Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who has grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.
Decades have passed since then.
A new group of clan calling themselves the "Ninja Clan" have appeared in Amatsu, who has steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro.
Changing into Kagerou from a Ninja requires the player to complete a number of tasks:
Written Test
A Survival Test
Test of Weaponry
Battle Test
After completing these tests, the player will be transformed into a Kagerou.
Equipment
Kagerou cannot wear transcendent-only or 3rd class-only equipments. They are limited to equipments that's wearable by all, ninja, kagerou/oboro, and 2nd class equipments. This means that equipments such as Nidhoggur's Shadow Garb, Variant Shoes, Valkyrian Armor cannot be worn by them.
Melee builds should try to achieve a good balance between 193 ASPD and ATK/survivability. Throwing builds should try to achieve a good balance between +% ranged damage modifier and ATK/survivability. Magic builds should try to achieve a good balance between 100% cast time reduction and MATK/survivability. Phen Card is almost necessary for throwing setups without cast reductions.
Monokage [2] - Throwing Type. Part of the two Golden Ninja sets.
Throwing builds can go for either DD or Huuma setup. DD setup can deal a lot more damage with Kunai Explosion, but it's not very effective for early levels as the damage scales with base level, and the AoE is pretty small. Huuma setup can deal a wide AoE with Swirling Petal, useful for ranged mobs, but it gets very weak on later levels, very good for those new to the class.
Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage.
Removes the reflect effect from a target for a period of time. Targets under the effect of Empty Shadow may have their skills fail to activate. Consumes 1 Shadow Orb.