Server:
- *Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly. - *Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly. - *Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but for homunculus and mercenary's. - *Added a safety check to prevent the chance of a status activating from going below 0.
- *Updated the map cache since prontera was reverted back to the old one.
- *Increased MAX_SKILL_UNIT_LAYOUT to 60.
- *Added error message to appear of the number of pos's exceeds the max set by MAX_SKILL_UNIT_LAYOUT.
- *Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used. - *NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP. - *NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP. - *KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones. - *GN_ILLUSIONDOPING; MH_SUMMON_LEGION; MH_NEEDLE_OF_PARALYZE; MH_PAIN_KILLER; RL_FIRE_RAIN; RL_HAMMER_OF_GOD
-Added support for these skills. - *RL_QD_SHOT
-Updated the animation.
-Note: Shouldn't see that white flash on the caster anymore.