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*Note: After becoming a Biochemist, if the player knew [[Bioethics]] in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
*Note: After becoming a Biochemist, if the player knew [[Bioethics]] in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
== Equipment ==
A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. However, these equipments are a general guide.  Note that these gears are not intended for [[Aid Condensed Potion]] Creators.
{{Item List|id=5225|item=Parade Hat}} for Stun-Resistance, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance.
{{Item List|id=5123|item=Ulle's Cap}} for DEX, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance.  This hat requires the use of a {{item|id=12299 Mega Resist Potion}} for stun immunity.
{{Item List|id=2202|item=Sunglasses [1]}} carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance.
{{Item List|id=5574|item=Well-Chewed Pencil}} for [[DEX]].
{{Item List|id=2357|item=Valkyrian Armor}}, enchanted with [[DEX]] if possible, carded with an {{item|id=4141 Evil Druid Card}} for [[INT]] and immunity to [[Sleep]] and [[Stone]].
{{Item List|id=13414|item=Elemental Sword}} carded with three {{item|id=4368 Cecil Damon Card}}s for [[ASPD]].
{{Item List|id=2115|item=Valkyrja's Shield}} carded with a {{item|id=4058 Thara Frog Card}} for Demi-Human Resistance.
{{Item List|id=2538|item=Captain's Manteau}} carded with either a {{item|id=4133 Raydric Card}} for Neutral Resist or a {{item|id=4334 Noxious Card}} for Neutral and Ranged resistance.
{{Item List|id=2435|item=Battle Greave}} carded with a {{item|id=4097 Matyr Card}} for [[AGI]] and [[HP]].
{{Item List|id=2701|item=Orlean's Glove}} carded with a {{item|id=4064 Zerom Card}} for [[DEX]], or a {{item|id=4044 Smokie Card}} for the skill [[Hiding]].  A {{item|id=2624 Glove[1]}} is a cost-efficient substitute, at the cost of 1 [[DEX]].


== Class Data ==
== Class Data ==

Version vom 6. Juli 2021, 15:43 Uhr

Creator
Creator.png
Job Base(s): Alchemist
Job Type: 2-2 Transcendent
Job Level: 70
Race: Human
Changes At: Juno
Number of Skills: 4
Total Skill Points: 27
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +3 +7 +14 +11

Overview

With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!

Creators are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Creators tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.

Creators are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.

Jobchange Guide

To become a Creator, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Creator job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.



Datei:Trans classchange 1.gif Datei:Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Datei:Trans classchange 3.gif Datei:Creator classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


  • Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.

Class Data

Skills

Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.


Skill Description Levels Type
Acid Bomb.png Acid Bomb
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. 10 Offensive
Aid Condensed Potion.png Aid Condensed Potion
Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. 10 Supportive
Cultivate Plant.png Cultivate Plant
Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE. 2 Active
Full Chemical Protection.png Full Chemical Protection
Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. 5 Supportive

Unimplemented Skills

Alchemy.png Alchemy
Potion Synthesis.png Potion Synthesis

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 6 31 53 66
AGI 5 18 27 38 54 67
VIT 9 33 61
INT 7 13 22 30 46 59 68
DEX 1 10 15 23 35 41 42 43 47 49 56 57 63 70
LUK 3 8 20 25 34 45 51 52 60 64 69

ASPD

External Links