Server:
- *Cleaned up some code.
- *Added the latest tags and ID's for skills and status's.
- *MAX_SKILL increased to 5078.
- *MAX_GUILDSKILL increased to 20.
- *Added full support for clan system.
-Thanks to rAthena.
-Requires 2013-12-23 client or newer.
-Includes the Sword, Arc Wand, Golden Mace, and Cross Bow Clans.
--Jumping Clan is not yet implemented as more information is needed.
-Includes official NPC to join and leave Clans.
-Side note: Confirm your chat window has the Clan Info setting enabled to display messages.
-Added clan_join and clan_leave script commands. - *Added a new monster entry used for the skill Charge Shout - Flag.
- *Fixed an issue where all npcs of minstrel job quest where invisible.
-This existed for at least a year and noone noted it... - *Added 3 new skills to guild skill tree.
-Note: These are disabled for now until we feel its the right time to enable them. Plus need to confirm if Charge Shout - Beating is learned the same way as all the other guild skills.
-With only 50 skill points and needing 51 to max out all skills it feels its best to wait for more info. - *Expanded Super Novice
-Applied the 2019 update that reworked the job.
-MaxHP/MaxSP pools updated (hope we got it right).
-Bonus stats for job levels 51 - 65 added (tho default max is 60 here for now).
-Updated the skill tree and added 3 new skills exclusive to the job.
-Note: The 3 new exclusive skills are not learnable/usable currently and require a newer client which at this time is not supported. - *WL_FROSTMISTY; WL_JACKFROST
-Fixed a issue where under certain odd conditions the damage might miss. - *WL_CRIMSONROCK
-Updated damage formula.
-Adjusted knock back behavior.
-Fixed a odd issue with the skill being used on ice walls. - *SC_TRIANGLESHOT; LG_OVERBRAND_BRANDISH
-Fixed a issue where the target would get pushed back depending on its facing direction when it should be depending on the caster and targets position. - *SR_CURSEDCIRCLE
-Recoded the skill.
-Now requires 1 spirit sphere before casting.
-Item pickup/drop is now blocked for both caster and enemies.
-Now uses a array to keep track of all affected enemys.
-Status now checks every second to see if the affected target is still in AoE range. If outside the AoE the status will end.
-Status now ends if the caster dies, if the caster uses any skills, if outside the AoE, or if the duration ends.
-Does not affect boss monsters. - *GN_BLOOD_SUCKER
-Recoded the skill.
-Now uses a array to keep track of all affected enemys.
-A max of 3 can be active at a time.
-Caster no longer does repeated skill cast actions while active.
-The status now ends if the caster dies, is farther then 12 cells from the caster, or the duration ends. - *GN_CRAZYWEED; GN_CRAZYWEED_ATK
-Fixed a issue where the caster did repeated skill cast actions when casted. - *RL_C_MARKER; RL_H_MINE; SJ_FLASHKICK
-Fixed a issue where the status was not removed from monster's when the caster dies. - *NV_BREAKTHROUGH; NV_HELPANGEL; NV_TRANSCENDENCE
-Added support for these skills.
Client:
- Updated skill trees to reflect the changes for the 2019 expanded super novice update.
NyanDB:
- Added simple error handler.
- Did some internal work on item database to prepare for future updates.