- Neu
- Offizieller Beitrag
Mainserver:
- Some misc fixes, cleaning & optimisations.
- Added support for a 'force drop' flag(4) for map_addflooritem and applied it appropriately.
- 'getmonsterinfo' command no longer outputs an error when the supplied mob doesn't exist.
- Fixed statpoint table
-Updated to latest official version for lvl 175+. - Fixed an issue with attack_attr_none setting that caused huge number of card effects to be nullified on monsters.
- Set player's state, 'monster_ignore' when autotrade.
- Fixed a potential map server crash when attacking traps.
- Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't
- Blacksmith skill updates
-Power-Thrust will no longer affects players that don't have a weapon equipped
-If weapon requirements on Adrenaline Rush or Power-Thrust are not met, the target will no longer display the buff animation
-Party members now only gain +5% ATK from Power-Thrust on all skill levels
-Hilt binding now increases the duration of Adrenaline Rush, Power-Thrust and Power Maximize for all party members as long as the caster has learned it - Fixed Sightblaster printing errors to the map server log every time it's not used against a trap.
- Kaahi is now able to overwrite higher levels.
- Miracle no longer dispels on death.
- Scream and Frost Joke
-The delay until the status change kicks in was increased from 2s to 3s
-Aftercast delay in was increased from 3s to 4s
-Duration of Freeze from Frost Joke increased from 10-14s to 30s - Hammer Fall, Lex Divina and offensive Status Recovery
-A delay of 1 second until the status change kicks in was added
-Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge)
-Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100%
-Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes - Scream, Frost Joke and Hammer Fall no longer make a target stop
-Similar behavior to e.g. Ankle Snare against bosses or in WoE
-If the target was singing/dancing, it will still stop and the song/dance will be canceled
-Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit - Freeze, Stun, Sleep and Stone behavior
-These status changes no longer make the target stand up
-Sleep and Stone (first phase) no longer make the target stop moving/singing/dancing
-Stone (second phase) will now make the target stop singing/dancing, but only make you stop moving in this one case
-You can now sit down while in the first phase of Stone
-You can no longer stand up while having any of these status changes (except first phase of Stone)
-Stone and Freeze now remove Lex Aeterna
-For stone this refers to the second phase - Ninja Skills fixes:
-Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
--They no longer can deal damage on Land Protector
--They will deal damage instantly, regardless of your ASPD
-Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
-Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
-Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune - Added some skills and effects that can reveal hidden traps.
- Added official status change base durations for Silence and Stone
-Items, NPC_SILENCEATTACK and NPC_WIDESILENCE and monster Lex Divina use the default silence duration
-Incubation time for Stone is now subtracted from the Stone duration
-Incubation time is now 100ms for all Stone skills except Stone Curse (5 seconds)
-The Stone timer is now more exact and now deal 1% HP damage exactly every 5 seconds, even if it's on the last tick - Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
- Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
- Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
- Fix map crash when a monster uses GS_FULLBUSTER.
- Updated Don't Forget Me ASPD decrease and movement speed formulas.
- Fixed damage calculation for some skills:
-RK_DRAGONBREATH, RK_DRAGONBREATH_WATER, NC_SELFDESTRUCTION, KO_HAPPOKUNAI. - Sight Blaster will now always be removed on logout
- Implemented official formula for Gypsy's Kiss / Service For You.
- Combo skill updates
-Rewrite & cleaned up skill_combo so it's easier to understand and update
--Thanks to @rathena
-Monk updates
--Default combo delay is now (1000 - 4*AGI - 2*DEX) milliseconds, it will be used when none is specified in the skill_cast_db.txt
--Fixed DEX increasing combo delay rather than decreasing it
--Fixed "Triple Attack" not giving any "can act" delay so you were able to use a skill right when it triggered
--Fixed combo delays of all combo skills (turns out they all use the default in both pre-re and re!)
--Fixed "Palm Strike" in renewal having cast time rather than cast delay
--Monk Spirit now reduces the SP cost of all Monk/Champion combo skills to 2 SP
-Taekwon updates
--Stances will no longer give you walk delay when they trigger
--You can still use the Kick after moving as long as it's still within the combo delay
-Hunter updates
--Beast Strafing is now a target skill, you can target any brute or insect monster with it regardless of your previous target
--You no longer need to target a brute or insect monster with Double Strafe for the combo to trigger
--If the combo triggers you no longer get walk and attack delay (that means you can still use DS continuously)
--You can still use Beast Strafe after moving as long as it's still within the combo delay