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#REDIRECT [[Jyumonjikiri]]
{{Skill Info
| class = Oboro
| class2 = Kagerou
| type = Offensive
| levels = 5
| prereqs = [[Shadow Hiding]] Lv.1
| spcost = 8 + (Skill Level x 2)
| time = None
| delay = 0.5 seconds
| cooldown = 5 seconds
| duration =
| target = Enemy
| range = (Skill Level + 2)
}}
'''Cross Slash''' (Alt: ''Jyumonjikiri'') is an Expanded 2<sup>nd</sup> class offensive skill available as [[Kagerou]] and [[Oboro]].
 
== Effect ==
A combination attack. A pair of Kagerou and/or Oboro each take an attack on an enemy to deal damage. On the first hit, the target is inflicted with an ailment known as Cross Wound for 3 seconds. If hit again while this buff is active, the second hit will deal bonus damage.
 
{| class="wikitable"
|-
! Level !! Damage (ATK) !! Range !! SP Cost
|-
! 1
|| 150% || 3 || 10
|-
! 2
|| 300% || 4 || 12
|-
! 3
|| 450%|| 5 || 14
|-
! 4
|| 600% || 6 || 16
|-
! 5
|| 750% || 7 || 18
|}
 
=== Notes ===
* Bonus damage is believed to be BaseLevel*Skill Level used;
* The base damage is affected by base level. The proportion is believed to be [blevel/120];
* Similar to Killing Stroke, the caster will move close to the target after using the skill;
* The cooldown is 5 seconds, thus making it impossible for a single player to combo with himself;
* The skill may only be used of both hands are being used. Wearing a Huuma, Twin Dagger, or Dagger + Shield will work, however, if attempting to use with either hand free of anything, the skill will fail.

Aktuelle Version vom 29. Oktober 2020, 20:03 Uhr

Cross Slash.png Cross Slash Skill Info
No detail image
Type: Offensive Skill
Levels: 5
SP Cost: 8 + (Skill Level x 2)
Cast Time: None
Cast Delay: 0.5 seconds
Cooldown: 5 seconds
Target: Enemy
Range: (Skill Level + 2)
Prerequisites
Shadow Hiding Lv.1

Cross Slash (Alt: Jyumonjikiri) is an Expanded 2nd class offensive skill available as Kagerou and Oboro.

Effect

A combination attack. A pair of Kagerou and/or Oboro each take an attack on an enemy to deal damage. On the first hit, the target is inflicted with an ailment known as Cross Wound for 3 seconds. If hit again while this buff is active, the second hit will deal bonus damage.

Level Damage (ATK) Range SP Cost
1 150% 3 10
2 300% 4 12
3 450% 5 14
4 600% 6 16
5 750% 7 18

Notes

  • Bonus damage is believed to be BaseLevel*Skill Level used;
  • The base damage is affected by base level. The proportion is believed to be [blevel/120];
  • Similar to Killing Stroke, the caster will move close to the target after using the skill;
  • The cooldown is 5 seconds, thus making it impossible for a single player to combo with himself;
  • The skill may only be used of both hands are being used. Wearing a Huuma, Twin Dagger, or Dagger + Shield will work, however, if attempting to use with either hand free of anything, the skill will fail.