Posts by 15peaces

Shoutbox

  • Ihr Lieben das Leben kommt ja immer anders als gedacht 😅 ich verteile alles am Wochenende und geb da auch die Preise der Offline Verlosung bekannt

    17:11
  • Control Panel -> Charaktere -> Den Char auswählen -> dort den Style resetten.

    18:19
  • Du kannst den Style im CP zurücksetzen: Dazu auf der Homepage mit dem entsprechenden Account einloggen, dann:

    18:18
  • Da ich keine ahnung habe wie man hier einen bugreport schreibt mache ich das hier. Beim Stylisten ist eine Frisur verbugt die das game abstürzenläst. Das zieht sich durch bis zum Login das der char die Frisur annimmt nach dem crash. lösst direkt den nächsten crash aus.

    17:32
  • Für das Türchen mit dem hüpfenden Monster mit der Weihnachtsmütze. Abgabe wird auf 17.12 verlängert. Ich bin wirklich davon ausgegangen es spawnt regulär im Toy Factory 😅 sorry

    22:46
  • Das Türchen heute öffnet sich aus privaten Gründen erst morgen. Tut mir leid

    22:20
  • Auf der Homepage mit dem Ingame Account einloggen. Dann im Control Panel auf Charaktere -> den Char auswählen und dort dann den Style resetten. ^^

    20:38
  • Gast#8848

    Moin Moin , ich wollte bei mein charackter die haare stylen und habe einen sprite error bekommen und kann auch nicht mehr einloggen...^^ wie kann ich das fixen ?

    19:46
  • :heh:

    21:26
  • eben eingeloggt und stehe in geffen vor dem shop. Somit war wohl nicht der .go pay die ursache? aber naja das Laufen in den shop ja wohl auch nicht xDD vllt muss sich der server erst an meine gottlosen onlinezeiten gewöhnen^^

    20:58
  • Sorry Leute xD

    20:54
  • Server läuft erstmal wieder... aber .go pay als Crash- Ursache? Ich weiß ja nicht... war noch jemand online und hat irgendwas getan? ^^"

    18:16
  • wtf? wie zum... o.o"

    17:52
  • der server istn icht tot, aber der map-server ist abgeraucht xD pöses Odi :P

    14:26
  • Wenn ich mich anmelde und meinen char auswähle kommt: failled to connect to server

    09:33
  • server tot ?

    09:31
  • Tut mir echt Leid, ich hab ihn wieder gecrasht... Hab in Geffen Blue Gems gekauft und danach .go pay eingetippt... und bin nie in Payon angekommen -.-" Sorry (mit RK Sir Odium)

    00:22
  • Wow, cool Vielen Dank!!

    22:59
  • Korrigiere nochmal, da der Server gerade leer war, ist der Fix nun übernommen, Crash sollte nichtmehr vorkommen.. ^^

    21:46
  • Korrigiere, Ursache gefunden und Fix bereits vorbereitet ^^"

    21:29
  • hm... also ich bin jetzt auf dem Testserver ne Weile im Dewata 2 unterwegs und kann bisher keine Probleme/Crashes feststellen... Mit welcher Class und ggf. welchen Skills hast du dort was gefarmt? ^^"

    21:21
  • Läuft wieder, Ursache bislang unbekannt... ^^"

    06:48
  • Ich glaube ich hab den Server abgeschossen...^^ sry. Bin nicht sicher was passiert ist, hab in Dewata 2 gefarmt ;(

    03:48
  • Yuno ist ab sofort wieder zugänglich, bitte patchen ^^

    21:01
  • Ich werd verrückt das is ja sau cool. Danke

    16:08

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 31.12.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • OS auf den aktuellen Mainserver-Stand aktuallisiert
    • Start der Ranking Season 46
    • Einige Monster-Anpassungen (Siehe hier)
    • Wünsch dir was zur Wartung:
      dR4GoNiC:
      -Frohes neues Jahr :D
      --Frohes neues! =)
      --Ich würde mich über folgende Items im Coin Shop freuen:
      -Red Baby Dragon (19116), Heavenly Order (19452), Open Air Headset (19274), Dragon Spear of God Era (32007), Spiritual Cloth (20973), Ritual Robe (15384), Temporal Ring (28594)
      --An GM Sakura weitergegeben.
      -Ein fix für das umtauschen der Temporal Boots und die Mora Enchants würde mich auch sehr freuen. ^^
      --Fixed.

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Mainserver:

    • Updated/optimized/fixed monster AI.
      -Monsters no longer use rudeattacked skills when they receive reflected damage from a player who died.
      -Fixed a behavior which didn't unlock target when it was out of range.
      -Corrected mob_warpslave_sub call with CLR_TELEPORT instead of CLR_RESPAWN.
      -Fixed behavior of looter monsters:
      --They will now by default always target the oldest item in their view range (which makes it seemingly random), rather than always the most south-western item available
      --Their loot range is now "0" meaning they need to be on the same cell as the item to loot it
      --Their AI will no longer get stuck in an endless loop when someone drops an item around the corner
    • Pathfinding now works exactly as on the client
      -This should solve most of the position lag problems, especially ones that caused monsters to suddenly appear next to you (happened especially often when using icewall)
      -Added a new heap implementation to db.h (POP2, PUSH2, SIFTUP, SIFTDOWN, UPDATE) that simulates the heap that the client uses, there was no other way to reproduce 100% exact behavior
      -Updated path.c to use the new heap macros and also fixed the order in which the different possible directions are pushed into heap
    • Direction fixes
      -Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead.
      -Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction.
    • Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu.
    • Walkpath loop fix
      -Move requests one cell west will now be ignored if the target cell is occupied
    • Small changes to Izlude Academy warp checks.
      -uses isbegin_quest instead of checkquest now.
    • Autotrader data is now probably deleted when you re-login with that account.
    • Added support for ZC_CHANGE_GROUP_MASTER packet.
    • Rewrite of clif_getareachar_skillunit to support target value instead of always sending to self only.
      -Also split ZC_SKILL_ENTRY2 part (new function: clif_graffiti) since it is only used for Graffiti.
      -Updated & fixed trap visibility to official behavior.
      --Already placed traps are invisible by enemies entering the screen by default.
    • Fixed an issue that caused the damage output to be halved in some cases with high forged weapons.
    • Fixed wrong var in SP_ADD_ITEMGROUP_HEAL_RATE statement.
    • Weapon endow removal updated
      -Now weapon endow effects will no longer be removed when unequipping / changing a shield.
      -Now weapon endow effects will be removed when dual wielding and unequipping / changing one of the two weapons.
    • Guild Bound items are now removed when someone is offline and expelled.
    • Some misc cleaning & fixing.
    • Changed Guild/Party Bound Item Retrieval Methods:
      -Now resend the list to map-server from char/inter-server to avoid "weird" item allocation on guild storage. Example, previously you will meet stacked item like GUID does, but it shouldn't!
      -Also will check the maximum amount that can be store in guild store. If guild storage is full (the slots or item stack limit is reach) the rest value/item will be dropped.
      -Withdrawn members will now lose guild bound items - they will be stored in guild storage.
      -The withdrawn guild member will now prevented to login when retriving items are in progress.
      -Delete guild bound items from guild master when guild is disbanded! Previously, the bound type just changed to NONE. Also for party bound item.
      -If withdrawn guild/party member is trading bound item when be withdrawn, the trade will be canceled!
      -If the guild member is being withdrawn when open guild storage, storage will be closed first waiting for next item retrieval.
      -Added `picklog` type 'F' for logging deleted bound item because of kicked from guild/party.
    • Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
    • Fixed ammo type fail messages for different ammo types.
    • Monster Vulture's Eye and Snake's Eye range bonus removed.
    • Official monster/MVP target selection
      -Monsters with mode MD_CHANGETARGET_MELEE will now only change targets on "attack" state if they are attacked by a normal attack
      -Monsters will change targets if the target is within "attack range+1" distance instead of a static distance of 3
      -When a monster gets attacked, it will now switch to the attacker even if the attacker is farther away than its current target and the current target is auto-attacking it
      -Angry mode monsters will now always switch target to the first person that attacked them
    • Implemented proper behavior of range when players use skills
      -All skills with range 4 or higher are considered ranged and can be blocked by Pneuma instead of Safety Wall
      -This mainly affects Spear Stab which is now ranged instead of melee
    • Fixed 'Elemental Resistance Potions' doesn't work without changing any equipment.
      -Moved player's Elemental resistance & attack bonus from status_calc_pc_ that need SCB_BASE to status_calc_atk_ele_pc and status_calc_def_ele_pc as a child of SCB_ATK_ELE and SCB_DEF_ELE (doesn't need to calculate everything just for these points).
    • Monster random walk code optimized
      -Monsters will now always find a cell to walk to on first attempt as long as there is at least one cell available
      -Performance for searching a cell improved, a monster no longer tries the same cell twice
      -Removed the "MOB can't move" warning by default; the warning could appear with legit behavior like using Icewall and actually made the monster re-spawn
    • Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs
      -Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills
      -Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt
      -Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss
    • aMotion delay is now set at cast begin.
      -When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
      -aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
      -Aftercast delay can only increase the delay and never decrease it
      -When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
      -Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
      -Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
      -Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working
    • Official status change base durations for Freeze and Blind
      -Snowflake Draft now has a skill-specific duration of 5s*level
      -Items, Storm Gust, Frost Joke, NPC_ICEBREATH and NPC_WIDEFREEZE use the default freeze duration
      -All items and skills that cause blind now have a base duration of 30s
      -Fixed NPC_DARKCROSS and NPC_GRANDDARKNESS not giving the blind status change
    • Fixed status base chances of Jack Frost and Status Traps
      -Jack Frost: 200% freeze chance instead of 100%
      -Land Mine: 10% stun chance instead of 35%-55%
      -Flasher: 100% blind chance instead of 40%-80%
      -Freezing Trap: 100% freeze chance of instead 38%-50%
      -Sandman Sleep and Throw Stone Blind base duration is now 30s
    • When monsters switch modes from or to angry mode, the aggressive bit will now be set properly
    • Line of Sight System updated
      -You can now target walls with ground skills
      -Updated path check to not check the last cell
      -Unit skills will now place units depending on line of sight to the caster rather than the cast center
      -Implemented a new algorithm that retrieves all units in an area that are in line of sight with the area center
      -Arrow Shower, Dragon Breath, Cold Slower, Wind Cutter and Arms Cannon now use the new algorithm (Arrow Shower is no longer a unit skill)
      -Nodamage skills will no longer fail when the target walked around a corner
      -The following damage skills will no longer damage through walls:
      --Raging Thrust, Tornado Kick, Splash Attack, Venom Splasher, Fireball, Meteor Assault, Desperado, Spread Attack, Pulse Strike, Hell's Judgment, Vampire Gift, Magnum Break, Sightrasher, Frost Nova, Explosion, Self Destruction, Firing Trap, Icebound Trap, Cluster Bomb, Claymore, Fire Pillar
    • Changed more remaining tick values to int64.
    • Status changes that cause damage reworked
      -Created a better structure for status changes with intervals and integrated the status changes Stone, Poison, Deadly Poison, Bleeding, Magic Mushroom, Burning, Pyrexia, Leech's End and Toxin into the new structure
      --The exact remaining duration of these status changes will now be stored
      --The correct duration is reloaded when logging back in, you can't avoid a single tick be re-logging
      --It will now show the correct duration on the icon of the status change after re-logging, no longer negative values
      --The durations are now accurately transferred when using Deadly Infect
      --These status changes now use unified code, which makes it much easier to integrate more status changes into this structure with low risk of breaking something
      -Removed all the status change specific logging of damage and integrated it into the normal logging behavior
      --The following skills deal "No source" damage: Stone, Poison, Deadly Poison, Bleeding, Coma, Magic Mushroom
      --The following skills deal "Self" damage: Burning, Pyrexia, Leech's End, Toxin
      --"No source" will neither be logged nor contribute to the total damage, your exp share doesn't increase from the damage, but it also won't cause the monster to give less EXP, it won't break freeze or similar status changes, it won't make you stand up, it won't make you stop moving, it won't prevent you from logging out
      --"Self" damage will now be logged and contribute to the total damage, it makes monster give the exp tap bonus, but also makes monsters give less exp the more "self damage" they've taken, it will break freeze and similar status changes, it will make you stand up properly now, it will make you flinch and stop moving, it will prevent you from logging out, but angry type monsters will not lose their aggressive bit from it and it will not cause monsters to use their rude-attack skill
      --Monsters will now use their rude-attack skill on the first rude-attack as long as the damage does not come from self
      --When a monster takes damage from a status change, its HP meter will now be updated
      -Burning now has an interval of 3s and a minimum duration of 10s
      -Pyrexia now causes blind for Pyrexia's duration instead of just 30s
      -Ground Drift's poison base duration is now 60s
      -Fixed a bug where the minimum duration failed to apply when the received duration was below 1ms
      -map_foreachindir and map_foreachinshootarea will now properly print their function names in case of an error
    • Fixed Sg_Weapon_Supply_Box.
    • Improved Performance on Mob DB loading.
    • Updated some item effects.
    • Added skill flag INF2_HIT_TRAP (0x20000) to remove hardcoded 'skill that can hit traps'.
      -NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.
    • Changed Sara's Memory & Ghost Palace monsters to fit pre-renewal calculations.
    • Added some missing quest_db entries.
    • Some more fixes to new Intro warps
      -Added some missing end;
      -Fixed wrong warp of izlude.
    • Fixed delequip.
      -Now it won't get scripts stucked anymore.
      -Fixes several not working entchantment scripts.
    • NPC_KEEPING no longer remains on monster after its class is changed.
    • Fixed a glitch which caused running skills from not stopping when recasted.
    • Fixed swapped value between 'nk' and 'inf' for MH_LIGHT_OF_REGENE & MH_OVERED_BOOST
    • Updated MH_LIGHT_OF_REGENE skill.
    • Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
    • Fixed Pneuma / Arrow Shower / Ranges
      -Pneuma now also protects against knockback from ranged skills
      -Arrow Shower cast by monsters is now always a melee skill and cannot be blocked by Pneuma, but can always be blocked by Safety Wall
      -When monsters cast a skill that has no specific rule, it will be considered melee when the target is within a 7x7 area around the monster, rather than a 11x11 area
    • Fixed Charge Attack
      -Damage: 0-3 cells 100%, 4-6 cells 200%, 7-9 cells 300%, 10-12 cells 400%, 13 cells 500%
      -Cast time: 0-3 cells 500ms, 4-6 cells 1000ms, 7+ cells 1500ms
      -The caster will now move to the cell next to the target rather than right on it
      -When the attack misses, there won't be knockback (but the caster will still move)
    • Fixed the Spear Mastery riding bonus not working
    • Fixed Spear Stab only giving +15% per level instead of +20% (it used to be +15% pre-trans, but is +20% in pre-re and re)
    • The following monster level 10 skills now have their official effect
      -Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
      -Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
      -Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
      -Decrease Agility: Reduces Agi by 50. Duration 130s.
      -Hammer Fall: 25x25 AoE. 100% base stun chance.
      -Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
    • Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
    • Leap now has a shorter distance when used diagonally
    • Ground Drift fixes
      -The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
      -The base chance for a status change is now 50% instead of 5%
    • Snap, Ganbantein, Gravitational Field, Flying Kick fixes
      -Snap now has a server-sided range of 14
      -Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
      -Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
      -Range specified in skill_db is now equal to the client-sided range
      -Some range code cleanup

    Wartung.png

    Am Freitag, den 10.01.2025 bis Sonntag, den 12.01.2025 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO / ragRE 31.12.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Start der Ranking Season 46
    • Einige Monster- Fixes


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Hallo NyanRO :kitty:

    Wiedermal ist ein Jahr vergangen und wiedermal versuche ich, zum Jahreswechsel ein paar Worte an euch zu richten.


    Wurden unsere diesjährigen Ziele erreicht?

    Unser hauptsächliches Ziel dieses Jahr war es, die restlichen Bugs, die nach dem Umstieg auf die neue Serversoftware entstanden sind zu fixen. Es sind nach wie vor noch nicht alle dieser "Kinderkrankheiten" ausgemerzt. Die schwerwiegendsten Bugs sind jedoch inzwischen fixed und der Server läuft insgesamt wieder deutlich stabiler als noch am Anfang des Jahres. Alles weitere bekommen wir auchnoch hin. :no1:
    Leider haben wir hier einen äußerst steinigen Weg hinter uns und mussten auch ein paar sehr schwerwiegende Entscheidungen treffen. Mir ist durchaus bewusst, dass diese Entscheidungen nicht von allen Spielern gut aufgenommen wurden und wir hierdurch unter anderem auch langjährige Stammspieler verloren haben. Allerdings bin ich bis heute der Meinung, dass wir richtig entschieden haben. Ja, es geht um den Rollback, den wir schweren Herzens durchführen mussten. Nur so konnten wir ein Ungleichgewicht durch den dahinter steckenden, schwerwiegenden Bug vermeiden. Dies war der erste und hoffentlich letzte Rollback in unserer mehr als 1-jahrzehnte-alten Servergeschichte.

    Auf der anderen Seite freue ich mich, dass wir auch den ein oder anderen Spieler neu bei uns begrüßen durften! :kitty:
    Zusätzlich sind wir inzwischen wieder bei RateMyServer und in den Toplisten vertreten. Auch das Vote-For-Points System und Donations sind wieder aktiv.
    Und zu guter letzt ist der NyanPoint- Bereich des Reward Shops inzwischen zu vollständig in den offiziellen Cash Shop umgezogen. Auch dies war eines unserer Ziele für dieses Jahr.


    Wie geht es nächstes Jahr weiter?

    Nach wie vor stehen noch einige Bugfixes aus, die ich natürlich weiterhin bevorzugt angehen werde. Zusätzlich würde ich gerne das Lapine UI System dieses Jahr fertigstellen. Dies habe ich schon länger auf der ToDo Liste, muss aber noch einige Vorbereitungen dafür treffen. Außerdem gibt es bei uns so einige Auto-Events/Arenen, die noch auf deren Umsetzung oder Erweiterung warten...

    Mal sehen, was das Jahr so bringt. Allerdings schätze ich, dass ich mindestens das erste halbe Jahr noch mit Bugfixes zu tun haben werde...


    Wir suchen DICH!

    Wie ihr sicherlich schon bemerkt habt, sind GM Sakura und ich seit GM ZeroServals Ausstieg alleine im GM Team. Da wir aber beide auch nur eingeschränkt Zeit haben, wären ein paar weitere helfende Hände nicht schlecht.
    Aus diesem Grund suchen wir vielleicht genau dich! Bewirb dich jetzt als SupportGM bei uns!

    Voraussetzungen hierfür:

    • Verfügbarkeit im Discord, dort am besten tägliche Erreichbarkeit (mindestens alle 2 Tage)
    • Generelle Aktivität Ingame mindestens 2x pro Woche
    • Generelle Aktivität im Forum mindestens alle 2 Tage
    • (langjährige) RO-Erfahrung
    • Deutsch in Wort und Schrift
    • Englisch (in Wort und) Schrift
    • Seit mindestens 8 Wochen auf NyanRO aktiv ODER alter Stammspieler, der mindestens seit 2 Jahren registiert ist.
    • Mindestalter von 18 Jahren

    Da wir ein sehr kleines Team sind, sind die Tätigkeitsschwerpunkte etwas übergreifend. Deine Hauptaufgaben umfassen jedoch (erstmal) den Ingame- und Forensupport bei Fragen und Anliegen verschiedendster Art.
    Gerne kann bei entsprechender Eignung auch über die Übernahme von Events, etc. nach einer gewissen Eingewöhnungsphase gesprochen werden.

    Hast du Lust und erfüllst du die Voraussetzungen? Dann bewirb dich jetzt bei uns: Bewerbungen

    Bewerbungsschluss ist (vorerst) der 31.01.2025


    Zu guter letzt bleibt mir nurnoch, euch im Namen des NyanRO-GM-Teams einen guten Rutsch ins neue Jahr zu wünschen! :kitty::no1:

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 30.11.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • OS: Einige fehlende Items hinzugefügt.
    • Wünsch dir was zur Wartung:
      Vikna:
      -Mein JobLvl auf 70 herab setzen. bin wieder übers Ziel hinaus geschossen xD
      --Erledigt & Bug sollte ebenfalls fixed sein.
      Sir Odium:
      -Baby Dragon und White Knight/Khalitzburg Knight Card fix =D
      --Leider nichtmehr geschafft...
      -Ich wünsche mir neue Items für den Cash Shop: God Eater Dragon Spear [1], Fafnir Breath [1], Y.S.F.Ring [1]
      --An GM Sakura weitergegeben.
      dR4GoNiC:
      -Keine Ahnung wie viel man sich wünschen darf, deshalb haue ich einfach mal rein über was ich mich momenntan so freuen würde
      --Es gibt kein Mengen-Limit ;)
      -Red Baby Dragon (19116), Heavenly Order (ohne Slot: 19451 oder mit Slot: 19452), Guardian Claus (420112)
      --An GM Sakura weitergegeben. (6-stellige ItemIDs werden zur Zeit noch nicht unterstützt ^^)
      -Danke das man sich was wünschen darf :)
      --Gerne =)

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Mainserver:

    • Corrected RAG203 [1] item price & also corrected item id in Rebellion Weapons shop.
    • No cell stacking implemented (official version).
      -Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
      -Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
      -Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
      -Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
      -When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
      -Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
    • Fixed Snap dodge bug.
    • Fixed misc issues with traps:
      -if Hunter traps expire it will now return either Booby Trap or Alloy Trap depending on item used.
      -update list of skills that can hit/damage/affect traps.
      -damage through skills can now be shown when hitting traps.
      -proper knock back behaviors
      -proper animation when triggers and triggering of item bonus script 'bHPDrainRate'
    • Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
    • Added a missing check to pc_checkjoblevelup.
      -Before it was possible to get a joblevel above max limit in some cases.
    • Fixed an issue with Sealed Shrine and NPC_INVINCIBLEOFF and NPC_INVINCIBLE.
    • Fixed skill_weaponrefine function to only allow refinement up to +10.
    • 'bautospellonskill' should now work properly.
    • After casting skills it should now check for the path if it is ok to execute same as official behavior.
    • Now caster should not hit/chase target between an obstacle same as official behavior.
    • Fixed Enriched White PotionZs (#12428) bonus script.
    • Castend now also checks if the required weapon matches, fixing any possible exploits where a character manages to change weapon during cast/animation (e.g. sonic blow).
    • Small improvement in case someone uses logarithmic drops with 1x rate, saving a few ms on start in that case.
    • Misc. fixes & cleaning.
    • Fix a map crash when an unconditional_skill GM casts Tetra Vortex with less than 4 spheres.
    • Live vendor data is now stored in SQL.
    • Added support for clif_parse_dull.
      -It is a placeholder for unsupported incoming packets (avoids DCs).
      -Also did some cleaning in packet_db.
      -Fixes 2013-12-23+ clients from disconnecting after executing /limitedsale command.
    • Improved the Waterball implementation
      -The interval between Waterballs is now 150ms (previously 125ms); due to the timer interval it will alternate between 140ms and 160ms (yes, this is official)
      -While the Waterball effect is active, players and non-boss monsters can no longer walk
      -Added a server-sided canact delay each time a Waterball is shot, which is equal to the one the client gives; this is to prevent hackers from being able to mass-cast Waterball; you can still multi-cast Waterball if your aMotion is shorter
      - than the Waterball interval (i.e. 186 ASPD or higher)
      -The Waterball effect is no longer canceled when the target hides behind an obstacle, but no waterballs will fly and no damage will be applied; walkdelay will remain, but there won't be any canact delay for the caster (meaning he can cast
      - another spell); if the target comes out of its cover during the duration, it will be hit again (this also fixes an exploit against MVPs)
      -Waterball now has a max duration of 10 seconds, even if more water cells are available, the effect will stop; this means that level 10 monster water ball will now only hit up to 67 times
    • Fixed Crimson Fire Formation having a knock-back effect although it shouldn't.
      -It will hit once every 20ms with no knock-back, regardless of whether the target is undead, non-undead or a player
    • Fixed a bug where Storm Gust and other miscellaneous skills were not sending the packets to the client; prior to this revision, if you used, SG for example, you wouldn't see the mobs push until you @refresh.
    • Added full support for ALL_PARTYFLEE skill.
    • Updated Chemical Protection skills to its official behavior.
    • Fixed a missing null pointer check on NC_MAGNETICFIELD.
    • Wug rider may no longer be used on rangers with a falcon.
    • Fixed Bard/Dancer songs duration exploit.
    • Warp Portal will now cease to function after warping first user if its target is the same point where it was casted.
    • HT_REMOVETRAP now shows a skill fail message when it fails.
    • If you stand on a warp portal with chat room, after you close it you will now be warped properly.
    • Fixed an animation problem when casting skills.
    • Fixed wizard sightblaster skill which was not knocking back traps.
    • Fixed soul linker Swoo(Eswoo) skill to make proper application of stun to caster and target when the second is shrunkened.
    • Fixed Spider Web and other trap skills not working correctly.
    • Icewall stacking update
      -If you now cast Icewall on an existing ice wall cell, the duration (HP) will no longer be refreshed
      -If casting Icewall doesn't change any cell, there won't be a skill animation/sound anymore (SP will still be consumed)
    • Land Protector now behaves like on official servers
      -Land Protector now protects from units being placed on it, no matter if they have splash range or not
      -Land Protector no longer protects from damage from units not outside Land Protector that splash inside
      -Meteor Storm no longer shows meteors falling if they would land on Land Protector
      -Pneuma can no longer be placed next to Land Protector
      -Also cleaned up the code a bit, so the checks are done where they should be done
    • Ground skill splash ranges updated to their official values
      -Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
      -Storm Gust places units in a 9x9 area with 3x3 splash range each
      -Heaven's Drive places units in a 5x5 area with no splash range
      -Venom Dust now has a splash range of 3x3 and is consequently larger than before
    • Storm Gust's knock-back behavior updated to official
      -Storm Gust was not pushing mobs as per the official mechanic (randomly) as it was pushing one cell backwards.
      -Each of Storm Gust's units will knock back "Away from center"
      -As units in the south-west are processed first, the knock-back direction will usually be north-east
      -At the edges the knock-back direction will be "to the outside"
      -Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
      -Added a config option for those who want the old "random direction" behavior from eAthena
    • Fire Pillar fixes
      -Fire Pillar can no longer hit plants.
      -Fixed damage formular.
    • Magnum Break damage fixed
      -The 20% fire damage bonus now only applies if the base damage is at least 1.
      -Targets two cells away will now only take 100%+10%*level damage.
    • Hindsight, Song/Dance Effect fixes
      -Fixed Hindsight often casting level 0 of a skill when the selected auto-skill was of level 2.
      -Fixed song and dance effects staying forever on the screen if the bard / dancer walked out of sight.
    • Gravitational Field will now work as official servers
      -Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
      -Gravitational Field never misses and can hit hidden targets
      -Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
      -You can no longer do normal attacks while the skill is active
      -You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
      -Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well;
      --this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed.
      -Gravitational Field can no longer overlap with itself
    • Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
    • Poison and edp poison now give proper exp to caster vs mobs.
    • Added some missing SC bonuses from skills & fixed others.

    Wartung.png

    Am Freitag, den 13.12.2024 bis Sonntag, den 15.12.2024 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO / ragRE 30.11.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Einige Itemfixes
    • Updates der NyanDB


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Mainserver:

    • Some memleak fixes while mapexit.
    • Fixed BS_ADRENALINE & some other skills causing map crashes if casted by monsters.
    • Improved Icewall walk block implementation
      -Moved the configuration setting "icewall_walk_block" to monster.conf
      -Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
      -Expanded the configuration
      --If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use
      -- their rudeattacked skills; this is equal to official behavior of bosses
      --If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of
      -- normal monsters
      --Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from
      -- looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses), we decided for less exploitable default values for now which are 75 for normal monsters (loop 15-35 seconds) and 0 for bosses
      -- (impossible to trap in Icewall)
    WeekDateTop 100 GamingG Top 100Xtreme Top 100Players (main)Players (OS)
    001.11.24172226150
    108.11.2429(-12)19(+3)40(-14)10(-5)0(+-0)
    215.11.2431(-2)20(-1)38(+2)16(+6)0(+-0)
    322.11.2434(-3)19(+1)36(+2)18(+2)0(+-0)
    429.11.2434(+-0)18(+1)33(+3)14(-4)0(+-0)
    506.12.2449(-15)16(+2)29(+4)15(+1)0(+-0)
    613.12.2431(+18)16(+-0)30(-1)12(-3)0(+-0)
    720.12.2431(+-0)18(-2)31(-1)11(-1)0(+-0)
    827.12.2431(+-0)18(+-0)32(-1)11(+-0)0(+-0)
    903.01.2527(+4)15(+3)32(+-0)11(+-0)0(+-0)
    1010.01.2531(-4)15(+-0)32(+-0)14(+3)0(+-0)
    11
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    12
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    13
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    14
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    15
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    16
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    17
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    18
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    19
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    20
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    21
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    22
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    23
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    24
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    25
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    26
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    27
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    28
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    29
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    30
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    31
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    32
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    33
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    34
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    35
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    36
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    37
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    38
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    39
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    40
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    41
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    42
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    43
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    44
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    45
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    46
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    47
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    48
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    49
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    50
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    51
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    52
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    Ø
    311833130

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 31.10.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Ab sofort sind Spenden wieder möglich: https://nyanro.org/?site=donate
    • Deutsch- Übersetzung aktuallisiert
    • Update/Fix der Statpoint-Table
      -Wenn eure Chars über Baselevel 175 sind, wird ein Stat Reset empfohlen.
    • Fix einiger Items
    • Fix der Dragon (Water) Breath Skills
    • Wünsch dir was zur Wartung:
      OdiV:
      -Hi, ich wünsche mir, dass Dragon Breath gefixt wird. Und das im Cash Shop folgende Items kommen: God Eater Dragon Speat [1], Fafnir Breath [1], Y.S.F.Ring [1]
      --Dragon (Water) Breath damage fixed.
      --Items wurden an GM Sakura weitergegeben.
      Scarlett:
      -Huhu, ich wünsche mit den Old Maestro Song's Hat [1], sowie Record of Archer [1] und Record of Archer vol.2 [1] Combo in den Event oder Cash Shop. Greetings
      --An GM Sakura weitergegeben.
      Langley:
      -implementierung des items Y.S.F.Ring [1] #490319 ^^
      --Leider zur Zeit nicht möglich, da ItemIDs > 64xxx zur Zeit (noch) nicht unterstützt werden. Ich arbeite aber bereits am Support. ^^
      Scotch:
      -GAAAAANZ VIEL LIEBE :D
      --Vielen Dank und wb altes Haus! :D

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Mainserver:

    • Some misc fixes, cleaning & optimisations.
    • Added support for a 'force drop' flag(4) for map_addflooritem and applied it appropriately.
    • 'getmonsterinfo' command no longer outputs an error when the supplied mob doesn't exist.
    • Fixed statpoint table
      -Updated to latest official version for lvl 175+.
    • Fixed an issue with attack_attr_none setting that caused huge number of card effects to be nullified on monsters.
    • Set player's state, 'monster_ignore' when autotrade.
    • Fixed a potential map server crash when attacking traps.
    • Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't
    • Blacksmith skill updates
      -Power-Thrust will no longer affects players that don't have a weapon equipped
      -If weapon requirements on Adrenaline Rush or Power-Thrust are not met, the target will no longer display the buff animation
      -Party members now only gain +5% ATK from Power-Thrust on all skill levels
      -Hilt binding now increases the duration of Adrenaline Rush, Power-Thrust and Power Maximize for all party members as long as the caster has learned it
    • Fixed Sightblaster printing errors to the map server log every time it's not used against a trap.
    • Kaahi is now able to overwrite higher levels.
    • Miracle no longer dispels on death.
    • Scream and Frost Joke
      -The delay until the status change kicks in was increased from 2s to 3s
      -Aftercast delay in was increased from 3s to 4s
      -Duration of Freeze from Frost Joke increased from 10-14s to 30s
    • Hammer Fall, Lex Divina and offensive Status Recovery
      -A delay of 1 second until the status change kicks in was added
      -Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge)
      -Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100%
      -Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes
    • Scream, Frost Joke and Hammer Fall no longer make a target stop
      -Similar behavior to e.g. Ankle Snare against bosses or in WoE
      -If the target was singing/dancing, it will still stop and the song/dance will be canceled
      -Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit
    • Freeze, Stun, Sleep and Stone behavior
      -These status changes no longer make the target stand up
      -Sleep and Stone (first phase) no longer make the target stop moving/singing/dancing
      -Stone (second phase) will now make the target stop singing/dancing, but only make you stop moving in this one case
      -You can now sit down while in the first phase of Stone
      -You can no longer stand up while having any of these status changes (except first phase of Stone)
      -Stone and Freeze now remove Lex Aeterna
      -For stone this refers to the second phase
    • Ninja Skills fixes:
      -Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
      --They no longer can deal damage on Land Protector
      --They will deal damage instantly, regardless of your ASPD
      -Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
      -Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
      -Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
    • Added some skills and effects that can reveal hidden traps.
    • Added official status change base durations for Silence and Stone
      -Items, NPC_SILENCEATTACK and NPC_WIDESILENCE and monster Lex Divina use the default silence duration
      -Incubation time for Stone is now subtracted from the Stone duration
      -Incubation time is now 100ms for all Stone skills except Stone Curse (5 seconds)
      -The Stone timer is now more exact and now deal 1% HP damage exactly every 5 seconds, even if it's on the last tick
    • Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
    • Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
    • Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
    • Fix map crash when a monster uses GS_FULLBUSTER.
    • Updated Don't Forget Me ASPD decrease and movement speed formulas.
    • Fixed damage calculation for some skills:
      -RK_DRAGONBREATH, RK_DRAGONBREATH_WATER, NC_SELFDESTRUCTION, KO_HAPPOKUNAI.
    • Sight Blaster will now always be removed on logout
    • Implemented official formula for Gypsy's Kiss / Service For You.
    • Combo skill updates
      -Rewrite & cleaned up skill_combo so it's easier to understand and update
      --Thanks to @rathena
      -Monk updates
      --Default combo delay is now (1000 - 4*AGI - 2*DEX) milliseconds, it will be used when none is specified in the skill_cast_db.txt
      --Fixed DEX increasing combo delay rather than decreasing it
      --Fixed "Triple Attack" not giving any "can act" delay so you were able to use a skill right when it triggered
      --Fixed combo delays of all combo skills (turns out they all use the default in both pre-re and re!)
      --Fixed "Palm Strike" in renewal having cast time rather than cast delay
      --Monk Spirit now reduces the SP cost of all Monk/Champion combo skills to 2 SP
      -Taekwon updates
      --Stances will no longer give you walk delay when they trigger
      --You can still use the Kick after moving as long as it's still within the combo delay
      -Hunter updates
      --Beast Strafing is now a target skill, you can target any brute or insect monster with it regardless of your previous target
      --You no longer need to target a brute or insect monster with Double Strafe for the combo to trigger
      --If the combo triggers you no longer get walk and attack delay (that means you can still use DS continuously)
      --You can still use Beast Strafe after moving as long as it's still within the combo delay

    Kein Bug im eigentlichen Sinne, eher bescheuertes Verhalten...

    Die Homunculus AI funktioniert nurnoch eingeschränkt, weil der Support offiziell immer weiter zurück gefahren wird.

    Du musst den Homu erst mit alt+Rechtsklick auf den Target ansetzen, dann kannst du den Skill selbst, manuell auf den Ground casten.

    Leute, dies ist kein Wünsch-dir-was Thread und auch kein Support- oder Bug Report Bereich.

    Wenn ihr Wünsche zur Wartung habt, gibt es dafür den Chatroom Ingame. Alles andere bitte in die entsprechenden Bereiche (Bug Report/Support, etc). Ich sehe die Bug Reports und nehme sie zur Kenntnis.
    Wenn ich in den entsprechenden Reports nicht antworte, heißt es nicht, dass ich es nicht sehe. Es heißt nur, dass ich noch keine Antwort außer "ich sehs mir an" habe...

    Wartung.png

    Am Freitag, den 01.11.2024 bis Sonntag, den 03.11.2024 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO / ragRE 31.10.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Update/Fix der Statpoint-Table
    • Fix der Deviling Card
    • Update der Deutsch- Übersetzung


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 30.09.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Start der Ranking Season 45
    • Die Quest-EXP Rates sind ab sofort auf 150x erhöht
    • NyanWiki aktuallisiert und wieder aktiviert (war wegen einer Sicherheitslücke offline...)
    • Questboard aktuallisiert
    • Wünsch dir was zur Wartung:
      FlinkerPoppel:
      -hoi wie funktioniert monster counter in pron?
      --Einfach deine Lösung (als Zahl) in den öffentlichen Chat schreiben. Der NPC liest den Chat mit.
      -bin ich der einzige mensch auf dem server?
      --Naja, du hast in meinen Chatroom geschrieben, also offensichtlich nicht. ;)

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Mainserver:

    • Fixed long broadcast messages getting truncated.
    • Some misc cleaning.
      -Also some more item fixes.
    • Added more missing item bonusses:
      -bonus4 bAddEff,eff,n,y,t;
      --Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
      --Just like `bonus3 bAddEff,eff,n,y;` but with user-defined duration;
      -bonus4 bAddEffWhenHit,eff,n,y,t;
      --Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
      --Just like `bonus3 bAddEffWhenHit,eff,n,y;` but with user-defined duration;
      -bonus5 bAddEffOnSkill,sk,eff,n,y,t;
      --Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
      --Just like `bonus4 bAddEffOnSkill,sk,eff,n,y;` but with user-defined duration;
    • Some small optimisation in status_change_start.
    • Corrected a missed variable type conversion.
    • Fixed SC_JAILED to work for dead characters.
    • Updated HP/SP Increase Potions to use the official statuses.
    • Fixed Sightrasher doesn't check target's status.
    • Fixed Shield Chain to always be Neutral damage.
    • (Attempted to) fix Ground Drift damage calculation.
    • PR_IMPOSITIO
      -Lower levels of Impositio Manus will now overwrite higher levels.
      --For example, someone with level 5 IM activated will have +25 ATK from the skill, but if level 1 IM were used on them their ATK would drop to only +5. Therefore, this skill can be used offensively.

    Wartung.png

    Am Freitag, den 11.10.2024 bis Sonntag, den 13.10.2024 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO / ragRE 30.09.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Start der Ranking Season 45


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1: