Mora Enchants

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Overview

Several NPCs in Mora Village can add special stat bonuses to certain pieces of equipment. The gear is randomly given certain bonuses such as more HP or INT. There is a chance of failure, in which case the item is destroyed or previous enchantments are lost. Each attempt costs a varying amount Mora Coins. Upgrades and cards are not lost when enchanting. Depending on the item, you may be able to enchant the item two, or even three times (with increasing risks of failure). In all cases, there is a way to remove or replace the current enchantments.

Artifact Crafter (Warlock)

The Artifact Crafter (/navi mora 99/93) is located near the middle of town by the lake.
Any of the gears may be purchased from the Guardian of Artifacts (/navi mora 104/76) at a cost of 10 Mora Coins each.

  • You are only allowed to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 4 possibilities at random.
Items Enchants Possible Possible Enchantments
Golden Rod Staff [2] 2 SP +100
SP +200
HP +100
HP +200
INT +1
INT +2
INT +3
INT +4 (3rd and 4th slots only)

DEX +1
DEX +2
DEX +3
DEX +4 (3rd and 4th slots only)

MATK +1%
MATK +2%
MDEF +1
MDEF +2
Aqua Staff [2] 2
Crimson Staff [2] 2
Forest Staff [2] 2
Golden Rod Robe 3
Aqua Robe 3
Crimson Robe 3
Forest Robe 3
Golden Rod Orb 3
Aqua Orb 3
Crimson Orb 3
Forest Orb 3
Golden Rod Shoes 3
Aqua Shoes 3
Crimson Shoes 3
Forest Shoes 3

Master of Relics (Arch Bishop)

The Master of Relics (/navi mora 96/74) is located near the middle of town by the lake.
Any of the gears may be purchased from the Keeper of Secrets (/navi mora 88/89) at a cost of 10 Mora Coins each

  • Only an Arch Bishop can trade in Mora Coins for the gear with the Keeper of Secrets.
  • He only allowed you to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 2 or 3 possibilities at random.
  • Enchanting with the Master of Relics has a chance of breaking the gear.
  • You are not allowed to purchase an accessory when you already have one or more in your inventory.
  • It's possible to trade any of the three accessories in to obtain 10 Mora coins, to do so choose the third option from the Keeper of Secrets.
Items Enchants Possible Possible Enchantments
Bible of Promise (1st Vol.) [1] 3 ATK +2%
VIT +1, +2
INT+1, +2, +3, +4 (3rd and 4th slots only)
DEX +1, +2, +3, +4 (3rd and 4th slots only)
HP +500
CRIT +5
Light Of Cure 2 INT +1, +2
MDEF+6
DEX +1, +2
VIT +1, +2
HP +500
ATK +2%
Cure Lv1(Reduces the cooldown of High Heal by 3 seconds)
Seal Of Cathedral 2 DEX +1, +2
VIT +1, +2
INT +2
MDEF+6
HP +500
ATK +2%
Catholic Lv1 (Reduces the SP cost of Coluseo Heal by 30)
Ring Of Archbishop 2 MDEF+6
INT +2
DEX +1, +2
VIT +1
HP +500
ATK +2%
Archbishop Lv1 (increase effect of healing skills by 3%)
Wand of Affection 2 SP +100
VIT+1, +2
INT +1, +2, +5
DEX +1, +2
MATK +1%
++
Mace of Judgement 2 DEX +1, +2
ATK +3%
STR +1, +2, +3, +4 (3rd and 4th slots only)
VIT +1, +2
++
Shoes of Affection 3 DEX +1, +2
INT +1, +2
ATK +2%
MDEF +6
HP +500
Shoes of Judgement 3 DEX +2, +3, +4
INT +1, +2
MDEF +6
ATK +2%
Robe of Affection 3 DEX +1, +2, +3
INT +1, +2
ATK +2%
STR +4, +5
CRIT +5
HP +500
MDEF +6
Robe of Judgement 3 DEX +1, +2, +3, +4
INT +1, +2, +3, +4
STR +4
VIT +1
ATK +2%
MATK +2%
CRIT +5
HP +500
MDEF +6
Shawl of Affection 3 DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500
CRIT +5
MDEF+6
Shawl of Judgement 3 DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500

List of possible enchants not yet complete. Please help NyanRO by updating the enchants table with your findings. Simply contact the staff or post your updates into the forum.

Artifact Collector (Arch Bishop & Warlock)

The Artifact Collector (/navi mora 124/82) is located at the right side of the lake.

  • He will exchange your staff for a very precise (and extremely hard to get) enchants value and refine level.
  • Note that upgrading the staff to +7 or higher before trying to enchant it, won't give any bonus to the enchants possibilities as they are totally random.
  • Each time you try to enchant the staff with new value it can break in the process.
  • The enchant value required is the total of all enchants on the staff (ie. INT +2 and INT +2 is a valid INT +4 requirement)
Class Item Req. Enchants Value Req. Refine Reward
Warlock Golden Rod Staff [2] MATK +2% or INT +4 +7 minimum Empowered Golden Rod Staff
Aqua Staff [2] Empowered Aqua Staff
Crimson Staff [2] Empowered Crimson Staff
Forest Staff [2] Empowered Forest Staff
Arch Bishop Wand of Affection MATK +2%, DEX +4 or INT +5 +7 minimum Empowered Wand of Affection [1]
Mace of Judgement ATK +3%, DEX +4 or STR +5 Empowered Mace of Judgement [1]

Artifact Researcher (Ranger, Guillotine Cross & Rune Knight)

The Artifact Researcher (/navi mora 148/98) is located east of the the lake

Any of the gears may be purchased from the Guardian of Power (152, 97) at a cost of 10 Mora Coins each.

  • Any class can trade in Mora Coins to buy the gear from the Guardian of Power, but you have to equip the gear to enchant it with the Artifact Researcher.
  • From here you can select which class and specific piece of equipment you would like.
  • Enchantments cost 1 Mora Coin and 100,000z each.
  • The second enchantment has a chance of failure (failure erases all enchantments).
  • The third enchantment has a low chance of success, failure results in either the removal of all enchantments, or the item breaking.
  • The third dialog option will remove all enchants, for 1 mora coin and 100,000 zeny.

Success rates are unknown, but anecdotal evidence suggests 40-60% for second enchant, and somewhat lower, possibly 30-50% on third enchant. Failures on third enchant seem to have approximately equal chance of losing enchants, or item breaking.

Enchantments are drawn from one of a fairly small number of lists - presumably with the same rates. These are shown at the end of the section. If the item is +9 or greater when you enchant it, you will be given two choices. One of these choices pulls from the same list that enchantments below +9 did, and the other pulls from a different list.

Items Enchants Possible Enchantment list +0~8 Enchantment list options at +9
Ur's Greaves [1] 3 Assist Ability Assist Ability Strength
Peuz's Greaves [1] 3 Assist Ability Assist Ability Physical Type
Ur's Manteau 3 Evasion Type Evasion Type Strength
Peuz's Manteau 3 Evasion Type Evasion Type Critical Type
Ur's Plate [1] 3 Strength Strength Atk Type
Peuz's Plate [1] 3 Physical Type Physical Type Crit Type
Ur's Seal [1] 2 Assist Ability n/a n/a
Peuz's Seal [1] 2


Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
White Wing Boots [1] 3 Assist Ability Assist Ability Critical Type
Black Wing Boots [1] 3
White Wing Manteau 3 Evasion Type Evasion Type Atk Type
Black Wing Manteau 3 Assist Ability Unknown Unknown
White Wing Suit [1] 3 Critical Type Critical Type Ranged Type
Black Wing Suit [1] 3 Unknown Atk Type Unknown
White Wing Brooch 2 Assist Ability n/a n/a
Black Wing Brooch 2


Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
Sapha Shoes [1] 3 Assist Ability Assist Ability
Critical Type
Nab Shoes [1] 3 Atk Type
Sapha Hood 3 Evasion Type Evasion Type Critical Type
Nab Hood 3
Sapha's Cloth [1] 3 Critical Type Critical Type Physical Type
Nab's Cloth [1] 3 Atk Type Atk Type Crit Type
Sapha Ring 2 Assist Ability n/a n/a
Nab Ring 2


The Artifact Researcher can also be used to enchant the empowered versions of Arch Bishop and Warlock weapons (WIP)

Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
Empowered Wand of Affection [1] 3 Healer Healer Spell Ability 1
Empowered Mace of Judgement [1] 3 Atk Type Atk Type Spell Ability 1
Empowered Golden Rod Staff 3 Spell Ability 1 Spell Ability 1 Spell Ability 2
Empowered Aqua Staff 3
Empowered Crimson Staff 3
Empowered Forest Staff 3

Possible Enchantments

If you encounter enchants that are not listed here, please add them - some of these tables contain guesses (where marked) that have not been confirmed as possible.

Strength
Ability Slot One Slot Two Slot Three
HP +300, +400, +500 +400, +500 +500
VIT +1, +2, +3 +2, +3, +4 +3, +4, +5
DEF +3, +6, +9 +6, +9, +12 +9, +12
ATK Type
Ability Slot One Slot Two Slot Three
ATK +1%, +2%, +3% +2%, +3% +3%
STR +1, +2, +3 +2, +3, +4 +3, +4, +5
Fighting Spirit 1, 2, 3 2, 3, 4 3, 4, 5, 6
Physical Type
Ability Slot One Slot Two Slot Three
HP +100, +200 +200, +300 +300
LUK +1, +2 +2, +3 +3, +4
AGI +1, +2 +2, +3 +3, +4
DEF +3, +6 +6, +9 +9
ASPD - - +1
Critical Type
Ability Slot One Slot Two Slot Three
LUK +1, +2, +3, +4 +2, +3, +4, +5 +3, +4, +5
STR +1, +2, +3 +2, +3 +4
CRIT +5 +5, +7 +5, +7
Sharp 1 1, 2 1, 2, 3
Evasion
Ability Slot One Slot Two Slot Three
LUK +1, +2, +3 +2, +3, +4 +3, +4, +5
AGI +1, +2, +3 +2, +3, +4 +2, +3, +4, +5
Flee 1, 3 3, 6 6, 12
Ranged Type
Ability Slot One Slot Two Slot Three
DEX +1, +2, +3 +2, +3, +4 +4, others (probably +3~5)
LUK +1, +2, +3, +4 +2, +3, +4 +3, others (probably +3~5)
CRIT +5 +5 +5
Expert Archer 1, 2, 3 (rare) 1, 2, 3 1, 2, 3, 4, 5
Assist Ability
Ability Slot One Slot Two Slot Three
HP +200 +300 +300
SP +100 +150 +150
DEF +6 +9 +9
MDEF +4 +6 +9
STR 1 1 2
VIT 1 1 2
DEX 1 1 2
AGI 1 1 2
Spell Ability 1
Ability Slot One Slot Two Slot Three
HP +100, +200 +200, +300 +200, +300
INT +1, +2 +2, +3 +2, +3, +4
DEX +1, +2 +2, +3 +2, +3, +4
Spell 1, 2 2, 3 2, 3, 4
Spell Ability 2
Ability Slot One Slot Two Slot Three
HP +200 None None
INT +2, +3 +3, +4 +3, +4, +5
DEX +2, +3 +3, +4 +3, +4, +5
MATK +1% +1%, +2% 1%, +2%, +3%
Spell 2, 3 3, 4 4
Healer
Ability Slot One Slot Two Slot Three
INT +1, +2, +3 +2, +3, +4 +3, +4
DEX +1, +2, +3 +2, +3, +4 +3, +4
MATK None 1% 1%, 2%, 3%
Archbishop / Heal 1 1, 3 1, 3, 4, 5

Other Enchants

There are three other specific items which can be enchanted: Army Padding (sold by Master Tailor for 1 Mora Coin), Pendant of Guardian, and Loki's Muffler. Attempts at enchanting cost 5 mora coins each. On a successful enchantment, the items will receive three abilities. Items can be enchanted again if desired. This will replace the first enchantment.

On a failed enchantment, the Army Padding will be destroyed, and the others will just be left un-enchanted.

Items NPC Ability 1 Ability 2 Ability 3
Army Padding Master Tailor (/navi mora 105/176) ATK +2%, +3%
MATK +1%, +2%
FLEE +6, +12
CRIT +5, +7
DEX +1, +2, +3
INT +1, +2
LUK +1, +2
STR +1, +2
DEX +3
AGI +1, +2
VIT +1, +2
Pendant of Guardian Pendant Crafter (/navi mora 123/177)
Loki's Muffler Bulberry Westhood (/navi mora 134/166)

Artifact Panhandler

The Artifact Panhandler is located at the bottom right of the lake (/navi mora 119/75). Unwanted Arch Bishop and Warlock gears can be exchanged here to 2 Mora Coins each.