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''See [[First_Expanded_Change_Guides#Gunslinger|Gunslinger Job Change Guide]] for information.''
''See [[First_Expanded_Change_Guides#Gunslinger|Gunslinger Job Change Guide]] for information.''
== Builds ==
{{Articles Needing Interwiki Links}}
===DEX/AGI===
* STR: 1
* AGI: 99 (Base)
* VIT: 1
* INT: 9
* DEX: 120-140 (99 Base)
* LUK: 1
These gunslingers typically use revolvers to gain a higher [[ASPD]]. They deal a limited amount of damage due to the handguns' lower attack power, but with the higher ASPD they can still kill enemies faster (and aided by the skill Chain Action). Another good thing about Dex/Agi builds is that they have a high [[Flee]] rate.
===DEX/VIT/INT Desperado===
This build is a very similar in the play style to a [[Grand Cross]] [[Crusader]].  Their goal is to gather a mob and quickly kill it with Desperado.  Advantages over GC Saders include: no problem with stacked monsters (the mob can be as big as you can safely make it), the potential damage output is far higher with the properly carded weapon (2s Garrison), and access to endows and different weapons that can be used to level almost anywhere that is mobby (Niff2, GH maps, CT HOs, Geffen Dungeon, Geffenia, Thanatos, etc).  Disadvantages include a much lower HP modifier (VIT is needed to survive as mobs swarm), lack of a Heal skill (a full support is very much needed at harder maps), and no peco (mobbing on foot w/o [[Endure]] is not as easy).
A pure build will have base stats that look something like this:
*STR:1
*AGI:1
*VIT:80-100
*INT:40-60
*DEX:120-140
*LUK:9
Gear for this build would include:
*Immune Muffler
*Increased SP Boots (Superior/Soul Enchanted)
*HP Armor (Pupa/Peco Peco/Goibne's Armor)
*Status Armor (Rybio for stun or Disguise for silence)
An Ulle's Cap and Odin's Blessing may be useful for their 10% reduction in the SP cost of skills, lowering the cost of Desperado from 50 down to 45.
''untested: damage increase by using Last Stand right before using Desperado on a mob for 100 more base attack''
=== Triple Action Launcher ===
*STR: 1
*AGI: 80+
*VIT: 40+
*INT: 20 - 30
*DEX: 99+
*LUK: 1
An awkward build who's role is reliant on actual luck. This build makes use of the skill [[Triple Action]] with the Grenade Launcher type guns. This is similar to [[Monk]]s and [[Champion]]s using their skill [[Throw Spirit Sphere]] but instead it deals three hits with each coin. Benefits of this build is the ability to bypass ammunition restriction (Ex. able to shot silver bullet with launcher which also carrying the holy property to the shot) and dealing 10 rows of massive damage with each that is roughly 2/3 from the skill [[Trigger Happy Shot]] (damage can also be further increased by using the skill [[Last Stand]]). The drawback is that the DPS (Damage Per Second) is not very stable, as you require actual luck to get coins back with the skill [[Coin Flip]]. To make things easier, since the coin flip cast delay is [[ASPD]] based, it is wise to use a berserk potion and equip a shield to speed up the process of getting 10 coins back. (The shield can be hotkeyed to quickly de-equip the slow ASPD gun.)
''NOTE: only through using triple action can bypass the ammunition restriction, if you want to use the skill [[Gunslinger Mine]] you MUST switch your ammunition back to grenade type, vise versa to the other guns with their corresponding skills''
=== Lever Action ===
* STR: 1
* AGI: 70+
* VIT: 50+
* INT: 1
* DEX: 99+
* LUK: 25 to 40 (total)
As the named suggests this build makes use of the weapon {{item|id=13170 Lever Action Rifle}} to maximize damage and critical shots, combined with 2 {{item|id=4421 Drosera Cards}} and sometimes with the skill [[Last Stand]] through requiring as little [[Luk]] as possible (with a result of roughly 90 ~ 95 base critical ratio). As a critical attack build, active skill usage is not recommended as the critical attack usually does not carry over to the skill damage itself, thus int can remain as low as it can. Due to the rifle having a -5% ASPD penalty, it would be wise to use berserk potion, and to either invest in some ASPD boosting equipments or AGI to make up for it. Although ultimately the -5% will not have a hefty effect on your overall lethality, due to the potential high single hit damage of the lever action build.


== Equipment  ==
== Equipment  ==

Version vom 2. August 2020, 11:58 Uhr

Gunslinger
Gunslinger.png
Job Base(s): Novice
Job Type: Extended
Job Level: 70
Race: Human
Changes At: Einbroch
Number of Skills: 22
Total Skill Points: 78
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +1 +1 +2 +9 +7

Overview

Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.

Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.

Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet), but instead are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.

Jobchange Guide

See Gunslinger Job Change Guide for information.

Equipment

Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon. Their selection of weapons is considered to be the worst in the game, having no options for a 1-handed weapon, no 4-slotted weapons, and only a single 3-slotted weapon, which is not usable with their most damaging skills.

Weapons

Pistols

Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack. Available pistols include the following:

Rifles

Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with. Available rifles include the following:

Gatling Guns

In theory, these electro-mechanical weapons are nearly the same in comparison to pistols. But with the right combination of skills, AGI, and DEX, the elusive attack speed of 190 can be reached along with a much higher attack. Available gatling guns include the following:

Shotguns

Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed. Available shotguns include the following:

Grenade Launchers

These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the same slow attack speed of shotguns and have only one specialized skill available to them, but they can break armor at close range. Available grenade launchers include the following:

Armor

Gunslingers can only wear armor that states that it can be worn by all, or all except novice. With Battlegrounds, Gunslingers also get exclusive use of the following:

Headgear

Currently, Gunslingers can wear any headgear that is wearable by archer class characters, with the exception of caps, goggles, and binoculars.

Shields

Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.

Footwear

Gunslingers can use any footwear equippable by archer class characters. With Battlegrounds, Gunslingers also get exclusive use of the following:

Garments

Gunslingers can use any garment that can be worn by archer characters. With Battlegrounds, Gunslingers also get exclusive use of the following:

Accessories

Gunslingers can use any accessory that can be worn by non-trans characters. With Battlegrounds, Gunslingers also get exclusive use of the following:

  • Sheriff's Badge[1]

Skills

Skill Description Levels Type
Single Action.png Single Action
The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. 10 Passive
Snake Eyes.png Snake Eyes
Increases HIT and attack range when using guns. 10 Passive
Coin Flip.png Coin Flip
Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. 5 Supportive
Increase Accuracy.png Increase Accuracy
Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. 1 Supportive
Last Stand.png Last Stand
Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 15% for one minute. 1 Supportive
Gunslinger's Panic.png Gunslinger's Panic
A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. 1 Supportive
Bull's Eye.png Bull's Eye
Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. 1 Offensive
Triple Action.png Triple Action
Uses 1 coin to shoot an enemy three times, dealing 450% total damage. 1 Offensive
Magical Bullet.png Magical Bullet
Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. 1 Offensive
Cracker.png Cracker
Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate. 1 Supportive
Coin Fling.png Coin Fling
Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. 1 Supportive
Chain Action.png Chain Action
When normally attacking, adds the chance of dealing double damage. 10 Passive
Trigger Happy Shot.png Trigger Happy Shot
Rapidly fires 5 bullets at an enemy. 10 Offensive
Desperado.png Desperado
Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. 10 Offensive
Gatling Fever.png Gatling Fever
Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. 1 Supportive
Tracking.png Tracking
Take aim with a Pistol or Rifle on a target to deal significant target. 10 Offensive
Disarm.png Disarm
Aim at an enemy's appendages to reduce their offensive capabilities. 5 Supportive
Wounding Shot.png Wounding Shot
Fires a bullet that is capable of piercing defenses while causing the Bleeding status. 5 Offensive
Crowd Control Shot.png Crowd Control Shot
Fires a blast strong enough to knock back a target 5 cells. 10 Offensive
Full Blast.png Full Blast
Sprays a round of 10 bullets at a single target. 10 Offensive
Spread Shot.png Spread Shot
Cover an area with intense fire. Uses 5 bullets. 10 Offensive
Gunslinger Mine.png Gunslinger Mine
Launches a grenade onto the ground that acts like a mine. 10 Offensive

Job Bonuses

The bonus to stats given for each job level are listen in the below table.

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 32 41 50 64          
AGI 59                
VIT 60                
INT 52 61              
DEX 1 6 11 17 25 36 45 55 62
LUK 2 4 12 21 31 51 63    

ASPD

HP (With 1 VIT)

Level HP
1 40
2 47
3 54
4 61
5 69
6 77
7 85
8 94
9 103
10 202
11 212
12 222
13 232
14 243
15 254
16 265
17 277
18 289
19 301
20 316
Level HP
21 331
22 346
23 364
24 382
25 400
26 420
27 440
28 460
29 490
30 520
31 550
32 580
33 610
34 650
35 680
36 710
37 740
38 770
39 800
40 830
Level HP
41 865
42 890
43 925
44 955
45 990
46 1,025
47 1,050
48 1,080
49 1,110
50 1,145
51 1,180
52 1,215
53 1,275
54 1,335
55 1,395
56 1,455
57 1,515
58 1,575
59 1,635
60 1,695
Level HP
61 1,760
62 1,820
63 1,885
64 1,950
65 2,015
66 2,080
67 2,145
68 2,210
69 2,275
70 2,340
71 2,410
72 2,480
73 2,550
74 2,620
75 2,690
76 2,760
77 2,830
78 2,900
79 2,970
80 3,040
Level HP
81 3,115
82 3,190
83 3,265
84 3,340
85 3,415
86 3,490
87 3,565
88 3,640
89 3,715
90 3,790
91 3,870
92 3,950
93 4,030
94 4,110
95 4,190
96 4,270
97 4,350
98 4,430
99 4,510