The Mechanic is the third job class of Blacksmiths/Mastersmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also an improvement on their Axe abilities. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. A hybrid of the two is also possible.
Mado Mechanics utilize a system called a Madogear, enabling them to use ranged damage, party support skills, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / HSCR Mechanic, which continues to use the Whitesmith skill, High Speed Cart Ram and can also use the Axe Tornado AoE outside of a Madogear. Mechanics can use any weapon with High Speed Cart Ram, but have to use an axe for Axe Tornado. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire or ranged magic attacks.
As is the case with all Merchant classes, this class can be very expensive to play and is not recommended as a beginning character.
Tip: If you use a Frilldora carded garment, you can bypass the mobs on this test. Otherwise, it is recommended to go in with a lot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly.
Card with Elemental Resist cards or Status Resist cards
Weapon
Crimson Mace [2]
Best refined to +15 to maximize attack bonus. Also a very convenient weapon especially if you have another class (Geneticist specifically). Can card with Archer Skeleton or Abysmal Knight Card for leveling/mvping purposes.
This is the highest ATK weapon of any weapon in the game exclusive to only the Mechanic class. There is a quest to make the pile bunker that requires a few materials and a Brocca (see the Pile Bunker quest). A pre-made Pile Bunker can also be purchased from merchant vendors. Broccas can be purchased in Hugel with Prize Medals or also from merchant vendors.
Both swords are viable to use, but the red sword provides an extra 10 ATK. MUST be carded with three Archer Skeleton Cards, otherwise the damage will be too low. The ranged damage boosts from the card make this a viable leveling weapon, and can be shared with Geneticists. Another bonus to using this is that a shield can be equipped with it, and can be carded for more resistance.
While not the most ideal choice for weapon due to it being two handed, this can be a viable leveling weapon. Can card it with Archer Skeleton Card for more damage. This will put the player at a disadvantage of not having racial reductions, but does provide some resistance against Medium sized monsters.
The garment and its card is a primary source of damage reduction. Fallen Angel Wings and Heroic Backpack provide many damage boosting effects and can also be carded. Nidhoggur's Shadow Garb provides some elemental resist and a chance to leech SP when attacking.
Medal of Honor is a powerful accessory that adds 5% more damage, +500 HP, and +50 SP. Glorious Ring is also useful for 10% damage reduction against certain elements, 300 HP, and 3% cast reduction. When combined, these two items has a set bonus, and have a total of 10% additional ATK/mATK, +10% resistance against certain elements, and +5% increase in rejuvenation from healing items.
Combined with Ice Launcher and Magic Strings, this weapon is quite amazing for WOE due to Ice Launchers spammability under strings effect. Card with status ailment cards: Marina, Familiar, Magnolia, Metaller, Plankton, Requiem
The garment and its card is a primary source of damage reduction. Heroic Backpack provides many damage boosting effects and can also be carded. Nidhoggur's Shadow Garb provides some elemental resist and a chance to leech SP when attacking.
Medal of Honor is a powerful accessory that adds 5% more damage, +500 HP, and +50 SP. Glorious Ring is also useful for 10% damage reduction against certain elements, 300 HP, and 3% cast reduction. When combined, these two items has a set bonus, and have a total of 10% additional ATK/mATK, +10% resistance against certain elements, and +5% increase in rejuvenation from healing items.