2015-11-08

Shoutbox

  • Ihr lieben ich muss die Verlosung heute leider auf morgen schieben. Es gab heute Vormittag privat einiges und meine Pläne schieben sich nach hinten das ich 21 Uhr nicht schaffe. Alles weitere im Beitrag

    13:45
  • Habs korrigiert, sorry Leute das ist mir total durch die Lappen gegangen ^^"

    18:50
  • Hi Sakura - welches Item soll denn gefarmt werden?

    13:24
  • Ich glaub der Server ist abgeschmiert^^

    21:14
  • Denke nicht. Bei mein Mechanic gibt es da auch kein Unterschied..

    15:46
  • Gast#4537

    Ich habe grade meinen BS gespielt und irgendwie bekomme ich keinen Schadensbonus wenn ich power-thrust aktiviere mache ich etwas falsch?

    08:22
  • Level 10 war anscheind nur bei iRO früher zu erreichen. Nun aber sollte es einfach nur noch veraltet sein.

    14:49
  • Mach ich..

    07:15
  • Keryrubin, macht am besten einen Thread unter Bug Report. Diese Shoutbox hält nicht ewig und die Nachrichten gehen verloren über Zeit

    22:22
  • 2. Die kastrierten 3rd class Skills Espa und Eswhoo gehören auf Stufe 10 und nicht 5 +7. und 3. Lässt sich der AOE Skill Lvl 7 Eswhoo nicht aktivieren Ich schaue ob ich weiteres finde...

    20:08
  • Mehrere Sachen die eine Bereinigung benötigen. 1. Kein Status-Icon für aktivierte Skills (ablaufende Zeit) rechts für Soul Reaper und Soul Collect.

    20:08
  • Die Jobexp sind in dem Range Joblevel- abhängig so wie es aussieht... unter Job 50 gibts keine EXP und dann gestaffelt. ^^

    19:05
  • So schlecht sind die Edenquest ja nun auch nicht.

    16:21
  • Keine Ahnung.. Halte nicht viel von der Edengroup

    16:06
  • Gibt es denn ab Third Class keine Jobexp mehr für die EdenQuest (99-100)?

    15:11
  • Und was genau darf man sich wünschen? :sabber:

    14:34
  • Wünsche für den Adventskalender gerne per PN an mich :)

    23:38
  • Der Skill ist damit nicht "falsch", sondern nur nicht aktuell... ^^"

    11:43
  • Ok thx, dann bin ich erstmal weg bis die Skills alle richtig sind!

    09:40
  • Wenn es reportet wird, damit es nicht vergessen geht, dann sicher

    09:32
  • Wird das in näherer Zukunft berichtigt?

    08:59
  • Jupp. Wir sind noch auf dem Stand von Lvl 5 https://irowiki.org/w/index.php?ti…rch&oldid=48597

    20:56
  • Trap Research geht nur bis 5?

    20:05
  • Ist ein Beschreibungsfehler. Ingame steht die Renewalversion da. Bei uns ist es aber die Prerenewalversion, also die hier: https://irowiki.org/classic/Focused_Arrow_Strike

    17:34
  • Sharp Shooting (1800% ATK) geskillt nur 2950 Damage Output. DS macht (190% ATK) ca. 3000 Damage Output. Was stimmt da nicht?

    16:54
  • Server:

    • *Added full support for the 2015-10-29RagexeRE client.
      -This support might be stable enough for public use. As with any new client support, bugs may still exist. Test it out and give me feedback.
    • *2014 Client Support added
      -The support seems to be stable enough for public use. However there might be a few (hidden) bugs left.
      -Implemented the Roulette Game feature.
      -Implemented per-character sex change feature.
      -Implemented Hotkey Rotate Packet.
      -Special thanks to HerculesWS and rathena for the base.
    • *Added a packet dumping feature for the character server.
    • *Added support for packet 0xa39 (unknown name) as required by October 2015 and newer clients. The race selection part works, but the sex selection doesn't since 3CeAM doesn't support character bound sex....yet.
    • *Increased MAX_SKILL to 5044 to support all Summoner skills.
      -Also made database entrys for these as well.
    • *Removed the playable race values as it won't be needed.
    • *Added place holders for status change tags and ID's for Summoner.
    • *Did a lot of cleanup and recoding on the job equip mask functions.
      -Due to running out of usable masks for equippable items job masks, we had to rework part of the system to free up masks that were not needed.
      -Gangsi (Bongun/Munak): No longer has its own mask.
      -Now uses the same mask as the Acolyte which is 0x00000010
      -
      -Death Knight: No longer has its own mask.
      -Now uses the same mask as the Knight which is 0x00000080
      -
      -Dark Collector: No longer has its own mask.
      -Now uses the same mask as the Sage which is 0x00010000
      -
      -Kagerou/Oboro: No longer has its own mask.
      -Now uses the same mask as the Ninja which is 0x02000000
      -Aegis officially groups these 2 jobs under the same job bit and equips requiring a base level higher then 99 would end up requiring you to be a Kagerou/Oboro due to Ninja's original base level cap.
      -
      -Rebellion: No longer has its own mask.
      -Now uses the same mask as the Gunslinger which is 0x01000000
      -Aegis likely does the same job bit grouping with these 2 jobs like it does with Ninja/Kagerou/Oboro. So I assume its the same here with equips requiring a base level higher then 99 will require you to be a Rebellion due to Gunslingers original base level cap.
      -
      -Summoners: Job equip mask is changed to 0x04000000 due to the removal of 5 other masks.
    • *Updated the Summoner skills range to use renewal cast times.
    • *Added a basic foxtail staff item to the item database.
      -This is to test the equip mask for the Summoner job.
    • *Added new tags and skills to the skill database files.
      -Summoner skills are mostly configed with currently known info.
    • *Added some tags and ID's for NPC skills to the database.
      -A number are confirmed by their displayed animation, but there's a few that I can't figure out.
    • *Added some missing constants
    • *Updated Kagerou/Oboro, Rebellion, and Summoner equips with the new job equip masks.
    • *Merchant Type Jobs
      -Added the Cart Decorate skill to the skill tree.
    • *Summoner
      -Fixed a issue where skills were not learnable.
      -Added skills requirements to skill tree.
      -Added "Enlarge Weight Limit R" to the skill tree.
      -Is now small size character.
      -Is now brute race type character.
      -Added base and job exp table support.
      -Added official max weight, MaxHP/MaxSP pools, and ASPD.
      -Added some temp bonus stats until official ones are known.
      -Added skills to skill tree, but requirements are not yet set.
      -Added job equip mask for items.
    • *MC_CARTDECORATE
      -Added some basic support for the skill.
      -Its castable but does nothing. Will finish it in a future update.
      -Is now a quest skill.
      -Dont know if it is officialy, but likely is.
    • *RA_ARROWSTORM
      -Fixed a issue where the skill was hitting enemys in hiding status.
      -It may work like that according to the wiki, but why let a splash skill like this hit? Has to be a bug. Other splash skills can't do that.
      -Only earth element skills can hit enemys in hiding.
    • *NC_INFRAREDSCAN
      -Changed to reveal hidden targets first before applying the status.
    • *SU_BASIC_SKILL
      *SU_BITE
      *SU_HIDE
      *SU_SCRATCH
      *SU_STOOP
      *SU_LOPE
      *SU_SPRITEMABLE
      -Added full support for these skills.
      -Note: 3 things I need to know. Is the Hide skill just like Thief's Hide, except your not invisiable? Does skills that have additional effects or deal additional damage on hidden targets also do this on enemys using SU_HIDE? And does Spirit Marble give the increased MaxHP and MaxSP through the passive skill or the status?
    • *Added Jail monster spawns
    • *Fixed wrong partymember requirement in Endless Tower instance.
      -Changed it for testing purposes and forgot to change it back, sorry ^^.
    • *Added missing Port Malaya instances
      -Added Buwaya Cave instance.
      -Added Bakonawa Lake instance.

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