Gunslinger
Gunslinger | |||||||||||||
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Job Base(s): | Novice | ||||||||||||
Job Type: | Extended | ||||||||||||
Job Level: | 70 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Einbroch | ||||||||||||
Number of Skills: | 22 | ||||||||||||
Total Skill Points: | 133 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.
Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.
Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet), but instead are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.
Jobchange Guide
See Gunslinger Job Change Guide for information.
Class Data
Skills
Skill | Description | Levels | Type | ||
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The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. | 10 | Passive | ||
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Increases HIT and attack range when using guns. | 10 | Passive | ||
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Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. | 5 | Supportive | ||
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Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. | 1 | Supportive | ||
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Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 15% for one minute. | 1 | Supportive | ||
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A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. | 1 | Supportive | ||
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Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. | 1 | Offensive | ||
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Uses 1 coin to shoot an enemy three times, dealing 450% total damage. | 1 | Offensive | ||
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Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. | 1 | Offensive | ||
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Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate. | 1 | Supportive | ||
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Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. | 1 | Supportive | ||
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When normally attacking, adds the chance of dealing double damage. | 10 | Passive | ||
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Rapidly fires 5 bullets at an enemy. | 10 | Offensive | ||
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Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. | 10 | Offensive | ||
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Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. | 1 | Supportive | ||
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Take aim with a Pistol or Rifle on a target to deal significant target. | 10 | Offensive | ||
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Aim at an enemy's appendages to reduce their offensive capabilities. | 5 | Supportive | ||
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Fires a bullet that is capable of piercing defenses while causing the Bleeding status. | 5 | Offensive | ||
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Fires a blast strong enough to knock back a target 5 cells. | 10 | Offensive | ||
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Sprays a round of 10 bullets at a single target. | 10 | Offensive | ||
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Cover an area with intense fire. Uses 5 bullets. | 10 | Offensive | ||
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Launches a grenade onto the ground that acts like a mine. | 10 | Offensive |
Job Bonuses
The bonus to stats given for each job level are listen in the below table.
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
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STR | 32 | 41 | 50 | 64 | |||||
AGI | 59 | ||||||||
VIT | 60 | ||||||||
INT | 52 | 61 | |||||||
DEX | 1 | 6 | 11 | 17 | 25 | 36 | 45 | 55 | 62 |
LUK | 2 | 4 | 12 | 21 | 31 | 51 | 63 |
ASPD
HP (With 1 VIT)
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