2017-12-10

Shoutbox

  • Denkbar wäre ein Rollback auf den Stand vor dem erstmaligen Auftreten des Bugs... Auf jeden Fall muss erst der Bug gefixt werden, bevor es irgendwie weiter gehen kann...

    20:24
  • Dich trifft keine Schuld (höchstens vielleicht, was das sofortige Melden betrifft). Wie es hier jetzt weiter geht, wird sich nun zeigen müssen...

    20:21
  • 13 Jahre ohne Rollback, dann bin ich 7 Tage hier und Server geht offline... Kleines Sorry von mir, dachte das gehört so, hat aber Spaß gemacht! Ich kam um die Super Novice Expansion auszuprobieren und konnte mit dem Bug mehr vom Game sehen als ich dachte. Danke für diese Erfahrung!
    Gruß
    Humbelum

    19:29
  • Gast#e9ea

    Cool, kann ich bestätigen, läuft! Danke!

    18:02
  • ok... server läuft wieder, Debugger hat leider nichts ausgespuckt. Allerdings können wir glaub ich den Fehler ziemlich exakt auf den Pala eingrenzen und zwar scheinbar auf sein Verhalten, ohne das man ihn angreift... das grenzt es schon sehr stark ein :no1:

    17:55
  • Ist bei mir seit gestern Abend auch so, da hing es sich während meiner Jagd auf den Paladin auf

    13:45
  • Gast#2145

    Failed to connect to server. Nach Geffen, Splendile Field 2 und auch wenn ich einen neuen Char erstelle. Komme nicht rein🤷🏼‍♂️

    11:07
  • Der Paladin wars, er war allerdings beim Hänger nicht in meinem Bildausschnitt zu sehen.

    23:45
  • Also bei mir geht alles normal o.o

    20:44
  • Gast#7af9

    Servus, aktuell kommt nach dem Charselect ein Verbindungsfehler. Zuletzt war ich auf einem splendile Field und hatte eine Vespe an mir. Falls das irgendwie hilft

    19:54
  • Kurz um, normal verhalten und am liebstens LHZ 4 MvPs legen, vielleicht findet sich die Ursache ^^"

    18:40
  • Tatsächlich kein Crash, aber der Server hat sich aufgehängt... Debugger läuft wieder ^^"

    18:39
  • Komme aktuell nicht ins Spiel, seit ich den Paladin Boss in LHZ4 gejagt habe :(

    10:19
  • Alle hier reporteten Maps sind wieder betretbar. ^^

    18:47
  • Job, Fix kommt mit Reboot, selber Fehler wie die DB Arena (Fun-Fact: Selbe Map Client-Intern xD)

    17:17
  • Huhu! wenn man nach payon portet crasht das game, aufpassen =D

    16:43
  • OHA!!

    12:09
  • Debugging erfolgreich! Ankle Snare hat unter bestimmten Bedingungen zum Crash geführt. Fixed!

    20:32
  • Läuft wieder, diesmal ist noch ein Debugger ziwschengeschaltet... hoffentlich bekomme ich so jetzt endlich mehr Infos beim nächsten Crash ^^"

    15:59
  • Oh man... ja, ist wieder gecrashed, aber soweit ich sehe, warst du zuletzt online... ^^"

    15:27
  • Gerade komme ich nicht rein, ich war allerdings diesmal nicht online, als das Problem aufgetreten ist

    10:38
  • Gravity stellt nach und nach die Maps auf ein neueres Dateiformat um. Dieses wird vom Client noch nicht unterstützt... daher der Fehler ^^"

    18:42
  • In der Vergangenheit ging das auf jeden Fall, ich habe in dem Field schon oft gehuntet. Es ist also prinzipiell vorhanden, vermutlich lässt sich da ein Fix finden :)

    16:00
  • Ich habe nochmal versucht spl_fild01 zu besuchen. Die Fehlermeldung: "C3dWorldRes :: Unsupported Version". Gleich danach: "Error
    world¿¡ NULL"ÀÌμé3⁄4οÔ1⁄2À ̈Ù" :)

    11:48
  • Läuft wieder... LHZ4 ist auch wieder aktiv, habe zumindest einen Bug fixen können, der für die Crashes verantwortlich sein könnte...

    21:42
  • Server:

    • *This update focuses heavly on fixing all the common status's that were introduced during renewal and is long overdue. Resistance for success and duration are now official and items/equips should work better with them.
      -Below is the changes, along with what to expect with this update.
      -Of corse a few other things were done in this update as well.
    • *Changed the name of a few status's to be easier to refer to.
      -whiteimprison -> imprison / freezing -> frost.
      -Note: The confusion between freeze and freezing was annoying.
      -So its best to refer to freezing as frost.
    • *Fixed a possible issue that allowed players to attack while on a rental mount.
    • *Did some code cleanup and optomize for the initChangeTables entrys for some status's.
    • *Corrected the immunity for pre-re common status's.
      -Its been proven that the 97 stat immunity isn't real.
      -The real immunity is with 100 of a certain stat.
      -97 is high enough to bring success chances so low, the chance of getting affected by that certain status for some skills is near impossible.
    • *Gold Thief Bug card / Wand of Hermode now blocks the following status's....
      -Adoramus / Imprison / Manhole / Chaos (Chaos Panic) / Bloody Lust / Insignia's / Blood Sucker.
    • *Fixed large HP-Bar for MvP monsters.
    • *Implemented Basic Unit Controller Script Commands
      -Added getunitname, setunitname, getunitdata, and setunitdata script commands.
      -Split unitstop to unitstopattack and unitstopwalk.
      -Expanded unitskilluseid and unitskillusepos to be able to adjust casttime of skill.
      -Added two new monster modes: MD_NORANDOM_WALK and MD_NOCAST_SKILL.
      -The areamonster script command now saves spawned monster game IDs in an array called $@mobid[].
      -Adjusted other monster spawning script commands to return game ID.
      -Updated documentation to reflect changes.
    • *Fixed "Leak Bug" & "Plant Protocol Bug"
    • *Added some missing script functions.
    • *Updated the const file with needed Effect and SC's.
      -Should allow items and NPC's to better refer to the commons.
    • *Updated the exp requirements for levels 100 to 150 for mutated homunculus to be more well balanced. This is due to the big 2017 homunculus update on official which they switched back to the old exp table and extended it to level 175.
    • *Updated the mob_skill_db's with info on the new status's conditions.
    • *Some item fixes
      -Fixed School Uniform combo script.
      -Fixed CD In Mouth effect.
      -Added some missing items.
    • *Some monster undates & fixes
      -Fixed/updated monster-modes of a huge number of monsters.
      -updated Dark Pinguicula drops.
      -some balance updates to woe guardians.
    • *RK_WINDCUTTER; RK_DRAGONBREATH; WL_COMET; RA_FIRINGTRAP; RA_ICEBOUNDTRAP; NC_COLDSLOWER
      -The duration for the status these skills give are updated to the REAL official durations.
    • *RK_GIANTGROWTH
      -Weapon break chance now only happens when the 2x/3x damage burst happens.
    • *RK_FIGHTINGSPIRIT
      -Updated the ATK increase formula.
      -Officially its now 70 + 7 * Party Members.
    • *WL_WHITEIMPRISON
      -Skill now fails if casted on a boss/mvp monster.
      -Corrected the duration reduction.
      -Players reduce it with natural immunity which is by a percentage.
      -Monsters reduce the duration by a fixed amount.
    • *WM_DANCE_WITH_WUG
      -Adjusted the damage bonus on Ranger's Wug skills.
      -Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer players. ill have to code this in later on a future update.
    • *SR_HOWLINGOFLION
      -Fear duration updated to official.
      -Now only removes solo/chorus music buffs when hit.
    • *SO_PSYCHIC_WAVE
      -Fixed a issue where the element was always fire.
    • *SO_ARRULLO
      -Updated the duration reduction formula to follow the official formula.
      -Skill animation now only appears on players affected successfully.
      -Note: There's a client side bug that makes the particle effects sometimes appear on the wrong affected enemys. That can't be fixed.
    • *NC_MAGMA_ERUPTION; NC_MAGMA_ERUPTION_DOTDAMAGE
      -Added support for these skills.
    • *WL_HELLINFERNO
      -Recoded the skill.
      -Now deals 2 seprate hits of damage.
      -The first hit is fire damage and the 2nd hit is shadow damage.
      -Chance of burning now only applies to the fire damage.
      -Magic Power status now properly increases the damage of both hits.
    • *RA_ELECTRICSHOCKER
      -Official duration reduction formula added.
    • *SR_FALLENEMPIRE
      -Now uses its official status and prevents regular attacking and movement.
    • *WM_DANCE_WITH_WUG
      -Now gives a ATK bonus to Ranger/Minstrel/Wanderer type jobs.
    • *SO_VACUUM_EXTREME
      -Recoded the skill.
      -Affected enemy's will now be pulled to the center of the AoE.
      -Duration of status is now that of the AoE's remaining active time.
      -Duration reduction formula updated to official.
      -No longer affects those in Hallucination Walk or Hovering status.
      -Note: The durations basicly act as strength power.
      -The Vacuum's strength is affected by skill level and weakens over time as the AoE is active. The higher your STR, the stronger the vacuum's suction strength you can resist. 120 STR for example lets you resist a vacuum that has a duration or 6 seconds or less remaining.
    • *GN_SPORE_EXPLOSION
      -Recoded the skill.
      -Countdown now handled the same way like Venom Splasher.
      -Target carrying the spore bomb will always be hit by the explosion.
      -The explosion animation will now only appear on the exploading target.
    • *AB_OFFERTORIUM
      -Now removes the following status's from the caster....
      -Poison / Curse / Confusion / Blind / Bleeding / Burning / Frost / Hallucination / Mandragora / Guillotine Cross Poisons (Except Oblivion).
    • *Too much to list in a small area. =P
    • *Boss/MVP's are immune to these status....
      -Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
      -They are also immune to Guillotine Coss poisons.
      -All common and new poison status's can't overlap (restart).
    • *Bite and Manhole status no longer overlaps.
    • *Fixed a few status's to properly stop current attacks / movement.
    • *Updated list of status's on MVP's that are treated as rude attack.
    • *Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
    • *Updated the list of status's monster's can detect.
      -They can now detect enemy's in bleeding, deadly poison, fear, burning, imprison, deep sleep, frost, and crystalize.
    • *Fear
      -Unable to move for the first 2 seconds of duration.
      -The first 2 seconds act as a ankle snared status with hit/flee reduction. The remaining duration allows movement.
      -Reduces HIT/FLEE by 20%.
      -Removes blind status and makes you immune to blind.
      -Resistance formula updated.
      -Formula: ( INT + BaseLV + LUK/2 ) / 5
      -Resistance reduces success chance and duration by percentage.
      -Duration can't be reduced below 2 seconds.
    • *Burning
      -Fixed a issue where the status would make all incomindg attacks hit, ignoring accuracy checks. Also fixed a issue where the status wouldn't end on death sometimes.
      -Deals 3% MaxHP + 1000 damage every 3 seconds.
      -Makes you immune to frost status.
      -Resistance formula updated.
      -Formula: ( AGI + BaseLV + LUK/2 ) / 5
      -Resistance reduces success chance and duration by percentage.
      -Duration can't be reduced below 10 seconds.
    • *Imprison
      -Can't move, attack, or use skills.
      -Blocks all attacks except for ghost element.
      -Ghost attacks deal extra damage and ends the status.
      -Deals 400 * SkillLV damage when the status ends.
      -Resistance formula updated.
      -Formula: ( STR + BaseLV + LUK/2 ) / 5
      -Resistance reduces success chance and duration by percentage.
      -Duration can't be reduced below 10 seconds on monsters.
    • *Deep Sleep
      -Can't talk, move, attack, or use skills while active.
      -Damage taken from the next hit is increased by 50%.
      -Recovers 3% MaxHP/MaxSP every 2 seconds.
      -Status ends when hit.
      -Resistance formula updated.
      -Only duration is reduceable and by a fixed amount.
      -Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
    • *Frost
      -Reduces DEF by 30%. (10% if on a monster.)
      -Reduces movement speed by 70%.
      -Reduces ASPD by 30%
      -Increases variable cast time by 50%
      -Makes you immune to burning status.
      -Duration can't be reduced below 10 seconds.
      -Resistance formula updated.
      -Only duration is reduceable and by a fixed amount.
      -Duration: Time - 1000ms * (( VIT + DEX ) / 20)
      -Duration can't be reduced below 10 seconds.
      -Note: iRO was right about one thing. The 10% reduction on DEF, but it never said it was on monster's only while players got 30%.
    • *Crystalize
      -Can't move, attack, use skills, or use items while active.
      -Damage taken from wind attack is increased by 50%.
      -Damage taken from daggers, swords, and bows is reduced by 50%.
      -Damage taken from axes and maces is increased by 50%
      -Fire attacks now remove the status.
      -Takes 2% of your MaxHP and 1% of your MaxSP every second.
      -The status will end if current SP goes below 1% MaxSP.
      -Resistance formula updated.
      -Only duration is reduceable and by a fixed amount.
      -Duration: Time - 1000ms * VIT / 10

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