2018-01-07

  • Server:
    • *Added the "monster_mobid" enum.
      -This is to set monster ID's for skill related stuff more easly.
    • *Added the "menuskill_val2" value.
      -Using menuskill_itemused for certain things just lost me too easly.
    • *Added the "skill_check_condition_mob_master_mer_sub" function.
      -Works just like the skill_check_condition_mob_master_sub, but for homunculus and mercenary's.
    • *Added a safety check to prevent the chance of a status activating from going below 0.
    • *Updated the map cache since prontera was reverted back to the old one.
    • *Increased MAX_SKILL_UNIT_LAYOUT to 60.
    • *Added error message to appear of the number of pos's exceeds the max set by MAX_SKILL_UNIT_LAYOUT.
    • *Updated listing for conditions.
      -I found these in the source code and they are used by some monsters.
      -Felt they should be listed here even tho their rarely used.
    • *NC_SILVERSNIPER
      -Recoded the skill.
      -Updated the monster's database entry.
      -Updated the skill entry's for silver sniper.
      -No longer able to heal itself.
      -Updated the ATK bonus from used skill level.
      -MaxHP now affected by skill level and caster's BaseLV/MaxHP.
    • *NC_MAGICDECOY
      -Recoded the skill.
      -Updated the monster's database entrys.
      -Updated the skill entry's for the magic decoys.
      -No longer able to heal itself.
      -MaxHP now affected by skill level and caster's BaseLV/MaxSP.
    • *KO_ZANZOU
      -Updated the monster's database entry.
      -Corrected the AI type on the spawning of shadow clones.
    • *GN_ILLUSIONDOPING; MH_SUMMON_LEGION; MH_NEEDLE_OF_PARALYZE; MH_PAIN_KILLER; RL_FIRE_RAIN; RL_HAMMER_OF_GOD
      -Added support for these skills.
    • *RL_QD_SHOT
      -Updated the animation.
      -Note: Shouldn't see that white flash on the caster anymore.


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