root}} which is [[Earth]] elemental).&amp;lt;br /&amp;gt;&lt;br /&gt;
*There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.&lt;br /&gt;
*Anti-knockback equipment (e.g. {{item|id=20797 Etran&amp;#039;s Undershirt [1]}}, {{item|id=19285 Siegfried&amp;#039;s Helmet [1]}}, {{item|id=2125 Strong Shield [1]}}, {{item|id=2383 Brynhild}}, {{item|id=15204 Abyss Dress}} or any armor carded with {{item|id=4342 RSX-0806 Card}}) will help the players when fighting against {{monster|id=2469 Wandering Archer}}.&lt;br /&gt;
*[[Undead]] or [[Shadow]] elemental armor will help reduce the damage taken by player in this instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speak to &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039; in [[Glast Heim]] {{navi|glast_01|204|273}} and agree to help him research the time gap. With 1 or more players in your [[party]], the party leader must speak to &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039; in [[Glast Heim]] {{navi|glast_01|204|273}} and &amp;quot;Generate Time Gap&amp;quot;. After the dungeon is created, talk to Hugin again to enter Old Glast Heim.&lt;br /&gt;
#Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to &amp;#039;&amp;#039;&amp;#039;Varmundt&amp;#039;&amp;#039;&amp;#039; {{navi|gl_k|149|41}}. He will tell you about an incoming invasion lead by a valkyrie named Himelmez.&lt;br /&gt;
#The party leader should head north after talking to Varmundt and speak to &amp;#039;&amp;#039;&amp;#039;Heinrich&amp;#039;&amp;#039;&amp;#039; {{navi|gl_k|149|100}}. A cutscene will trigger between Heinrich and Himelmez.&lt;br /&gt;
#After their conversation, {{monster|id=2470 Corrupted Abysmal Knight}} and {{monster|id=2471 Suffering Khalitzburg}} will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.&lt;br /&gt;
#Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west {{navi|gl_k|96|80}}.&lt;br /&gt;
#Head into the portal and cross over to the west side. You will have to clear the {{monster|id=2466 Grand Chamberlain in Pain}}, {{monster|id=2464 Corrupted Steward}}, and {{monster|id=2465 Corrupted Monk}} that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors. &lt;br /&gt;
#*All monsters inside the instance are stronger and have higher HP than their normal counterparts.&lt;br /&gt;
#*They also have the chance to drop {{item|id=6608 Coagulated Spell}}, which can be used for enchanting Temporal Boots (see below).&lt;br /&gt;
#At this point only party leader needs to go to the southwest corner of the map and chat with survivor [[NPC]] Altar Boy Domun {{navi|glast_01|17|51}}. The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.&lt;br /&gt;
#Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer {{navi|glast_01|292|145}} which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.&lt;br /&gt;
#*On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.&lt;br /&gt;
#*Being invisible (e.g. [[Cloaking]], [[Camouflage]]) won&amp;#039;t trigger the spawn.&lt;br /&gt;
#The north area of the map is filled with {{monster|id=2468 Corrupted Palace Guard}} and {{monster|id=2469 Wandering Archer}}. Once enough mobs have been defeated head to the central north area of the map. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once she disappears the first MVP {{monster|id=2475 Corrupted Soul|Root of Corruption}} will spawn. The players should bring [[Stone]]-immunity (e.g. {{item|id=4124 Medusa Card}}, {{item|id=4141 Evil Druid Card}}) and [[Silence]]-immunity (e.g. {{item|id=4112 Marduk Card}}) equipment on this fight.&lt;br /&gt;
#Upon defeating the MVP, each party member should speak with &amp;#039;&amp;#039;&amp;#039;Varmundt&amp;#039;&amp;#039;&amp;#039; and collect {{Item List |id=6607 |item=Temporal Crystal |num=1 |simple=yes}} and {{Item List |id=6608 |item=Coagulated Spell |num=1 |simple=yes}}.&lt;br /&gt;
#*If any of the party members are dead when the MVP dies, then they won&amp;#039;t receive the kill count and are unable to receive any items from Varmundt.&lt;br /&gt;
# Go into the north portal to enter the 1st Floor of Old Glast Heim. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.&lt;br /&gt;
# Enter the west portal. In addition to the previous mobs the area will be filled with {{monster|id=2470 Corrupted Abysmal Knight|Abysmal Knight}} and {{monster|id=2472 Bloody Knight}}.&lt;br /&gt;
# Upon clearing sufficient mobs, an announcement will be made stating the appearance of an evil presence. Find and defeat the {{monster|id=2473 1st Commander of Destruction}} mini boss which will open a portal to the east.&lt;br /&gt;
# Head to the east portal via the central bridge. Similar to the west side, clear all the mobs to spawn the {{monster|id=2474 2nd Commander of Destruction}} mini boss and defeat her. A portal will open to the north.&lt;br /&gt;
#*Be careful when fighting the mini boss using [[Undead]] elemental armor, since the mini boss can cast [[Magnum Break]]. [[Shadow]] elemental armor combined with {{item|id=12118 Fireproof Potion}} is a more safe option in this fight.&lt;br /&gt;
#*Commander of Destruction possible spawn points&lt;br /&gt;
#*:[[File:LK_spawn_points.jpg]]&lt;br /&gt;
# Enter the north portal and as you walk further north past some Decomposed Bodies, you will see Heinrich confronting Himelmez again. There is a floating body of the last survivor in Old Glast Heim which Himelmez will convert into the MVP {{monster|id=2476 Amdarais}}. Once the dialogue is over the MVP will spawn at the location of the floating body. During the MVP fight, random mobs will spawn in the central area. The player can bring Amdarais to the northern stairs area to avoid the random mobs.&lt;br /&gt;
#Defeat the MVP and speak with &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039;. He will give 5 of each {{Item List |id=6607 |item=Temporal Crystal |simple=yes}} and {{Item List |id=6608 |item=Coagulated Spell |simple=yes}} the first time you complete the instance and 1 of each thereafter.&lt;br /&gt;
#After collecting the reward, the player can:&lt;br /&gt;
#*&amp;#039;&amp;#039;&amp;#039;A)&amp;#039;&amp;#039;&amp;#039; Speak with &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039; to warp back to the entrance, or&lt;br /&gt;
#*&amp;#039;&amp;#039;&amp;#039;B)&amp;#039;&amp;#039;&amp;#039; Go to the Treasure Room on the 2nd Floor to collect 7 Coagulated Spells and other loots. Click on the fountain in the top right corner of the 2nd Floor to be warped to the Treasure Room in the middle.&lt;br /&gt;
#*:[[File:OGHTreasureRoom.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of the notable loot list:&lt;br /&gt;
*{{Item List|id=21007 |item=Heavy Sword|slots=1|simple=yes}}&lt;br /&gt;
*{{Item List|id=13440 |item=Ceremonial Sword|simple=yes}}&lt;br /&gt;
*{{Item List|id=2022 |item=Staff of Geffen|slots=1|simple=yes}}&lt;br /&gt;
*{{Item List|id=13086 |item=Goldsmithing Dagger|simple=yes}}&lt;br /&gt;
*{{Item List|id=15066 |item=Engraved Armor|slots=1|simple=yes}}&lt;br /&gt;
*{{Item List|id=2949 |item=Silversmith Bracelet|slots=1|simple=yes}}&lt;br /&gt;
*{{Item List|id=7228 |item=Gold Bullion|simple=yes}}&lt;br /&gt;
*{{Item List|id=7229 |item=Silver Bullion|simple=yes}}&lt;br /&gt;
*{{Item List|id=7230 |item=Platinum Bullion|simple=yes}}&lt;br /&gt;
*{{Item List|id=6611 |item=Colorful Key|simple=yes}}&lt;br /&gt;
*{{Item List|id=6613 |item=Colorful Brooch|simple=yes}}&lt;br /&gt;
*{{Item List|id=6612 |item=Gold Coin Basket|simple=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Gold Bullion, Silver Bullion, Platinum Bullion, Colorful Key, Colorful Brooch, and Gold Coin Basket cannot be sold to an NPC directly.&lt;br /&gt;
* Instead, player should head to the Postal Annex that can be accessed through the Mail Annex Station in Eden Group 2F.&lt;br /&gt;
:https://i.imgur.com/nMFakZL.png&lt;br /&gt;
* There will be an NPC called High Value Trader that will purchase the items. You can use the [[Overcharge]] Skill when selling the items to the NPC.&lt;br /&gt;
:https://i.imgur.com/URzGOGt.png&lt;br /&gt;
* [https://forums.warpportal.com/index.php?/topic/239028-august-10th-renewal-maintenance/ Source: Maintenance Patch Note 10 Aug 2018]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! HP !! Def !! Mdef !! Base EXP !! Job EXP !! Size !! Element !! Race&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2464 Corrupted Steward}} || 130 || 135600 || 15 || 15 || 6666 || 7999 || Medium || [[Undead]] 1 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2466 Grand Chamberlain in Pain}} || 132 || 208100 || 30 || 30 || 7111 || 8533 || Medium || [[Undead]] 2 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2467 Maggot}} || 133 || 80811 || 121 || 36 || 11 || 13 || Small || [[Earth]] 2 || [[Insect]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2468 Corrupted Palace Guard}} || 135 || 184080 || 89 || 15 || 8153 || 3472 || Medium || [[Shadow]] 2 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2465 Corrupted Monk}} || 133 || 100168 || 80 || 200 || 6999 || 8398 || Large || [[Undead]] 4 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2469 Wandering Archer}} || 136 || 144370 || 63 || 40 || 7124 || 4689 || Medium || [[Shadow]] 2 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2471 Suffering Khalitzburg}} || 143 || 236851 || 125 || 10 || 8771 || 7331 || Large || [[Undead]] 1 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2470 Corrupted Abysmal Knight}} || 142 || 225789 || 102 || 50 || 9292 || 8288 || Large || [[Shadow]] 4 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2472 Bloody Knight}} || 143 || 246751 || 122 || 300 || 10224 || 10941 || Large || [[Shadow]] 4 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2473 1st Commander of Destruction}} || 145 || 950033 || 80 || 150 || 80009 || 67592 || Medium || [[Undead]] 2 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2474 2nd Commander of Destruction}} || 145 || 848011 || 80 || 180 || 79836 || 60199 || Medium || [[Undead]] 2 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2476 (MVP 2F) Amdarais}} || 150 || 4290000 || 30 || 40 || 1145662 || 1098512 || Large || [[Undead]] 4 || [[Undead_(race)|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| {{monster|id=2475 (MVP 1F) Corrupted Soul}} || 150 || 1820000 || 333 || 333 || 1099953 || 1004239 || Large || [[Earth]] 3 || [[Demon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporal Boots ==&lt;br /&gt;
*&amp;#039;&amp;#039;For more detailed information please check&amp;#039;&amp;#039; [[Temporal Boots Enchants]]&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;br /&gt;
[[Category: Enchantment]]&lt;br /&gt;
[[Category: Instances]]&lt;/div&gt;</summary>
		<author><name>15peaces</name></author>
	</entry>
</feed>