Steal

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Version vom 2. Januar 2026, 14:39 Uhr von 15peaces (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „{{Skill Info | class = Thief | class2 = Super Novice | class3 = | type = Active | levels = 10 (Fixed) | prereqs = None | quest = | spcost = 10 | hpcost = | time = None | delay = 1 second | duration = | target = Monsters | range = Melee | area = | knock = | element = | status = | catalyst = | cf_name = | cf_value = }} == Description == Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful a…“)
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Steal.png Steal Skill Info
No detail image
Type: Active Skill
Levels: 10 (Fixed)
SP Cost: 10
Cast Time: None
Cast Delay: 1 second
Target: Monsters
Range: Melee
Prerequisites
None

Description

Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss-protocol monsters cannot be stolen from.

The formula for stealing is believed to be:

AdjustedDropRatio = DropRatio*(DEX + 3*Skill level - MonsterDEX + 10)/100

  • DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
Skill Level Success Chance
1 10%
2 16%
3 22%
4 28%
5 34%
6 40%
7 46%
8 52%
9 58%
10 64%

Uses