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==Personal Force Mode: Acolytes== | ==Personal Force Mode: Acolytes== | ||
This area is located in the 1 o'clock direction of the Arena (arena_room: 111, 101). Since this mode is specifically for [[Acolyte]]s and [[Priest]]s, most of the monsters in it are either easy to defeat with simple melee attacks or are of the [[Undead]] type. Players can overcome the [[Undead]] monsters with [[Heal]], [[Turn Undead]], [[Holy Light]] and [[Magnus Exorcismus]]. Using [[Pneuma]] is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons. | This area is located in the 1 o'clock direction of the Arena (arena_room: 111, 101). Since this mode is specifically for [[Acolyte]]s and [[Priest]]s, most of the monsters in it are either easy to defeat with simple melee attacks or are of the [[Undead]] type. Players can overcome the [[Undead]] monsters with [[Heal]], [[Turn Undead]], [[Holy Light]] and [[Magnus Exorcismus]]. Using [[Pneuma]] is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons. |
Aktuelle Version vom 30. August 2014, 16:09 Uhr
Overview
The Izlude Arena is a time attack battle located in the 12 o'clock direction in Izlude.
There are six different courses in the Arena that players may select from, divided between three modes:
- Individual mode places the player against a set list of monsters.
- Party mode places a five person party against a set list of monsters.
- Personal Force mode is restricted to Acolytes and Priests and places the player against a set list of monsters that can be killed with Acolyte or Priest skills. The majority of these monsters are of the Undead element.
In all modes, players are given an objective when they enter a room which they must accomplish in order to continue to the next room. Sometimes all monsters must be defeated to advance; sometimes only a few. Still other times the player only needs to run to the exit on the other side of the room.
Experience is not awarded for successfully defeating monsters in the Arena and most Arena monsters do not drop items either. Note, however, that experience is not lost if one dies in the Arena.
Arena Points
Arena points are prizes awarded for participating in the Arena. 20 points are awarded upon the successful completion of a course. 1 point is awarded as a participation prize if the player fails for any reason. Al de Baran Turbo Track Points may also be converted into Arena Points. Points may be exchanged for various consumable items or base EXP. To be transported to the exchange room, talk to the Teleporter (arena_room: 106, 93). This is also who you need to speak to if you wish to convert Turbo Track Points to Arena Points.
The following are what Arena Points may be used for:
- 20 Arena Points for 5 Honey
- 20 Arena Points for 3 Anodyne
- 20 Arena Points for 1 Yggdrasil Seed
- 30 Arena Points for 5 Royal Jelly
- 30 Arena Points for 5 Mastela Fruit
- 30 Arena Points for 8 Condensed White Potion
- 40 Arena Points for 1 Yggdrasilberry
- 100 Arena Points for 1 Old Blue Box
- 300 Arena Points for 1 Old Purple Box
- 1,000 Arena Points for 1 Old Card Album
For 40 Arena Points a player can receive some Base EXP
- [50-69] 3,000 EXP
- [70-79] 6,000 EXP
- [80-89] 10,000 EXP
- [90-99] 30,000 EXP
The player may also use 10 Arena Points to summon an NPC version of a number of different MVP bosses and other noteworthy game characters which will use a series of emoticons which you may take screenshots of.
Individual Mode: Levels 50-69
Time limit: 5 minutes
- First Room
- Objective: Kill all Smokies
- Monsters: 10 Drops, 10 Poisonous Toads, 5 Smokies, 4 Hydras
- Second Room
- Third Room
- Fourth Room
- Objective: Kill all Kobolds
- Monsters: 2 Kobolds (Mace), 1 Kobold (Axe), 9 Familiar, 5 Flora
- Fifth Room
- Objective: Kill all monsters that were in the room at the beginning
- Monsters (beginning): 3 Hydra, 2 Orc Lady, 1 Golem
- Monsters (spawned): ? Zerom, ? Desert Wolf
- Special Note: When monsters die on this map, new monsters are spawned to replace them.
- Sixth Room
- Objective: Kill all Drops
- Monsters: 5 Drops, 3 Smokie, 2 Golem, 2 Sandman, 2 Scorpion, 2 Skeleton Worker
- Seventh Room
- Eighth Room
- Objective: Proceed to the last room
- Monsters: None
- Ninth Room
Individual Mode: Levels 60-79
Time limit: 6 minutes
- First Room
- Objective: Kill 5 Goblins
- Monsters: 4 Goblins (Axe), 2 Goblins (Knife), 2 Goblins (Flail), 2 Goblin Archers, 1 Rotar Zairo
- Second Room
- Objective: Proceed to the next room
- Monsters: 5 Orc Zombies, 5 Ghouls, 4 Zeroms, 5 Matyrs, 8 Drainliar, 3 Requiem
- Third Room
- Fourth Room
- Objective: Kill all non-aggressive monsters (i.e. the Golem and the Marse)
- Monsters: 1 Golem, 1 Marse, 2 Dokebi, 2 Sasquatch, 2 Baby Leopard, 1 Chepet
- Fifth Room
- Objective: Kill all monsters except the Kapha and the Hydras
- Monsters: 1 Drainliar, 1 Myst, 1 Raggler, 2 Orc Skeleton, 11 Hydras, 1 Kapha
- Sixth Room
- Objective: Kill all Miyabi Dolls
- Monsters: 2 Miyabi Dolls, 26 Greatest Generals
- Special: When the Miyabi Dolls are killed, new monsters will spawn to replace them. Known replacement spawns include Cruisers and Side winders.
- Seventh Room
- Eighth Room
- Objective: Proceed to the next room
- Monsters: None
- Ninth Room
- Objective: Kill the Goblin Leader
- Monsters: 1 Goblin Leader, 4 Horong, ? Greatest Generals
Individual Mode: Levels 70-89
Time limit: 7 minutes
- First Room
- Objective: Kill all Kobolds
- Monsters: 1 Kobold(hammer), 2 Kobold(axe), 2 Kobold(mace)
- Second Room
- Objective: Kill all Horongs and escape
- Monsters: 2 Horong, 3 Archer Skeleton, 4 Mummy, 5 Ghoul
- Third Room
- Objective: Kill all monsters except Enchanted Peach Tree
- Monsters: 2 Enchanted Peach Tree, 1 Bloody Butterfly, 2 Parasite
- Fourth Room
- Fifth Room
- Objective: Kill all Argiope
- Monsters: 5 Argiope
- Special: When the Argiope die new monsters spawn to replace them. Known replacements include Ridewords, Mantis, and Familiar
- Sixth Room
- Objective: Kill all Hammer Goblins
- Monsters: 3 Hammer Goblins, ? Goblins
- Seventh Room
- Objective: Kill the Alice in the center of the room
- Monsters: 1 Alice, 4 Nightmare, 8 Familiar, 1 Raydric
- Eighth Room
- Objective: Proceed to the next room
- Monsters: none
- Ninth Room
- Objective: Kill Kobold Leader and all Kobolds
- Monsters: 1 Kobold Leader, 5 Kobold}}, ? Familiar
Individual Mode: Levels 80-99
Time limit: 8 minutes
- First Room
- Second Room
- Objective: Kill All Monsters.
- Monsters: 3 Marionette, 6 Zombie, 1 Deviruchi, 4 Skel Prisoner, 1 Raydric Archer
- Third Room
- Objective: Kill All Assulters
- Monsters: 2 Assulters, 2 Clocktower Manger, 4 Marionette, 1 Sidewinder
- Fourth Room
- Objective: Kill All Ninetails
- Monsters: 4 Ninetails, 4 Archer Skeleton, 1 Pasana, 1 Minorous, 1 Lava Golem
- Fifth Room
- Objective: Kill All Earth Petites
- Monsters: 4 Earth Petite, 2 Sky Petite
- Sixth Room
- Seventh Room
- Eighth Room
- Objective: Move to the next room
- Monsters: None
- Ninth Room
- Objective: Kill 1 Ancient Mummy
- Monsters: 1 Ancient Mummy, 5 Argos
Party Mode: 5 Person Parties
Time limit: 10 minutes
No level requirement
Objective is always to kill all monsters
The room order in party mode is not totally fixed. There are 11 rooms. The first room, where you appear, and the last one are empty. Clearing a certain room will activate a certain portal. Unless specified, the number of monsters is random.
- First Room
- Monsters: 8 Deviruchis, 2 Wanderers, 6 Mermans, 4 Penomena and 1 Wind Ghost
- Second Room
- Monsters: Zherlthsh, Alarm, Ancient Worm, Penomena, Clock Tower Manager, and Clock
- Third Room
- Fourth Room
- Fifth Room
- Monsters: Tengu, Wicked Nymph, Evil Cloud Hermit
- Sixth Room
- This room has two path : a narrow one and a broad path. The monster you fight change according to the path you pick.
- Monsters: Mysteltainn and Executioner or Chimera and Greatest Generals
- Seventh Room
- Monsters: Raydric Archers, Zombie Prisoners, Ancient Mummy, Nightmare Terror, Chimera and Bloody Knight
- Eighth Room
- Monsters: 2 Lava Golems, Anolians, 5 Elders, 2 Explosion
- Ninth Room
- Monsters: A random MVP (Dracula, Evil Snake Lord, Incantation Samurai or other)
Personal Force Mode: Acolytes
This area is located in the 1 o'clock direction of the Arena (arena_room: 111, 101). Since this mode is specifically for Acolytes and Priests, most of the monsters in it are either easy to defeat with simple melee attacks or are of the Undead type. Players can overcome the Undead monsters with Heal, Turn Undead, Holy Light and Magnus Exorcismus. Using Pneuma is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons.
The Acolyte Arena is divided into nine rooms. The challenge will be performed moving clockwise and you will have to finish all of the sections within 8 minutes. Due to the characteristics of the Acolyte class, Undead monsters are the main race in the Acolyte Arena.
Acolytes: 60 to ?
- First Room
- Objective: Kill all monsters
- Monsters: 5 Red Plants
- Second Room
- Objective: Kill 10 Drops
- Monsters: 20 Drops
- Third Room
- Objective: Kill all monsters
- Monsters: 10 Zombies
- Fourth Room
- Objective: Proceed to the next room
- Monsters: None
- Fifth Room
- Objective: Kill all monsters
- Monsters: 8 Orc Zombies
- Sixth Room
- Objective: Proceed to the next room
- Monsters: 12 Hydras
- Seventh Room
- Objective: Kill all monsters
- Monsters: 2 Firelock Soldiers and 3 Archer Skeletons
- Eighth Room
- Objective: Proceed to the next room
- Monsters: None
- Ninth Room
- Objective: Kill all monsters
- Monsters: 4 Zombies, 1 Zombie Prisoners and 1 Skel Prisoners
Priests: 70 or under
- First Room
- Objective: Kill all monsters
- Monsters: 10 Zombies
- Second Room
- Objective: Kill all monsters
- Monsters: 5 Orc Skeletons
- Third Room
- Objective: Kill all monsters
- Monsters: 5 Red Plants
- Fourth Room
- Objective: Kill all monsters
- Monsters: 1 Skeleton Prisoner, 1 Zombie Prisoner, 1 Evil Druid, 1 Wraith
- Fifth Room
- Sixth Room
- Seventh Room
- Objective: ?
- Monsters: ?
- Eighth Room
- Objective: Proceed to the next room
- Monsters: None
- Ninth Room
- Objective: Kill 1 Boss Monster
- Monsters: 1 Mimic
Priests: 80 or under
- First Room
- Objective: Kill all monsters
- Monsters: 10 Zombies
- Second Room
- Objective: Kill all monsters
- Monsters: 5 Ghoul
- Third Room
- Objective: Kill all monsters
- Monsters: 5 Red Plants
- Fourth Room
- Objective: Kill all monsters
- Monsters: 1 Skeleton Prisoner, 1 Zombie Prisoner, 1 Evil Druid, 1 Wraith
- Fifth Room
- Sixth Room
- Seventh Room
- Objective: Kill the ancient mummy
- Monsters: 1 Ancient Mummy
- Eighth Room
- Objective: Proceed to the next room
- Monsters: None
- Ninth Room
- Objective: Kill 1 Boss Monster
- Monsters: 1 Wraith Dead
Priests: 91-99
- First Room
- Objective: Kill all monsters
- Monsters: 15 Zombies
- Second Room
- Objective: Kill all monsters
- Monsters: 8 Ghoul
- Third Room
- Objective: Kill all monsters
- Monsters: 5 Red Plants
- Fourth Room
- Objective: Kill all monsters
- Monsters: 2 Skeleton Prisoner, 2 Zombie Prisoner, 2 Evil Druid, 2 Wraith
- Fifth Room
- Sixth Room
- Objective: Kill all Khalitzburg
- Monsters: 4 Khalitzburg, 10 Permeters
- Seventh Room
- Objective: Kill 1 Ancient Mummy
- Monsters: 1 Ancient Mummy
- Eighth Room
- Objective: Proceed to the next room
- Monsters: None
- Ninth Room
- Objective: Kill 1 Boss Monster
- Monsters: 1 Dark Illusion (Mini Boss)