2018-05-06

Shoutbox

  • Kyrri

    ist geschehen ^^

  • Nyan

    Das mit dem Warp mach mal bitte als Bugreport, damit wir das für ein erneutes Bossnia Event auf dem Schirm haben.

  • Kyrri

    Kann man den Warp irgendwie verschieben für das Bossnia Event? Jedes Mal wenn man rein geht fliegt man sofort wieder raus weil man direkt neben dem Warp landet ^^°

  • 15peaces

    Bossnia ist seit heute morgen erst verfügbar. NPC dazu steht in Prontera ^^"

  • ZeroServal

    Entweder per GM Warp oder über nen Instanzierten.. war dort aber noch nie, daher kann ich dir das grade nicht sagen ^^

  • marco

    Wie komme ich zu Bossnia?

  • Nyan

    ja der doppelte Drop ist noch aktiv und Bossnia kommt auch noch =P Aber Achtung: BOssnia wird erst gegen Abend des 27.12 freigegeben

  • Cryson

    23.12 - 29.12 = Boss Drop x 2 27.12 - 29.12 = Zugang zu Bossnia wird geöffnet (Kleines XMas-Neujahr Spezial mit Bonus)

  • Cryson

    huhu ihr lieben wollte fragen ob dies noch aktuel ist :)

  • 15peaces

    marco: https://ratemyserver.net/index…tem_db&item_id=5497&ird=0 -> pre-renewal version. ^^

  • Nyan

    Meine lieben zu der Verlosung von gestern. Ich muss sie Leiter noch am auf morgen verschieben. Da ich heute Abend eine Verabredung vergessen habe muss ich leider auf morgen 19 Uhr schieben. Tut mir leid q.q

  • Nyan

    In der Regel sollte die Beschreibung von RMS korrekt sein. Wir übernehmen die Items normalerweise mit der kRo Version

  • marco

    King Tiger Doll hat hat laut beschreibung nur str+1 im eventshop? ist das richtig? laut https://ratemyserver.net/index…db&quick=1&isearch=Search nicht?

  • Razek37

    kannst du mir per PN antworten bitte :)

  • 15peaces

    :no1:

  • Razek37

    jetzt gehts musste auflösung hochstellen haha

  • 15peaces

    Schon die Lösungen in den FAQ versucht? -> https://nyanro.org/?site=faq#q10

  • Razek37

    hallo

  • Gast#15e1

    hallo eine frage, bei mir kommt beim öffnen des clientes cannot init d3d OR GRF file has a problem... was kann ich tum

  • Nyan

    Schwarzmarkt Hinweis ist gepostet. Es tut mir so leid Leute 😅 eure Sakura

  • Server:

    • *This is the first part on the revisiting of the Kagerou/Oboro skills.
      -Part 2 will come at a later date.
    • *Cleaned up and optomized some code.
    • *Fixed an issue where the Ripped Cabus doesn't give you the correct skill level of ALL_INCCARRY skill.
    • *Kagerou/Oboro
      +Fixed a issue where none of the skill cast times were interruptable.
    • *KO_HAPPOKUNAI (Spray Kunai)
      +Recoded the skill.
      +Damage is now ranged physical. Basicly a stronger version of Throw Kunai.
    • *KO_MUCHANAGE (Over Throw)
      +Recoded the skill.
      +Damage is no longer reduced in GvG/BG areas.
      +Damage is no longer reduced by half on enemy players.
      +Success chance of hitting is now seprate for each enemy target.
      +Damage is now divided between enemys detected in AoE.
      -This means its divided based on the number of enemy's detected in the AoE and not by the number of enemys hit.
    • *KO_HUUMARANKA (Launch Huuma Shuriken)
      +Damage no longer split between targets.
    • *KO_MAKIBISHI (Makibishi)
      +Recoded the skill.
      +Fixed a issue where it didn't follow the rules of AoE placement.
      +No longer ignores elemental adjustments.
      +No longer stacks on top of each other.
      +Stun duration is now fixed and can't be reduced.
      +Now places the proper number of makibishi depending on skill level used.
    • *KO_MEIKYOUSISUI (Clear Meditation)
      +Recoded the skill.
      +Skill now makes the caster sit when the status starts. If the caster stands up at will or gets forced to stand up, the status will end. This also prevent's the caster from being able to move or use any skills while active due
      -to sitting.
      +Now has a chance of making any attack completely miss the caster while active.
      +Now removes a single debuff by random on use. The following can be removed....
      -Poison / Curse / Silence / Blind / Fear / Burning / Frost / Crystalize.
      +This behavior is official according to zone scans but a bug does exist on official where the skill use animation would stop the caster from sitting, allowing exploiting of skill uses. Rytech coded it to prevent this issue from
      -happening.
    • *KO_KYOUGAKU (Illusion - Shock)
      +Recoded the skill.
      +Now has a success chance reduceable by the target's INT.
      +Duration is now reduceable by the target's INT.
      +Now only usable in GvG and Battleground maps and on enemy players only.
      +Will now fail if used on a target already affected by this skill.
      +Affected target can no longer switch or unequip equips.
    • *KO_JYUSATSU (Illusion - Killing Curse)
      +Now only usable on enemy players.
      +Now reduces the affected target's current HP if the chance of curse is successful.
    • *KO_ZENKAI (Spread Seals)
      +Can no longer be stacked on top of each other.
      +Random status chance is now applied every second.
      +Random status success chance is now 100%, but is reduceable by stats and equips.
      +Durations of the random status's is now set to their original defaults.
      +Friendly player's standing in the AoE will now get a WATK increase if the weapon element is the same as the AoE's element.
    • *KO_IZAYOI (16th Night)
      +Updated the MATK increase formula.
      +Corrected the animation handling.
    • *KG_KAGEHUMI (Shadow Hold)
      +Corrected the animation handling.
      +Fixed a issue where affected player's didn't stop moving.
      +Affected targets will not beable to use the following skills for the duration...
      -Hiding / Cloaking / Cloaking Exceed / Camouflage / Shadow Form / Dark Cloud
      -Also blocks the use of any teleporting methods including fly/butterfly wings.