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For those working on the '''daily quests''', there's a dedicated page for that [[Terra Gloria Daily Quests|here]].
For those working on the '''daily quests''', there's a dedicated page for that [[Terra Gloria Daily Quests|here]].


#In your personal room in the castle, you'll find both Nihil M. Heine and the body double for Spica waiting for you.  Speak to '''Nihil''' {{navi|prt_cas_q|21|39}}.
#In your personal room in the castle, you'll find both Nihil M. Heine and the body double for Spica waiting for you.  Speak to '''Nihil''' (/navi prt_cas_q 21/39).
#*The real Spica is off investigating something and will appear after a short moment.
#*The real Spica is off investigating something and will appear after a short moment.
#:[[File:NihilMHeine-PrtCastle.png]]
#:[[File:NihilMHeine-PrtCastle.png]]
#Once '''Spica Nerius''' appears, talk to her {{navi|prt_cas_q|23|36}} to find out that Crux found the maid who gave a Royal family member drugs in their muka juice.  The maid revealed it was one of the chamberlains that planned it.  Crux's investigation also found that the chamberlain was from the [[Republic of Schwartzvald]].  Crux continued to chase after the traitor chamberlain and followed him to [[Lighthalzen]].
#Once '''Spica Nerius''' appears, talk to her (/navi prt_cas_q 23/36) to find out that Crux found the maid who gave a Royal family member drugs in their muka juice.  The maid revealed it was one of the chamberlains that planned it.  Crux's investigation also found that the chamberlain was from the [[Republic of Schwartzvald]].  Crux continued to chase after the traitor chamberlain and followed him to [[Lighthalzen]].
#:[[File:SpicaNerius-PrtCastle.png]]
#:[[File:SpicaNerius-PrtCastle.png]]
#Although Crux is capable, he is still just one person.  '''Nihil M. Heine''' is worried and requests that you go help Crux investigate because of your "freedom" of not being royalty.  Skia will also go to Lighthalzen to help with the investigation.  The pair will meet you in Lighthalzen airport.
#Although Crux is capable, he is still just one person.  '''Nihil M. Heine''' is worried and requests that you go help Crux investigate because of your "freedom" of not being royalty.  Skia will also go to Lighthalzen to help with the investigation.  The pair will meet you in Lighthalzen airport.
#Find '''Crux''' {{navi|lhz_airport|189|39}} in the right side of the airport.  Skia guesses the fugitive chamberlain will make an appearance in Lighthalzen versus Einbroch due to Einbroch's industrial pollution problem.  They know his name is Bruno.  You may remember having met Bruno at the top of the east stairs at the Banquet.  Your investigation group splits up as Crux will check southern Lighthalzen, Skia will check the commerce areas, and you are to check the north and northeast. The rendezvous point is near the central department store.
#Find '''Crux''' (/navi lhz_airport 189/39) in the right side of the airport.  Skia guesses the fugitive chamberlain will make an appearance in Lighthalzen versus Einbroch due to Einbroch's industrial pollution problem.  They know his name is Bruno.  You may remember having met Bruno at the top of the east stairs at the Banquet.  Your investigation group splits up as Crux will check southern Lighthalzen, Skia will check the commerce areas, and you are to check the north and northeast. The rendezvous point is near the central department store.
#:[[File:Crux-LighthalzenAirship.png]]
#:[[File:Crux-LighthalzenAirship.png]]
#Walk to the northern rear corner of the northern-most house {{Navi|lighthalzen|184|292}} in town.  You'll see a Man and a Scientist.  The Man tries to intimidate the Scientist for more money because he's no longer able to live in Rune Midgard or the Republic of Schwartzvald.  The two agree to meet in the slums next to avoid prying eyes.  After the Man leaves, the Scientist mutters to someone else that the Man is to be killed as demanding too much money is just as bad as demanding too little.
#Walk to the northern rear corner of the northern-most house (/navi lighthalzen 184/292) in town.  You'll see a Man and a Scientist.  The Man tries to intimidate the Scientist for more money because he's no longer able to live in Rune Midgard or the Republic of Schwartzvald.  The two agree to meet in the slums next to avoid prying eyes.  After the Man leaves, the Scientist mutters to someone else that the Man is to be killed as demanding too much money is just as bad as demanding too little.
#'''OPTIONAL''': Go to the rendezvous point outside the department store {{navi|lighthalzen|202|167}}. You'll find '''Skia''' there and tell her what you overheard.  She tells you to go on ahead into the slums while she tells Crux and they will catch up to you.
#'''OPTIONAL''': Go to the rendezvous point outside the department store (/navi lighthalzen 202/167). You'll find '''Skia''' there and tell her what you overheard.  She tells you to go on ahead into the slums while she tells Crux and they will catch up to you.
#The '''Man''' is in the slums {{Navi|lighthalzen|309|263}} and you call out "Bruno" and he is surprised.  Suddenly, a Heart Hunter appears near the Man and surprises him.  At this point, the Man realizes the Scientist has swindled him as he's not getting the money.  Crux and Skia show up and recognize the Heart Hunter is the same type of mercenary that was caught and interrogated before.  Crux is eager to capture this new guy and have a heart to heart interrogation.  The Heart Hunter realizes there isn't much he can do now that Crux, Skia, and you are there, so he performs a suicide bombing.  Skia tells Bruno that it's best to cooperate because those Heart Hunters will be chasing him for the rest of his life and that at least Rune Midgard won't kill him if he cooperates.  Crux takes Bruno back to the palace.   
#The '''Man''' is in the slums (/navi lighthalzen 309/263) and you call out "Bruno" and he is surprised.  Suddenly, a Heart Hunter appears near the Man and surprises him.  At this point, the Man realizes the Scientist has swindled him as he's not getting the money.  Crux and Skia show up and recognize the Heart Hunter is the same type of mercenary that was caught and interrogated before.  Crux is eager to capture this new guy and have a heart to heart interrogation.  The Heart Hunter realizes there isn't much he can do now that Crux, Skia, and you are there, so he performs a suicide bombing.  Skia tells Bruno that it's best to cooperate because those Heart Hunters will be chasing him for the rest of his life and that at least Rune Midgard won't kill him if he cooperates.  Crux takes Bruno back to the palace.   
#:[[File:Man-Bruno-Lighthalzen.png]]
#:[[File:Man-Bruno-Lighthalzen.png]]
#Return to your room in the castle and you will see both Nihil M. Heine and Spica Nerius waiting for you.  Speak to '''Nihil'''. Crux has been interrogating Bruno and got an easy confession.  There is apparently an "enterprise" behind the source of the problems.  Bruno was given to the Schwartz government as part of the deal to get permission to investigate a facility in the Republic of Schwartzvald.  You get to choose between two options. Both will result in the same dialogue.  <!-- Two options ''President?'' and ''Can we escape the Enterprise's attention?'' -->
#Return to your room in the castle and you will see both Nihil M. Heine and Spica Nerius waiting for you.  Speak to '''Nihil'''. Crux has been interrogating Bruno and got an easy confession.  There is apparently an "enterprise" behind the source of the problems.  Bruno was given to the Schwartz government as part of the deal to get permission to investigate a facility in the Republic of Schwartzvald.  You get to choose between two options. Both will result in the same dialogue.  <!-- Two options ''President?'' and ''Can we escape the Enterprise's attention?'' -->
#*Skia was sent on a task by Spica which is why she isn't in the room despite telling you in Lighthalzen that she was also returning to the palace.  Besides this, it seems the an important object of the Nerius family has been taken to a suspicious facility in Schwartzvald and they need the Schwartzvald government's permission to investigate.  It seems that the Schwartzvald government was already aware of some of the problems already.  Due to Crux being so busy with the investigations, more hands are needed.  Your job is to escort Spica which frees up Crux to move around.
#*Skia was sent on a task by Spica which is why she isn't in the room despite telling you in Lighthalzen that she was also returning to the palace.  Besides this, it seems the an important object of the Nerius family has been taken to a suspicious facility in Schwartzvald and they need the Schwartzvald government's permission to investigate.  It seems that the Schwartzvald government was already aware of some of the problems already.  Due to Crux being so busy with the investigations, more hands are needed.  Your job is to escort Spica which frees up Crux to move around.
#Travel to the Juno airport this time and meet '''Crux''' {{navi|y_airport|168|41}}. He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel. He will warp you to the Lighthalzen airport by saying ''I will count on you.''
#Travel to the Juno airport this time and meet '''Crux''' (/navi y_airport 168/41). He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel. He will warp you to the Lighthalzen airport by saying ''I will count on you.''
#The last room in the Hotel is where you will find '''Spica Nerius'''. She introduces you to the Schwartz government representative.
#The last room in the Hotel is where you will find '''Spica Nerius'''. She introduces you to the Schwartz government representative.
#Speak to '''Philopontess''' {{navi|lhz_in02|239|148}} who goes by "Tess". <!--"Let us hear it." and "Please tell us what to do from now on" -->
#Speak to '''Philopontess''' (/navi lhz_in02 239/148) who goes by "Tess". <!--"Let us hear it." and "Please tell us what to do from now on" -->
#*''Let us hear it.'': Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family.
#*''Let us hear it.'': Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family.
#:[[File:Philopontess-Tess-LighthalzenHotel.png]]  
#:[[File:Philopontess-Tess-LighthalzenHotel.png]]  
#There's an '''Unusual person''' {{Navi|einbroch|239|269}} at the Einbroch train platform. He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech.
#There's an '''Unusual person''' (/navi einbroch 239/269) at the Einbroch train platform. He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech.
#:[[File:UnusualPerson-Lazy-Einbroch.png]]
#:[[File:UnusualPerson-Lazy-Einbroch.png]]
#After a LONG talk, '''Lazy''' {{navi|einbroch|270|268}} will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.
#After a LONG talk, '''Lazy''' (/navi einbroch 270/268) will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.
#:[[File:Lazy-Einbroch.png]]
#:[[File:Lazy-Einbroch.png]]
#Click on the '''Very small hole''' to be transported to Einbech.
#Click on the '''Very small hole''' to be transported to Einbech.
#:[[File:VerySmallHole-Einbroch.png]]
#:[[File:VerySmallHole-Einbroch.png]]
#Talk to '''Lazy''' {{navi|einbech|46|208}} on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
#Talk to '''Lazy''' (/navi einbech 46/208) on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
#'''Lazy''' {{Navi|einbech|76|131}} is standing next to a pile of sand that is covering a ''Collapsed person''. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
#'''Lazy''' (/navi einbech 76/131) is standing next to a pile of sand that is covering a ''Collapsed person''. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
#:[[File:Lazy2-Einbech.png]]
#:[[File:Lazy2-Einbech.png]]
#After finding '''Lazy''' {{Navi|einbech|217|82}}, you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the ''Gonie'' at the entrance.
#After finding '''Lazy''' (/navi einbech 217/82), you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the ''Gonie'' at the entrance.
#:[[File:Lazy3-Einbech.png]]
#:[[File:Lazy3-Einbech.png]]
#Once inside, speak to '''Lazy''' {{navi|rebel_in|21|45}} and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
#Once inside, speak to '''Lazy''' (/navi rebel_in 21/45) and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
#:[[File:Lazy1-Rebel-Inn.png]]
#:[[File:Lazy1-Rebel-Inn.png]]
#Inside is a place for novices and senior citizens. You will find '''Lazy''' {{navi|rebel_in|86|61}} next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
#Inside is a place for novices and senior citizens. You will find '''Lazy''' (/navi rebel_in 86/61) next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
#:[[File:Lazy2-Rebel Inn.png]]
#:[[File:Lazy2-Rebel Inn.png]]
#Go up the stairs to the left and talk to '''Elena Bolkova''' {{Navi|rebel_in|70|78}}. She doesn't want to let you pass and wants to fight you. <!-- "Fight Elena." or "I don't listen to someone weaker than me." -->
#Go up the stairs to the left and talk to '''Elena Bolkova''' (/navi rebel_in 70/78). She doesn't want to let you pass and wants to fight you. <!-- "Fight Elena." or "I don't listen to someone weaker than me." -->
#:[[File:ElenaBolkova-Rebel Inn.png]]
#:[[File:ElenaBolkova-Rebel Inn.png]]
#*Fight Elena:
#*Fight Elena:
Zeile 63: Zeile 63:
#*Once defeated, receive 10 [[Schwartz's Honor Token]]. (Receive 500,000 Base and Job EXP [VIP])
#*Once defeated, receive 10 [[Schwartz's Honor Token]]. (Receive 500,000 Base and Job EXP [VIP])
#*Access to [[Terra_Gloria_Daily_Quests#Fighting_Elena|Fighting Elena]] repeatable quest?
#*Access to [[Terra_Gloria_Daily_Quests#Fighting_Elena|Fighting Elena]] repeatable quest?
#Walk up the walkway and speak to '''Rebellion leader''' {{navi|rebel_in|122|71}}. He will try to have the Young Rebellions escort you downstairs until you mention Gonie. ''Talk about cooperation'' and he laughs at the suggestion.
#Walk up the walkway and speak to '''Rebellion leader''' (/navi rebel_in 122/71). He will try to have the Young Rebellions escort you downstairs until you mention Gonie. ''Talk about cooperation'' and he laughs at the suggestion.
#:[[File:RebellionLeader-Rebel-Inn.png]]
#:[[File:RebellionLeader-Rebel-Inn.png]]
#Go south from the Rebellion leader and talk to '''Rebellion guard''' at the entrance to the door portal. They won't let you in despite Rookie having sent you. Keep asking ''Rebellion Guard leader'' until Larcis hears your voice and keep shouting. You then get let inside.
#Go south from the Rebellion leader and talk to '''Rebellion guard''' at the entrance to the door portal. They won't let you in despite Rookie having sent you. Keep asking ''Rebellion Guard leader'' until Larcis hears your voice and keep shouting. You then get let inside.
#:[[File:RebellionGuard-Rebel-Inn.png]]
#:[[File:RebellionGuard-Rebel-Inn.png]]
#Walk forward inside and '''Dien''' {{navi|rebel_in|164|88}} will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.  
#Walk forward inside and '''Dien''' (/navi rebel_in 164/88) will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.  
#'''Dien''' chooses to help convince the others to cooperate.
#'''Dien''' chooses to help convince the others to cooperate.
#:[[File:Dien-Rebel-Inn.png]]
#:[[File:Dien-Rebel-Inn.png]]
#Hand '''Special Force commander''' {{navi|rebel_in|210|89}} a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
#Hand '''Special Force commander''' (/navi rebel_in 210/89) a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
#:[[File:SpecialForceCommanderErst-Rebel-Inn.png]]
#:[[File:SpecialForceCommanderErst-Rebel-Inn.png]]
<!-- #Return to '''Dien''' {{Navi|rebel_in|164|88}} and she's surprised Erst accepted so easily. (Required step?) -->
<!-- #Return to '''Dien''' (/navi rebel_in 164/88) and she's surprised Erst accepted so easily. (Required step?) -->
#Go back to '''Rebellion leader''' Rupert {{Navi|rebel_in|122|71}} in the corner of the hallway and deliver Dien's letter to him.
#Go back to '''Rebellion leader''' Rupert (/navi rebel_in 122/71) in the corner of the hallway and deliver Dien's letter to him.
#Talk to '''Rebellion Guard leader''' who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
#Talk to '''Rebellion Guard leader''' who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
#:[[File:RebellionGuardLeader-Rebel-Inn.png]]
#:[[File:RebellionGuardLeader-Rebel-Inn.png]]
Zeile 92: Zeile 92:
#*Access to [[Terra_Gloria_Daily_Quests#Pamphlet Promotion|Pamphlet Promotion]] repeatable quest.
#*Access to [[Terra_Gloria_Daily_Quests#Pamphlet Promotion|Pamphlet Promotion]] repeatable quest.
#*Access to [[Terra_Gloria#Side Quests|Side Quests]].
#*Access to [[Terra_Gloria#Side Quests|Side Quests]].
#'''Rebellion Squadder''' {{Navi|rebel_in|65|46}} tells you that Tess is here. You can say ''Yes'' to be transported to the Einbech train platform, or you can walk there.
#'''Rebellion Squadder''' (/navi rebel_in 65/46) tells you that Tess is here. You can say ''Yes'' to be transported to the Einbech train platform, or you can walk there.
#:[[File:RebellionSquadder-Rebel-Inn.png]]
#:[[File:RebellionSquadder-Rebel-Inn.png]]
#Once in Einbroch, go to the hotel {{Navi|ein_in01|198|224}}. Go to second floor in the room just north of the stairs {{Navi|ein_in01|273|276}}. Wess will invite you in.
#Once in Einbroch, go to the hotel (/navi ein_in01 198/224). Go to second floor in the room just north of the stairs (/navi ein_in01 273/276). Wess will invite you in.
#Talk to '''Nihil''' in the Einbroch hotel room. Apparently wanting to actually ''do'' something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate. <!-- 280, 332  Julian -->
#Talk to '''Nihil''' in the Einbroch hotel room. Apparently wanting to actually ''do'' something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate. <!-- 280, 332  Julian -->
#Travel one map north of Einbroch city to the operation spot and speak to '''Julian''' {{Navi|ein_fild04|281|337}}.
#Travel one map north of Einbroch city to the operation spot and speak to '''Julian''' (/navi ein_fild04 281/337).
#:Monster taming will interfere with the next portion of the quest. So don't do it. <small>(Though I'm not sure which items you would use to tame...)</small>
#:Monster taming will interfere with the next portion of the quest. So don't do it. <small>(Though I'm not sure which items you would use to tame...)</small>
#Talk to '''Julian''' to reserve the instance, and then '''Striker Unit Commander''' to enter.
#Talk to '''Julian''' to reserve the instance, and then '''Striker Unit Commander''' to enter.
Zeile 126: Zeile 126:


== Werner Laboratory Central Room Instance ==
== Werner Laboratory Central Room Instance ==
#Speak to '''Rookie''' {{Navi|slabw01|236|91}} to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)
#Speak to '''Rookie''' (/navi slabw01 236/91) to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)
#Click on ____ to enter the instance. <!-- instance map ID: @slw -->
#Click on ____ to enter the instance. <!-- instance map ID: @slw -->
#Listen to Eisen Werner, then walk all the way up and talk to them again.
#Listen to Eisen Werner, then walk all the way up and talk to them again.
Zeile 186: Zeile 186:


==Main Quest continued again ==
==Main Quest continued again ==
#Talk to '''Rookie''' {{Navi|que_swat|150|58}} and he will want to go back to the hotel. He will warp you back to Einbroch Field 04.
#Talk to '''Rookie''' (/navi que_swat 150/58) and he will want to go back to the hotel. He will warp you back to Einbroch Field 04.
#:[[File:IRO Wiki Swat Rookie.png]]
#:[[File:IRO Wiki Swat Rookie.png]]
#Return to the Einbroch Hotel and talk to '''Philopontess'''. You will return the Blessing Star to '''Nihil''' and then they want to promptly return to Prontera Castle.
#Return to the Einbroch Hotel and talk to '''Philopontess'''. You will return the Blessing Star to '''Nihil''' and then they want to promptly return to Prontera Castle.
Zeile 197: Zeile 197:
#:You receive 10 Honor Token (not Schwartz) and 2.5 mil Base and Job EXP (VIP)
#:You receive 10 Honor Token (not Schwartz) and 2.5 mil Base and Job EXP (VIP)
#'''Spica''' says '''Philopontess''' is waiting at Werner Laboratory for you.
#'''Spica''' says '''Philopontess''' is waiting at Werner Laboratory for you.
#Go to Werner Laboratory and talk to '''Philopontess''' {{Navi|que_swat|145|57}}. He will reward you with 10 Schwartz's Honor Token.
#Go to Werner Laboratory and talk to '''Philopontess''' (/navi que_swat 145/57). He will reward you with 10 Schwartz's Honor Token.
#*Access to [[Terra_Gloria_Daily_Quests#People_in_the_Lab|People in the Lab]] repeatable quest.
#*Access to [[Terra_Gloria_Daily_Quests#People_in_the_Lab|People in the Lab]] repeatable quest.
#*Access to [[Terra_Gloria_Daily_Quests#Heart_Hunter_War_Base_2|Heart Hunter War Base 2]] repeatable quest.
#*Access to [[Terra_Gloria_Daily_Quests#Heart_Hunter_War_Base_2|Heart Hunter War Base 2]] repeatable quest.
#*Access to [[Terra_Gloria_Daily_Quests#Cutie_Chimera_C.28K.29illing|Cutie Chimera C(K)illing]] repeatable quest.
#*Access to [[Terra_Gloria_Daily_Quests#Cutie_Chimera_C.28K.29illing|Cutie Chimera C(K)illing]] repeatable quest.
#This is the end of Episode 16.2: Terra Gloria main quest. The next quest chain is Episode 17.1: [[Illusion]]. To start it, go back to your personal room in the castle and speak to '''Nihil''' {{Navi|prt_cas_q|21|39}}.
#This is the end of Episode 16.2: Terra Gloria main quest. The next quest chain is Episode 17.1: [[Illusion]]. To start it, go back to your personal room in the castle and speak to '''Nihil''' (/navi prt_cas_q 21/39).


= Side Quests =
= Side Quests =
==Returning the Relics==
==Returning the Relics==
Once using the ''Small Leather Bag'', you receive 6 character-bound items. Below are the locations to turn those items in:
Once using the ''Small Leather Bag'', you receive 6 character-bound items. Below are the locations to turn those items in:
:*Old Rings - '''Knight Windsor''' in the Prontera pub in the inner ring to the south-east {{Navi|prt_in|177|26}}. He knew something was wrong when he found Seyren's Pecopeco.
:*Old Rings - '''Knight Windsor''' in the Prontera pub in the inner ring to the south-east (/navi prt_in 177/26). He knew something was wrong when he found Seyren's Pecopeco.
:*Locket Pendant - '''Knight Windsor''' (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in.
:*Locket Pendant - '''Knight Windsor''' (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in.
:*Wood Rosary - '''Sister Margaret''' at St. Capitolina Abbey {{Navi|prt_monk|93|254}}, the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger.
:*Wood Rosary - '''Sister Margaret''' at St. Capitolina Abbey (/navi prt_monk 93/254), the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger.
:**Speaking to her again will give you a chance to be warped directly to Prontera.
:**Speaking to her again will give you a chance to be warped directly to Prontera.
:*Portable Sewing Box - '''Hunter Sherine''' is inside the house to the right of the ''North'' Kafra in Payon {{Navi|payon|187|233}} at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine.
:*Portable Sewing Box - '''Hunter Sherine''' is inside the house to the right of the ''North'' Kafra in Payon (/navi payon 187/233) at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine.
:*Decorated Archer's Thimble - '''Blacksmith Cleaver''' is downstairs of the Juno weapon shop {{Navi|yuno_in01|163|31}} and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to.
:*Decorated Archer's Thimble - '''Blacksmith Cleaver''' is downstairs of the Juno weapon shop (/navi yuno_in01 163/31) and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to.
::[[File:BlacksmithCleaver.png]]
::[[File:BlacksmithCleaver.png]]
:*Assassin's Mark Dagger - '''Guile Marovitz''' is in the Morroc pub {{Navi|que_job01|89|91}}. Eremes always hated failed missions and was usually pretty lucky; except this time.
:*Assassin's Mark Dagger - '''Guile Marovitz''' is in the Morroc pub (/navi que_job01 89/91). Eremes always hated failed missions and was usually pretty lucky; except this time.


== Rachel's Repair Work ==
== Rachel's Repair Work ==
Zeile 225: Zeile 225:


== Enable Teleportation in Schwartz! ==
== Enable Teleportation in Schwartz! ==
#Speak to '''Arinoa Yurhik''' next to the fireplace {{Navi|rebel_in|82|68}}. Some man appears nearby asking if you were the one making a fuss in Clana Nemieri.
#Speak to '''Arinoa Yurhik''' next to the fireplace (/navi rebel_in 82/68). Some man appears nearby asking if you were the one making a fuss in Clana Nemieri.
#'''Arivero Yuhrik''' {{Navi|rebel_in|78|66}} is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things.
#'''Arivero Yuhrik''' (/navi rebel_in 78/66) is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things.
#You get four options <!-- Do it. Do it without hesitation. Do it all events. Since you are being forced, do it --> After choosing one, he will disappear.
#You get four options <!-- Do it. Do it without hesitation. Do it all events. Since you are being forced, do it --> After choosing one, he will disappear.
#After waiting (some amount of time), return to '''Arinoa Yurhik''' (potentially 4am server time; could depend on previous step's choice in dialog options.
#After waiting (some amount of time), return to '''Arinoa Yurhik''' (potentially 4am server time; could depend on previous step's choice in dialog options.
Zeile 238: Zeile 238:
#*The turned-off torch: It was strange that it was the first time a torch turned off
#*The turned-off torch: It was strange that it was the first time a torch turned off
#Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory.
#Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory.
#Walk near the end of the freight train {{Navi|einbech|212|212}} and '''Arivero Yurhik''' will appear.
#Walk near the end of the freight train (/navi einbech 212/212) and '''Arivero Yurhik''' will appear.
#:Things that are known to work here:
#:Things that are known to work here:
#:*Flame Heart
#:*Flame Heart
Zeile 247: Zeile 247:
#After using the water items, the equipment is destroyed. Return to the Rebellion Base and speak to '''Arinoa Yurhik''' to make her younger brother Vero appear.
#After using the water items, the equipment is destroyed. Return to the Rebellion Base and speak to '''Arinoa Yurhik''' to make her younger brother Vero appear.
#'''Arivero Yurhik''' tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that ''Rough Wind'' is the element stone that is strong against water.
#'''Arivero Yurhik''' tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that ''Rough Wind'' is the element stone that is strong against water.
#In Lighthalzen {{Navi|lighthalzen|135|233}}, '''Arivero Yurhik''' requires 1 Mystic Frozen and 3 Rough Wind to reveal and destroy the equipment.
#In Lighthalzen (/navi lighthalzen 135/233), '''Arivero Yurhik''' requires 1 Mystic Frozen and 3 Rough Wind to reveal and destroy the equipment.
#Return to the base and talk to '''Arinoa Yurhik''' to get '''Arivero Yurhik''' to appear. You start to wonder if his elder sister is ''actually'' pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs a Star Crumb to fix it.
#Return to the base and talk to '''Arinoa Yurhik''' to get '''Arivero Yurhik''' to appear. You start to wonder if his elder sister is ''actually'' pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs a Star Crumb to fix it.
#*Just laugh it off
#*Just laugh it off
#*Ask him: He gets defensive and you just laugh it off anyway.
#*Ask him: He gets defensive and you just laugh it off anyway.
#Travel to Juno {{Navi|yuno|204|226}} with 4 Great Natures and 1 Rough Wind and give them to '''Arivero Yurhik'''. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased.
#Travel to Juno (/navi yuno 204/226) with 4 Great Natures and 1 Rough Wind and give them to '''Arivero Yurhik'''. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased.
#In the south-east of Einbroch {{Navi|einbroch|262|42}} is a panicked '''Arivero Yurhik'''. He asks ''you'' to destroy this one, and as soon as you do, Vero teleports away suspiciously.
#In the south-east of Einbroch (/navi einbroch 262/42) is a panicked '''Arivero Yurhik'''. He asks ''you'' to destroy this one, and as soon as you do, Vero teleports away suspiciously.
#Inside the base, talk to '''Arinoa Yurhik''' and '''Rebellion leader''' appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago.
#Inside the base, talk to '''Arinoa Yurhik''' and '''Rebellion leader''' appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago.
#:Receive 10 [[Schwartz's Honor Token]], [[Base EXP]] and [[Job EXP]] and a lot of unanswered questions.
#:Receive 10 [[Schwartz's Honor Token]], [[Base EXP]] and [[Job EXP]] and a lot of unanswered questions.
Zeile 261: Zeile 261:
#Choose the second option ''I am not busy today, I stopped by.'' when talking to '''Elena Bolkova''' and she tells you that USU means "Under Seal Unit", kinda like the Suicide Squad; they did bad things, but are given a leash to explore on(?). Elena tells you about these two underage orphans who might be kicked out and requests you to solve their problem.
#Choose the second option ''I am not busy today, I stopped by.'' when talking to '''Elena Bolkova''' and she tells you that USU means "Under Seal Unit", kinda like the Suicide Squad; they did bad things, but are given a leash to explore on(?). Elena tells you about these two underage orphans who might be kicked out and requests you to solve their problem.
#:[[File:ElenaBolkova-Rebel Inn.png]]
#:[[File:ElenaBolkova-Rebel Inn.png]]
#Go downstairs and talk to '''Jana Levedeva''' {{Navi|rebel_in|109|54}}.
#Go downstairs and talk to '''Jana Levedeva''' (/navi rebel_in 109/54).
#Return to '''Elena  Bolkova''' upstairs and ''Tell her about Lebedev twins.''
#Return to '''Elena  Bolkova''' upstairs and ''Tell her about Lebedev twins.''
#She tells you to ask Milo and Mason about them:
#She tells you to ask Milo and Mason about them:

Aktuelle Version vom 7. November 2020, 16:14 Uhr

Main Quest

Terra Gloria
Requirements
Base Level: 100
Quest Prerequisite(s): The Royal Banquet (Main Quest)
Rewards
Item(s): 40 (?) Schwartz's Honor Token
10 Honor Token
Quest Reward(s): Illusion

Do note, this is a work in progress and sections may be missing the normal data we include in quest guides (navigation, though most /navi is broken on these maps), information when certain steps unlock other quests.

For those working on the daily quests, there's a dedicated page for that here.

  1. In your personal room in the castle, you'll find both Nihil M. Heine and the body double for Spica waiting for you. Speak to Nihil (/navi prt_cas_q 21/39).
    • The real Spica is off investigating something and will appear after a short moment.
    Datei:NihilMHeine-PrtCastle.png
  2. Once Spica Nerius appears, talk to her (/navi prt_cas_q 23/36) to find out that Crux found the maid who gave a Royal family member drugs in their muka juice. The maid revealed it was one of the chamberlains that planned it. Crux's investigation also found that the chamberlain was from the Republic of Schwartzvald. Crux continued to chase after the traitor chamberlain and followed him to Lighthalzen.
    Datei:SpicaNerius-PrtCastle.png
  3. Although Crux is capable, he is still just one person. Nihil M. Heine is worried and requests that you go help Crux investigate because of your "freedom" of not being royalty. Skia will also go to Lighthalzen to help with the investigation. The pair will meet you in Lighthalzen airport.
  4. Find Crux (/navi lhz_airport 189/39) in the right side of the airport. Skia guesses the fugitive chamberlain will make an appearance in Lighthalzen versus Einbroch due to Einbroch's industrial pollution problem. They know his name is Bruno. You may remember having met Bruno at the top of the east stairs at the Banquet. Your investigation group splits up as Crux will check southern Lighthalzen, Skia will check the commerce areas, and you are to check the north and northeast. The rendezvous point is near the central department store.
    Datei:Crux-LighthalzenAirship.png
  5. Walk to the northern rear corner of the northern-most house (/navi lighthalzen 184/292) in town. You'll see a Man and a Scientist. The Man tries to intimidate the Scientist for more money because he's no longer able to live in Rune Midgard or the Republic of Schwartzvald. The two agree to meet in the slums next to avoid prying eyes. After the Man leaves, the Scientist mutters to someone else that the Man is to be killed as demanding too much money is just as bad as demanding too little.
  6. OPTIONAL: Go to the rendezvous point outside the department store (/navi lighthalzen 202/167). You'll find Skia there and tell her what you overheard. She tells you to go on ahead into the slums while she tells Crux and they will catch up to you.
  7. The Man is in the slums (/navi lighthalzen 309/263) and you call out "Bruno" and he is surprised. Suddenly, a Heart Hunter appears near the Man and surprises him. At this point, the Man realizes the Scientist has swindled him as he's not getting the money. Crux and Skia show up and recognize the Heart Hunter is the same type of mercenary that was caught and interrogated before. Crux is eager to capture this new guy and have a heart to heart interrogation. The Heart Hunter realizes there isn't much he can do now that Crux, Skia, and you are there, so he performs a suicide bombing. Skia tells Bruno that it's best to cooperate because those Heart Hunters will be chasing him for the rest of his life and that at least Rune Midgard won't kill him if he cooperates. Crux takes Bruno back to the palace.
    Datei:Man-Bruno-Lighthalzen.png
  8. Return to your room in the castle and you will see both Nihil M. Heine and Spica Nerius waiting for you. Speak to Nihil. Crux has been interrogating Bruno and got an easy confession. There is apparently an "enterprise" behind the source of the problems. Bruno was given to the Schwartz government as part of the deal to get permission to investigate a facility in the Republic of Schwartzvald. You get to choose between two options. Both will result in the same dialogue.
    • Skia was sent on a task by Spica which is why she isn't in the room despite telling you in Lighthalzen that she was also returning to the palace. Besides this, it seems the an important object of the Nerius family has been taken to a suspicious facility in Schwartzvald and they need the Schwartzvald government's permission to investigate. It seems that the Schwartzvald government was already aware of some of the problems already. Due to Crux being so busy with the investigations, more hands are needed. Your job is to escort Spica which frees up Crux to move around.
  9. Travel to the Juno airport this time and meet Crux (/navi y_airport 168/41). He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel. He will warp you to the Lighthalzen airport by saying I will count on you.
  10. The last room in the Hotel is where you will find Spica Nerius. She introduces you to the Schwartz government representative.
  11. Speak to Philopontess (/navi lhz_in02 239/148) who goes by "Tess".
    • Let us hear it.: Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family.
    Datei:Philopontess-Tess-LighthalzenHotel.png
  12. There's an Unusual person (/navi einbroch 239/269) at the Einbroch train platform. He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech.
    Datei:UnusualPerson-Lazy-Einbroch.png
  13. After a LONG talk, Lazy (/navi einbroch 270/268) will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.
    Datei:Lazy-Einbroch.png
  14. Click on the Very small hole to be transported to Einbech.
    Datei:VerySmallHole-Einbroch.png
  15. Talk to Lazy (/navi einbech 46/208) on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
  16. Lazy (/navi einbech 76/131) is standing next to a pile of sand that is covering a Collapsed person. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
    Datei:Lazy2-Einbech.png
  17. After finding Lazy (/navi einbech 217/82), you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance.
    Datei:Lazy3-Einbech.png
  18. Once inside, speak to Lazy (/navi rebel_in 21/45) and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
    Datei:Lazy1-Rebel-Inn.png
  19. Inside is a place for novices and senior citizens. You will find Lazy (/navi rebel_in 86/61) next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
    Datei:Lazy2-Rebel Inn.png
  20. Go up the stairs to the left and talk to Elena Bolkova (/navi rebel_in 70/78). She doesn't want to let you pass and wants to fight you.
    Datei:ElenaBolkova-Rebel Inn.png
    • Fight Elena:
    If you are a Priest (maybe Acolyte?) class, you can skip this section as Elena has enough honor to not fight "clerics"
  21. Walk up the walkway and speak to Rebellion leader (/navi rebel_in 122/71). He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion.
    Datei:RebellionLeader-Rebel-Inn.png
  22. Go south from the Rebellion leader and talk to Rebellion guard at the entrance to the door portal. They won't let you in despite Rookie having sent you. Keep asking Rebellion Guard leader until Larcis hears your voice and keep shouting. You then get let inside.
    Datei:RebellionGuard-Rebel-Inn.png
  23. Walk forward inside and Dien (/navi rebel_in 164/88) will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.
  24. Dien chooses to help convince the others to cooperate.
    Datei:Dien-Rebel-Inn.png
  25. Hand Special Force commander (/navi rebel_in 210/89) a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
    Datei:SpecialForceCommanderErst-Rebel-Inn.png
  26. Go back to Rebellion leader Rupert (/navi rebel_in 122/71) in the corner of the hallway and deliver Dien's letter to him.
  27. Talk to Rebellion Guard leader who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
    Datei:RebellionGuardLeader-Rebel-Inn.png
  28. Turn around and speak to Rebellion leader Rupert again. He starts making a ruckus and wants to go see Dien, but she appears next to him.
  29. Listen to Dien as she says she will agree to help the Secret Wings. Two against one (Ernst and Dien), and Rupert still will not stand for letting go of all they've endured in order to help.
    Datei:DienOutside-Rebel-Inn.png
  30. Rebellion leader Rupert will try and get Dien escorted back to her room until she grabs him by the beard. Speaking truth about how they will get nowhere if they hold onto vengeance, Rupert finally agrees to help. BUT ONLY A LITTLE!
  31. Return downstairs to Lazy and inform them that the Rebellion will help. Then listen to Rookie's story about his childhood; he was small and his family thought he was useless so he left and met Gonie and became a Rebel. The seniors appear and do what seniors do best, complain. Rookie points out that none of the younger members know what happened in their day because they refuse to talk about it (or change). Then you bust out the truth tea and tell them that Rupert and the other ladies upstairs already agreed to help.
  32. Rebellion Squadder (/navi rebel_in 65/46) tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there.
    Datei:RebellionSquadder-Rebel-Inn.png
  33. Once in Einbroch, go to the hotel (/navi ein_in01 198/224). Go to second floor in the room just north of the stairs (/navi ein_in01 273/276). Wess will invite you in.
  34. Talk to Nihil in the Einbroch hotel room. Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate.
  35. Travel one map north of Einbroch city to the operation spot and speak to Julian (/navi ein_fild04 281/337).
    Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...)
  36. Talk to Julian to reserve the instance, and then Striker Unit Commander to enter.

Heart Hunter War Base 1 Instance

This is not recommended for characters who are not damage dealers (such as Arch Bishops without Adoramus or Judex).

  1. Walk near Julian at the head of the commandment to begin the instance.
  2. Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more...
    Note: If you walk to the east wall(s) before they are blown up, you will lose a lot of HP.
  3. There's a pile of gunpowder at the north end ( @swat 58/89). It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn.
  4. Give it to Julian on the east side and it will destroy all the monster as well as create an opening.
  5. Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion.
  6. Walking up north, you will find a Suspicious instrument ( @swat 147/119 ). Push the button because you don't follow the rules, the rules follow you!
  7. More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue.
  8. Walk to Julian after you have cleared the hunters who hate button pushers, and then continue East.
  9. Julian ran out of gunpowder and needs you to find more. Walk back to the previous defense wall you blew up and you will find a Pile of gunpowder ( @swat 165/56)being guarded by Heart Hunter guards.
    Datei:PileOfGunPowder.png
  10. Give Julian the gun powder and proceed east. Walk up to Julian and an announcement says they have taken over the Heart Hunter communication room.
  11. Ebel spawns now. You can not go past the area with the vents; you will get teleported back.
  12. I think Julian does something to stop her, and then eventually she gets arrested (?) and taken away by two Rebel guards.
  • Receive 10 Schwartz's Honor Tokens and be warped back to Einbroch Field 04.

Main Quest continued

  1. After exiting from the instance, speak to Rookie and say you're counting on him. Since you haven't found Terra Gloria yet, Rookie warps you to Heart Hunter War base.
  2. Enter the portal next to Rookie to enter Werner Laboratory
  • Rebellion squadder will take you back out ____ if you desire.
  • Yuslan will ask you to help him defeat Chimeras; 10 Material Chimera and 10 Human Chimera (Finishing results in 1.5 mil Base and Job EXP as VIP)

Werner Laboratory Central Room Instance

  1. Speak to Rookie (/navi slabw01 236/91) to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)
  2. Click on ____ to enter the instance.
  3. Listen to Eisen Werner, then walk all the way up and talk to them again.
  4. To both sides, there's a Security Device at the north end of the rooms. There will be a word in brackets. Choose the appropriate colored version in the dialog choice. (_____ is first choice, ______ is second choice (you know for color blind people))
    < Table Here (Edit from the future: maybe move table further down since it's used twice >
  5. Return to the center and enter the portal.
  6. Eisen Werner is standing on the opposite end, to the north. This evil villain is revealing their plan because they expect you to die in this laboratory. There's also Security Device on both ends of the room.
  7. Once you've unlocked the Security Devices, enter the portal that Eisen was standing in front of.
  8. Speak to Eisen Werner and they explain that the Heart of Ymir was unutilized so that's why they took it. A portal opens at the door he's standing next to.
  9. Go through that door portal and speak to 'Eisen Werner again. The Heart of Ymir's energy goes into the magic circle on the ground and goes into experiment subjects, some of which have died.
    Seyren Windsor appears and mentions the In Vivo experiment. Eisen tells Seyren to escort me out (confirm, I think I got confused while writing). Seyren then grabs Eisen by the throat. Eisen explains that putting an imitation Ymir Heart caused the subject to divide (confirm?) like amoebas. They formed together to form Seyren. (Confirm whole story. Too much text...)
    Seyren and the multiple personalities inside him (?) are talking to you and give you Blessing Star and Small Leather Bag to return to [the original?] Seyren's family?
  10. You are then warped back to Heart Hunter War Base.
Word Color

Red = 1st Option
Blue = 2nd Option

Purity Blue
Way Back Home Red
Loneliness Red
Contradiction Red
Rose Red
Eternity Blue
Sea Red
Joy Red
Twilight Red
Dawn Blue
Glow Red
Girl Red
Dream Blue

Main Quest continued again

  1. Talk to Rookie (/navi que_swat 150/58) and he will want to go back to the hotel. He will warp you back to Einbroch Field 04.
    Datei:IRO Wiki Swat Rookie.png
  2. Return to the Einbroch Hotel and talk to Philopontess. You will return the Blessing Star to Nihil and then they want to promptly return to Prontera Castle.
  3. Skia Nerius is inside your room in the castle.
    • Do you feel it all the time?: She says when she asked to use the Scroll of Movement in the above step at the hotel
      • Love: Spica appears
      • (I forgot this dialog option):
    • When is it most serious?
  4. Kronecker enters and they talk about family matters.
    You receive 10 Honor Token (not Schwartz) and 2.5 mil Base and Job EXP (VIP)
  5. Spica says Philopontess is waiting at Werner Laboratory for you.
  6. Go to Werner Laboratory and talk to Philopontess (/navi que_swat 145/57). He will reward you with 10 Schwartz's Honor Token.
  7. This is the end of Episode 16.2: Terra Gloria main quest. The next quest chain is Episode 17.1: Illusion. To start it, go back to your personal room in the castle and speak to Nihil (/navi prt_cas_q 21/39).

Side Quests

Returning the Relics

Once using the Small Leather Bag, you receive 6 character-bound items. Below are the locations to turn those items in:

  • Old Rings - Knight Windsor in the Prontera pub in the inner ring to the south-east (/navi prt_in 177/26). He knew something was wrong when he found Seyren's Pecopeco.
  • Locket Pendant - Knight Windsor (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in.
  • Wood Rosary - Sister Margaret at St. Capitolina Abbey (/navi prt_monk 93/254), the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger.
    • Speaking to her again will give you a chance to be warped directly to Prontera.
  • Portable Sewing Box - Hunter Sherine is inside the house to the right of the North Kafra in Payon (/navi payon 187/233) at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine.
  • Decorated Archer's Thimble - Blacksmith Cleaver is downstairs of the Juno weapon shop (/navi yuno_in01 163/31) and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to.
Datei:BlacksmithCleaver.png
  • Assassin's Mark Dagger - Guile Marovitz is in the Morroc pub (/navi que_job01 89/91). Eremes always hated failed missions and was usually pretty lucky; except this time.

Rachel's Repair Work

  1. Rachel Smith has had it with people lying they "lost" their weapons when they only merely broke. The weapons have a high defect rate. She requests you to bring 25151.png Rachel's Revolver to the Blacksmith Guild for them to inspect it.
    Datei:RachelSmith-Rebel-Inn.png
  2. Travel to Einbroch's Blacksmith Guild and speak to Blacksmith Jack who scrutinizes her work. He concludes that it's the impurity of materials that she is using that is causing the issue.
  3. Return to Rachel Smith inside the Rebellion base where she says she suspected it might be the materials causing the issue. Grant her favor and say you will come back daily with better materials.
    Receive 7 Schwartz's Honor Token.

Enable Teleportation in Schwartz!

  1. Speak to Arinoa Yurhik next to the fireplace (/navi rebel_in 82/68). Some man appears nearby asking if you were the one making a fuss in Clana Nemieri.
  2. Arivero Yuhrik (/navi rebel_in 78/66) is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things.
  3. You get four options After choosing one, he will disappear.
  4. After waiting (some amount of time), return to Arinoa Yurhik (potentially 4am server time; could depend on previous step's choice in dialog options.
  5. Arivero Yuhrik appears saying the preparation is complete. Schwaltzvalt bans teleportation in the cities due to potential magic overuse. Arivero believes the Schwaltzvalt government installed equipment to protect secret Rekenber research, citing the timeline of events and the disappearance of people in the Slums.
    He explains how "H" in a guard suit was patrolling and found an abnormal device and that there was very strong wind that day and H saw something but it quickly vanished.
    • Guard Clothes: H makes his daughter clean and iron his clothes; because apparently, he can't do it for himself...
    • Club: Standard unexpected situation preparedness
    • The way H patrolled: H follows the manual and follows the same course every day
    • Freight train: A coal train stopped at night, it doesn't operate often because of monsters in the mine
    • A strong Wind: Mountainous areas can sometimes cause strong winds
    • The turned-off torch: It was strange that it was the first time a torch turned off
  6. Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory.
  7. Walk near the end of the freight train (/navi einbech 212/212) and Arivero Yurhik will appear.
    Things that are known to work here:
    • Flame Heart
    • ?
  8. The Teleport Prohibition equipment is unscathed so Vero suggests bringing Water based items.
    Things that are known to work here:
    • Mystic Frozen
  9. After using the water items, the equipment is destroyed. Return to the Rebellion Base and speak to Arinoa Yurhik to make her younger brother Vero appear.
  10. Arivero Yurhik tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that Rough Wind is the element stone that is strong against water.
  11. In Lighthalzen (/navi lighthalzen 135/233), Arivero Yurhik requires 1 Mystic Frozen and 3 Rough Wind to reveal and destroy the equipment.
  12. Return to the base and talk to Arinoa Yurhik to get Arivero Yurhik to appear. You start to wonder if his elder sister is actually pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs a Star Crumb to fix it.
    • Just laugh it off
    • Ask him: He gets defensive and you just laugh it off anyway.
  13. Travel to Juno (/navi yuno 204/226) with 4 Great Natures and 1 Rough Wind and give them to Arivero Yurhik. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased.
  14. In the south-east of Einbroch (/navi einbroch 262/42) is a panicked Arivero Yurhik. He asks you to destroy this one, and as soon as you do, Vero teleports away suspiciously.
  15. Inside the base, talk to Arinoa Yurhik and Rebellion leader appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago.
    Receive 10 Schwartz's Honor Token, Base EXP and Job EXP and a lot of unanswered questions.

If you talk to Arinoa again, you have the chance to say hello and a text-input box appears. If this is a continuation of a quest, we are not sure.

Helping Elena

  1. Choose the second option I am not busy today, I stopped by. when talking to Elena Bolkova and she tells you that USU means "Under Seal Unit", kinda like the Suicide Squad; they did bad things, but are given a leash to explore on(?). Elena tells you about these two underage orphans who might be kicked out and requests you to solve their problem.
    Datei:ElenaBolkova-Rebel Inn.png
  2. Go downstairs and talk to Jana Levedeva (/navi rebel_in 109/54).
  3. Return to Elena Bolkova upstairs and Tell her about Lebedev twins.
  4. She tells you to ask Milo and Mason about them:
    • Speaking to Milo Rivers at the opposite staircase and he tells you they excelled in shooting. Allegedly Jana threw a grenade into a civilian zone. After being moved to the USU unit, they began to disobey the seniors.
    Datei:MiloRivera-Rebel-Inn.png
    • Mason Bender at the base entrance thinks nothing positive of the two. Ilya apparently shot Mason with a stray bullet.
    • Ask them directly:
    • Beat around the bush:
  5. After no luck, return to Elena Bolkova upstairs. She sends you to go ask their previous leader.
  6. Downstairs by the fireplace, Ericsson Adler and he gives you 25161.png Delicious Handmade Cookie to eat and chat with them over.
  7. Walk over to Jana Levedava and __Give them the cookie__. Tell them that Commander Adler, yourself, and Elena are worried about the two of them. Jana starts breaking down because she wasn't in shape, and Ilya tells you she didn't throw the grenade on purpose. They became scared after they were transferred and begun to act out and get even more scared. They give you permission to tell Elena their feelings.
  8. Tell Elena Bolkova that the twins felt they were a burden. Elena mistakenly had treated them as adults, which didn't help.
  9. Return to Jana Levedava and bring them to Elena, saying that you will defend the twins.
  10. Talk to Elena Bolkova and say I have brought Lebedev sisters I thought it was male/female twins. Elena yells at them for having run away. Then she apologies to the two. She then tells them that she will not put them in real combat missions so they can make friends or train.
    After all of this, receive 10 Schwartz's Honor Token, Base EXP and Job EXP.
  • You now have access to Cookie Delivery (Name not final) daily quest.