2018-04-08

Shoutbox

  • Amani

    waffe+card in die tasche und dann doppelklick auf die card, dann müsste es dir weiteres anzeigen

  • Gast#9a3f

    wie kann ich karten einsetzen in waffen

  • Gast#9a3f

    kann mir wer helfen?

  • 15peaces

    Oder hast du irgend ein Audiogerät angeschlossen, wofür du keine Treiber installiert hast?

  • 15peaces

    Evtl. Probleme mit dem Soundtreiber?

  • Gast#8933

    Huhu ich wollte mir gerade das Spiel runter laden und jetzt nach dem Patch kommt Audio System failes :/ woran liegt das ?

  • 15peaces

    ah, ok super ^^

  • beck

    richtig, aber das problem habe ich gelöst, Lösung schon im Thread drinnen.

  • 15peaces

    kommt zusätzlich auch die Meldung "Cannot init d3d or grf file has problem" ?

  • Gast#9a52

    bin neu, wollte das spiel starten, geht aber nicht, fehlermeldung, Der Prozedureinsprungpunkt "miniDumpWriteDump" wurdde in der DLL "dbghelp.dll" nichit gefunden

  • Gast#9a52

    irgendwer hier der mir helfen kann

  • Dani

    gude ^^

  • Gast#93a0

    hallo

  • La Luna

    also er sollte bei umbala 107/285 sein und da ist nix auf der map ein roter Punkt wo nix ist außer grün

  • Nyan

    Bin dran, hab aber auch nix gefunden^^‘ am Wochenende war leider doch viel los

  • La Luna

    wollte mal ganz leise fragen wegen dem Warp in Umballa :-)

  • Burgy90

    Ok hat sich erledigt. Habe jetzt einmal über Setup /hoai aktiviert und jetzt funktioniert es.

  • Burgy90

    Aber der Homu greift immer nur per Attack an, skills setzt er keine ein obwohl ich beim entsprechenden Monster auf Attack Full stehen habe.

  • Burgy90

    Hallo Leute, ich habe mir ein Alchemist gemacht und teste gerade den Homunculus leider musste ich feststellen das die MirAI nicht funktioniert. Habe bereits auf Custom AI umgestellt und den Client neu gestartet.

  • La Luna

    super ich hab Geduld ^^ Danke im Voraus :-)

  • Server:

    • *party_sub_count_banding; skill_banding_count
      +Added these functions.
      +These functions calculate the banding count for the number of Royal Guards in banding around the caster, as well as the average HP of the banding group, sets the HP for each banding player, and maxes out the rage spheres for those in banding with force of vanguard active when requirements are met.
    • *Made the code for chorus count checks more efficent.
    • *The "use_renewal_statpoints" config is renamed to "renewal_stats_handling".
      +The function of the config is still the same. Just want to name to better reflect what it does. It is also now on by default for balance reasons.
      -This might change some statpoint calculations!
      -You'll get less statpoints per level now!
      -Note: with the new maxlevel 160 -> 175 you got 540 new statpoints. With this balance update I'll remove 267 of them.
    • *The following battle config settings defaults are changed....
      +max_homunculus_parameter: Changed from 150 to 175.
      +max_aspd_renewal_jobs: Changed from 190 to 193.
      +max_parameter_renewal_jobs: Changed from 120 to 130.
      +max_baby_parameter_renewal_jobs: Changed from 108 to 117.
      +base_lv_skill_effect_limit: Changed from 150 to 175.
      +job_lv_skill_effect_limit: Changed from 50 to 60.
      -These are the latest official limits for players (RE Era Jobs) and homunculus.
    • *Added full support for questinfo script-command
      -Thanks to rAthena for the base.
    • *Fixed an issue where carts and rental mounts (and maybe other stuff) won't be displayed until client is refreshed.
    • *Corrected the max level for CG_MOONLIT in the skill database.
    • *Updated the exp_homun file with official exp tables for up to level 175.
    • *Updated the statpoint_renewal file with official stat point values for levels up to 175.
    • *Added Shadow Gears to database.
    • *Chorus Skills
      +The chorus count check is now limited to counting Minstrel's/Wanderer's that are within a 31x31 AoE around the player casting a chorus skill.
    • *LG_BANDING
      +Recoded the skill.
      +The AoE's of each Royal Guard now work seprate from each other.
      +The main 7x7 AoE that moves around with the caster now only affects enemies and gives the status that reduces movement speed. The status is removed if the enemy moves out of the AoE or the AoE vanishes. This AoE doesn't require banding with other's to make it work. It will work for a player alone.
      +A 2nd AoE is now used with the skill which generates a 7x7 splash AoE around the caster every 5 seconds to check for other Royal Guards near the player that are also in banding status and are in the same party. This is when the stored banding count is updated, along with the caster's ATK/DEF and also calculates the HP share.
    • *LG_HESPERUSLIT
      +Fixed a issue where the element didn't turn to holy when banding requirement's were met.
      +Now maxes out the rage sphere's for all in banding when the banding count is 7.
      +Bonus effects no longer stack.
    • *Renewal Era Jobs (Jobs introduced during RE era)
      +The following caps have been increased....
      -Base Level: 175
      -Job Level: 60 (Except for Summoners)
      -Max Base Stats: 130 (117 for Babys)
      -Max ASPD: 193
      +Stat bonuses for job levels 51 to 60 have been added.
    • *Mutated Homunculus
      +The following caps have been increased....
      -Base Level: 175
      -Max Stats: 175
    • *Fixed a issue where mutated homunculus were getting a extra skill point.