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==Personal Force Mode: Acolytes==
==Personal Force Mode: Acolytes==
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This area is located in the 1 o'clock direction of the Arena (arena_room: 111, 101). Since this mode is specifically for [[Acolyte]]s and [[Priest]]s, most of the monsters in it are either easy to defeat with simple melee attacks or are of the [[Undead]] type. Players can overcome the [[Undead]] monsters with [[Heal]], [[Turn Undead]], [[Holy Light]] and [[Magnus Exorcismus]]. Using [[Pneuma]] is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons.
This area is located in the 1 o'clock direction of the Arena (arena_room: 111, 101). Since this mode is specifically for [[Acolyte]]s and [[Priest]]s, most of the monsters in it are either easy to defeat with simple melee attacks or are of the [[Undead]] type. Players can overcome the [[Undead]] monsters with [[Heal]], [[Turn Undead]], [[Holy Light]] and [[Magnus Exorcismus]]. Using [[Pneuma]] is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons.

Aktuelle Version vom 30. August 2014, 16:09 Uhr

Overview

The Izlude Arena is a time attack battle located in the 12 o'clock direction in Izlude.

There are six different courses in the Arena that players may select from, divided between three modes:

  • Individual mode places the player against a set list of monsters.
  • Party mode places a five person party against a set list of monsters.
  • Personal Force mode is restricted to Acolytes and Priests and places the player against a set list of monsters that can be killed with Acolyte or Priest skills. The majority of these monsters are of the Undead element.

In all modes, players are given an objective when they enter a room which they must accomplish in order to continue to the next room. Sometimes all monsters must be defeated to advance; sometimes only a few. Still other times the player only needs to run to the exit on the other side of the room.

Experience is not awarded for successfully defeating monsters in the Arena and most Arena monsters do not drop items either. Note, however, that experience is not lost if one dies in the Arena.

Arena Points

Arena points are prizes awarded for participating in the Arena. 20 points are awarded upon the successful completion of a course. 1 point is awarded as a participation prize if the player fails for any reason. Al de Baran Turbo Track Points may also be converted into Arena Points. Points may be exchanged for various consumable items or base EXP. To be transported to the exchange room, talk to the Teleporter (arena_room: 106, 93). This is also who you need to speak to if you wish to convert Turbo Track Points to Arena Points.

The following are what Arena Points may be used for:

For 40 Arena Points a player can receive some Base EXP

  • [50-69] 3,000 EXP
  • [70-79] 6,000 EXP
  • [80-89] 10,000 EXP
  • [90-99] 30,000 EXP

The player may also use 10 Arena Points to summon an NPC version of a number of different MVP bosses and other noteworthy game characters which will use a series of emoticons which you may take screenshots of.

Individual Mode: Levels 50-69

Time limit: 5 minutes

  • First Room
Objective: Kill all Smokies
Monsters: 10 Drops, 10 Poisonous Toads, 5 Smokies, 4 Hydras
  • Second Room
Objective: Proceed to the next room
Monsters: 5 Mummy, 3 Ghoul, 3 Familiar
  • Third Room
Objective: Kill all Karakasa
Monsters: 5 Karakasa, 5 Marse, 3 Hydra
  • Fourth Room
Objective: Kill all Kobolds
Monsters: 2 Kobolds (Mace), 1 Kobold (Axe), 9 Familiar, 5 Flora
  • Fifth Room
Objective: Kill all monsters that were in the room at the beginning
Monsters (beginning): 3 Hydra, 2 Orc Lady, 1 Golem
Monsters (spawned): ? Zerom, ? Desert Wolf
Special Note: When monsters die on this map, new monsters are spawned to replace them.
  • Sixth Room
Objective: Kill all Drops
Monsters: 5 Drops, 3 Smokie, 2 Golem, 2 Sandman, 2 Scorpion, 2 Skeleton Worker
  • Seventh Room
Objective: Kill the Red Plant
Monsters: 20 Hydras, 2 Punk, 1 Red Plant
  • Eighth Room
Objective: Proceed to the last room
Monsters: None
  • Ninth Room
Objective: Kill Vocal
Monsters: 8 Familiar, 1 Vocal

Individual Mode: Levels 60-79

Time limit: 6 minutes

  • First Room
Objective: Kill 5 Goblins
Monsters: 4 Goblins (Axe), 2 Goblins (Knife), 2 Goblins (Flail), 2 Goblin Archers, 1 Rotar Zairo
  • Second Room
Objective: Proceed to the next room
Monsters: 5 Orc Zombies, 5 Ghouls, 4 Zeroms, 5 Matyrs, 8 Drainliar, 3 Requiem
  • Third Room
Objective: Kill all Mantises
Monsters: 4 Mantises, 4 Obeaune, 6 Hydras
  • Fourth Room
Objective: Kill all non-aggressive monsters (i.e. the Golem and the Marse)
Monsters: 1 Golem, 1 Marse, 2 Dokebi, 2 Sasquatch, 2 Baby Leopard, 1 Chepet
  • Fifth Room
Objective: Kill all monsters except the Kapha and the Hydras
Monsters: 1 Drainliar, 1 Myst, 1 Raggler, 2 Orc Skeleton, 11 Hydras, 1 Kapha
  • Sixth Room
Objective: Kill all Miyabi Dolls
Monsters: 2 Miyabi Dolls, 26 Greatest Generals
Special: When the Miyabi Dolls are killed, new monsters will spawn to replace them. Known replacement spawns include Cruisers and Side winders.
  • Seventh Room
Objective: Kill all monsters
Monsters: 2 Jakk, 1 Isis, 1 Myst
  • Eighth Room
Objective: Proceed to the next room
Monsters: None
  • Ninth Room
Objective: Kill the Goblin Leader
Monsters: 1 Goblin Leader, 4 Horong, ? Greatest Generals

Individual Mode: Levels 70-89

Time limit: 7 minutes

  • First Room
Objective: Kill all Kobolds
Monsters: 1 Kobold(hammer), 2 Kobold(axe), 2 Kobold(mace)
  • Second Room
Objective: Kill all Horongs and escape
Monsters: 2 Horong, 3 Archer Skeleton, 4 Mummy, 5 Ghoul
  • Third Room
Objective: Kill all monsters except Enchanted Peach Tree
Monsters: 2 Enchanted Peach Tree, 1 Bloody Butterfly, 2 Parasite
  • Fourth Room
Objective: Kill all Stem Worms, while avoiding Bathories
Monsters: 3 Stem Worm, 2 Bathory
  • Fifth Room
Objective: Kill all Argiope
Monsters: 5 Argiope
Special: When the Argiope die new monsters spawn to replace them. Known replacements include Ridewords, Mantis, and Familiar
  • Sixth Room
Objective: Kill all Hammer Goblins
Monsters: 3 Hammer Goblins, ? Goblins
  • Seventh Room
Objective: Kill the Alice in the center of the room
Monsters: 1 Alice, 4 Nightmare, 8 Familiar, 1 Raydric
  • Eighth Room
Objective: Proceed to the next room
Monsters: none
  • Ninth Room
Objective: Kill Kobold Leader and all Kobolds
Monsters: 1 Kobold Leader, 5 Kobold}}, ? Familiar

Individual Mode: Levels 80-99

Time limit: 8 minutes

  • First Room
Objective: Kill All Nightmare
Monsters: 4 Nightmare, 4 Hunterfly
  • Second Room
Objective: Kill All Monsters.
Monsters: 3 Marionette, 6 Zombie, 1 Deviruchi, 4 Skel Prisoner, 1 Raydric Archer
  • Third Room
Objective: Kill All Assulters
Monsters: 2 Assulters, 2 Clocktower Manger, 4 Marionette, 1 Sidewinder
  • Fourth Room
Objective: Kill All Ninetails
Monsters: 4 Ninetails, 4 Archer Skeleton, 1 Pasana, 1 Minorous, 1 Lava Golem
  • Fifth Room
Objective: Kill All Earth Petites
Monsters: 4 Earth Petite, 2 Sky Petite
  • Sixth Room
Objective: Kill all monsters.
Monsters: 2 Alice, 2 Deviruchi, 2 Bapho Jr.
  • Seventh Room
Objective: Kill all Fur Seals while avoiding Mermen
Monsters: 3 Fur Seal, 3 Merman
  • Eighth Room
Objective: Move to the next room
Monsters: None
  • Ninth Room
Objective: Kill 1 Ancient Mummy
Monsters: 1 Ancient Mummy, 5 Argos

Party Mode: 5 Person Parties

Time limit: 10 minutes
No level requirement
Objective is always to kill all monsters
The room order in party mode is not totally fixed. There are 11 rooms. The first room, where you appear, and the last one are empty. Clearing a certain room will activate a certain portal. Unless specified, the number of monsters is random.

  • First Room
Monsters: 8 Deviruchis, 2 Wanderers, 6 Mermans, 4 Penomena and 1 Wind Ghost
  • Second Room
Monsters: Zherlthsh, Alarm, Ancient Worm, Penomena, Clock Tower Manager, and Clock
  • Third Room
Monsters: Assulter, Rideword, Arclouse, Penomena, Wraith
  • Fourth Room
Monsters: Penomena, Sting
  • Fifth Room
Monsters: Tengu, Wicked Nymph, Evil Cloud Hermit
  • Sixth Room
This room has two path : a narrow one and a broad path. The monster you fight change according to the path you pick.
Monsters: Mysteltainn and Executioner or Chimera and Greatest Generals
  • Seventh Room
Monsters: Raydric Archers, Zombie Prisoners, Ancient Mummy, Nightmare Terror, Chimera and Bloody Knight
  • Eighth Room
Monsters: 2 Lava Golems, Anolians, 5 Elders, 2 Explosion
  • Ninth Room
Monsters: A random MVP (Dracula, Evil Snake Lord, Incantation Samurai or other)

Personal Force Mode: Acolytes

This area is located in the 1 o'clock direction of the Arena (arena_room: 111, 101). Since this mode is specifically for Acolytes and Priests, most of the monsters in it are either easy to defeat with simple melee attacks or are of the Undead type. Players can overcome the Undead monsters with Heal, Turn Undead, Holy Light and Magnus Exorcismus. Using Pneuma is effective for ranged undead monsters such as Firelock Soldiers and Archer Skeletons.

The Acolyte Arena is divided into nine rooms. The challenge will be performed moving clockwise and you will have to finish all of the sections within 8 minutes. Due to the characteristics of the Acolyte class, Undead monsters are the main race in the Acolyte Arena.

Acolytes: 60 to ?

  • First Room
Objective: Kill all monsters
Monsters: 5 Red Plants
  • Second Room
Objective: Kill 10 Drops
Monsters: 20 Drops
  • Third Room
Objective: Kill all monsters
Monsters: 10 Zombies
  • Fourth Room
Objective: Proceed to the next room
Monsters: None
  • Fifth Room
Objective: Kill all monsters
Monsters: 8 Orc Zombies
  • Sixth Room
Objective: Proceed to the next room
Monsters: 12 Hydras
  • Seventh Room
Objective: Kill all monsters
Monsters: 2 Firelock Soldiers and 3 Archer Skeletons
  • Eighth Room
Objective: Proceed to the next room
Monsters: None
  • Ninth Room
Objective: Kill all monsters
Monsters: 4 Zombies, 1 Zombie Prisoners and 1 Skel Prisoners

Priests: 70 or under

  • First Room
Objective: Kill all monsters
Monsters: 10 Zombies
  • Second Room
Objective: Kill all monsters
Monsters: 5 Orc Skeletons
  • Third Room
Objective: Kill all monsters
Monsters: 5 Red Plants
  • Fourth Room
Objective: Kill all monsters
Monsters: 1 Skeleton Prisoner, 1 Zombie Prisoner, 1 Evil Druid, 1 Wraith
  • Fifth Room
Objective: Kill all Gargoyles
Monsters: 4 Gargoyles, ? Hydras
  • Sixth Room
Objective: Kill the Kalizburg
Monsters: 1 Kalizburg, ? Permeters
  • Seventh Room
Objective: ?
Monsters: ?
  • Eighth Room
Objective: Proceed to the next room
Monsters: None
  • Ninth Room
Objective: Kill 1 Boss Monster
Monsters: 1 Mimic

Priests: 80 or under

  • First Room
Objective: Kill all monsters
Monsters: 10 Zombies
  • Second Room
Objective: Kill all monsters
Monsters: 5 Ghoul
  • Third Room
Objective: Kill all monsters
Monsters: 5 Red Plants
  • Fourth Room
Objective: Kill all monsters
Monsters: 1 Skeleton Prisoner, 1 Zombie Prisoner, 1 Evil Druid, 1 Wraith
  • Fifth Room
Objective: Kill all Gargoyles
Monsters: 4 Gargoyles, ? Penomena
  • Sixth Room
Objective: Kill all Kalizburg
Monsters: 4 Kalizburg, ? Permeters
  • Seventh Room
Objective: Kill the ancient mummy
Monsters: 1 Ancient Mummy
  • Eighth Room
Objective: Proceed to the next room
Monsters: None
  • Ninth Room
Objective: Kill 1 Boss Monster
Monsters: 1 Wraith Dead

Priests: 91-99

  • First Room
Objective: Kill all monsters
Monsters: 15 Zombies
  • Second Room
Objective: Kill all monsters
Monsters: 8 Ghoul
  • Third Room
Objective: Kill all monsters
Monsters: 5 Red Plants
  • Fourth Room
Objective: Kill all monsters
Monsters: 2 Skeleton Prisoner, 2 Zombie Prisoner, 2 Evil Druid, 2 Wraith
  • Fifth Room
Objective: Kill all Gargoyles
Monsters: 4 Gargoyles, 20 Penomena
  • Sixth Room
Objective: Kill all Khalitzburg
Monsters: 4 Khalitzburg, 10 Permeters
  • Seventh Room
Objective: Kill 1 Ancient Mummy
Monsters: 1 Ancient Mummy
  • Eighth Room
Objective: Proceed to the next room
Monsters: None
  • Ninth Room
Objective: Kill 1 Boss Monster
Monsters: 1 Dark Illusion (Mini Boss)