Mild Wind
(Weitergeleitet von Warm Wind)
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Mild Wind Skill Info | |
No detail image | |
Type: | Active Skill |
Levels: | 7 (Selectable) |
SP Cost: | 20/50 |
Duration: | 10 min |
Target: | Self |
Prerequisites | |
Kihop Lv. 5, Peaceful Break Lv. 5, Happy Break Lv. 5 |
Skill Description
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.
Level | SP Cost | Element |
---|---|---|
1 | 20 | Earth |
2 | 20 | Wind |
3 | 20 | Water |
4 | 20 | Fire |
5 | 50 | Ghost |
6 | 50 | Dark |
7 | 50 | Holy |
Notes
- This skill activates like Endure, where using the skill automatically endows the level you used (as opposed to enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Mild Wind.
- Overrides Enchant Poison's element change, but keeps its chance of inflicting poison status. However, if enchant poison expires before mild wind does, your element returns to neutral.