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| Zeile 1: |
Zeile 1: |
| {{Skill Info
| | #REDIRECT [[Warm Wind]] |
| | class = TaeKwon Kid
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| | class2 =
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| | class3 =
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| | type = Active
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| | levels = 7 (Selectable)
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| | prereqs = [[Kihop]] Lv. 5, [[Peaceful Break]] Lv. 5, [[Happy Break]] Lv. 5
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| | quest =
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| | spcost = 20/50
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| | hpcost =
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| | time =
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| | delay =
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| | duration = 10 min
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| | target = Self
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| | range =
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| | area =
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| | knock =
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| | element =
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| | status =
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| | catalyst =
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| | cf_name =
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| | cf_value =
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| }}
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| == Skill Description ==
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| Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of [[Soul Linker]]'s [[Estun]], [[Estin]], and [[Esma]].
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| {| class="wikitable"
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| ! Level !! SP Cost !! Element
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| |-
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| | 1 || 20 || Earth
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| |-
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| | 2 || 20 || Wind
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| |-
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| | 3 || 20 || Water
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| |-
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| | 4 || 20 || Fire
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| |-
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| | 5 || 50 || Ghost
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| |-
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| | 6 || 50 || Dark
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| |-
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| | 7 || 50 || Holy
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| |-
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| | |
| |}
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| == Notes ==
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| *This skill activates like Endure, where using the skill automatically endows the level you used (as opposed to enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Mild Wind.
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| *Overrides [[Enchant Poison]]'s element change, but keeps its chance of inflicting poison status. However, if enchant poison expires before mild wind does, your element returns to neutral.
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