- Offizieller Beitrag
Mainserver:
- Fixed Dispel
-Dispell is now usable outside PvP in Duels.
-Dispell is now usable outside PvP in the caster's party. - The following monster level 10 skills now have their official effect
-Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-Magnum Break: 9x9 AoE. 600% damage to all cells.
-Mammonite: 1200% damage.
-Fireball: 510% damage. - When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance.
- Fixed PR_REDEMPTIO requirement
-Only charge the Base EXP.
-Lost EXP will be displayed. - NPC_LICK now has a base chance of 20%*level and a base duration of 5s
- Excruciating Palm now has a base duration 5s
- Sightless Mind now has a base duration of 30s
- Implemented official behavior when attacking icewalls and traps with skills.
-Skills hitting icewalls and traps: Arrow Shower, Cold Slower, Tornado Kick, Sightless Mind, Meteor Assault, Spread Attack, Throw Huuma, Sightrasher, Sight Blaster, Earth Shaker, Rampage Blaster, Feint Bomb, Magnum Break, Fire Trap,
- Ice Trap, Cart Revolution, Napalm Vulcan, Triple Attack, Occult Impaction, Throw Spirit Sphere, Asura Strike, Spear Stab, Spiral Pierce, Holy Cross
-Can target icewalls and traps but have strange behavior: Bowling Bash, Focused Arrow Strike, First Wind
-Can hit icewalls and traps, but not target traps: Grimtooth, Raging Thrust, Blitz Beat, Napalm Beat, Fireball, Vulcan Arm, Tiger Cannon
-Can hit icewalls and traps ONLY in PVP: Dragon Breath, Suicidal Destruction, Axe Tornado, Sky Blow
-Can hit icewalls only: All other single target skills, Counter Slash
-Can target icewalls but have strange behavior: Brandish Spear, Wind Cutter, Cannon Spear, Flame Launcher
-Can not hit icewalls and traps: All unit skills, Frost Nova, Comet, Arms Cannon, Fatal Menace, Lion Howling
-Can destroy traps but not hit icewalls: Claymore Trap
-When monsters use skills, they hit icewalls and traps and the damage displays, but they will no longer deal actual damage to the icewall or trap
--Added an option to skill.conf with which you can define which types can damage icewalls and traps, by default it's 1 (player only), if you want to revert to previous behavior, set it to 31 (all)
-Fixed an issue where traps could not hit icewalls and other traps in PVP
-Taekwon combos can now trigger on traps
-Fixed an issue that caused damage to be displayed twice when attacking a trap with certain skills - Fixed Talkie Box being triggered by monsters
- The High Priestess Card from Tarot Card of Fate now removes Chemical Protection (all)
- Gospel now removes Chemical Protection (all) on the caster
- status_change_clear_buffs updates.
-Changed all flag bitmask values to readable constants.
-Added better support for SCCB_REFRESH (&4) flag. - Fixed Eska.
-Eska no longer changes hard DEF
-Eska increases soft DEF by a random 0~99 each hit
-Eska no longer uses a weird timer that doesn't work anyway
-Fixed the effect of Eska not being removed when the status change ends on monsters - Overhaul of the mob mode system
-This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
-Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
-Removed extra Boss checks and adjusted others to use their proper functions.
-Properly implemented Skill Immunity mode to match Aegis.
-Updated the mob_db and mob_skill_db to match the new mode structure. - Cleaned up usage of unit_movepos and GVG/BG map checks on skill.c
- Some Combo fixes (activation, targeting & more).
-You no longer need to use combo skills on the enemy that triggered the combo except for Flying Side Kick.
-Taekwon stances can now activate even when another stance is still active.
-Sura combos will now target the trigger of the combo if you currently don't have any auto-target
-Fixed Tumbling sometimes displaying the stance even though it didn't trigger
-Fixed Tumbling not triggering when suffering the "Burning" status effect - Provoke chance and animation fixes
-The Provoke chance is now 70% + 3%*skill_lv + srcBaseLevel% - tarBaseLevel%
-When Provoke fails, it will no longer make the caster display any animation - Resolved several compile warnings.
- When using auto spell, it will no longer print error messages to the map-server when no valid skill was selected
-Note: This needs to be done because the client sends us random IDs if the user simply presses on "Ok" without selecting a skill, so it's technically not an error, but expected behavior that needs to be handled. - Implemented the official effect of Vellum Vanish
-The Vellum Vanish bonus only refers to bHPVanishRaceRate and bSPVanishRaceRate.
-Vellum Vanish items no longer deal physical damage except on skill usage.
-Skill usage with Vellum Vanish does not cause vanish.
-HP and SP Vellum Vanish items do not stack (SP will override HP). - Fixed two possible defense overflow exploits.
- Some item fixes.
-Fixed Lord_of_Death and Red_Baby_Dragon item effects.
-Fixed some equip types. - Some clean-up.