Beiträge von 15peaces

  • So, leider musste ich die Shoutbox mal neu installieren, um nen Bug zu fixen... langfristig wird wohl mal wieder ein Foren- Upgrade nötig ^^"

    11:24

    Server:

    • *Changed the land_skill_limit config so that homunculus will follow the maxcount limits set on certain skills. This is a response to a issue with Lava Slide.
    • *Added support for the 2015-05-13aRagexe client.
      -The support might be stable enough for public use, but as with any new client there are likely a few hidden bugs left to deal with. If you find any bugs, report it and ill get it fixed.
    • *Enabled the ZC_PROPERTY_HOMUN_2 packet for use with the new client.
    • *Added the ZC_DRESSROOM_OPEN packet.
      -This is used for a incomplete client feature and is just for testing purposes right now.
    • *Fixed a issue where certain item bonuses didn't work with items equipped on the SHADOW_ACC_L equip slot.
      -It appears the equip_index handles AMMO in a special way and needs it at the end of the index table. So I had to also change its placement in the equip_pos to the very end. This issue also happened with equips in the COSTUME_FLOOR, but vanished when I added the shadow equips support.
    • *ZC_USESKILL_ACK2; ZC_NOTIFY_ACT3; ZC_NOTIFY_MOVEENTRY10; ZC_NOTIFY_NEWENTRY10; ZC_NOTIFY_STANDENTRY10; ZC_NOTIFY_MOVEENTRY11; ZC_NOTIFY_NEWENTRY11; ZC_NOTIFY_STANDENTRY11; ZC_ADD_EXCHANGE_ITEM3; ZC_ADD_ITEM_TO_STORE3; ZC_ADD_ITEM_TO_CART3; ZC_ITEM_PICKUP_ACK_V6; ZC_INVENTORY_ITEMLIST_EQUIP_V6; ZC_CART_ITEMLIST_EQUIP_V6; ZC_STORE_ITEMLIST_EQUIP_V6
      -Added support for these packets.
    • *clif_set_unit_idle_v10; clif_set_unit_walking_v10
      -Added these functions.
      -These functions are completely new versions of older existing versions of these functions. The old ones are such a cluster fuck of code because of all the different packet versions and I felt its best to make a fresh one that starts from v10 and up.
    • *Fixed a issue where the ZC_NOTIFY_ACT2 packet wasn't working with player dealt damage from regular attacks.
    • *Updated the character size packet.
      -The format for the latest client is now fully confirmed and is now fully coded in and finalized.
    • *Support for the ZC_HP_INFO packet is no longer used due to issues.
      -This due to glitchy behavior on it and I have no interest to recode it since the official way of displaying monster HP bars is now coded in, but requires a 2013-12-23Ragexe or newer.
    • *Fixed a issue where players and monsters will appear to endure single hit skills when using 2013-12-23Ragexe or newer clients.
    • *Added full support for the body style feature.
      -This feature allows player's to change their job outfit to a different one. Mainly a outfit from a previous job. However, this feature is not officially released and changing your body style will cause sprite errors. The adding of this feature is just to have it ready to use for when the feature is officially released.
    • *Added the "bodystyle" command.
      -This command changes your body style.
      -Note: Using this command will cause client errors.
      -Best to use the changelook command if your interested in seeing what changing body styles does for safety reasons.
    • *Updated the changelook command.
      -Value 7 was added which allows temp changing your body style.
    • *ZC_ACK_OPENSTORE2
      -Added support for this packet.
      -I borrowed from hercules for a quick temp fix to the vending issue.
    • *ZC_PC_PURCHASE_MYITEMLIST; ZC_PC_PURCHASE_ITEMLIST_FROMMC2
      -Updated these packets to support the new required item lengths for 2015-05-13 and newer clients which fixes a issue where items listed in vending will appear incorrectly.
    • *clif_add_random_options; clif_openvending_ack
      -Added these functions.
      -clif_add_random_options is used to supply the variable bonuses data to item packets. Currently it only gives dummy data.
      -clif_openvending_ack is used for the ZC_ACK_OPENSTORE2 so it is triggered through its own function.
    • *Added support for refining costume- and shadow equip.
      -However, currently there is NO DEF bonus from refining for these items.
      -Other refining bonuses will work. This is due to suspected balancing issues like a player getting too much DEF.
    • *ZC_PC_CASH_POINT_ITEMLIST; ZC_PC_CASH_POINT_UPDATE; CZ_PC_BUY_CASH_POINT_ITEM
      -Applied some major updates to these packets to be more compatible with different clients.
    • *Fixed a issue that would cause a player to disconnect when clicking in the title window in a 2015-05-13Ragexe client.
    • *ZC_ALL_QUEST_LIST2
      -Added support for this packet.
      -This fixes a suspected issue where a player's client might crash when logging on with a 2015-05-13Ragexe client while having 2 or more quests active.
    • *Merged in all latest quest.c data from eAthena.
    • *Updated waiting room code with latest from eAthena.
    • *Updated the const file with all the latest effect tags and ID's.
    • *Added the shadow equips promtion set.
      -These are shadow equip items that were used in a event to promote the shadow equip system to give players a taste of what it does.
      -The promotion shadow equips set are now also refineable and have thier proper bonuses.
    • *Organized some packets in the packet_db.
    • *Corrected some EQI's in the const file.
    • *PR_STRECOVERY
      -Now cures the Netherworld status.
    • *WM_REVERBERATION
      -Recoded the entire skill to fix bugs and make things more official.
    • *WM_DOMINION_IMPULSE
      -Recoded the entire skill to fix bugs.
    • *WM_SEVERE_RAINSTORM
      -Fixed a issue where hitting enemys would cause the caster to studder.
      -This issue happens in official, but its something that shouldnt happen at all. If it did, then stuff like Storm Gust would do this too when you hit someone. Its a bug that shouldnt exist at all.
    • *WM_POEMOFNETHERWORLD
      -Recoded the entire skill to fix bugs and make things more official
    • *WM_UNLIMITED_HUMMING_VOICE
      -Fixed a issue where the status didn't give the cast interruption protection. It gives it now, but it will not work in WoE and battleground areas.
    • *MH_LAVA_SLIDE
      -Fixed a issue where it would give the burning status to enemys when not hit by the skill.
      -Burning duration updated.

    Server:

    • *Updated ItemDB
      -changed Ebon Armor to fit pre-RE system. Also added natural drops.

    New Serversoftware:

    • *Updated ItemDB
      -changed Ebon Armor to fit pre-RE system. Also added natural drops.
    • *Fixed GC_WEAPONCRUSH behavior.

    Das Ganze hat lediglich die Anpassung der Grundaspd für die einzelnen 3rd cls mit verschiedenen Waffenklassen zur Folge. Der Grund ist, dass die 3rd cls derzeit die Grundwerte ihrer 2nd class nutzen. Hier soll es einfach zu einer Differenzierung kommen. Daher halten wir ne Anpassung, ähnlich wie oben vorgeschlagen für sinnvoll.

    Also, es wurde beschlossen, dass wir uns hier mal versuchsweise ran wagen.
    Da uns aber durch das pre-RE System elementare Berechungen fehlen, können wir bisher nichts versprechen.

    Gleich vorweg muss ich allerdings schonmal sagen, dass wir den Shield-Malus außer Acht lassen werden!

    OMG, der 1. Beitrag im neuen Forum :D

    Ja, wie einige schon mitbekommen haben, sind wir heute vom Burning Board 3 auf das Burning Board 4 umgestiegen. Aufgrund eines PHP- Updates war es leider notwendig geworden, auf eine neue Foren-Version umzusteigen.
    Soweit ich es bis jetzt beurteilen kann, scheint nichts gravierendes verloren gegangen zu sein.

    Sollten euch Bugs im neuen Forum auffallen, meldet dies bitte.
    In den nächsten Tagen wird sich an der Optik des Forums vermutlich noch das ein oder andere ändern. Ihr könnt das Forum aber bereits jetzt wie gewohnt nutzen. :!2: :ok:

    New Serversoftware:

    • *Fixed an issue that was crashing server.
    • *Updated ItemDB
      -Added support for Costume Beginner Cap. You'll need to get the client side files to get this item working.
    • *Fixed GC_WEAPONBLOCKING that wasn't consuming SP while active.
    • *Fixed some damage formulas.
      *AB_JUDEX; SO_FIREWALK; SO_ELECTRICWALK
      -Added full support for these skills.

    Auch wenn es das Gamescom-Wochenende ist, habe ich mich denoch aus Zeitgründen für dieses Wochenende entschieden.

    Am Freitag, den 07.08.2015 bis Sonntag den 09.08.2015 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 10 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Nachmittag / Abend stattfinden. Geplant ist folgendes:

    • Update der Server SVN
    • Clientupdate auf kRO / ragRE 31.07.15
    • Backup der Datenbanken
    • einige Minstel/Wanderer Skillfixes
    • Vorbereitungen für den Umstieg auf einen 2015er treffen
    • einige ItemDB / MonsterDB Updates
    • MvP Tomb Stones fixen
    • Versuchsweise Erhöhung der Storage Kapazitäten auf 800 Items
    • Fix des Umbala Warps im Warper

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer (Mainserver | Oldschool) oder MidgardCommunity um dem Server zu helfen! :no1:

    Sooo~. Jetzt ist zwar mein Urlaub fast rum, ich melde mich aber hiermit offiziell zurück. Die Website (ich berichtete) ist fertig und ich kann mich wieder auf NyanRO konzentrieren. Und es geht auch gleich los:

    Server:

    • some ItemDB-Updates


    Forum:

    • some clean-up


    New Serversoftware:

    • *Fixed wrong configuration on client.conf
      -This was set to try fixing the 3rd class aura. However, found out that the 2013 client only supports lv 160 / 175 aura. So we'll fix this after we increase the base-level.
    • *Updated ItemDB
      -added some more new items
      -fixed some itemtypes
    • *Added LG_BANISHINGPOINT skill.
    • *Fixed WM_GREAT_ECHO skill damage type and SP reduction per W/M in party.
    • *Fixed WL_FROSTMISTY and WL_JACKFROST casting, aftercast and cooldown time and Freezing/Freeze chances.
    • *Fixed SC_FREEZING that don't affect to boss monsters.
    • *Fixed WL_FROSTMISTY damage.

    Leider habe ich derzeit keine neuen Screenshots, dafür hier mal ein kleiner Überblick:

    • Derzeit arbeite ich an der Implementierung neuer Items und Monster, inklusive der so genannten "Champion Monster". Dieses Update wird warscheinlich auch auf dem Mainserver übernommen.
    • Es stehen einige Fixes für Warlock- und Arch Bishop Skills aus
    • Weitere Royal Guard Skills werden bald kommen

    Da ich momentan eine Website fertig stellen muss, stehen Arbeiten an NyanRO derzeit hinten dran. Daher auch der Mangel an News in letzter Zeit. Ich sollte die Website jedoch bis zum Ende der Woche fertig bekommen (so mein Plan). Danach bin ich wieder voll für den Server da. :no1:

    New Serversoftware:

    • Another update in script_commands.txt inside doc folder
      -added info on Itemlinks.
    • Fixed WL_COMET and AB_ADORAMUS that are not checking for partner correctly and wasn't consuming Blue/Red gemstones while were casted alone.
    • WL_COMET
      -Added full support for this skill.
    • Added Malangdo Quests
      -Thanks to rAthena.
      -This is only for testing currently. There may be some database entries missing.
    • Added more Monster Transformation Items and some other items
    • Added script command `showscript "<message>"{,<GID>};`
      -Thanks to rAthena.
    • Fixed bug with base_level_skill_effect_limit where minimum should be 99.
      -The minimum value was set to 160.
      -Aslo removed outdated renewal_cast_enable config.
    • Added missing Guillotine Cross Poisons entries to produce_db.txt
    • Added NC_MAINFRAME, NC_SILVERSNIPER, NC_DISJOINT, GN_S_PHARMACY, GN_MIX_COOKING and GN_MAKEBOMB.
    • Corrected some SC_* in which mado is unequipped it is not ended.
    • Fixed missing auto trigger code of Warg Strike when attacking normal or with Bow.
    • Fixed NC_COLDSLOWER which is having the same status effect.
    • Fixed SC_LEECHESEND.

    Aufgrund einiger schwerwiegender Bugs war gestern ein 2. Reboot erforderlich um diese Änderungen zu ermöglichen. Aus diesem Grund kommen auch die Änderungen etwas verspätet.

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Updated Server SVN (Changes)
    • Clientupdate auf kRO / ragRE 30.06.15
    • Backup der Datenbanken
    • Start der Ranking Season 10
    • Start des Lucky Pick Events
    • MvP Tombstones hinzugefügt
    • einige kleine Änderungen am Questboard
    • Fix einiger Port Malaya Quests
    • Fix der Ultimate Spellbook Quest
    • Fix einiger EdenGroup Bugs

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer (Mainserver | Oldschool) oder MidgardCommunity um dem Server zu helfen! :no1:

    Aufgrund einiger schwerwiegender Bugs war heute ein 2. Reboot erforderlich um diese Änderungen zu ermöglichen.

    Server:

    • *Added the UF_SINGLEANIMATION flag to the skill_unit_db.
      -This is a special hack used to display a animation only on the center cell of a AoE when using unit layouts for skills that needs them instead of a set radius.
    • *Fixed the order of calculations for status's that affects variable and fixed cast times.
    • *Lowered the MAX_SKILL_IMPROVE_DB to 16.
    • *Added full support for the V5 item packets.
      -These packets allows the use of the ShadoW Equip slots.These slots functions like the other slots, allowing the use of equips with slots, refines, scripts, etc.
    • *clif_item_sub_v5; clif_item_flag_v5; clif_inventorylist_v5; clif_equiplist_v5; clif_storagelist_v5; clif_cartlist_v5; clif_viewequip_ack_v5
      -Added support for these functions.
      -These functions are used for the V5 item packets.
    • *Added the rest of the stuff for the shadow equips support.
      -This updates the refine and itemlist commands as well.
    • *Garment equips can now give a robe sprite on the character using
      -the view value in the item database. Costume garment equips with a view ID value will take priority on robe sprites.
    • *Added the socket_max_client_packet_extend config.
      -This sets the packet size limit for the 2013-12-23Ragexe and newer clients. Older clients will use the socket_max_client_packet config.
    • *Added the INF2_SUB_SKILL.
      -This is used to tell the server if a skill is a sub-skill.
      -A sub-skill is a skill thats used as part of a main skill which is a skill that uses more then 1 skill ID to work.
    • *Players rental mount is now removed when logging out.
    • *SO_CLOUD_KILL
      -Updated poison status duration to official.
    • *SO_SUMMON_AGNI; SO_SUMMON_AQUA; SO_SUMMON_VENTUS; SO_SUMMON_TERA
      -Cleaned up the item requirement code.
    • *SO_FIRE_INSIGNIA; SO_WATER_INSIGNIA; SO_WIND_INSIGNIA; SO_EARTH_INSIGNIA
      -Added support for these skills.
      -Fixed a issue where the item requirements were bugged above lv 1.
      -Note: Everything work except for the bonus effects for level 1 which is the elemental buffs.
      -The effects that works on all levels do work for level 1 which is the HP heal/damage thing and 1.5x damage thingy. So it still has a good use.
    • *MH_XENO_SLASHER
      -Fixed a issue where the AoE would remain and deal repeated hits.
      -Fixed a issue where the bleeding status wasn't being applied.
    • *Changed Steel Body back to pre-renewal.
    • *Added info for the sub-skill inf2 setting and set all sub-skills to use this setting.
    • *Updated quest_db
      -Added some missing Port Malaya entries.
    • *Added full support for MvP-Tombstones.
    • *Fixed bug in Port Malaya Quests: added missing Quest-Drop
      -Added item Lost_Belongings to Tiyanak mob
    • *Added support for 'bonus_script' script command. Thanks to cydh (rAthena).

    New Homepage:


    New Serversoftware:

    • Archbishop skills update.
      -Casting time and Cooldowns was updated based on 2010 info.
      -Clearance was rewritted to behave same to official server. Info: http://forums.irowiki.org/showpost.php?p…5&postcount=576
      -Updated Expiatio skill. Currently the skill works the same as Asperio but only its a self skill. Still needs to be redone.
      -Duple light Melee should take weapon element and Magic is forced to be neutral. Chance to trigger is 25%.
      -Adoramus requires 1 blue gemstone if casted solo.
      -Fix structure for Adoramus and Judex damage calculation.
      -Epiclesis as of official server doesn't damage Undead or Demon type monster.
      -Renovatio should damage to undead type of monster and fail if casted to self/ally with undead armor.
      -Cleanup Ancilla coding.
      -Updated the behavior of Coluceo Heal skill.
      -Updated Lauda Ramus and Agnus to work like official behavior. Info the same as above link.
    • NC_F_SIDESLIDE; NC_B_SIDESLIDE; NC_SHAPESHIFT
      -Added full support for these skills.
    • Fix some item inside item_db which is not updated to latest Equippable upper-types.
    • Updated mob_db
      -Added full support for Swift Petite and Solid Petite.
    • Updated quest_db
      -Added some missing Port Malaya entries.
    • Added missing Eden Group warps
      -also cleaned-up scripts_warps.conf a bit.

    Am Freitag, den 03.07.2015 bis Sonntag den 05.07.2015 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 10 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Nachmittag / Abend stattfinden. Geplant ist folgendes:

    • Update der Server SVN
    • Clientupdate auf kRO / ragRE 30.06.15
    • Backup der Datenbanken
    • Start der Ranking Season 10
    • einige interne Änderungen (lasst euch überraschen =P)
    • hinzufügen der MvP Tombstones
    • einige kleine Änderungen am Questboard
    • Fix der Mora Berry
    • Fix der Ultimate Spellbook Quest
    • Fix der Port Malaya Quests
    • Fix der EdenGroup bugs
    • Click the Cat fixen und re-aktivieren

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer (Mainserver | Oldschool) oder MidgardCommunity um dem Server zu helfen! :no1:

    An der Def sollte sich nichts geändert haben, beachte immer die pre-RE Formeln.

    Auszüge aus der battle.c:

    Code
    case SR_GATEOFHELL:
    					if( sc && sc->data[SC_COMBO] )
    					{ATK_ADD((sstatus->max_hp - sstatus->hp) + sstatus->max_sp * ( 5 + skill_lv ) / 5 + 40 * s_level);}
    					else
    					{ATK_ADD((sstatus->max_hp - sstatus->hp) + sstatus->sp * ( 5 + skill_lv ) / 5 + 10 * s_level);}
    					break;
    Code
    case SR_TIGERCANNON:
    					if( sc && sc->data[SC_COMBO] )//This part of the code wont entirely work until I update the combo system. [Rytech]
    					skillratio = (sstatus->max_hp * ( 10 + 2 * skill_lv ) / 100 + sstatus->max_sp * ( 5 + 1 * skill_lv ) / 100) / 2;
    					else
    					skillratio = (sstatus->max_hp * ( 10 + 2 * skill_lv ) / 100 + sstatus->max_sp * ( 5 + 1 * skill_lv ) / 100) / 4;
    					if( re_baselv_bonus == 1 && s_level >= 100 )
    						skillratio = skillratio * s_level / 100;	// Base level bonus.
    					break;
    Code
    case SR_TIGERCANNON:
    					if( sc && sc->data[SC_COMBO] )
    					{ATK_ADD(500 * skill_lv + 40 * status_get_lv(target));}
    					else
    					{ATK_ADD(240 * skill_lv + 40 * status_get_lv(target));}
    					break;