2012-11-04

Shoutbox

  • Benny

    Bin jetzt angemaldet sollte jetzt gehen.

  • Benny

    Ihr liieben, in Corona, Ihr gebt mir und meiner Freundin Abwechlung, auch wenn ich jetzt nicht weis Ihre Chars wieder fit zu machen. Ich nehme das nicht übel aber Fanerama was sie ausweichend spielt geht garnicht. Immer nur Corona, es ist belastend. Nyan, wir waren das erte Mal dabei. Alles gut, Ich habe Angst meine Mutti in Corona zu verlieren. Ich möchte fragen, kann das Sreverteam bitte die Spenden in Rachel zum Zugang und zur Weiterführung des ZugangsQuestes auf erledgt zu stellen..

  • Fedora

    Die statuspunkte sind immer noch da,sie müssen nur neu verteilt werden,einfach status fenster öffnen und punkte neu vergeben diese wurde resettet nicht gelöscht alt+a

  • Kyrri

    Da hat die gute Fedora Recht, die Punkte wurden wegen eines Fehlers zurückgesetzt, sind aber alle noch da. Ihr könnt sie wieder so verteilen, wie ihr das möchtet. Es ist quasi so, als hättet ihr beim Reset NPC in der Hauptstadt die Statuswerte resettet. Das ist kein Problem, wenn ihr Hilfe beim Verteilen braucht, helfen euch andere Spieler auch sehr gern damit weiter.

  • Gast#75cf

    Ingame wurde mir nach Statreset für Little Fox dem Hauptchar meiner Freundin geholfen. Ich möchte mich hier. mir wurden Stats empfolen , die auch ich auch umgestatet habe geholfen Vielen Dank, ich bespielte den Char Little Fox nun kann meine Freundin wieder Spielen. ist einfach besser so und wir bedanken uns. Sie hat auch kurz ausprobiert und sagt das ist so ok Dex wird sie jetzt weiter erhöhen, das wird schön. An die Spieler die sich die zeit genommen haben uns zu helfen, einfach nur in dankeschön. Ich habe das nicht erwartet in ,0 .

  • Gast#75cf

    sry gast ist Benny war wieder nicht angemeldet

  • Gast#75cf

    Ich melde mich jetzt an

  • Kyrri

    Es freut mich sehr, dass ich jetzt wieder gemeinsam spielen könnt :)

  • Benny

    jetz habe ich einen roten Kreis mit BE. danke an alle Mitspieler Ingame. Auch danke an das Serverteam. Little Fox der Hauptchar meiner Freundin ist nach Serverweitem StatusReset wieder da, wir legten den RSX. Ausgewischen bin ich auf den Old school. Gremlin ist der Char um selber zu erfahren wann ein Taekwonkid freigeschalten wird. Meiner ist jetzt LvL 86 auf dem OS und lvl 100 auf dem Main. Bin im Ranking auf NR 1. Auf dem Main und auf dem OS beides mit char Gremlin. irgendetwas funzt hier jedoch mit dem Ranger Little Fox noch nicht. Mit gestateten 60 Luck macht manchmal der Hund überhaupt nichts. Dex ist jetzt über 100 und agi habe ich etwas zurückgenommen auf 110. Meine angezeigte Crit steht bei 25 nur selten kommt aber ein Crittreffer mit anderer farbe beim Schaden. Mir kommt es so vor als würde der Hund nur mit Sichtkontakt angreifen. Mit Hindernissen obgleich der Ranger darüberschießt macht er oft gar nichts zur Unterstützung. Meine Freundin sagte er würde mit dem was ich eingestellt habe jetzt wehniger Schaden machen. Zuvor machte der Hund beim zubeisen über 5000 Schaden. Bei zuvor gestateten 90dex machte er gerade einmal 3000. Habe das jetzt etwas im Dex erhöht, Meine Frage ist ob das mit dem Dex zusammenhängt. Bei luck weis ich das ich in dreisiger schritten bonusbedingt state. Das ist aber die häufigkeit der unterstützung des hundes. Auch ist mir aufgefallen das mit der Item DB hier etwas nicht stimmt. In der Itembeschreibung werden Renewal Werte angezeigt beim anlegen jedoch sind die Werte Pre Renewal. Die Monster haben die Stärke eines Renewal Servers, Die def Werte der Items sind aber Pre Renewal. Wir kommen demzufolge aus den Edenquestklamotten nicht raus da sie die meiste def bieten. 100 def hat jeder unserer Chars auf dem Main. Nur da kann ich keine Karte reinstecken. in vulkano würde ich gerne die statusimunkarte gegen feuerattacken verwenden. Die Tight als Klamotte bringt hier aber meine def auf unter 100 und über das gesicherte Upgrade komme ich nicht auf über +7, +4 ist sicher +7 schon ein Glücksspiel. Was mache ich hier nur falsch? Und SRY ich habe heute Nacht nicht weitergeschrieben da mich im RL die Müdigkeit übermannt hat. Ein paar Tips zum Item Upgrade würde uns sehr weiterhelfen.

  • Benny

    Ich kann mich jedoch erst heute Abend wieder melden, da ich jetzt zu Mutti gehen muss, Pflegebedingt muss ich jetzt meinen Neffen der Heute Vormittag bei Ihr gewesen ist ablößen. Mutti ist 87 Plegestufe 3 und will heute noch gebadet werden. Morgen kommt bei Ihr die Fußpflege und übermorgen haben wir einen Termin bei unserem neuen Hausarzt. In Ihrem hohen Alter muss sie Coronaeinschränkungen und die Praxisschließung unseres bisherigen Hausarztes im März miterleben. Die Pflegestufe haben wir mit Klage und Abschließenden Vergleich für Sie erstritten. Oft blieb da für das Spiel hier für mich ganz wehnig Zeit. An alle Mitspieler, die Mutti sind, ganz liebe Grüße von uns zum Muttertag. Mutti habe ich gelbe Rosen gekauft. mfg Bernd Uwe Ulbricht

  • 15peaces

    Ich würde dir empfehlen, bei längeren Texten doch bitte einen Thread im Forum zu öffnen, statt dies in die Shoutbox zu schreiben. Es ist echt schwierig, deinen Texten und Gedanken zu folgen bzw. deine Anliegen so zu beantworten. Ist nicht böse gemeint, aber das würde es wesentlich leichter machen dir zu helfen. ^^

  • Benny

    gerade noch so mitbekommen, 15 Peaces ich nehme das nicht übel. Ich verstehe dein Anliegen. Ich weis nur nicht wie ich das Eröffnen kann. Ich versuche das heute abend.

  • herrbauer

    15peaces bis du ig online :3?

  • Kyrri

    Kann man irgendwas dagegen machen, dass der Warg nicht mit unsichtbar wird, wenn man Cloaking verwendet? Der Falke wird ja auch unsichtbar, wenn man den Skill nutzt...

  • Fedora

    oi oi marco komm man in game auf main server .go 9

  • Kyrri

    Kurze Frage: warum ist das click the cat autoevent eigentlich inaktiv? Wird das wieder aktiviert? :)

  • 15peaces

    Weil der NPC immer an der selben Stelle stand, statt sich wie gewünscht an ne random position zu warpen ^^

  • 15peaces

    Wow... nach mehreren Stunden: https://nyanro.org/?site=cp&module=info läd jetzt rund 15x schneller und benötigt ~80 MySQL queries weniger. Das nenn ich Optimierung von uraltem code xDD

  • Fedora

    Und dennoch wird MvP top 10 nur Main Server angezeigt selbst wenn man auf OS is :D

  • 15peaces

    Das eine hat mit dem anderen doch gar nichts zu tun
    :swt:

  • Server:

    • *SC_FATALMENACE
      -Damage formula updated.
    • *SC_REPRODUCE
      -Fixed a issue where the status wouldn't start draining SP until one minute
      after activating.
      -Added a few skills to the list of Reproduceable skills.
      -Updated SP drain.
    • *SC_AUTOSHADOWSPELL
      -Updated skill autocasting restrictions.
      -Can now only autocast offensive Mage and Wizard magic skills, as well as Acolyte's Heal.
      -Recoded autocast success formula. This corrects a small issue with the success chance.
    • *SC_SHADOWFORM
      -Updated SP drain.
      -The shadow link between the caster and the target can now stretch up to 10 cells.
      -The caster can now be brought out of the status by a chance when around a player with Sight or Ruwach active. Both will attempt to end the Shadow Form status by a chance every 2 seconds.
      -The chance of the caster being reviled every attempt is decreased with higher skill levels of Shadow Form.
    • *SC_TRIANGLESHOT
      -Damage formula updated.
    • *SC_BODYPAINT
      -Fixed a issue where the skill was only blinding hidden targets instead of all targets.
      -Updated blind status duration to official.
      -Updated ASPD reduction chance. Reduction only applies to hidden targets.
      -Updated ASPD reduction formula.
    • *SC_INVISIBILITY
      -Fixed a issue where the caster defense element would be Ghost 1 type when in the status.
      -Fixed a issue where the status would drain a percent of the caster's current SP instead of MaxSP.
      -Cooldown updated and is now affected by skill level.
      -Duration updated to 60 seconds to allow the skill enough time to run.
      -Status is no longer ended when getting hit.
      -Player is no longer reviled with detection skills.
      -Updated SP drain.
    • *SC_DEADLYINFECT
      -Now only spreads status's to target when dealing melee damage or getting hit with melee damage.
      -Updated the list of spreadable status's. All common status's can be spreaded except ones that naturally end when the player is hit. Strip status's and Oblivions Curse can no longer be spreaded.
      -Success chance updated.
    • *All Masquerade Skills
      -Fixed a issue where the caster's job level would increase the success chance more then it should.
      -Fixed a issue where the target's weight was not reducing the success chance properly.
      -Status's are no longer blockable by Gold Thief Bug card since these skills are not magic types.
    • *SC_ENERVATION
      -Fixed a issue where the status didn't properly reduce the affected target's ATK.
    • *SC_GROOMY
      -Fixed a issue where the status would reduce the target's movement speed.
      -Fixed a suspected issue where the skill would strip a target's Mercenary.
      -Should only strip animals as the info says.
    • *SC_IGNORANCE
      -Updated SP drain and recovery amount.
    • *SC_LAZINESS
      -Updated SP requirement increase.
      -Status now reduces the target's movement speed.
    • *SC_UNLUCKY
      -Now gives the target a random status along with the Unlucky status.
      -The random status's are Poison, Silence, and Blind. Only 1 is randomly given and ignores all resistance, meaning it cant be avoided and the duration is as long as the Unlucky status.
      -Updated zeny requirement.
    • *SC_MANHOLE
      -Fixed a issue where trap and status duration for level 2 was incorrectly set.
      -Fixed a issue where the traps would sometimes work on allies.
      -Added a missing trap type mask to the skill database.
    • *SC_CHAOSPANIC
      -Confusion status duration updated.
    • *SC_FEINTBOMB
      -Fixed a issue where the damage would be delayed after exploding depending on casters ASPD.
      -Fixed a issue where the explosion animation would display twice.
      -Skill level now affects how far you back slide.
      -Caster will now go into hiding status after back sliding.
      -The learned level of hiding affects the activated level of hiding.
      -Damage formula updated.
    • *MG_SIGHT / *AL_RUWACH
      -Will now reveal targets in Shadow Form status by a percentage chance every 2 seconds.
      -The success chance is affected by the targets used level of Shadow Form.
    • *RG_PLAGIARISM
      -Kagerou/Oboro skills can no longer be copied through Plagiarism.
    • *SR_CURSEDCIRCLE
      -Fixed a issue where using the skill would heal the caster a little instead of taking a required percent of HP.
    • *WL_MARSHOFABYSS
      -Fixed a issue where the skill would lower the targets DEF, MDEF, and Flee.
      -Now properly reduces target AGI, DEX, and movement speed by a percent.
      -Duration reduction formula added.
    • *WL_RECOGNIZEDSPELL
      -No longer dispellable.
    • *WL_STASIS
      -Fixed a issue where the skill would block the use of skills that shouldnt be blocked.
      -Now only blocks the use of Song, Dance, Ensemble, Chorus, and all magic skills.
      -Duration reduction formula added.
    • *SC_IGNORANCE
      -Fixed a issue where the caster would only recover SP half to the targets base level when using on a monster.
    • *LG_SHIELDSPELL
      -Fixed a issue where skill level 2's MDEF check was checking the caster's entire hard MDEF instead of just the MDEF given from a shield.
    • *LG_OVERBRAND / *LG_OVERBRAND_BRANDISH / *LG_OVERBRAND_PLUSATK
      -Fixed a issue where LG_OVERBRAND and LG_OVERBRAND_BRANDISH AoE's were switched.
      -Fixed a issue where LG_OVERBRAND_BRANDISH AoE was not knocking back targets.
      -Fixed a issue where LG_OVERBRAND_PLUSATK was missing on targets that were knocked back into a wall or obstacle.
      -Updated LG_OVERBRAND_PLUSATK damage formula.
    • *GN_MANDRAGORA
      -Fixed a issue where affected targets would yell the skill name and show the skill cast animation.
      -Fixed a issue where the skill animation wouldnt appear on the caster when casted.
      -Added resistance formula.
    • *Added support for a missing emotion /dbc.
    • *Added map type support for War of Emperium TE (Training Edition) areas.
    • *Newer status animations will now be properly displayed on players that walk onto other players screens. Monster's however dont support the feature yet.
      -Status's added to the list are: Camouflage, Oratio, Duple Light, Warlock Element Sphere's, Freezeing, Venom Impress, Hallucination Walk, Rolling Cutter, Banding, Crystalize, Cursed Circle for attacker and targets, Blood Sucker, Shadow Form, and Man Hole.
    • *Boss monsters are now immune to Vacuum Extreme and Crystalize status's.
    • *AB_EPICLESIS
      -Fixed a issue where the skill didnt reveal players that were in Cloaking Exceed status.
    • *RA_CAMOUFLAGE
      -Most of the skill was reworked to official.
      -Level 1 requires being next to a wall to use. Level 2 and higher doesent require a wall.
      -Level 1 and 2 prevents the caster from moving. level 3 allows 50% movement, level 4 allows 75% movement, and level 5 allows 100% movement.
      -Caster will appear as transparent but not completely invisiable to other players.
      -The caster will not be visable to other monster's except insect and demon types.
      -The caster will not be normally clickable by other players, but can still get knocked out of the status with offensive skill damage, splash damage, or AoE damage.
      -For every second that passes while in the camouflage status, ATK will increase by +30, Critical will increase by 10% and DEF will decrease by 5%.
    • *SC_BODYPAINT
      -Fixed a issue where the skill would revel players out of the Chase Walk status.
    • *WL_STASIS
      -Fixed a issue where the status would block the use of all skills.
    • *This update merges nearly all database files from the latest revision of eAthena r15192.
    • *Fixed a missing assigning for Fear and removed 2 unused item types from const
    • *The item_buyingstore was updated with tons of new items added.
    • *The item_db was updated.
      -Tons of fixes and item addin's were made in here. Too many to list.
      -Fixed a issue where drinking a poison bottle as a non-trans Guillotine Cross would kill you.
    • *Some new item usage restrictions were added to item_noequip.
    • *item_trade was updated.
      -Novice training grounds items added.
      -Eden items restrictions added.
      -3rd job related items restrictions updated.
      -New novice training ground manuals added.
    • *Added 4 new monster mercenarys to the mercenary_db.
    • *Skills for 3 of the new monster mercenarys added.
    • *A few new lines added to the mob_chat_db.
    • *Brasilis monster skills and a few other small updates were done in the mob_skill_db.
    • *2 new pets added to the pet_db.
    • *Tons of new quest entrys and quest updates done in the quest_db.
    • *Many other small changes that happened here and there.
    • *This update merges all npc files from the latest revision of eAthena r15192.
      -A lot was updated here. ill only list the major things I noticed.
    • *Brasilis town, fields, and dungeon now fully working.
    • *Other npc's added.
    • *A good number of fixes and updates.
    • *Updated the produce_db to add in new items craftable through the Change Material skill.
    • *WL_TETRAVORTEX
      -Updated the skill animation.
    • *GN_CHANGEMATERIAL
      -The number of crafting recepies was greatly increased.
      -Crafting the following throwable potions will now produce 5 Boost500, Full SwingK, Mana Plus, Cure Free, Stamina Up M, and Digestive F.
    • *RK_STONEHARDSKIN
      -Updated a check on the DEF/MDEF increase.
    • *RK_FIGHTINGSPIRIT
      -Fixed a issue where the caster's ASPD would not increase when not in a party.
      -Fixed a issue where the ATK increase bonus would not work.
    • *GC_COUNTERSLASH / *GC_ROLLINGCUTTER / *GC_CROSSRIPPERSLASHER
      -EDP's damage increase on these skills are now disabled due to balance issues and will later be renabled when a secondary EDP code can be added. The secondary code will be used to increase the damage for these skills in a renewal way.
    • SR_GENTLETOUCH_CHANGE
      *Fixed a issue where using the skill while having 0 INT would crash the server.
    • *RK_HUNDREDSPEAR
      -Fixed a suspected issue where Spear Boomerang wouldn't autocast sometimes.
      -Fixed a issue where the skill didn't autocast the learned level of Spear Boomerang.
    • *RK_RUNEMASTERY
      -Fixed a issue where level 5 would only create a max of 1 rune.
      -Success chance is now affected by the learned skill level, DEX, LUK, job level, rune ore used, and the rank of the rune being crafted.
    • *GC_RESEARCHNEWPOISON
      -Updated the min/max number of poisons made per crafting.
      -Higher skill levels increase the min/max number of poisons created per crafting.
    • *CREATENEWPOISON
      -Success chance is now affected by the learned skill level of GC_RESEARCHNEWPOISON, DEX, LUK, and job level.
    • *SC_GROOMY
      -Fixed a suspected issue where the status could prevent a affected player from summoning a mercenary.
    • *LG_SHIELDSPELL
      -Fixed a issue where unequipping a shield didn't end the status.
    • *WM_SATURDAY_NIGHT_FEVER
      -Fixed a issue where player's affected with the status couldn't chat in any kind of way.
      -Fixed a issue where player's affected with the status couldn't equipt or unequip equips.
  • Server:

    • *SC_FATALMENACE
      -Damage formula updated.
    • *SC_REPRODUCE
      -Fixed a issue where the status wouldn't start draining SP until one minute
      after activating.
      -Added a few skills to the list of Reproduceable skills.
      -Updated SP drain.
    • *SC_AUTOSHADOWSPELL
      -Updated skill autocasting restrictions.
      -Can now only autocast offensive Mage and Wizard magic skills, as well as Acolyte's Heal.
      -Recoded autocast success formula. This corrects a small issue with the success chance.
    • *SC_SHADOWFORM
      -Updated SP drain.
      -The shadow link between the caster and the target can now stretch up to 10 cells.
      -The caster can now be brought out of the status by a chance when around a player with Sight or Ruwach active. Both will attempt to end the Shadow Form status by a chance every 2 seconds.
      -The chance of the caster being reviled every attempt is decreased with higher skill levels of Shadow Form.
    • *SC_TRIANGLESHOT
      -Damage formula updated.
    • *SC_BODYPAINT
      -Fixed a issue where the skill was only blinding hidden targets instead of all targets.
      -Updated blind status duration to official.
      -Updated ASPD reduction chance. Reduction only applies to hidden targets.
      -Updated ASPD reduction formula.
    • *SC_INVISIBILITY
      -Fixed a issue where the caster defense element would be Ghost 1 type when in the status.
      -Fixed a issue where the status would drain a percent of the caster's current SP instead of MaxSP.
      -Cooldown updated and is now affected by skill level.
      -Duration updated to 60 seconds to allow the skill enough time to run.
      -Status is no longer ended when getting hit.
      -Player is no longer reviled with detection skills.
      -Updated SP drain.
    • *SC_DEADLYINFECT
      -Now only spreads status's to target when dealing melee damage or getting hit with melee damage.
      -Updated the list of spreadable status's. All common status's can be spreaded except ones that naturally end when the player is hit. Strip status's and Oblivions Curse can no longer be spreaded.
      -Success chance updated.
    • *All Masquerade Skills
      -Fixed a issue where the caster's job level would increase the success chance more then it should.
      -Fixed a issue where the target's weight was not reducing the success chance properly.
      -Status's are no longer blockable by Gold Thief Bug card since these skills are not magic types.
    • *SC_ENERVATION
      -Fixed a issue where the status didn't properly reduce the affected target's ATK.
    • *SC_GROOMY
      -Fixed a issue where the status would reduce the target's movement speed.
      -Fixed a suspected issue where the skill would strip a target's Mercenary.
      -Should only strip animals as the info says.
    • *SC_IGNORANCE
      -Updated SP drain and recovery amount.
    • *SC_LAZINESS
      -Updated SP requirement increase.
      -Status now reduces the target's movement speed.
    • *SC_UNLUCKY
      -Now gives the target a random status along with the Unlucky status.
      -The random status's are Poison, Silence, and Blind. Only 1 is randomly given and ignores all resistance, meaning it cant be avoided and the duration is as long as the Unlucky status.
      -Updated zeny requirement.
    • *SC_MANHOLE
      -Fixed a issue where trap and status duration for level 2 was incorrectly set.
      -Fixed a issue where the traps would sometimes work on allies.
      -Added a missing trap type mask to the skill database.
    • *SC_CHAOSPANIC
      -Confusion status duration updated.
    • *SC_FEINTBOMB
      -Fixed a issue where the damage would be delayed after exploding depending on casters ASPD.
      -Fixed a issue where the explosion animation would display twice.
      -Skill level now affects how far you back slide.
      -Caster will now go into hiding status after back sliding.
      -The learned level of hiding affects the activated level of hiding.
      -Damage formula updated.
    • *MG_SIGHT / *AL_RUWACH
      -Will now reveal targets in Shadow Form status by a percentage chance every 2 seconds.
      -The success chance is affected by the targets used level of Shadow Form.
    • *RG_PLAGIARISM
      -Kagerou/Oboro skills can no longer be copied through Plagiarism.
    • *SR_CURSEDCIRCLE
      -Fixed a issue where using the skill would heal the caster a little instead of taking a required percent of HP.
    • *WL_MARSHOFABYSS
      -Fixed a issue where the skill would lower the targets DEF, MDEF, and Flee.
      -Now properly reduces target AGI, DEX, and movement speed by a percent.
      -Duration reduction formula added.
    • *WL_RECOGNIZEDSPELL
      -No longer dispellable.
    • *WL_STASIS
      -Fixed a issue where the skill would block the use of skills that shouldnt be blocked.
      -Now only blocks the use of Song, Dance, Ensemble, Chorus, and all magic skills.
      -Duration reduction formula added.
    • *SC_IGNORANCE
      -Fixed a issue where the caster would only recover SP half to the targets base level when using on a monster.
    • *LG_SHIELDSPELL
      -Fixed a issue where skill level 2's MDEF check was checking the caster's entire hard MDEF instead of just the MDEF given from a shield.
    • *LG_OVERBRAND / *LG_OVERBRAND_BRANDISH / *LG_OVERBRAND_PLUSATK
      -Fixed a issue where LG_OVERBRAND and LG_OVERBRAND_BRANDISH AoE's were switched.
      -Fixed a issue where LG_OVERBRAND_BRANDISH AoE was not knocking back targets.
      -Fixed a issue where LG_OVERBRAND_PLUSATK was missing on targets that were knocked back into a wall or obstacle.
      -Updated LG_OVERBRAND_PLUSATK damage formula.
    • *GN_MANDRAGORA
      -Fixed a issue where affected targets would yell the skill name and show the skill cast animation.
      -Fixed a issue where the skill animation wouldnt appear on the caster when casted.
      -Added resistance formula.
    • *Added support for a missing emotion /dbc.
    • *Added map type support for War of Emperium TE (Training Edition) areas.
    • *Newer status animations will now be properly displayed on players that walk onto other players screens. Monster's however dont support the feature yet.
      -Status's added to the list are: Camouflage, Oratio, Duple Light, Warlock Element Sphere's, Freezeing, Venom Impress, Hallucination Walk, Rolling Cutter, Banding, Crystalize, Cursed Circle for attacker and targets, Blood Sucker, Shadow Form, and Man Hole.
    • *Boss monsters are now immune to Vacuum Extreme and Crystalize status's.
    • *AB_EPICLESIS
      -Fixed a issue where the skill didnt reveal players that were in Cloaking Exceed status.
    • *RA_CAMOUFLAGE
      -Most of the skill was reworked to official.
      -Level 1 requires being next to a wall to use. Level 2 and higher doesent require a wall.
      -Level 1 and 2 prevents the caster from moving. level 3 allows 50% movement, level 4 allows 75% movement, and level 5 allows 100% movement.
      -Caster will appear as transparent but not completely invisiable to other players.
      -The caster will not be visable to other monster's except insect and demon types.
      -The caster will not be normally clickable by other players, but can still get knocked out of the status with offensive skill damage, splash damage, or AoE damage.
      -For every second that passes while in the camouflage status, ATK will increase by +30, Critical will increase by 10% and DEF will decrease by 5%.
    • *SC_BODYPAINT
      -Fixed a issue where the skill would revel players out of the Chase Walk status.
    • *WL_STASIS
      -Fixed a issue where the status would block the use of all skills.
    • *This update merges nearly all database files from the latest revision of eAthena r15192.
    • *Fixed a missing assigning for Fear and removed 2 unused item types from const
    • *The item_buyingstore was updated with tons of new items added.
    • *The item_db was updated.
      -Tons of fixes and item addin's were made in here. Too many to list.
      -Fixed a issue where drinking a poison bottle as a non-trans Guillotine Cross would kill you.
    • *Some new item usage restrictions were added to item_noequip.
    • *item_trade was updated.
      -Novice training grounds items added.
      -Eden items restrictions added.
      -3rd job related items restrictions updated.
      -New novice training ground manuals added.
    • *Added 4 new monster mercenarys to the mercenary_db.
    • *Skills for 3 of the new monster mercenarys added.
    • *A few new lines added to the mob_chat_db.
    • *Brasilis monster skills and a few other small updates were done in the mob_skill_db.
    • *2 new pets added to the pet_db.
    • *Tons of new quest entrys and quest updates done in the quest_db.
    • *Many other small changes that happened here and there.
    • *This update merges all npc files from the latest revision of eAthena r15192.
      -A lot was updated here. ill only list the major things I noticed.
    • *Brasilis town, fields, and dungeon now fully working.
    • *Other npc's added.
    • *A good number of fixes and updates.
    • *Updated the produce_db to add in new items craftable through the Change Material skill.
    • *WL_TETRAVORTEX
      -Updated the skill animation.
    • *GN_CHANGEMATERIAL
      -The number of crafting recepies was greatly increased.
      -Crafting the following throwable potions will now produce 5 Boost500, Full SwingK, Mana Plus, Cure Free, Stamina Up M, and Digestive F.
    • *RK_STONEHARDSKIN
      -Updated a check on the DEF/MDEF increase.
    • *RK_FIGHTINGSPIRIT
      -Fixed a issue where the caster's ASPD would not increase when not in a party.
      -Fixed a issue where the ATK increase bonus would not work.
    • *GC_COUNTERSLASH / *GC_ROLLINGCUTTER / *GC_CROSSRIPPERSLASHER
      -EDP's damage increase on these skills are now disabled due to balance issues and will later be renabled when a secondary EDP code can be added. The secondary code will be used to increase the damage for these skills in a renewal way.
    • SR_GENTLETOUCH_CHANGE
      *Fixed a issue where using the skill while having 0 INT would crash the server.
    • *RK_HUNDREDSPEAR
      -Fixed a suspected issue where Spear Boomerang wouldn't autocast sometimes.
      -Fixed a issue where the skill didn't autocast the learned level of Spear Boomerang.
    • *RK_RUNEMASTERY
      -Fixed a issue where level 5 would only create a max of 1 rune.
      -Success chance is now affected by the learned skill level, DEX, LUK, job level, rune ore used, and the rank of the rune being crafted.
    • *GC_RESEARCHNEWPOISON
      -Updated the min/max number of poisons made per crafting.
      -Higher skill levels increase the min/max number of poisons created per crafting.
    • *CREATENEWPOISON
      -Success chance is now affected by the learned skill level of GC_RESEARCHNEWPOISON, DEX, LUK, and job level.
    • *SC_GROOMY
      -Fixed a suspected issue where the status could prevent a affected player from summoning a mercenary.
    • *LG_SHIELDSPELL
      -Fixed a issue where unequipping a shield didn't end the status.
    • *WM_SATURDAY_NIGHT_FEVER
      -Fixed a issue where player's affected with the status couldn't chat in any kind of way.
      -Fixed a issue where player's affected with the status couldn't equipt or unequip equips.