Oboro

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Oboro
Oboro.png
Job Base(s): Ninja
Job Type: Extended 2nd Class
Job Level: 50
Race: Human
Changes At: Amatsu Ninja Guild
Number of Skills: 25
Total Skill Points: 102
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +6 +4 +6 +8 +4

Overview

Story

Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who has grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.

Decades have passed since then.

A new group of clan calling themselves the "Ninja Clan" have appeared in Amatsu, who has steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro.

Job Change Guide

See Oboro Job Change Guide for detailed information.

Changing into Oboro from a Ninja requires the player to complete a number of tasks:

  • Written Test
  • A Survival Test
  • Test of Weaponry
  • Battle Test

After completing these tests, the player will be transformed into a Oboro.

Class Data

Skills

Skill Description Levels Type
Cast Ninja Spell.png Cast Ninja Spell
Embue the ground with Earth, Fire, Wind or Water Property. Each element gives different effects. 1 Active
Cross Slash.png Cross Slash
Deal damage to an enemy and inflict the Cross Wound status. Enemies in Cross Wound status take more damage. 5 Offensive
Earth-Charm.png Earth-Charm
Summon up to 10 earth charms, increasing earth property attacks. Summoning 10 charms will embue the caster's weapon with earth property. 1 Supportive
Fire-Charm.png Fire-Charm
Summon up to 10 fire charms, increasing fire property attacks. Summoning 10 charms will embue the caster's weapon with fire property. 1 Supportive
Ice-Charm.png Ice-Charm
Summon up to 10 ice charms, increasing ice property attacks. Summoning 10 charms will embue the caster's weapon with ice property. 1 Supportive
Wind-Charm.png Wind-Charm
Summon up to 10 wind charms, increasing wind property attacks. Summoning 10 charms will embue the caster's weapon with wind property. 1 Supportive
Illusion-Bewitch.png Illusion-Bewitch
Has a chance to switch places with the target and inflict the chaos status on the caster and target. 5 Active
Illusion-Death.png Illusion-Death
Reduce the HP and stats of the target. Has a low chance to inflict Coma. 5 Active
Illusion-Shadow.png Illusion-Shadow
Creates a Shinobi clone and causes the caster to backslide a certain number of cells depending on the skill level 5 Active
Illusion-Shock.png Illusion-Shock
Reduce the target's stats and transform them into a monster. Targets cannot change or remove equipped items. Can only be used during WoE. 5 Active
Kunai Explosion.png Kunai Explosion
Throw an explosive Kunai and inflict damage all enemies within the area of effect. 5 Offensive
Kunai Splash.png Kunai Splash
Inflict damage with a kunai to all enemies within a radius around the caster. 5 Offensive
Makibishi.png Makibishi
Throw Makibishi on the ground. Enemies that step on the effected area have a chance to become immobilized and stunned. 5 Offensive
Pure Soul.png Pure Soul
The caster is immobilized and rapidly regenerates HP and SP. 5 Supportive
Rapid Throw.png Rapid Throw
Throw up to 100,000 zeny to deal defense piercing damage to the targets. Damage is divided by all targets in range. 10 Offensive
Release Ninja Spell.png Release Ninja Spell
Release the summoned Talismans to deal damage to the target. 1 Offensive
Shadow Hiding.png Shadow Hiding
Puts the caster in a state similar to the Thief skill Hiding. 1 Active
Soul Cutter.png Soul Cutter
Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage. 5 Offensive
Swirling Petal.png Swirling Petal
Throw the Huuma to deal damage to all enemies in a 7 x 7 area. 5 Offensive
Right Hand Mastery.png Right Hand Mastery
Recovers the damage lost from dual wielding. At level 4 and higher, increases the damage of right hand weapons. 5 Passive
Left Hand Mastery.png Left Hand Mastery
Recovers the damage lost from dual wielding. At max level there is no penalty for dual wielding. 5 Passive
16th Night.png 16th Night
Removed the fixed cast time of all skills, reduces variable cast time by 50%, and increases MATK by a certain amount. 5 Supportive
Distorted Crescent.png Distorted Crescent
Changes the target's MATK or ATK based on the target's current HP and SP. 5 Active
Ominous Moonlight.png Ominous Moonlight
The target will take damage when it receives certain HP increasing skills. 5 Active
Moonlight Fantasy.png Moonlight Fantasy
Randomly restores or drains the target's HP or SP depending on their current HP or SP. Damage received by the target is spread to others nearby. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 8 12 23 31 39 43 48
AGI 5 13 21 29 41 47
VIT 6 17 24 37
INT 3 15 25 32 35 42
DEX 1 11 22 27 34 38 45 50
LUK 9 16 23 46

ASPD

Equip Attack Speed From Ninja
Bare Handed ? ?
Shield ? ?
Dagger ? ?
Huuma Shuriken ? ?
Left Hand Dagger ? N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk