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*Note: After becoming a Biochemist, if the player knew [[Bioethics]] in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
*Note: After becoming a Biochemist, if the player knew [[Bioethics]] in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
== Builds ==
=== Bomber ===
* STR: 1
* AGI: 25 (base)
* VIT: 1
* INT: 99 (base)
* DEX: 99 (base, but do NOT exceed 149 [[DEX]])
* LUK: 1
The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear.  The 1 [[VIT]] makes it virtually immune to [[Acid Bomb]] from other Creators, making it a strong character on a guilds front line.  Their weakness is Magic and [[Dispel]], but any Biochemist should be constantly under the effect of [[Devotion]].
Skills: [[Acid Bomb]], [[Potion Research]], [[Full Chemical Protection]]
=== Aid Condensed Potion ===
* STR: 1
* AGI: * (all remaining points)
* VIT: 97-100 (total)
* INT: 1
* DEX: 99 (base, but do not exceed 149 [[DEX]])
* LUK: 1
A central and necessary support character, these Creators have one job: spam [[Aid Condensed Potion]].  At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their [[VIT]], skills and buffs).  Many guilds rely on two or three of these characters to keep them alive.
Skills: [[Aid Condensed Potion]], [[Potion Research]], [[Full Chemical Protection]]
=== Potter (MC) ===
* STR: 1
* AGI: 1
* VIT: 1
* INT: 94-99 (base)
* DEX: 36 (base)
* LUK: 94-99 (base)
A Biochemist built for [[Prepare Potion]] should be built for [[Marionette Control]] to maximize the success rate. Getting 99 base [[INT]] rather than [[DEX]] can be preferable as it boosts [[Acid Bomb]] damage considerably and lowers the [[Prepare Potion]] success rate by only ~0.25%.
=== Tactics ===
==== PvM ====
[[Acid Bomb]], while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3.  Having a priest [[Lex Aeterna]] monsters will help reduce the cost of leveling this way.  Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get [[Acid Bomb]] 10, as you should have maxed your INT already.
==== MVP ====
The cost of [[Acid Bomb]] is overcome by the zeny gained from [[MVP|MVPing]] while solo or in small parties. A Biochemist will usually beat the competition on almost any [[MVP]]. With enough [[VIT]], it's possible to solo [[MVP|MVPs]] that most people have trouble tanking.
==== PvP ====
[[Acid Bomb]] will one-shot a considerable amount of players in [[PvP]], aside from [[GR]] wearers, near everyone will die in two [[Acid Bombs]].
==== WoE ====
A Biochemist is an exceptional front line class, as [[Acid Bomb]] tickles them.  Creators using [[Aid Condensed Potion]] need to position themselves properly to heal as many people as possible while staying out of [[Acid Bomb]] range, as they are [[VIT]] heavy.


== Equipment ==
== Equipment ==

Version vom 6. Juli 2021, 15:43 Uhr

Creator
Creator.png
Job Base(s): Alchemist
Job Type: 2-2 Transcendent
Job Level: 70
Race: Human
Changes At: Juno
Number of Skills: 4
Total Skill Points: 27
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +3 +7 +14 +11

Overview

With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!

Creators are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Creators tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.

Creators are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.

Jobchange Guide

To become a Creator, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Creator job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.



Datei:Trans classchange 1.gif Datei:Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Datei:Trans classchange 3.gif Datei:Creator classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


  • Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.

Equipment

A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide. Note that these gears are not intended for Aid Condensed Potion Creators.


5225.png Parade Hat

for Stun-Resistance, carded with a Stalactite Golem Card for stun resistance.

5123.png Ulle's Cap

for DEX, carded with a Stalactite Golem Card for stun resistance. This hat requires the use of a Mega Resist Potion for stun immunity.

2202.png Sunglasses [1]

carded with a Stalactite Golem Card for stun resistance.

5574.png Well-Chewed Pencil

for DEX.

2357.png Valkyrian Armor

, enchanted with DEX if possible, carded with an Evil Druid Card for INT and immunity to Sleep and Stone.

13414.png Elemental Sword

carded with three Cecil Damon Cards for ASPD.

2115.png Valkyrja's Shield

carded with a Thara Frog Card for Demi-Human Resistance.

2538.png Captain's Manteau

carded with either a Raydric Card for Neutral Resist or a Noxious Card for Neutral and Ranged resistance.

2435.png Battle Greave

carded with a Matyr Card for AGI and HP.

2701.png Orlean's Glove

carded with a Zerom Card for DEX, or a Smokie Card for the skill Hiding. A Glove[1] is a cost-efficient substitute, at the cost of 1 DEX.

Class Data

Skills

Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.


Skill Description Levels Type
Acid Bomb.png Acid Bomb
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. 10 Offensive
Aid Condensed Potion.png Aid Condensed Potion
Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. 10 Supportive
Cultivate Plant.png Cultivate Plant
Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE. 2 Active
Full Chemical Protection.png Full Chemical Protection
Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. 5 Supportive

Unimplemented Skills

Alchemy.png Alchemy
Potion Synthesis.png Potion Synthesis

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 6 31 53 66
AGI 5 18 27 38 54 67
VIT 9 33 61
INT 7 13 22 30 46 59 68
DEX 1 10 15 23 35 41 42 43 47 49 56 57 63 70
LUK 3 8 20 25 34 45 51 52 60 64 69

ASPD

External Links