2024-10-03

Shoutbox

  • Die Jobexp sind in dem Range Joblevel- abhängig so wie es aussieht... unter Job 50 gibts keine EXP und dann gestaffelt. ^^

    19:05
  • So schlecht sind die Edenquest ja nun auch nicht.

    16:21
  • Keine Ahnung.. Halte nicht viel von der Edengroup

    16:06
  • Gibt es denn ab Third Class keine Jobexp mehr für die EdenQuest (99-100)?

    15:11
  • Und was genau darf man sich wünschen? :sabber:

    14:34
  • Wünsche für den Adventskalender gerne per PN an mich :)

    23:38
  • Der Skill ist damit nicht "falsch", sondern nur nicht aktuell... ^^"

    11:43
  • Ok thx, dann bin ich erstmal weg bis die Skills alle richtig sind!

    09:40
  • Wenn es reportet wird, damit es nicht vergessen geht, dann sicher

    09:32
  • Wird das in näherer Zukunft berichtigt?

    08:59
  • Jupp. Wir sind noch auf dem Stand von Lvl 5 https://irowiki.org/w/index.php?ti…rch&oldid=48597

    20:56
  • Trap Research geht nur bis 5?

    20:05
  • Ist ein Beschreibungsfehler. Ingame steht die Renewalversion da. Bei uns ist es aber die Prerenewalversion, also die hier: https://irowiki.org/classic/Focused_Arrow_Strike

    17:34
  • Sharp Shooting (1800% ATK) geskillt nur 2950 Damage Output. DS macht (190% ATK) ca. 3000 Damage Output. Was stimmt da nicht?

    16:54
  • Hat dein Virenscanner vielleicht irgend ne Datei gelöscht oder so? Oder gibt es irgend nen Fehler? 😅

    06:50
  • Gast#6c6b

    Also meine Sis und ich wollten uns den server mal angucken, aber ich komm nach dem patcher nich weiter. Sind 8 Leute online aber bei mir öffnet er kein game. XD ich lass das hier mal so stehen weil wir nun bubu machen.

    20:49
  • Hihi ich wollte mal Fragen ob der Server noch aktiv genutzt wird und es noch Deutsche Gilden gibt die einen Neuling aufnehmen würden

    17:47
  • Hey allerseits... ich werde heute Abend mal wieder einen ungeplanten Reboot durchführen, um ein paar Bugs zu fixen. (Unter anderem Skill- Bugs und die Sealed Shrine Instanz) ^^

    16:06
  • Kann mich aktuell nicht einloggen ?-?

    18:30
  • Also bei mir geht die Registrierung ohne Probleme... evtl. ein kurzzeitiges Verbindungsproblem? ^^

    18:21
  • Gast#fe93

    Hi, wollte mir einen Account erstellen, aber der Server antwortet mit einem 500er:

    Request URL: https://nyanro.org/?site=register
    Request Method: POST
    Status Code: 500 Internal Server Error

    18:15
  • Hey! Ich werde um 17:55 Uhr einen außerplanmäßigen Reboot durchführen, um einige Bugs zu fixen ^^

    16:55
  • Desert Wölfe gehste in Thors 1 direkt raus und dann eine Map nach rechts. da haste dann massenweise

    16:18
  • Wo finde ich den Desert Wolfs? oder Kobold damit ich einen Thurisaz Rune erstellen kann

    15:55
  • ja genau, ich wollte jetzt nich deswegen ein neues Thema anfangen und erstmal hier anfragen sozusagen ^^

    15:16
    • Offizieller Beitrag

    Da der Server heute wegen einer Hoster- Wartung (die relativ kurzfristig final angekündigt war) längere Zeit offline war, habe ich die Gelegenheit mal wieder genutzt, um ein paar bereits fertige Updates zu übernehmen:

    Mainserver:

    • Autobonus fixes:
      -Autobonus now works with combined positions rather than just a single position
      -Autobonus should now also work with all equipment slots instead of just the first 15
      -This does NOT fix problems with multiple auto-bonuses activating at the same time
      -Fixed "Autocast on magic hit" having its chance halved
    • Monsters will now stop instantly if their target is completely non-existent
      -This is mainly for looters that had their loot taken
      -Hide and most other situations still use the configuration setting monster_chase_refresh
    • Fixed NPC_STONESKIN, NPC_ANTIMAGIC, NPC_MAGICMIRROR
      -Using the skills will now be 100% successful (can't be resisted)
      -Fixed skills not working for players (e.g. Ulfhedinn, Mithril Magic Cape, Platinum Shield)
      -Fixed level 5 and 10 not working at all
      -NPC_STONESKIN and NPC_ANTIMAGIC will no longer change DEF/MDEF, instead they will increase/reduce physical/magical damage percentually, this IS official behavior
    • Fixed up the damage code in regards of damage against plants
      -Rewrote DAMAGE_DIV_FIX so that it rounds damage down when number of hits is negative (damage split on hits)
      -Created a function battle_apply_div_fix that does not only call DAMAGE_DIV_FIX but also makes sure that damage can only become 0 when the custom config setting skill_min_damage is not set for the current skill type
      -skill_min_damage is now 0 by default (official: all types can fail against plants as long as skills have negative number of hits), if set, all skills will deal as much damage as hits
      -Restructured and renamed function now known as "is_infinite_defense" that will work for all 3 damage types and returns if damage is infinite for the current situation, it will now also properly consider all "MD_IGNORE" modes
      -Fixed the order of processing of all 3 skill types in regards of plant damage: first all calculations are done, then plant damage is applied and then DAMAGE_DIV_FIX is applied
      -Sonic Blow and Rapid Shower are now skills with negative number of hits (i.e. they can't hit plants officially)
      -Traps can no longer ignore plant mode (only way to damage plant more is via status changes)
      -Final Strike is now able to hit plants (deals 1 HP damage)
      -When left-hand-wielding, you will now always deal 2 damage to plants per attack, regardless of whether double attack triggers or you don't even have a weapon in the right hand
      -There will no longer be backhand damage to plants (Katar)
    • Land Mine is now a single target skill, the trap still triggers in a 3x3 area, but will only hit the first target that touches it
    • Improved SC_SIGHTBLASTER structure slightly
    • 1st Transcendent Spirit will now work as on official servers
      -The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
      -It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
      -Agi Up and Blessing will now cancel the soul link
    • Fixed various problems that caused position lags on the client
      -Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not
      - (range2 for standing monsters and range3 for walking monsters)
      -Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
      -If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
    • Some item updates.
      -Fixed some item bonusses.
      -Added some missing items.
    • ALL_REVERSEORCISH
      -Added full support for this skill.
    • A little cleanup for Pets
      -Separated damage value for petskillattack2 to its own var 'damage', that previously use 'lv' var to store the value.
      -Added validation for pet script commands
      --Skill for petskillattack, petskillattack2, & petskillsupport
      --SC range for petrecovery.
    • Fixed another potential map crash.
      -SC_EQC & SC_CBC shouldn't be saved on logout.
    • Devotion, Defender, Magnificat and Sitting fixes
      -A devoted player will now get the full 5%+15%*level damage reduction of Defender.
      -Magnificat will no longer increase HP regen.
      -Sitting will now always double the regeneration speed instead of just adding 100% to the regen bonus (i.e. Magnificat + Sitting = quadruple SP regen instead of triple).
    • Homunculus skill fails will now be displayed correctly.
    • +20 Foods are no longer dispelled or removed by death.
    • Added 'bonus3 bHPVanishRaceRate,r,n,x' and 'bonus3 bSPVanishRaceRate,r,n,x'
      -This also fixed Velum item bonusses.
    • Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
    • 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
    • Removed Kaahi timer system
      -Kaahi will now heal BEFORE the damage is dealt
      -Heals will no longer get lost due to timer system
      -Decreased Kaahi duration 1800->350 seconds
    • Added a check to make sure script has data before trying to free null values.
    • Corrected damage calculation of Dragon Breath skills.
    • Added missing monster transformation bonuses & fixed others.
    • Updated setunitdata to recalculate the object's information and update the client immediately.
    • For setunitdata, map name can also be passed in as a valid value instead of map ID.
      -Also added support for some missing values.
    • Added mapid2name script command.
    • Added status_set_maxhp and status_set_maxsp functions.
    • Corrected HP/SP values for Ninja & Gunslinger jobs.
  • 15peaces 12. November 2024 um 21:40

    Hat das Thema geschlossen.

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