Server:
- *Fixed a issue where mapflag error's would appear on server startup.
- *Better fix for the issue where NPC's would not stay hidden when hidden.
+They where reappear on client refresh or re-entering the view radius.
-The server will no longer send any info about the existence of these hidden NPC's since its pointless to do so. Its hidden and the client doesn't need to know this. Its also one less packet to send.
- *Added support for 'npcskill' script command.
- *Enabled the HIDDEN_WARP_NPC in const.txt
+It was disabled as a test in the past.
- *GC_DARKCROW
+Fixed a issue where the animation would vanish on refresh.
*RA_UNLIMIT
+Fixed a issue where the animation would vanish on refresh.
+Now no longer usable in PvP areas and on turbo track map.
-This is according to jRO's info. Plus its damage is very powerful and unbalanced for PvP use. - *LG_KINGS_GRACE
-Added some pre-support for the skill.
+This is to test the skill to prepare for future support.
-Currently only displays its AoE animation and does nothing else.
- *ALL_FULL_THROTTLE
+Updated the mechanics of the skill.
+Status can no longer be removed by Dispell or Clearance.
+Full Throttle status now fully restores HP and increases movement speed.
+Full Throttle status now drains a percent of SP each second.
+Rebound status now activates when Full Throttle status ends.
+Rebound status reduces movement speed, disables natural HP/SP regeneration, and displays the sweat emotion.
- *Reduced the timer interval from 50ms to 20ms (official value)
-For a long time it is well known that the Aegis interval is 20ms, but devs have been hesitant to set it to that out of performance reasons; these days however, machines are better and there aren't really many 2000+ player servers anymore, so a 20ms interval is actually quite viable now.
-Setting the interval to 20ms makes the server perfectly in sync with the client that expects the server to have a delay of no longer than 20ms.
-All skills that are "chain-able" on official servers will now also be 100% chain-able here (previously it just worked to 40%), assuming there is no lag.
-Skills with cast time will no longer go off 30ms later than officially.
-Several others improvements in regards of client-server sync (timers are used almost everywhere)