2015-11-08

Shoutbox

  • Auf der Homepage mit dem Ingame Account einloggen. Dann im Control Panel auf Charaktere -> den Char auswählen und dort dann den Style resetten. ^^

    20:38
  • Gast#8848

    Moin Moin , ich wollte bei mein charackter die haare stylen und habe einen sprite error bekommen und kann auch nicht mehr einloggen...^^ wie kann ich das fixen ?

    19:46
  • :heh:

    21:26
  • eben eingeloggt und stehe in geffen vor dem shop. Somit war wohl nicht der .go pay die ursache? aber naja das Laufen in den shop ja wohl auch nicht xDD vllt muss sich der server erst an meine gottlosen onlinezeiten gewöhnen^^

    20:58
  • Sorry Leute xD

    20:54
  • Server läuft erstmal wieder... aber .go pay als Crash- Ursache? Ich weiß ja nicht... war noch jemand online und hat irgendwas getan? ^^"

    18:16
  • wtf? wie zum... o.o"

    17:52
  • der server istn icht tot, aber der map-server ist abgeraucht xD pöses Odi :P

    14:26
  • Wenn ich mich anmelde und meinen char auswähle kommt: failled to connect to server

    09:33
  • server tot ?

    09:31
  • Tut mir echt Leid, ich hab ihn wieder gecrasht... Hab in Geffen Blue Gems gekauft und danach .go pay eingetippt... und bin nie in Payon angekommen -.-" Sorry (mit RK Sir Odium)

    00:22
  • Wow, cool Vielen Dank!!

    22:59
  • Korrigiere nochmal, da der Server gerade leer war, ist der Fix nun übernommen, Crash sollte nichtmehr vorkommen.. ^^

    21:46
  • Korrigiere, Ursache gefunden und Fix bereits vorbereitet ^^"

    21:29
  • hm... also ich bin jetzt auf dem Testserver ne Weile im Dewata 2 unterwegs und kann bisher keine Probleme/Crashes feststellen... Mit welcher Class und ggf. welchen Skills hast du dort was gefarmt? ^^"

    21:21
  • Läuft wieder, Ursache bislang unbekannt... ^^"

    06:48
  • Ich glaube ich hab den Server abgeschossen...^^ sry. Bin nicht sicher was passiert ist, hab in Dewata 2 gefarmt ;(

    03:48
  • Yuno ist ab sofort wieder zugänglich, bitte patchen ^^

    21:01
  • Ich werd verrückt das is ja sau cool. Danke

    16:08
  • dann geh mal in Control Panel und dort dann auf Characters. danach Character auswählen und auf reset potion klicken

    14:09
  • Man könnte sagen meine Poppel kleben in Yuno fest... :D

    11:20
  • Gast#6311

    2 meiner chars hängen in yuno wegen c3dworldress unsupported error :(

    10:05
  • Gast#6311

    oh mann ... ja habs selbst auch rausgefunden... man muss weiblich sein. Ich bin aber genderfluid!.... wie unfair

    10:03
  • Kann ich dir so ohne weitere Infos auch nicht sagen, vermutlich erfüllst du irgend eine Voraussetzung nicht... Ist der Char weiblich? ^^

    13:38
  • Gast#25a6

    Warum kann man Ribbon mit Slot nicht anziehen?

    12:18
  • Server:

    • *Added full support for the 2015-10-29RagexeRE client.
      -This support might be stable enough for public use. As with any new client support, bugs may still exist. Test it out and give me feedback.
    • *2014 Client Support added
      -The support seems to be stable enough for public use. However there might be a few (hidden) bugs left.
      -Implemented the Roulette Game feature.
      -Implemented per-character sex change feature.
      -Implemented Hotkey Rotate Packet.
      -Special thanks to HerculesWS and rathena for the base.
    • *Added a packet dumping feature for the character server.
    • *Added support for packet 0xa39 (unknown name) as required by October 2015 and newer clients. The race selection part works, but the sex selection doesn't since 3CeAM doesn't support character bound sex....yet.
    • *Increased MAX_SKILL to 5044 to support all Summoner skills.
      -Also made database entrys for these as well.
    • *Removed the playable race values as it won't be needed.
    • *Added place holders for status change tags and ID's for Summoner.
    • *Did a lot of cleanup and recoding on the job equip mask functions.
      -Due to running out of usable masks for equippable items job masks, we had to rework part of the system to free up masks that were not needed.
      -Gangsi (Bongun/Munak): No longer has its own mask.
      -Now uses the same mask as the Acolyte which is 0x00000010
      -
      -Death Knight: No longer has its own mask.
      -Now uses the same mask as the Knight which is 0x00000080
      -
      -Dark Collector: No longer has its own mask.
      -Now uses the same mask as the Sage which is 0x00010000
      -
      -Kagerou/Oboro: No longer has its own mask.
      -Now uses the same mask as the Ninja which is 0x02000000
      -Aegis officially groups these 2 jobs under the same job bit and equips requiring a base level higher then 99 would end up requiring you to be a Kagerou/Oboro due to Ninja's original base level cap.
      -
      -Rebellion: No longer has its own mask.
      -Now uses the same mask as the Gunslinger which is 0x01000000
      -Aegis likely does the same job bit grouping with these 2 jobs like it does with Ninja/Kagerou/Oboro. So I assume its the same here with equips requiring a base level higher then 99 will require you to be a Rebellion due to Gunslingers original base level cap.
      -
      -Summoners: Job equip mask is changed to 0x04000000 due to the removal of 5 other masks.
    • *Updated the Summoner skills range to use renewal cast times.
    • *Added a basic foxtail staff item to the item database.
      -This is to test the equip mask for the Summoner job.
    • *Added new tags and skills to the skill database files.
      -Summoner skills are mostly configed with currently known info.
    • *Added some tags and ID's for NPC skills to the database.
      -A number are confirmed by their displayed animation, but there's a few that I can't figure out.
    • *Added some missing constants
    • *Updated Kagerou/Oboro, Rebellion, and Summoner equips with the new job equip masks.
    • *Merchant Type Jobs
      -Added the Cart Decorate skill to the skill tree.
    • *Summoner
      -Fixed a issue where skills were not learnable.
      -Added skills requirements to skill tree.
      -Added "Enlarge Weight Limit R" to the skill tree.
      -Is now small size character.
      -Is now brute race type character.
      -Added base and job exp table support.
      -Added official max weight, MaxHP/MaxSP pools, and ASPD.
      -Added some temp bonus stats until official ones are known.
      -Added skills to skill tree, but requirements are not yet set.
      -Added job equip mask for items.
    • *MC_CARTDECORATE
      -Added some basic support for the skill.
      -Its castable but does nothing. Will finish it in a future update.
      -Is now a quest skill.
      -Dont know if it is officialy, but likely is.
    • *RA_ARROWSTORM
      -Fixed a issue where the skill was hitting enemys in hiding status.
      -It may work like that according to the wiki, but why let a splash skill like this hit? Has to be a bug. Other splash skills can't do that.
      -Only earth element skills can hit enemys in hiding.
    • *NC_INFRAREDSCAN
      -Changed to reveal hidden targets first before applying the status.
    • *SU_BASIC_SKILL
      *SU_BITE
      *SU_HIDE
      *SU_SCRATCH
      *SU_STOOP
      *SU_LOPE
      *SU_SPRITEMABLE
      -Added full support for these skills.
      -Note: 3 things I need to know. Is the Hide skill just like Thief's Hide, except your not invisiable? Does skills that have additional effects or deal additional damage on hidden targets also do this on enemys using SU_HIDE? And does Spirit Marble give the increased MaxHP and MaxSP through the passive skill or the status?
    • *Added Jail monster spawns
    • *Fixed wrong partymember requirement in Endless Tower instance.
      -Changed it for testing purposes and forgot to change it back, sorry ^^.
    • *Added missing Port Malaya instances
      -Added Buwaya Cave instance.
      -Added Bakonawa Lake instance.

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