Katar

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Katars are weapons can only be equipped by the Assassin class. Katars are always two-handed so you cannot wear a shield if you are using one. Sonic Blow and Grimtooth can only be used with Katars. The Critical rate is doubled with katar-type weapons. In spite of the fact that a katar wielding assassin has a blade in each hand, it counts as a single two-handed weapon rather than tow dual-wielded weapons, so Righthand Mastery and Lefthand Mastery have no effect on them.

Size Damage
Small 75%
Medium 100%
Large 75%

List

Name Possible Slots Level Attack Weight Element Additonal Notes
Specialty Jur 4 1 90 80 Neutral Self-Bleeding by chance
Unholy Touch 0 4 95 125 Shadow Curse by chance
Katar of Frozen Icicle 0, 3 3 105 120 Water Freeze by chance
Katar of Piercing Wind 0, 3 3 105 120 Wind Sleep by chance
Katar of Quaking 0, 3 3 105 120 Earth Blind by chance
Katar of Raging Blaze 0, 3 3 105 120 Fire Silence by chance
Drill Katar 1 4 110 140 Neutral HIT +30, LvL 1 Full Divest by chance, Assassin Cross Only
Loki's Nail 0 3 115 120 Neutral Bleeding by chance
Krishna 2 3 120 120 Neutral +10% damage with Grimtooth, LvL 1 Sonic Blow by chance when attacking or user's LvL of Sonic Blow if it is higher, Assassin Cross only
Bloody Roar 0 4 120 100 Neutral HP/SP regen -100%, Pierces Demi-Human DEF
Bloody Tears 2 4 120 170 Neutral LvL 1 Area Bleeding by chance, LvL 2 Area Bleeding by chance if upgraded to +9, Assassin Cross Only
Jur 2, 3 2 125 80 Neutral N/A
Chakram 2 3 130 100 Neutral ATK +10 and +20% damage with Meteor Assault if user has mastered Katar Mastery, Assassin Cross only
Infiltrator 0, 1 4 140 150 Neutral DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human
Inverse Scale 0 4 140 150 Holy LvL 1 Dragon Fear by chance, Assassin Cross Only
Katar 1, 2 3 148 120 Neutral DEX +1
Sharpened Legbone of Ghoul 0 3 150 170 Undead N/A
Wild Beast Claw 1 4 160 145 Neutral LvL 1 Critical Wounds by chance, LvL 2 Critical Wounds by chance if upgraded to +9, Assassin Cross Only
Jamadhar 0, 1 3 165 150 Neutral N/A