Beiträge von 15peaces

Shoutbox

  • es geht wieder! =)

    01:16
  • Ich habe das gleiche Problem.

    22:48
  • Gast#cbf7

    hi ich habe ein problem ich komm nicht auf den server er sagt immer failed to connent to server

    22:23
  • ja.

    18:41
  • Gast#2d46

    server*

    15:13
  • Gast#2d46

    gibts noch spieler auf dem versver ?

    15:13
  • Four of a Kind [1] 450226 Das wäre ja mal was :)

    10:13
  • Server is back online now ^^

    23:18
  • Failed to connect server...

    08:11
  • Guest#98cf

    Hello, is the server down or on maintenance? My friends and I are getting a can not login to server message. Thanks!

    06:31
  • Odi ist immer noch aktiv mit seinem Knight wie krass ist das denn :D

    20:53
  • Unser Wiki ist nun wieder verfügbar: https://nyanro.org/wiki/ (hoffentlich diesmal ohne weitere Angriffsversuche ^^)

    19:50
  • Please create a bug report with all infos (including the quest guide you use!)

    12:04
  • Malangdo Island Quest Step 17! No Items by (Pick up one Brush and 30 to 40 Buckets)..

    20:24
  • Wenn du eine gültige Mailadresse angegeben hast, dann geht das, ja. Du müsstest mir dazu PRIVAT den Accountnamen und/oder die Mailadresse zukommen lassen. ^^

    18:49
  • Am besten du wendest dich direkt bei 15peaces. der kümmert sich dann darum.

    14:29
  • Gast#c922

    Hi, ich war vor jahren schonmal hier auf dem server, habe aber mein passwort vergessen. kann man das irgendwie zurücksetzen?

    14:24
  • Imo ist es tatsächlich recht leer. aber aktiv ist der server noch :ok:

    14:53
  • Guest#8954

    Ups, ich hab aus Versehen geklickt! Wollte echt nicht spammen

    05:43
  • Guest#8954

    Hallo zusammen
    Ich bin gerade neu auf NyanRO gestoßen
    Wollte kurz fragen: Ist der Server noch aktiv und gibt es derzeit viele Spieler?
    Ich war eben im Spiel, aber es sah ziemlich leer aus, ich habe niemanden außer mir gesehen. 😅

    Danke im Voraus!

    05:42
  • dropchancen bei normalen monstern sind 0,35% bei bossen 0,15%

    14:30
  • Mal ne frage wie hoch sind die drop chance bei Creamy Card ??? ich farme seid 4 stunden und es drops nichts garnichts nicht mal eine cards das ist frust pur !

    04:47
  • Danke :kis:<3<3<3

    04:15
  • Hast du versucht nen Char zu löschen? Das verursacht dieses Problem im Moment im Char select... Am besten Chars übers CP löschen... Chars sollten jetzt wieder da sein ^^

    21:14
  • Laut eure seite sind meine char noch da ,aber nicht sichtbar bei der char auswahl ???

    19:16

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update der Server SVN ausgeführt (Changes)
    • Clientupdate auf kRO / ragRE 31.01.13ausgeführt
    • Backup + der Datenbanken erstellt
    • Item- Datenbanken updated
    • Update diverser Ninja- NPCs für Kagero / Oboro Support ausgeführt
    • Kagero / Oboro Skills vollständig hinzugefügt (Testphase!)
    • Frost Joke fixed
    • Baby 3rd Classes Mounts zum Universal Rental npc hinzugefügt
    • Spear Quicken updated
    • Battlegrounds fixed + updated

    .....................................................................................................................

    Des weiteren möchte ich hiermit bekannt geben, das wir zur Zeit einen Moderator fürs Forum suchen. Solltet ihr Interesse haben, bewerbt euch doch einfach im Bewerbungs- Bereich des Forums.


    Eure Aufgaben und Voraussetzungen:

    • Eure Aufgabe ist es einige Bereiche des Forums zu moderieren und zu überwachen. Außerdem habt ihr als Moderator eine schlichtende und vermittelnde Funktion im Streitfalle im Forum.
    • Ihr solltet regelmäßig im Forum aktiv sein
    • Ihr solltet euch wenn möglich etwas mit dem Burning Board System auskennen
    • Ihr solltet sowohl deutsch als auch englisch beherrschen
    • Ihr solltet Teamfähig und geduldig sein

    Bewerbt euch bitte bis zum 17.Feb. 2013!

    Server:

    • *Added all 3 costume robes.
      -Costume robes equip in the costume robe equip slot and will display a sprite on the players back.
    • *Ninja merchants and quest scripts updated to recognize the Kagerou and Oboro jobs.
    • *Added official stat bonuses for the Kagerou and Oboro jobs.
    • *Added official cast times, after casts, cooldowns, and durations for all Kagerou and Oboro skills.
    • -Added 2 skills to the Ahura Mazdah. This update is semi official.
    • -Added skills to the Naqsh item as it is in official.
    • *KO_YAMIKUMO / Dark Cloud
      -Duration updated to official.
    • *KO_JYUMONJIKIRI / Cross Slasher
      -Added official damage formula.
    • *KO_SETSUDAN / Spirit Breaker
      -Damage formula updated to official.
    • *KO_BAKURETSU / Exploding Kunai
      -Damage formula updated to official.
    • *KO_HAPPOKUNAI / Spray Kunai
      -Damage formula updated to official.
      -Now deals ranged damage.
    • *KO_MUCHANAGE / Over Throw
      -Damage formula updated to official.
    • *KO_HUUMARANKA / Launch Huuma Shuriken
      -Damage formula updated to official.
    • *KO_MEIKYOUSISUI / Clear Meditation
      -Can now use skills while the status is active.
    • *KO_KAHU_ENTEN / Fire Seal - Scorching Fire;KO_HYOUHU_HUBUKI / Water Seal - Snow Storm;KO_KAZEHU_SEIRAN / Wind Seal - Turbulent Wind;KO_DOHU_KOUKAI / Earth Seal - Steel
      -Damage increase to Ninja magic skills from fire, water, and wind charms is now official.
      -Weapon attack increase from earth charms is now official.
      -Equipment DEF increase from earth charms has been reduced due to balance issues until the official formula is found and noted if it increases gains from refines too.
    • *KO_KAIHOU / Release Seals
      -Damage formula updated to official.
    • *KO_IZAYOI / 16th Night
      -MATK increase formula updated to official.
    • *A few others adjustments made for the preparing to add support for more Kagerou / Oboro skills.

    Server:

    • *Added all 3 costume robes.
      -Costume robes equip in the costume robe equip slot and will display a sprite on the players back.
    • *Ninja merchants and quest scripts updated to recognize the Kagerou and Oboro jobs.
    • *Added official stat bonuses for the Kagerou and Oboro jobs.
    • *Added official cast times, after casts, cooldowns, and durations for all Kagerou and Oboro skills.
    • -Added 2 skills to the Ahura Mazdah. This update is semi official.
    • -Added skills to the Naqsh item as it is in official.
    • *KO_YAMIKUMO / Dark Cloud
      -Duration updated to official.
    • *KO_JYUMONJIKIRI / Cross Slasher
      -Added official damage formula.
    • *KO_SETSUDAN / Spirit Breaker
      -Damage formula updated to official.
    • *KO_BAKURETSU / Exploding Kunai
      -Damage formula updated to official.
    • *KO_HAPPOKUNAI / Spray Kunai
      -Damage formula updated to official.
      -Now deals ranged damage.
    • *KO_MUCHANAGE / Over Throw
      -Damage formula updated to official.
    • *KO_HUUMARANKA / Launch Huuma Shuriken
      -Damage formula updated to official.
    • *KO_MEIKYOUSISUI / Clear Meditation
      -Can now use skills while the status is active.
    • *KO_KAHU_ENTEN / Fire Seal - Scorching Fire;KO_HYOUHU_HUBUKI / Water Seal - Snow Storm;KO_KAZEHU_SEIRAN / Wind Seal - Turbulent Wind;KO_DOHU_KOUKAI / Earth Seal - Steel
      -Damage increase to Ninja magic skills from fire, water, and wind charms is now official.
      -Weapon attack increase from earth charms is now official.
      -Equipment DEF increase from earth charms has been reduced due to balance issues until the official formula is found and noted if it increases gains from refines too.
    • *KO_KAIHOU / Release Seals
      -Damage formula updated to official.
    • *KO_IZAYOI / 16th Night
      -MATK increase formula updated to official.
    • *A few others adjustments made for the preparing to add support for more Kagerou / Oboro skills.

    Am Freitag, den 01.02.2013 bis Sonntag den 03.02.2013 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 10 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Nachmittag / Abend stattfinden. Geplant ist folgendes:

    • Update der Server SVN
    • Clientupdate auf kRO / ragRE 31.01.13
    • Backup + Update der Datenbanken
    • Item- Datenbanken updaten
    • Update diverser Ninja- NPCs für Kagero / Oboro Support
    • Kagero / Oboro Skills vollständig hinzufügen (Testphase!)
    • Frost Joke fix
    • Guarana Candy & Vitata500 fixen
    • Repair A ; Repair B & Repair C hinzufügen
    • .changegm umstellen (mehr Infos folgen ggf.)

    Am Freitag, den 01.02.2013 bis Sonntag den 03.02.2013 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 10 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Nachmittag / Abend stattfinden. Geplant ist folgendes:

    • Update der Server SVN
    • Clientupdate auf kRO / ragRE 31.01.13
    • Backup + Update der Datenbanken
    • Item- Datenbanken updaten
    • Update diverser Ninja- NPCs für Kagero / Oboro Support
    • Kagero / Oboro Skills vollständig hinzufügen (Testphase!)
    • Frost Joke fix
    • Guarana Candy & Vitata500 fixen
    • Repair A ; Repair B & Repair C hinzufügen
    • .changegm umstellen (mehr Infos folgen ggf.)

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update der Server SVN ausgeführt (Changes)
    • Clientupdate auf kRO / ragRE 31.12.12 ausgeführt
    • Backup + Update der Datenbanken ausgeführt
    • einige Warlock, Mechanic, Rune Knight, Arch Bishop, Glt. Cross, Sorcerer, Wanderer, Ranger und Monk updates / fixes
    • Costume Equip-Support hinzugefügt
    • Item- Datenbanken updated
    • .alootid geändert (.alootid for help)
    • Mora zum Warper / .go hinzugefügt
    • Rune Knight Jobquest Bug fixed
    • Lighthalzen 4 hinzugefügt
    • Ext. Super Novice hinzugefügt

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update der Server SVN ausgeführt (Changes)
    • Clientupdate auf kRO / ragRE 31.12.12 ausgeführt
    • Backup + Update der Datenbanken ausgeführt
    • einige Warlock, Mechanic, Rune Knight, Arch Bishop, Glt. Cross, Sorcerer, Wanderer, Ranger und Monk updates / fixes
    • Costume Equip-Support hinzugefügt
    • Item- Datenbanken updated
    • .alootid geändert (.alootid for help)
    • Mora zum Warper / .go hinzugefügt
    • Rune Knight Jobquest Bug fixed
    • Lighthalzen 4 hinzugefügt
    • Ext. Super Novice hinzugefügt

    Server:

    • *Updated rune ores to give official success chance increase.
    • *Added the KG_KAGEMUSYA / Shadow Warrior skill.
      -The success chance of double attacking will take higher priority over the Thief's Double Attack skill, but only if Shadow Warrior's success chance is higher then Double Attack's success chance. Thats if the player has learned the Double Attack skill.

    • *ECLAGE_RECALL
      -The map and cords the skill warps the caster to is now official.

    • *WL_COMET
      -Is now blockable by Land Protector

    • *NC_SELFDESTRUCTION
      -Fixed a issue where the damage wasnt being reduced by the enemy's DEF and VIT DEF
      -Skill changed to weapon type attack. This change was needed to allow damage to be reduceable by DEF and VIT DEF. Even tho its set as weapon type, ATK will not affect the damage. Skill was also changed to forced neutral element due to its high possible damage. Its very likely forced neutral on official.

    • *NC_NEUTRALBARRIER
      -Fixed a issue where the status would give a HIT increase and interfere with the HIT increase from other skills.
      -Now increases DEF / MDEF.
      -Now fully blocks ranged attacks.

    • *Kagerou/Oboro Skills
      -All database entrys were updated to official settings. (As official as I can get right now)
      -Required items updated. Not all of the items are in the item db yet, but will be soon.

    • *Added all Kagerou/Oboro items and exclusive equips.
      -Equip's defense were balanced out for pre-renewal mechanics.
      -Not all bonuses are coded in yet. Precoded bonuses were taken from rAthena.
      -Prices on equips is temporarly until I can get the official prices.
      -Special Shirukens and Kunais were added as well.

    • *The list of skills in the magic mushroom trigger list was updated to official.
    • *RK_STORMBLAST
      -Fixed a issue where damage increase from INT only increased in multiples of 8 instead of per point.

    • *WL_CRIMSONROCK
      -Stun duration updated to the normal 5 seconds.

    • *AB_JUDEX
      -Damage formula updated.

    • *GC_DARKILLUSION;GC_WEAPONCRUSH;GC_VENOMPRESSURE;GC_PHANTOMMENACE
      -Damage increase from EDP has been disabled for these skills. This adds on to the other few skills that had their effect with EDP disabled due to balance issues.
      -Once the side part for EDP is coded, these skills will be enabled to allow EDP to increase their damage again, but in a renewal way.

    • *WM_VOICEOFSIREN
      -Fixed a issue where the caster could still be attacked by targets inflected with the status.

    • *SO_ARRULLO
      -Updated the success and resistance formula.
      -Added the duration reduction formula.

    • Cross Impact and Counter Slash and the damage is increased in a renewal EDP way. This doesn't affect assassin skills in any way.
    • *RK_REFRESH
      -Fixed a issue where some of the debuffs weren't being removed.
      -Note: Their's still a bug where you can't use the runes while in stun, stone, frozen, sleep, etc. status.

    • *WM_SATURDAY_NIGHT_FEVER
      -Fixed a suspected issue where the status would prevent use of Mercenary potions.
      -Status should prevent use of items on yourself or others, but don't know about mercenary's.

    • *Added and updated some items.
      -Corrected the weight on Light of El Dicastes and Guardian's Pendant.
      -Added complete support for the 5 Eclage items that give or use skills.
      -Added the Promise Bible's Vol's 1 and 2. DEF is balanced out for pre-renewal as usual.
      -Odin's Recall ring now gives the Odin's Recall skill.
      -Ahura Mazdah now gives access to the Eclage status cures skills on the skill window.

    • *All rune stones are now assigned to the cooldown of the skills they cast.
    • *Corrected the name of 2 of the runes
    • *Eclage status cure items are coded to have a reuse delay equal to the cooldown of the skill each one of them casts.
    • *RK_STORMBLAST
      -The rune used to cast the skill is now properly set to follow Storm Blast's cooldown.

    • *RA_CAMOUFLAGE
      -Enemy players and monsters can no longer use player targeted skills on targets with the Camouflage status active.

    • *ALL_ODINS_RECALL;ALL_ODINS_POWER;ECL_SNOWFLIP;ECL_PEONYMAMY;ECL_SADAGUI;ECL_SEQUOIADUST
      -Added full support for these skills.
      -Odin's Recall appears on the skill window when Odin's Recall is worn.
      -Odin's Power appears on the skill window when Bible Of Promise Vol1 or Vol2 is worn.
      -Snow Flip, Peony Mamy, Sadagui, and Sequoia Dust are item skills triggered by using their items.
      -Ahura Mazdah is customized to give access to these 4 item skills in the skill window.

    • *Ranger and Genetic traps will no longer hurt allies in WoE areas.
      -They will also no longer have their duration times increased in WoE areas.

    • *Added translated skill names for Kagerou/Oboro skills to the skill_db.
    • *Added pre-support to a number of Kagerou/Oboro skills.
      -This support makes casting, skill, and status animations work and sets the base needed for these kinds of skills. This doesen't mean the skills do their effects yet.

    • *MO_EXTREMITYFIST
      -Now displays a status icon after use.
      -The icon acts as a alert to let you know your SP is not recovering.

    • *KO_MEIKYOUSISUI / Clear Meditation;KO_IZAYOI / 16th Night;KG_KAGEHUMI / Shadow Hold
      -Added full support for these skills.

    • *Added full support for the attribute spheres system.
    • *KO_KAHU_ENTEN / Fire Seal - Scorching Fire;KO_HYOUHU_HUBUKI / Water Seal - Snow Storm;KO_KAZEHU_SEIRAN / Wind Seal - Turbulent Wind;KO_DOHU_KOUKAI / Earth Seal - Steel
      -Added pre-support and additional coding.
      -The skills will summon the different attribute sphere's properly and with its proper limits.
      -The sphere's will however not have any effect on the player until a later update is completed.

    • *RA_CAMOUFLAGE
      -Due to a balancing issue caused by not having all the facts, single target skills will be temporarily allowed to hit players in the camouflage status.
      -According to a bug fix note on official servers at the end of August 2012, a bug was fixed that prevented a player from using the skill again to turn off the camouflage.
      -To allow turning on/off the status means their's a reason for this to be allowed.

    • *NC_SILVERSNIPER;NC_MAGICDECOY
      -HP for the FAW's have been greatly increased.
      -The change is temp and is set to be the HP given by a level 150 Mechanic, with 120 stats, job level 50, and using the max skill level with nothing equipt. This is calculated using HP formula's found in official iRO documents.

    • *KO_KAIHOU / Release Seals
      -Added full support for the skill.

    • *Guillotine Cross poison system updated.
      -Fixed a issue where all skills would give a chance of inflecting the poison on the target.
      -Fixed a issue where poison durations weren't being reduced by players VIT or LUK.
      -Fixed a issue where Oblivion's Curse's success chance wasn't being applied properly.
      -Fixed a issue where Oblivion's Curse duration was being incorrectly reduced.
      -Fixed a issue where Oblivion's Curse duration timer was incorrectly displayed.
      -Fixed a issue where poisons were stackable on enemy's.
      -Fixed a issue where poisons durations were resetable / extendable.
      -The Guillotine Cross poisons will now follow these behaviors....
      -Guillotine Cross poisons can now only infect a enemy though regular attacks, or using the skills Venom Pressure or Poison Smoke. Other skills will not infect enemys with poisons.
      -The caster can now replace the old poison on his weapon with a new one through poisoning weapon.
      -Duration for the poisons are now all 300 seconds and can now be reduced with VIT and LUK.
      -Sucess chance of infecting targets with the poison depends on if your regular attacking or using the skill Venom Pressure or Poison Smoke.
      -If using Oblivion Curse poison, a 2nd success chance will be applied if the 1st success chance triggers. Oblivion's Curse's success is reduceable with INT.
      -Poisons are no longer stackable on a enemy target. A enemy can only be infected with one poison at a time and can't be infected with another until the old poison wears out.
      -Poison durations can't be extend and will continue to count down until it wears off.

    • *GC_POISONINGWEAPON
      -Fixed a issue where trying to apply a new poison wouldn't replace the old poison with the new one.

    • *NC_SELFDESTRUCT
      -Fixed a issue where the damage was affected by the caster's weapon, elemental, and race cards.

    • *SC_INVISIBILITY
      -Fixed a issue where unequipting a weapon would end the status.

    • *Added support for the costume system.
      -The system currently has full support for headgears, but does not have support for garment items....yet.

    • *Updated the itemlist command to list equips equipped in the costume item slots.
    • *Added full support for costume robes.

    Server:

    • *Updated rune ores to give official success chance increase.
    • *Added the KG_KAGEMUSYA / Shadow Warrior skill.
      -The success chance of double attacking will take higher priority over the Thief's Double Attack skill, but only if Shadow Warrior's success chance is higher then Double Attack's success chance. Thats if the player has learned the Double Attack skill.

    • *ECLAGE_RECALL
      -The map and cords the skill warps the caster to is now official.

    • *WL_COMET
      -Is now blockable by Land Protector

    • *NC_SELFDESTRUCTION
      -Fixed a issue where the damage wasnt being reduced by the enemy's DEF and VIT DEF
      -Skill changed to weapon type attack. This change was needed to allow damage to be reduceable by DEF and VIT DEF. Even tho its set as weapon type, ATK will not affect the damage. Skill was also changed to forced neutral element due to its high possible damage. Its very likely forced neutral on official.

    • *NC_NEUTRALBARRIER
      -Fixed a issue where the status would give a HIT increase and interfere with the HIT increase from other skills.
      -Now increases DEF / MDEF.
      -Now fully blocks ranged attacks.

    • *Kagerou/Oboro Skills
      -All database entrys were updated to official settings. (As official as I can get right now)
      -Required items updated. Not all of the items are in the item db yet, but will be soon.

    • *Added all Kagerou/Oboro items and exclusive equips.
      -Equip's defense were balanced out for pre-renewal mechanics.
      -Not all bonuses are coded in yet. Precoded bonuses were taken from rAthena.
      -Prices on equips is temporarly until I can get the official prices.
      -Special Shirukens and Kunais were added as well.

    • *The list of skills in the magic mushroom trigger list was updated to official.
    • *RK_STORMBLAST
      -Fixed a issue where damage increase from INT only increased in multiples of 8 instead of per point.

    • *WL_CRIMSONROCK
      -Stun duration updated to the normal 5 seconds.

    • *AB_JUDEX
      -Damage formula updated.

    • *GC_DARKILLUSION;GC_WEAPONCRUSH;GC_VENOMPRESSURE;GC_PHANTOMMENACE
      -Damage increase from EDP has been disabled for these skills. This adds on to the other few skills that had their effect with EDP disabled due to balance issues.
      -Once the side part for EDP is coded, these skills will be enabled to allow EDP to increase their damage again, but in a renewal way.

    • *WM_VOICEOFSIREN
      -Fixed a issue where the caster could still be attacked by targets inflected with the status.

    • *SO_ARRULLO
      -Updated the success and resistance formula.
      -Added the duration reduction formula.

    • Cross Impact and Counter Slash and the damage is increased in a renewal EDP way. This doesn't affect assassin skills in any way.
    • *RK_REFRESH
      -Fixed a issue where some of the debuffs weren't being removed.
      -Note: Their's still a bug where you can't use the runes while in stun, stone, frozen, sleep, etc. status.

    • *WM_SATURDAY_NIGHT_FEVER
      -Fixed a suspected issue where the status would prevent use of Mercenary potions.
      -Status should prevent use of items on yourself or others, but don't know about mercenary's.

    • *Added and updated some items.
      -Corrected the weight on Light of El Dicastes and Guardian's Pendant.
      -Added complete support for the 5 Eclage items that give or use skills.
      -Added the Promise Bible's Vol's 1 and 2. DEF is balanced out for pre-renewal as usual.
      -Odin's Recall ring now gives the Odin's Recall skill.
      -Ahura Mazdah now gives access to the Eclage status cures skills on the skill window.

    • *All rune stones are now assigned to the cooldown of the skills they cast.
    • *Corrected the name of 2 of the runes
    • *Eclage status cure items are coded to have a reuse delay equal to the cooldown of the skill each one of them casts.
    • *RK_STORMBLAST
      -The rune used to cast the skill is now properly set to follow Storm Blast's cooldown.

    • *RA_CAMOUFLAGE
      -Enemy players and monsters can no longer use player targeted skills on targets with the Camouflage status active.

    • *ALL_ODINS_RECALL;ALL_ODINS_POWER;ECL_SNOWFLIP;ECL_PEONYMAMY;ECL_SADAGUI;ECL_SEQUOIADUST
      -Added full support for these skills.
      -Odin's Recall appears on the skill window when Odin's Recall is worn.
      -Odin's Power appears on the skill window when Bible Of Promise Vol1 or Vol2 is worn.
      -Snow Flip, Peony Mamy, Sadagui, and Sequoia Dust are item skills triggered by using their items.
      -Ahura Mazdah is customized to give access to these 4 item skills in the skill window.

    • *Ranger and Genetic traps will no longer hurt allies in WoE areas.
      -They will also no longer have their duration times increased in WoE areas.

    • *Added translated skill names for Kagerou/Oboro skills to the skill_db.
    • *Added pre-support to a number of Kagerou/Oboro skills.
      -This support makes casting, skill, and status animations work and sets the base needed for these kinds of skills. This doesen't mean the skills do their effects yet.

    • *MO_EXTREMITYFIST
      -Now displays a status icon after use.
      -The icon acts as a alert to let you know your SP is not recovering.

    • *KO_MEIKYOUSISUI / Clear Meditation;KO_IZAYOI / 16th Night;KG_KAGEHUMI / Shadow Hold
      -Added full support for these skills.

    • *Added full support for the attribute spheres system.
    • *KO_KAHU_ENTEN / Fire Seal - Scorching Fire;KO_HYOUHU_HUBUKI / Water Seal - Snow Storm;KO_KAZEHU_SEIRAN / Wind Seal - Turbulent Wind;KO_DOHU_KOUKAI / Earth Seal - Steel
      -Added pre-support and additional coding.
      -The skills will summon the different attribute sphere's properly and with its proper limits.
      -The sphere's will however not have any effect on the player until a later update is completed.

    • *RA_CAMOUFLAGE
      -Due to a balancing issue caused by not having all the facts, single target skills will be temporarily allowed to hit players in the camouflage status.
      -According to a bug fix note on official servers at the end of August 2012, a bug was fixed that prevented a player from using the skill again to turn off the camouflage.
      -To allow turning on/off the status means their's a reason for this to be allowed.

    • *NC_SILVERSNIPER;NC_MAGICDECOY
      -HP for the FAW's have been greatly increased.
      -The change is temp and is set to be the HP given by a level 150 Mechanic, with 120 stats, job level 50, and using the max skill level with nothing equipt. This is calculated using HP formula's found in official iRO documents.

    • *KO_KAIHOU / Release Seals
      -Added full support for the skill.

    • *Guillotine Cross poison system updated.
      -Fixed a issue where all skills would give a chance of inflecting the poison on the target.
      -Fixed a issue where poison durations weren't being reduced by players VIT or LUK.
      -Fixed a issue where Oblivion's Curse's success chance wasn't being applied properly.
      -Fixed a issue where Oblivion's Curse duration was being incorrectly reduced.
      -Fixed a issue where Oblivion's Curse duration timer was incorrectly displayed.
      -Fixed a issue where poisons were stackable on enemy's.
      -Fixed a issue where poisons durations were resetable / extendable.
      -The Guillotine Cross poisons will now follow these behaviors....
      -Guillotine Cross poisons can now only infect a enemy though regular attacks, or using the skills Venom Pressure or Poison Smoke. Other skills will not infect enemys with poisons.
      -The caster can now replace the old poison on his weapon with a new one through poisoning weapon.
      -Duration for the poisons are now all 300 seconds and can now be reduced with VIT and LUK.
      -Sucess chance of infecting targets with the poison depends on if your regular attacking or using the skill Venom Pressure or Poison Smoke.
      -If using Oblivion Curse poison, a 2nd success chance will be applied if the 1st success chance triggers. Oblivion's Curse's success is reduceable with INT.
      -Poisons are no longer stackable on a enemy target. A enemy can only be infected with one poison at a time and can't be infected with another until the old poison wears out.
      -Poison durations can't be extend and will continue to count down until it wears off.

    • *GC_POISONINGWEAPON
      -Fixed a issue where trying to apply a new poison wouldn't replace the old poison with the new one.

    • *NC_SELFDESTRUCT
      -Fixed a issue where the damage was affected by the caster's weapon, elemental, and race cards.

    • *SC_INVISIBILITY
      -Fixed a issue where unequipting a weapon would end the status.

    • *Added support for the costume system.
      -The system currently has full support for headgears, but does not have support for garment items....yet.

    • *Updated the itemlist command to list equips equipped in the costume item slots.
    • *Added full support for costume robes.

    Ich wende mich an euch aus gegebenem Anlass mit einer Warnung.

    Ich habe heute aus anonymer Quelle erfahren, das mindestens 1 Spieler derzeit versucht, einen Opencore-Bot auf nyanRO zu benutzen.
    Dieser Spieler sei hiermit gewarnt: Sollte er dabei erwischt werden, diesen Bot zu benutzen, werden unverzüglich Schritte gegen ihn eingeleitet!
    Außerdem arbeiten wir bereits an Erkennungssystemen und weiteren Schutzeinrichtungen um dies zu verhindern.

    Die Spieler sind dazu aufgerufen, unverzüglich zu melden wenn einem ein Spieler komisch vorkommt. Ihr werdet sicher verstehen, das dies dem Allgemeinwohl auf dem Server dient.

    Mfg. 15peaces

    Ich wende mich an euch aus gegebenem Anlass mit einer Warnung.

    Ich habe heute aus anonymer Quelle erfahren, das mindestens 1 Spieler derzeit versucht, einen Opencore-Bot auf nyanRO zu benutzen.
    Dieser Spieler sei hiermit gewarnt: Sollte er dabei erwischt werden, diesen Bot zu benutzen, werden unverzüglich Schritte gegen ihn eingeleitet!
    Außerdem arbeiten wir bereits an Erkennungssystemen und weiteren Schutzeinrichtungen um dies zu verhindern.

    Die Spieler sind dazu aufgerufen, unverzüglich zu melden wenn einem ein Spieler komisch vorkommt. Ihr werdet sicher verstehen, das dies dem Allgemeinwohl auf dem Server dient.

    Mfg. 15peaces