Dancer

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Dancer
Dancer.png
Job Base(s): Archer
Job Type: 2-2
Job Level: 50
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Overview

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.

It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Unbarring Octave, Dazzler, Pang Voice and Charming Wink are usable regardless of weapons.

Jobchange Guide

See Dancer Job Change Guide for detailed information.

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill Description Levels Type
Amp.png Amp
Cancels active Performance Skill the caster is performing. 1 Active
Dance Lessons.png Dance Lessons
Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. 10 Passive
Dazzler.png Dazzler
Inflicts Stun effect on monsters and party members within caster's view by chance. 5 Active
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Focus Ballet.png Focus Ballet
Improves HIT of all players within the 7x7 area of effect. 10 Active
Gypsy's Kiss.png Gypsy's Kiss
Increase max SP and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. 10 Active
Hip Shaker.png Hip Shaker
Deplete SP of all targets within the 7x7 area of effect. 5 Active
Lady Luck.png Lady Luck
Improves CRIT rate of all players within the 7x7 area of effect. 10 Active
Slinging Arrow.png Slinging Arrow
Slings an arrow at an enemy with a whip. 5 Offensive
Slow Grace.png Slow Grace
Decrease attack and movement speed of all enemies within the 7x7 area of effect. 10 Active

Ensemble Skills

Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill Description Levels Type
Acoustic Rhythm.png Acoustic Rhythm
Create a 9x9 area that gives Fire, Water, and status effect resistance to Party Members within range. 5 Active
Battle Theme.png Battle Theme
Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. 5 Active
Classical Pluck.png Classical Pluck
Create a 9x9 area where all players and non-boss monsters cannot use skills. 1 Active
Down Tempo.png Down Tempo
Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. 1 Active
Harmonic Lick.png Harmonic Lick
Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. 5 Supportive
Lullaby.png Lullaby
Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active
Mental Sensing.png Mental Sensing
Increases the EXP earned from monsters killed in the 9x9 area of effect. 5 Active
Power Cord.png Power Cord
Cast a 9x9 cell area around the casters that nullifies item costs for most skills. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Charming Wink.png Charming Wink
Wink at a specific target, charming them for 10 seconds. 1 Active 40 Charming Wink Quest

Soul Link

See Bard and Dancer Spirits.

Skill Description Levels Type
Impressive Riff.png Impressive Riff
(If level 10 Slow Grace is learned) Increases ASPD of all players in the 7x7 area of effect. 10 Active
Magic Strings.png Magic Strings
(If level 10 Lady Luck is learned) Reduces Cast Time and Cast Delay of skills used inside the 7x7 area of effect. 10 Active
Perfect Tablature.png Perfect Tablature
(If level 10 Focus Ballet is learned) Raises Flee Rate and Perfect Dodge of all players in the 7x7 area of effect. 10 Active
Song of Lutie.png Song of Lutie
(If level 10 Gypsy's Kiss is learned) Increases the the Max HP of all players in the area of effect. 10 Active

Unimplemented Skills

Skill Description Levels Type
Ragnarok.png Ragnarok
Randomly casts spells in the area of effect for 60 seconds. Unknown Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Weapon Base ASPD
Unarmed 160.1
Dagger 145.2
Bow 135.2
Whip 142.7

External Links