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'''Guns''' are the only weapons used by the [[Gunslinger]] class. Guns use [[Bullets]] as the ammunition. Guns are always two-handed, so you cannot wear a | |||
'''Guns''' are the only weapons used by the [[Gunslinger]] class. Guns use [[Bullets]] as the ammunition. Guns are always two-handed, so you cannot wear a [[Shield]] if you are using a gun. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== | == Pistols == | ||
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack. | Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes | !Name ||Possible Slots || Req. Level||Level ||Attack ||Weight ||Additonal Notes | ||
|- | |||
|{{item List|id=13106 |item=Gold Lux|simple=yes}} ||0 ||12||3 ||20 ||50 ||[[HIT]] -10, [[Coin Flip]] by chance | |||
|- | |||
|{{item List|id=13101 |item=Six Shooter|simple=yes}} ||1, 2 ||10 ||1 ||30 ||40 ||HIT -10 | |||
|- | |||
|{{item List|id=13103 |item=Crimson Bolt|simple=yes}} ||1, 2 ||35 ||2 ||45 ||45 ||HIT -10 | |||
|- | |||
|{{item List|id=13105 |item=Garrison|simple=yes}} ||1, 2 ||55 ||2 ||70 ||50 ||HIT -10 | |||
|- | |- | ||
| | |{{item List|id=13107 |item=Wasteland's Outlaw|simple=yes}} ||2 ||70 ||3 ||68 ||58 ||[[AGI]] raises both HIT and [[ASPD]] | ||
|- | |- | ||
| | |{{item List|id=13127 |item=Crimson Revolver|simple=yes}} ||2 ||70 ||3 ||100 ||100 ||ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. | ||
*If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. | |||
|- | |- | ||
| | |{{item List|id=13110 |item=Glorious Pistol|simple=yes}} || 0 ||80 || 4 || 80 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound> | ||
+6 upgrade bonus: | |||
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14. | |||
* Increases defense bypassing by 5%. | |||
+9 upgrade bonus: | |||
* Each upgrade increases the damage inflicted with [[Trigger Happy Shot]] by 2%. | |||
* Automaticly casts [[Coin Flip]] Lv 1 when [[Trigger Happy Shot]] is used. | |||
|- | |- | ||
| | |{{item List|id=13108 |item=Soldier Revolver|simple=yes}} || 0 ||80 || 3 || 70 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Max ASPD for 3 sec by chance<br>Character bound | ||
|- | |- | ||
| | |{{item List|id=13120 |item=Heaven's Feather & Hell's Fire|simple=yes}} ||1 ||99 ||3 ||150 ||80 || Increases the damage of [[Desperado]] by 20%.<br>Increases the damage of [[Fallen Angel]] by 20%.<br>When physically attacking, there is a chance of inflicting [[Burning]] status on the target. | ||
|- | |||
|{{item List|id=13122 |item=Altair & Ares|simple=yes}} ||0 ||140 ||3 ||200 ||100 ||[[HIT]] +5, [[ASPD]] +10%<br> Increases damage with ranged attacks by 30%. | |||
|- | |||
|{{item List|id=13136 |item=Probation Revolver|simple=yes}} ||1 ||100 ||3 ||120 ||0 || [[ATK]] +6 for every 10 base levels up to a maximum base level of 160.<br>Increases the damage of [[Fire Dance]] by 20%.<br>If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Chain Action]] known. | |||
|- | |||
|{{item List|id=13138 |item=Dark Rose|simple=yes}} ||2 ||120 ||3 ||150 ||180 ||[[ASPD]] + 10%<br> | |||
If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%.<br> | |||
If upgrade level is +9 or higher, [[ASPD]] + 1 | |||
|- | |||
|} | |} | ||
== | == Rifles == | ||
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with. | Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Name ||Possible Slots ||Level ||Attack ||Weight || | !Name ||Possible Slots ||Level ||Attack ||Weight ||Additional Notes | ||
|- | |||
|{{item List|id=13150 |item=Branch|simple=yes}} ||3 ||1 ||50 ||50 ||N/A | |||
|- | |||
|{{item List|id=13152 |item=Cyclone|simple=yes}} ||1, 2 ||2 ||120 ||70 ||HIT +10, [[CRIT]] +10 | |||
|- | |||
|{{item List|id=13170 |item=Lever Action Rifle|simple=yes}} ||2 ||3 ||138 ||77 ||HIT +20, CRIT +50, [[ASPD]] -5% | |||
|- | |||
|{{item List|id=13153 |item=Dusk|simple=yes}} ||1 ||2 ||150 ||75 ||HIT +10, CRIT +10 | |||
|- | |||
|{{item List|id=13164 |item=Long Barrel|simple=yes}} ||0, 1 ||3 ||150 ||100 ||CRIT +20, ASPD -3%, Lv. 5 [[Tracking]] by chance | |||
|- | |||
|{{item List|id=13166 |item=Jungle Carbine|simple=yes}} ||0,1 ||3 ||170 ||70 || HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base [[DEX]]) | |||
|- | |- | ||
| | |{{item List|id=13176 |item=Glorious Rifle|simple=yes}} || 0 || 4 || 90 || 0 || Increase 75% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Increase [[Triple Action]] damage by 30%<br>Character bound | ||
+6 upgrade bonus: | |||
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14. | |||
* Increases defense bypassing by 5%. | |||
+9 upgrade bonus: | |||
* Increases the cast time for [[Tracking]] by 25%. | |||
* Each upgrade increases the damage inflicted with [[Tracking]] by 3%. | |||
|- | |- | ||
| | |{{item List|id=13171 |item=Soldier Rifle|simple=yes}} || 0 || 3 || 50 || 0 || Increase 75% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Max ASPD for 3 sec by chance<br>Reduces the cast time for [[Tracking]] by 25%.<br>Character bound | ||
|- | |- | ||
| | |{{item List|id=13189 |item=Color Scope|simple=yes}} ||2 ||3 ||240 ||0 || [[HIT]] +20, [[CRIT]] +30 | ||
|- | |- | ||
| | |{{item List|id=13190 |item=R.A.G.203|simple=yes}} ||1 ||3 ||260 ||130 || [[HIT]] +10, [[CRIT]] +15. When physically attacking, there is a chance of casting Level 1 [[Decrease Agility]] on the target. | ||
|- | |- | ||
| | |{{item List|id=28215 |item=Probation Rifle|simple=yes}} ||1 ||3 ||200 ||0 || [[HIT]] +10, [[CRIT]] +20.<br>[[ATK]] +6 for every 10 base levels up to a maximum base level of 160.<br>Increases the damage of [[God's Hammer]] by 20%.<br>If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Tracking]] known. | ||
|- | |- | ||
| | |{{item List|id=28223 |item=Finisher|simple=yes}} ||2 ||3 ||200 ||200 || Increases long-ranged damage on targets by 15%.<br> | ||
If upgrade level is +7 or higher, increases the damage of [[Anti-Material Blast]] and [[Mass Spiral]] by 30%.<br> | |||
If upgrade level is +9 or higher, reduces the cooldown of [[Anti-Material Blast]] by 1 second. | |||
|} | |} | ||
== | == Shotguns == | ||
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed. | Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes | !Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes | ||
|- | |- | ||
|Thunder P ||1,2 ||3 ||80 ||70 ||Splash Damage, HIT -5, ASPD +20% | |{{item List|id=13169 |item=Thunder P|simple=yes}} ||1,2 ||3 ||80 ||70 ||Splash Damage, HIT -5, ASPD +20% | ||
|- | |||
|{{item List|id=13154 |item=Rolling Stone|simple=yes}} ||1 ||1 ||135 ||90 ||Splash Damage | |||
|- | |||
|{{item List|id=13155 |item=Black Rose|simple=yes}} ||1 ||2 ||180 ||90 ||Splash Damage | |||
|- | |||
|{{item List|id=13167 |item=Gatekeeper DD|simple=yes}} ||0 ||4 ||200 ||130 ||Splash Damage, DEX +1, Lv. 6 [[Spread Shot]] by chance, Refine level increases [[DEF]] | |||
|- | |- | ||
| | |{{item List|id=13156 |item=Gatekeeper|simple=yes}} ||0 ||2 ||210 ||100 ||Splash Damage, Lv. 6 Spread Shot by chance | ||
|- | |- | ||
| | |{{item List|id=13178 |item=Glorious Shotgun|simple=yes}} || 0 || 4 || 110 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound | ||
+6 upgrade bonus: | |||
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14. | |||
* Increases defense bypassing by 5%. | |||
+9 upgrade bonus: | |||
* Adds a 20% chance of inflicting [[Stun]] on the target when using [[Spread Shot]]. | |||
* Each upgrade increases the damage inflicted with [[Spread Shot]] by 3%. | |||
|- | |- | ||
| | |{{item List|id=13173 |item=Soldier Shotgun|simple=yes}} || 0 || 3 || 100 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Splash damage<br>Character bound | ||
|- | |- | ||
| | |{{item List|id=13192 |item=Death Fire|simple=yes}} ||1 ||3 ||400 ||200 ||Splash Damage<br>Increases attack range of basic attacks by 5 cells<br>[[HIT]] -50<br>[[ASPD]] -10% | ||
|- | |||
|{{item List|id=13193 |item=Rolling Thunder|simple=yes}} ||1 ||3 ||280 ||180 ||Splash Damage<br>When physically attacking, there is a chance of casting Level 5 [[Thunder Storm]] on the target<br>[[HIT]] -10<br>[[ASPD]] -10% | |||
|- | |||
|{{item List|id=13194 |item=Peace Breaker|simple=yes}} ||0 ||3 ||250 ||140 ||Splash Damage<br>[[HIT]] -25<br>[[ASPD]] +25% | |||
|- | |||
|{{item List|id=28218 |item=Probation Shotgun|simple=yes}} ||1 ||1 ||180 ||0 ||Splash Damage<br>[[HIT]] -10<br>[[ATK]] +6 for every 10 base levels up to a maximum base level of 160<br>Increases the damage of [[Shattering Storm]] by 20% | |||
|- | |||
|{{item List|id=28224 |item=Dustfire|simple=yes}} ||2 ||3 ||300 ||130 ||Splash Damage<br>Adds a 0.5% chance of inflicting [[Blind]] on the target when performing a physical attack. | |||
If upgrade level is +7 or higher, increases the damage of [[Shattering Storm]] by 15%.<br> | |||
If upgrade level is +9 or higher, increases the damage of [[Vanishing Buster]] by 15%.<br> | |||
[[Equipment_Sets#Dustfire_.26_Armor-Piercing_Bullet_Set|Dustfire & Armor-Piercing Bullet Set]]: Increases long-ranged damage on targets by 30%. | |||
|} | |} | ||
== | == Gatling Guns == | ||
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the [[Gatling Fever]] skill and [[AGI]] can achieve higher attack speed and attack power. | |||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Name ||Possible Slots ||Level ||Attack ||Weight || | !Name ||Possible Slots ||Level ||Attack ||Weight ||Additional Notes | ||
|- | |||
|{{item List|id=13157 |item=Drifter|simple=yes}} ||1 ||2 ||50 ||230 ||N/A | |||
|- | |||
|{{item List|id=13159 |item=Butcher|simple=yes}} ||0, 1 ||3 ||75 ||250 ||CRIT +10 vs. [[Brute]] | |||
|- | |||
|{{item List|id=13177 |item=Glorious Gatling Gun|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound | |||
+6 upgrade bonus: | |||
* Increases the damage inflicted with [[Triple Action]] by 30%. | |||
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14. | |||
* Increases defense bypassing by 5%. | |||
+9 upgrade bonus: | |||
* Each upgrade increases physical damage by 1%. | |||
|- | |||
|{{item List|id=13172 |item=Soldier Gatling Gun|simple=yes}} || 0 || 3 || 80 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>[[ATK]] +80, lose 120 [[HP]] every second for 6 secs by chance<br>Character bound | |||
|- | |||
|{{item List|id=13197 |item=Minigun|simple=yes}} ||2 ||2 ||220 ||250 || | |||
|- | |||
|{{item List|id=13198 |item=Tempest|simple=yes}} ||0 ||4 ||250 ||250 ||[[HIT]] -25. [[CRIT]] +10. Increases damage with ranged attacks by 30%. | |||
|- | |- | ||
| | |{{item List|id=28216 |item=Probation Gatling Gun|simple=yes}} ||1 ||3 ||180 ||0 ||[[HIT]] -20. [[CRIT]] +10. [[ASPD]] +1.<br>[[ATK]] +6 for every 10 base levels up to a maximum base level of 160.<br>Increases the damage of [[Fire Rain]] by 20%.<br>If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Gatling Fever]] known. | ||
|- | |- | ||
| | |{{item List|id=28225 |item=Burning Rose|simple=yes}} ||2 ||3 ||200 ||250 || Increases long-ranged damage on targets by 15%. | ||
If upgrade level is +7 or higher, increases the damage of [[Fire Rain]] by 30%.<br> | |||
If upgrade level is +9 or higher, reduces the cooldown of [[Fire Rain]] by 1 second. | |||
|} | |} | ||
== | == Grenade Launchers == | ||
These monsters pack some of the highest base attack in the game | These monsters pack some of the highest base attack in the game and require use of [[Elemental]] bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes | !Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes | ||
|- | |- | ||
|Destroyer ||0, 1 ||2 ||220 ||120 ||Chance to break armor at close range | |{{item List|id=13161 |item=Destroyer|simple=yes}} ||0, 1 ||2 ||220 ||120 ||Chance to break armor at close range | ||
|- | |||
|{{item List|id=13162 |item=Inferno|simple=yes}} ||1 ||2 ||280 ||125 ||Chance to break armor at close range | |||
|- | |||
|{{item List|id=13179 |item=Glorious Grenade Launcher|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Increase [[Triple Action]] damage by 30%<br>Character bound | |||
+6 upgrade bonus: | |||
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14. | |||
* Increases defense bypassing by 5%. | |||
+9 upgrade bonus: | |||
* Adds a 20% chance of inflicting [[Stun]] on the target when using [[Spread Shot]]. | |||
* Each upgrade increases the damage inflicted with [[Gunslinger Mine]] by 3%. | |||
* Adds a 20% chance for when dealing physical damage, the user will gain [[Aspd]] +20% for 20 seconds. | |||
|- | |||
|{{item List|id=13174 |item=Soldier Grenade Launcher|simple=yes}} || 0 || 3 || 80 || 0 || Splash Damage<br>Increase 35% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>[[ATK]] +300, lose 120 HP every second for 9 seconds by chance<br>Character bound | |||
|- | |- | ||
| | |{{item List|id=28226 |item=Avenger|simple=yes}} ||2 ||3 ||350 ||180 ||Increases long-ranged damage on targets by 20%. | ||
If upgrade level is +7 or higher, increases the damage of [[Dragon Tail]] by 15%.<br> | |||
If upgrade level is +9 or higher, reduces the cooldown of [[Howling Mine]] by 1 second. | |||
|} | |} | ||
==Related Articles== | |||
{{Navbox Weapon}} | |||
{{Navbox Gunslinger}} | |||
[[Category: Gunslinger]] | [[Category: Gunslinger]] |
Version vom 9. August 2021, 06:51 Uhr
Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun.
Size | Damage |
---|---|
Small | 100% |
Medium | 100% |
Large | 100% |
Pistols
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.
Name | Possible Slots | Req. Level | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|---|
Gold Lux | 0 | 12 | 3 | 20 | 50 | HIT -10, Coin Flip by chance |
Six Shooter | 1, 2 | 10 | 1 | 30 | 40 | HIT -10 |
Crimson Bolt | 1, 2 | 35 | 2 | 45 | 45 | HIT -10 |
Garrison | 1, 2 | 55 | 2 | 70 | 50 | HIT -10 |
Wasteland's Outlaw | 2 | 70 | 3 | 68 | 58 | AGI raises both HIT and ASPD |
Crimson Revolver | 2 | 70 | 3 | 100 | 100 | ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
|
Glorious Pistol | 0 | 80 | 4 | 80 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound> +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Revolver | 0 | 80 | 3 | 70 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Character bound |
Heaven's Feather & Hell's Fire | 1 | 99 | 3 | 150 | 80 | Increases the damage of Desperado by 20%. Increases the damage of Fallen Angel by 20%. When physically attacking, there is a chance of inflicting Burning status on the target. |
Altair & Ares | 0 | 140 | 3 | 200 | 100 | HIT +5, ASPD +10% Increases damage with ranged attacks by 30%. |
Probation Revolver | 1 | 100 | 3 | 120 | 0 | ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of Fire Dance by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Chain Action known. |
Dark Rose | 2 | 120 | 3 | 150 | 180 | ASPD + 10% If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%. |
Rifles
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Branch | 3 | 1 | 50 | 50 | N/A |
Cyclone | 1, 2 | 2 | 120 | 70 | HIT +10, CRIT +10 |
Lever Action Rifle | 2 | 3 | 138 | 77 | HIT +20, CRIT +50, ASPD -5% |
Dusk | 1 | 2 | 150 | 75 | HIT +10, CRIT +10 |
Long Barrel | 0, 1 | 3 | 150 | 100 | CRIT +20, ASPD -3%, Lv. 5 Tracking by chance |
Jungle Carbine | 0,1 | 3 | 170 | 70 | HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX) |
Glorious Rifle | 0 | 4 | 90 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus: |
Soldier Rifle | 0 | 3 | 50 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Reduces the cast time for Tracking by 25%. Character bound |
Color Scope | 2 | 3 | 240 | 0 | HIT +20, CRIT +30 |
R.A.G.203 | 1 | 3 | 260 | 130 | HIT +10, CRIT +15. When physically attacking, there is a chance of casting Level 1 Decrease Agility on the target. |
Probation Rifle | 1 | 3 | 200 | 0 | HIT +10, CRIT +20. ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of God's Hammer by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Tracking known. |
Finisher | 2 | 3 | 200 | 200 | Increases long-ranged damage on targets by 15%. If upgrade level is +7 or higher, increases the damage of Anti-Material Blast and Mass Spiral by 30%. |
Shotguns
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Thunder P | 1,2 | 3 | 80 | 70 | Splash Damage, HIT -5, ASPD +20% |
Rolling Stone | 1 | 1 | 135 | 90 | Splash Damage |
Black Rose | 1 | 2 | 180 | 90 | Splash Damage |
Gatekeeper DD | 0 | 4 | 200 | 130 | Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF |
Gatekeeper | 0 | 2 | 210 | 100 | Splash Damage, Lv. 6 Spread Shot by chance |
Glorious Shotgun | 0 | 4 | 110 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Shotgun | 0 | 3 | 100 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Splash damage Character bound |
Death Fire | 1 | 3 | 400 | 200 | Splash Damage Increases attack range of basic attacks by 5 cells HIT -50 ASPD -10% |
Rolling Thunder | 1 | 3 | 280 | 180 | Splash Damage When physically attacking, there is a chance of casting Level 5 Thunder Storm on the target HIT -10 ASPD -10% |
Peace Breaker | 0 | 3 | 250 | 140 | Splash Damage HIT -25 ASPD +25% |
Probation Shotgun | 1 | 1 | 180 | 0 | Splash Damage HIT -10 ATK +6 for every 10 base levels up to a maximum base level of 160 Increases the damage of Shattering Storm by 20% |
Dustfire | 2 | 3 | 300 | 130 | Splash Damage Adds a 0.5% chance of inflicting Blind on the target when performing a physical attack. If upgrade level is +7 or higher, increases the damage of Shattering Storm by 15%. |
Gatling Guns
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Drifter | 1 | 2 | 50 | 230 | N/A |
Butcher | 0, 1 | 3 | 75 | 250 | CRIT +10 vs. Brute |
Glorious Gatling Gun | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Gatling Gun | 0 | 3 | 80 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +80, lose 120 HP every second for 6 secs by chance Character bound |
Minigun | 2 | 2 | 220 | 250 | |
Tempest | 0 | 4 | 250 | 250 | HIT -25. CRIT +10. Increases damage with ranged attacks by 30%. |
Probation Gatling Gun | 1 | 3 | 180 | 0 | HIT -20. CRIT +10. ASPD +1. ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of Fire Rain by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Gatling Fever known. |
Burning Rose | 2 | 3 | 200 | 250 | Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher, increases the damage of Fire Rain by 30%. |
Grenade Launchers
These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Destroyer | 0, 1 | 2 | 220 | 120 | Chance to break armor at close range |
Inferno | 1 | 2 | 280 | 125 | Chance to break armor at close range |
Glorious Grenade Launcher | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Grenade Launcher | 0 | 3 | 80 | 0 | Splash Damage Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +300, lose 120 HP every second for 9 seconds by chance Character bound |
Avenger | 2 | 3 | 350 | 180 | Increases long-ranged damage on targets by 20%.
If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%. |