Adoramus: Unterschied zwischen den Versionen

Aus NyanWiki
Zur Navigation springen Zur Suche springen
(Die Seite wurde neu angelegt: „{{Expert}} __NOTOC__ {{Skill Info |class=Arch Bishop |type=Offensive |levels=10 |prereqs=(Priest) Magnus Exorcismus Lv. 1, (Arch Bishop) [[Ancilla]…“)
 
Keine Bearbeitungszusammenfassung
 
Zeile 1: Zeile 1:
{{Expert}}
__NOTOC__
__NOTOC__
{{Skill Info
{{Skill Info
Zeile 21: Zeile 20:
Inflicts [[Holy]] property [[MATK|Magic Damage]] to a single target. It has a chance of applying the effects of [[Decrease AGI]] and leaving them [[Status Effects#Blind|blind]]. Each cast consumes 1 {{item|id=717 Blue Gemstone}} unless there is another [[Acolyte]] class character adjacent to the caster, who will incur an SP cost of 12.
Inflicts [[Holy]] property [[MATK|Magic Damage]] to a single target. It has a chance of applying the effects of [[Decrease AGI]] and leaving them [[Status Effects#Blind|blind]]. Each cast consumes 1 {{item|id=717 Blue Gemstone}} unless there is another [[Acolyte]] class character adjacent to the caster, who will incur an SP cost of 12.


{|class=wikitablec
{|class=wikitable
!Level  
!Level  
!Damage (MATK)
!Damage (MATK)

Aktuelle Version vom 26. Juli 2020, 12:10 Uhr

Adoramus.png Adoramus Skill Info
No detail image
Type: Offensive Skill
Levels: 10
SP Cost: 16 + (Skill Level × 4)
Cast Time: 2 seconds
Cast Delay: 0.5 seconds
Cooldown: 2 seconds
Target: Enemy
Range: Magic
Element: Holy
Status: Blind
Catalyst: 1 Blue Gemstone
Prerequisites
(Priest) Magnus Exorcismus Lv. 1, (Arch Bishop) Ancilla Lv. 1, Judex Lv. 5

Adoramus (Alt: Adoramus) is a 3rd class offensive skill available as Arch Bishop.

Effect

Inflicts Holy property Magic Damage to a single target. It has a chance of applying the effects of Decrease AGI and leaving them blind. Each cast consumes 1 Blue Gemstone unless there is another Acolyte class character adjacent to the caster, who will incur an SP cost of 12.

Level Damage (MATK) Base Chance of Effect SP Cost
1 600% 4% 20
2 700% 8% 24
3 800% 12% 28
4 900% 16% 32
5 1,000% 20% 36
6 1,100% 24% 40
7 1,200% 28% 44
8 1,300% 32% 48
9 1,400% 36% 52
10 1,500% 40% 56
Damage (MATK) = [Base_Damage × (BaseLv ÷ 100)]%
Chance of Effect = [Base_Chance_of_Effect + (JobLv ÷ 2)]%

Notes

  • The total damage is inflicted in one bundle of 10 hits. This only affects the divisibility of the damage, which is rounded down.

External

Enhanced by