Watery Evasion
Description
Watery Evasion generates a huge area of swirling water to slow and trap those who attempt to pass through it. This skill drops the movement speed and agi of all enemies who move through it. In PVP and WoE settings, this skill affects everyone, allies or enemies, but does not affect any Ninja class characters. While the speed and agi of characters is reduced, Watery Evasion does not remove speed increasing skills, such as Increase AGI, Two Hand Quicken, and Adrenaline Rush. The reduction in AGI and Speed last for a short duration after they leave the affected area.
Watery Evasion cannot be cast on cells with Magnetic Earth. If you cast Blaze Shield it will cancel Watery Evasion. Water Ball and Aqua Benedicta can be cast on Watery Evasion cells, though any cells used for these skills will be removed after casting.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Area | 3x3 | 5x5 | 7x7 | 9x9 | ||||||
Duration | 15s | 20s | 25s | 30s | 35s | 40s | 45s | 50s | 55s | 60s |
Agi Reduction | 0 | -3 | -5 | -8 | ||||||
Movement Speed Reduction | -50% | |||||||||
SP Cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
Notes
Watery Evasion formerly caused permanent AGI reduction to all types of homunculus. Once AGI was reduced, it could be restored without the help of a Game Master. If a homunculus ran into this more than once, it was possible for their AGI and FLEE to be reduced below 0.