Server:
- *Added the enum table for skill fail messages.
+Its not yet used, but will be in the future. - *Added the latest tags and ID's to the enum talbes for sprite display, skills, and status.
- *Fixed the stats increase/decrease calculations given by status's.
+This was a mess and had to be redone after realizing the order of the
-calculations made a difference and were wrong. This is in response to the adding of the skill ALL_FULL_THROTTLE which could of increased the player's stats a lot more if this wasnt fixed.
+The rules of the calculations are as follow and as they should be....
-1. Current stats are taken. Base + Bonus Stats (from job level bonus and equips)
-1.5. If a status that reduces the stat down to 0 is active, the calculations ends.
-2. Stats increases by a percentage are calculated.
-3. Stats increases by a fixed amount are calculated.
-4. Stats decreases by a percentage are calculated.
-5. Stats decreases by a fixed amount are calculated.
-6. Stats increase/decrease from the skill CG_MARIONETTE are calculated.
-7. If rebirth soul link is active and a stat is below 50, it will be fixed to 50.
- *Updated the skill_db with all of the latest tags and ID's.
+The suepected tags for the 3rd job skills used by NPC's are now confirmed.
- *All Renewal Jobs
+Updated the weight for all renewal introduced jobs to use their official values.
-It doesn't matter if the game mechanics are classic or renewal. The weight limits would be the same. Its confirmed that the weight on all of the classic jobs are exactly the same on renewal as they were on classic. So the same rule would apply for renewal jobs having the same weight in classic.
- *RK_DRAGONBREATH
+Fixed a suspected issue where level 9 AoE size was incorrect.
-This is due to the said AoE for RK_DRAGONBREATH_WATER on jRO's site.
-Skill level 9's AoE is now 7x7. - *GC_DARKCROW; RA_UNLIMIT; RK_DRAGONBREATH_WATER; ALL_FULL_THROTTLE
+Added support for these skills.
+They'll stay disabled until we'll release them!
+Note: ALL_FULL_THROTTLE is not complete and only increases the player's stats.
-The rest of the mechanics for the skill will be coded in the next update.