Server:
- The following battle config settings defaults are changed....
+base_lv_skill_effect_limit: Changed from 175 to 200.
+job_lv_skill_effect_limit: Changed from 60 to 70.
-This is to prepare for a future update. - Added some new skill tags and ID's.
- MAX_SKILL increased to 5079.
- Added the "item_auto_identify" config setting.
-This setting allows equips dropped by monsters to drop in a identified state. - Added new skill and status tags and ID's.
- MAX_ITEMDELAYS and MAX_PC_BONUS increased to 20.
- Did a few updates in the item database.
-Added the 30 days version of the Boarding Halter Box.
-Added the syrups which are basicly stronger HP/SP potions.
-Added the Green Apple Ring. - Added item usage delays for ygg berry and ygg seed.
-Its disabled by default since its a RE thing but there for those wanting balance. - Updated the LV and HP for GUILD_SKILL_FLAG
- Renewal Era Jobs (Jobs introduced during RE era)
+The following caps are now supported....
-Base Level: 200
-Job Level: 70 (Except for Summoners)
-Job Level: 60 (Summoners Only)
+Added stat bonuses for new job level caps.
+Note: The stat table for levels 176 to 200 is unconfirmed, but following the formula on how stat points are given per level for levels 151 to 175, We likely got it down to what should be official. - Fixed a issue where some renewal era jobs couldn't get pass the barrier on the 6th floor of thanatos tower.
- Updated Job Changer with checks for mounts, falcons, wargs, and carts.
-Now players will have to remove these things from their character before changing jobs to prevent certain possible issues. Also to future proof if more jobs come out in the future. - Moved Izlude Healer & Warper to new spawn area.
- RA_CAMOUFLAGE
+Fixed a issue where the status was ending too early when doing a regular attack.
+The ATK/CRIT/DEF adjustments will now start after the status is active for over a second. - SR_TIGERCANNON
+Fixed the SP damage to be 10% of the damage dealt.
+SP damage is now displayed on impact.
-Note: I searched through official descriptions, aegis data, and the 2011 update documents and nothing tells me if the SP damage is only on the target or all enemys hit. So for now it will affect all enemys hit until I get a official confirm. - SR_KNUCKLEARROW
+Recoded the skill.
-This fixes the issues with the knockback direction and how the knockback damage is triggered. It also removes the fixed delay between the 2 hits and sets it to your ASPD. Aegis didn't appear to have any fixed delay on this. - GN_CARTBOOST
+Recoded the skill.
+Damage increase is now treated as mastery damage. (Confirmed in aegis scan)
-This damage increase applies like other masterys and works on all attacks.
+Status can now be ended by Decrease AGI and Quagmire.
+Decrease AGI can also be removed by recasting this skill. - SR_CRESCENTELBOW
+Recoded the skill.
-Effect is now triggered on physical melee attacks both regular and skills.
-Effect will not trigger on attacks from boss monsters.
-Formula updated. Damage from the ratio part is affected by normal means like the caster's ATK, enemy's DEF, etc. and the fixed damage after can't be reduced.
-The ratio part of the damage is forced neutral for now. (Need a confirm if it is)
-Skill now ignores the enemy's flee. This is a counter skill after all.
-Enemy takes the full damage and the caster takes 10% of what the dealt damage is.
-Knockback range increased to 7 cells. -Now deals's knockback damage if pushed into a wall. - SR_LIGHTNINGWALK
+Recoded the skill.
-Now only triggers on physical ranged attacks.
-Caster will now warp to the attacking enemy and face the direction of the enemy. - GD_CHARGESHOUT_FLAG
+Updated cooldown to official. - NC_PILEBUNKER
-Added the Engine Pile Bunker to the check.
-Now there's a total of 5 pile bunkers. - EL_TROPIC, EL_CHILLY_AIR, EL_WILD_STORM, EL_UPHEAVAL
-Recoded these skills.
-The success chance and level of bolts casted is now affected by master's JobLV.
-Wild Storm now increases the master's ASPD by 5.
-Upheaval now increases the master's MaxHP by 5 * SummonLV.