Book

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Books are used by Priest, Sage, and TaeKwon Master classes. Books usually have slower attack speeds than other weapons, but have medium ranged ATK. Books don't have many varieties, though they do come in elemental form. Books are not sold from NPCs, making them fairly rare and hard to find. All books are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 100%
Medium 100%
Large 50%

List

Name Possible Slots Level Attack Weight Additonal Notes
Book 3 2 85 60 N/A
Ancient Magic 2 3 30 70 MATK +15%, When equipped with Mage Coat: INT +4, MDEF +8, SP +8%
Bible 2 3 115 100 INT +2
Book of Billows 0, 3 3 90 75 Water element
Book of Gust of Wind 0, 3 3 90 75 Wind element
Book of Mother Earth 0, 3 3 90 75 Earth element
Book of the Apocalypse 0 3 120 80 Shadow element, +5% dealt vs. Holy, +7% dealt vs Earth, Water, Fire, and Wind
Book of the Blazing Sun 0, 3 3 90 75 Fire element
Encyclopedia 2 3 110 200 MATK +15%, INT +3, DEX +2, CRIT +20, CRIT +1 for every 5 LUK
Principles of Magic 2 3 60 30 INT +3, MATK +20%, SP Recovery +5%
Sage's Diary 2 3 100 110 MATK +15%, ASPD +5% if 50 STR or more, MATK +5% if 70 INT or more
Tablet 1 3 125 80 N/A
Girl's Diary 1 4 60 30 +150% physical damage dealt vs. Bongun
Hardcover Book 1 4 140 150 STR +3, DEX +2
Ledger of Death 2 4 137 100 MATK +15%, STR +3, INT +3, LUK -20, Coma by chance, Refine level raises ASPD, LvL 5 Hell's Judgement by chance when worn by Sage class
Legacy of Dragon 0 4 130 70 INT +3, physical attacks ignore the defense of Dragon race targets; restores 10 SP to the user when a Dragon race monster is killed with a physical attack