2018-02-04

Shoutbox

  • Hmm da das mit Relog halt verschwindet, kann ich dazu kaum was sagen, ich bin ja meist nur 1 bis 5 Min am Stück ingame :o

    19:30
  • Ja, aber Spieler betraf es nicht "stellenweise", sondern eher "hin und wieder nicht". Und das ist ne komplett andere Tragweite des Bugs und so hätte der Server nicht laufen dürfen.

    18:36
  • Für dieses 1 Dmg Ding? Das betrifft ja stellenweise sogar Monster, also dass die auch nur noch 1 Dmg erhalten. Hatte ich glaub ich irgendwann mal reportet. Wäre sehr cool, wenn beides nicht mehr auftritt.

    16:10
  • Ein Fix für den Bug ist nun gefunden und in der Testphase. Weitere Infos folgen...

    17:40
  • Denkbar wäre ein Rollback auf den Stand vor dem erstmaligen Auftreten des Bugs... Auf jeden Fall muss erst der Bug gefixt werden, bevor es irgendwie weiter gehen kann...

    20:24
  • Dich trifft keine Schuld (höchstens vielleicht, was das sofortige Melden betrifft). Wie es hier jetzt weiter geht, wird sich nun zeigen müssen...

    20:21
  • 13 Jahre ohne Rollback, dann bin ich 7 Tage hier und Server geht offline... Kleines Sorry von mir, dachte das gehört so, hat aber Spaß gemacht! Ich kam um die Super Novice Expansion auszuprobieren und konnte mit dem Bug mehr vom Game sehen als ich dachte. Danke für diese Erfahrung!
    Gruß
    Humbelum

    19:29
  • Gast#e9ea

    Cool, kann ich bestätigen, läuft! Danke!

    18:02
  • ok... server läuft wieder, Debugger hat leider nichts ausgespuckt. Allerdings können wir glaub ich den Fehler ziemlich exakt auf den Pala eingrenzen und zwar scheinbar auf sein Verhalten, ohne das man ihn angreift... das grenzt es schon sehr stark ein :no1:

    17:55
  • Ist bei mir seit gestern Abend auch so, da hing es sich während meiner Jagd auf den Paladin auf

    13:45
  • Gast#2145

    Failed to connect to server. Nach Geffen, Splendile Field 2 und auch wenn ich einen neuen Char erstelle. Komme nicht rein🤷🏼‍♂️

    11:07
  • Der Paladin wars, er war allerdings beim Hänger nicht in meinem Bildausschnitt zu sehen.

    23:45
  • Also bei mir geht alles normal o.o

    20:44
  • Gast#7af9

    Servus, aktuell kommt nach dem Charselect ein Verbindungsfehler. Zuletzt war ich auf einem splendile Field und hatte eine Vespe an mir. Falls das irgendwie hilft

    19:54
  • Kurz um, normal verhalten und am liebstens LHZ 4 MvPs legen, vielleicht findet sich die Ursache ^^"

    18:40
  • Tatsächlich kein Crash, aber der Server hat sich aufgehängt... Debugger läuft wieder ^^"

    18:39
  • Komme aktuell nicht ins Spiel, seit ich den Paladin Boss in LHZ4 gejagt habe :(

    10:19
  • Alle hier reporteten Maps sind wieder betretbar. ^^

    18:47
  • Job, Fix kommt mit Reboot, selber Fehler wie die DB Arena (Fun-Fact: Selbe Map Client-Intern xD)

    17:17
  • Huhu! wenn man nach payon portet crasht das game, aufpassen =D

    16:43
  • OHA!!

    12:09
  • Debugging erfolgreich! Ankle Snare hat unter bestimmten Bedingungen zum Crash geführt. Fixed!

    20:32
  • Läuft wieder, diesmal ist noch ein Debugger ziwschengeschaltet... hoffentlich bekomme ich so jetzt endlich mehr Infos beim nächsten Crash ^^"

    15:59
  • Oh man... ja, ist wieder gecrashed, aber soweit ich sehe, warst du zuletzt online... ^^"

    15:27
  • Gerade komme ich nicht rein, ich war allerdings diesmal nicht online, als das Problem aufgetreten ist

    10:38
  • Server:

    • *Updated character size data.
    • *max_highlvl_nerf; max_joblvl_nerf; max_joblvl_nerf_misc; skillsbonus_maxhp_SR; skillsbonus_maxhp_RK; renewal_baselvl_skill_ratio; renewal_baselvl_skill_effect
      -Removed these config settings as they are not kept up and also not needed anymore. Some of them existed since the early days when unofficial formulas and timers were coded in which caused balance issues to appear.
      -Now that everything is official they mostly arnt needed anymore.
    • *renewal_level_effect_skills; base_lv_skill_effect_limit; job_lv_skill_effect_limit
      -Added these config settings.
      -Note: The base/job lv_skill_effect_limit settings replaces pinky's max highlvl/joblvl nerf configs since the limiter system for them was completely replaced with a more efficent and better handled system that can work
      with damage and status formula and also uses less cpu cycles and memory as well as reduces the amount of code needed significantly. Overall huge improvement.
    • *status_get_base_lv_effect; status_get_job_lv_effect
      -Added these function.
      -These function similar to status_get_lv and status_get_job_lv except they are designed to return a value no higher then a limit set by base_lv_skill_effect_limit and job_lv_skill_effect_limit settings in the config files.
      -This is for limiting the power of many skills that have their damage/effects affected by the base/job levels of the caster and target. Finally got around to making this system. Long overdue.
    • *Added the "NK_FORCE_RANGED_DAMAGE" setting for skills.
      -This forces the skill to deal ranged damage at ranges below 5.
    • *Recoded the handling of Minstrel/Wanderer party checks for chorus skills to only be called on when needed. This should further save on cpu cycles used on skill use.
    • *skill_chorus_count
      -Added this function for counting performers in a party.
    • *mass_spiral_max_def; rebel_base_lv_skill_effect
      -Added these config settings to the skill battle config.
    • *Added the "rageball" command.
      -It does what it sounds like. Summons Royal Guard's rage spheres.
    • *Fixed a number of issues caused by monsters/clones when they use 3rd job and other renewal era skills. This should stop crashes from happening on skills with casters weight / cart weight checks and spirit sphere checks.
      -It also fixes issues with learned skill level checks for them so they will use the skill's highest possible level to maximize the skill's damage/effects as if a player used it.
    • *Recoded the ZC_MILLENNIUMSHIELD packet.
    • *Recoded the entire rage sphere system.
      -This fixed a few issues that existed for far too long.
      -Now the sphere's will display properly on screen refresh, appear to players walking within range of another player with rage spheres, and players who warp to another map.
      -It also fixes invalid/lost timer issues caused by unknown means.
      -Finally it also fixes the handling of the spheres on GM's during skill use.
    • *Added a few status tags.
    • *Huge number of NPC & Database updates. (Thanks to @HerculesWS)
      -Lot's of possible bug fixes and stuff.
      -Updated Airship NPCs to official.
      -Updated Refiners and Repairers
      --Updated several NPC names and locations.
      --Added WoE map Refiners.
      -Added missing BB and VB in Battlegrounds Badge Exchanger menu.
      -Optimized "Erundek" NPC (battleground\bg_common.txt).
      -Fixed an issue in flavius where Taekwons can hit the crystal with Whirlwind Kick while the guardians are still alive.
      --Also removed MaxLvl checks in BG Waitingrooms.
      -Added Royal Guard and Wanderer job quests.
      -Updated npc/cities/alberta.txt
      -Fixed and enabled two Manuk NPCs (cities\manuk.txt)
      -Removed unofficial Guide option in functions_kafras.txt.
      -Optimized kafras/functions_kafras.txt.
      -Merged and cleaned up Kafras. (kafras/kafras.txt)
      -Added Warp Points / View Points Function. (kafras/functions_kafras.txt)
      -Added Falcon & Wolf Flute Traders.
      -Fixed issue in niflheim quest where the script set a variable not related to the quest at all.
      -Added check in Knight job change test to prevent repeating the quest.
      -Optimization of Knight job change quest (jobs\2-1\knight.txt).
      -Card remover now has option to prevent or allow item destruction upon removing failure
      -Updated 1st class platinum skill NPC's.
      -Added +11 and above refiner NPC.
      --Added NPC to refine Oridecons / Eluniums to Cardium / Bradium.
      --Some little script improvements to Suhnbi. (Enriched Elunium / Oridecon Upgrader.)
      -Updated 2005 Headgears Official Quests.
      --Fixed item check bugs
      --Added missing airport NPC
      --Took out unneeded breaks
      -Added 'disable_items' to all applicable scripts.
      -Added missing Malangdo Culvert instance
      -Added Genetic Book Seller to Alchemist Shop.
      -Updated Gunslinger Ammo & Boxes Sales NPC positions.
      -Added the "Catalog Magician" NPC to merchants/buying_shops.txt.
      -Documented 'makerune' in script_commands.txt.
      -Updated Magic Mushroom DB according to 3CeAM revision 703.
      -Optimized quests/quests_moscovia.txt.
      -Corrected multiple dialog issues in okolnir quests.
      -Guild folder update.
      --Partially rewrote all castle files and updated all Castle flags, NPC's and warp coordinations to latest available official file.
      --Renamed agit_template to agit_main and also updated it to latest available official file.
      --Removed the Treasure Room Protection from agit_template and separated it into another file which will now be known as trs_rp.txt
      ---trs_rp.txt will allow that only the Guildleader can be in the Treasure Room, if you want to disable this protection just set an // in scripts_guild.conf before npc: npc/guild/trs_rp.txt .
      -Moved all NPC's around to match the new Izlude Town Map.
      -Updated Tutorial quests.
      -Merged Falicious Okolnir Quest in quests/okolnir into one file. (quests/okolnir.txt)
      -Fixed check quest in Brasilis puppy quest.
      -Added new Quests (Thanks Flaid)
      --Expanded MAX_QUEST_DB for the newly added quests
      -Fixed an error in the Diamond seller script that was making the NPC check for weight incorrectly.
      -Added setcashmount and hascashmount script commands.
    • *Added an integer overflow check on literal values in the script parser
      -When attempting to use a value greater than INT_MAX or smaller than INT_MIN (about +/- 2 billions), an error message will be shown and script execution will be aborted.
      -Corrected some scripts that were attempting to use such values.
      -Fixed some possible issues when using literal negative values in scripts.
      -Thanks to @HerculesWS for the base.
    • *Updated all Rebellion weapons and added item bonus scripts for them.
      -That should do it for the Rebellion job.
    • *Updated Monster- Item and Map- Databases.
    • *Rebellion
      -Updated bonus stats to official.
      -Note: Bonus stats for job level 51 to 60 are added as well.
      -Will update the bonus stats for other jobs soon.
    • *RL_B_TRAP; RL_FLICKER
      -Added support for these skills.
    • *RL_H_MINE
      -Mines stuck to enemy's can now be detonated with the Flicker skill.
    • *RK_DRAGONBREATH; RK_DRAGONBREATH_WATER
      -Corrected the AoE for level 9 to be 9x9.
    • *RA_WUGBITE
      -Corrected a issue where the damage increase from Dance With Wug wasn't counting the chorus bonus correctly.
    • *SR_RAMPAGEBLASTER
      -Is now treated as a ranged attack.
      -Damage formula updated.
    • *RL_MASS_SPIRAL
      -Damage formula updated.
      -No longer ignores the target's flee.
    • *RL_S_STORM
      -Updated the equip break chance formula to official.
    • *RL_H_MINE
      -Grenade explosion AoE is now 5x5.
    • *RL_FIRE_RAIN
      -Is now treated as a ranged attack.
      -AoE stepping speed adjusted to official.
    • *RL_HAMMER_OF_GOD
      -AoE for the random strike area on unmarked target's is now 15x15
    • *RA_UNLIMIT; GN_ILLUSIONDOPING; WM_FRIGG_SONG; AB_OFFERTORIUM
      -Corrected a issue where the casting of these skills were not interruptable.
    • *RK_LUXANIMA
      -Added cooldown time.
    • *GD_GUILD_STORAGE
      -Now requires level 10 Guild Extension.
    • *RA_WUGDASH
      -Corrected a issue where the damage increase from Dance With Wug wasn't counting the chorus bonus correctly.
      -Fixed a issue where the caster's weight affected the damage formula incorrectly.
      -Fixed a issue where the bonus damage from Tooth of Wug was not being applied.
    • *RA_WUGSTRIKE
      -Corrected a issue where the damage increase from Dance With Wug wasn't counting the chorus bonus correctly.
      -Skill name is no longer yelled out when autocasted through regular attacks.
    • *NC_POWERSWING
      -Fixed a issue where it autocasted Axe Boomerang when you don't have it learned.
    • *LG_FORCEOFVANGUARD
      -Chance of getting rage spheres now applies to all damage types.
    • *LG_RAGEBURST
      -Recoded the skill.
    • *SR_KNUCKLEARROW
      -Damage formula updated to official for use on players and monsters.
    • *SR_GENTLETOUCH_ENERGYGAIN
      -Chance of getting spirit spheres now applies to all damage types.
    • *WM_DEADHILLHERE
      -Now flagged as a magic skill.
    • *GN_CART_TORNADO
      -Increased caster's STR effect limit to 130.

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