TaeKwon
TaeKwon | |||||||||||||
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Job Base(s): | Novice | ||||||||||||
Job Type: | Extended | ||||||||||||
Job Level: | 50 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Payon | ||||||||||||
Number of Skills: | 17 | ||||||||||||
Total Skill Points: | 88 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
TaeKwon are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them).
On NyanRO the maximum base level is 140.
Jobchange Guide
See TaeKwon Job Change Guide for information.
Class Data
Skills
See Star Gladiator Skills or Soul Linker Skills for second class skills.
Stances
Stances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.
Skill | Description | Levels | Type | ||
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15% chance to activate on hitting a target. | 1 | Supportive | ||
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15% chance to activate on hitting a target. | 1 | Supportive | ||
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15% chance to activate on hitting a target. | 1 | Supportive | ||
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20% chance to activate on hitting a target. | 1 | Supportive | ||
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20% chance to dodge ranged magic and AoE attacks. If in Spurt status, also 20% chance to dodge melee attacks. Enables to use Flying kick as a counter. Usable by Soul linkers. | 1 | Supportive |
Kicks
Kicks are the TaeKwon's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick.
Skill | Description | Levels | Type | ||
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5*5 AoE kick, up to 300% damage. | 7 | Offensive | ||
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Stuns target, up to 300% damage. | 7 | Offensive | ||
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Up to 400% damage to target, pushes back and stuns enemies surrounding it. | 7 | Offensive | ||
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Up to 400% damage, never misses. | 7 | Offensive | ||
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Up to 100% base damage, increases if activated after Tumbling or while Sprinting. Instantly moves user to target. Dispels Soul Linker buffs on target. | 7 | Offensive |
Other Skills
These skills do not fit into the above categories.
Skill | Description | Levels | Type | ||
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Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 Strength | 10 | Active | ||
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Recover HP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. | 10 | Passive | ||
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Recover SP quickly when sitting next to another sitting Taekwon kid, Taekwon master or Soul Linker. Using //doridori further increases this regen. Passively adds a high chance of Earth Spike Scrolls not being destroyed when used. | 10 | Passive | ||
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Adds up to 10% to your attack power per person in your party and on the same map as you. | 5 | Passive | ||
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Jump over cells, including impassable ones. | 5 | Supportive | ||
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Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Taekwon masters. | 1 | Active | ||
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Change the element of your weapon to anything but poison and neutral for a duration. | 7 | Active |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 |
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STR | 1 | 2 | 3 | 4 | 5 | 6 |
AGI | 20 | 21 | 22 | 23 | 24 | 25 |
VIT | ||||||
INT | ||||||
DEX | 10 | 11 | 12 | 13 | 14 | 15 |
LUK |
ASPD
HP
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Level Up Angel
TaeKwon, Star Gladiators and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
- Blessing Level 10 (10 minutes)
- Increase AGI Level 10 (10 minutes)
Happiness status
Happiness is a special status achievable by Taekwon-class characters by sitting next to each other and using the /doridori emote. It has no intrinsic bonuses, but entering it has a chance of wiping a Star Gladiator's Solar, Lunar and Stellar designations. Also, the skill Happy Break gives a high chance of Earth Spike Scrolls not being consumed when used.