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|jobType=2-1
|jobType=2-1
|jobLevel=50
|jobLevel=50
|Race=Demi-Human  
|Race=[[Human]]
|changesAt={{map |id=moc_fild16 Sograt Desert 16}}  
|changesAt={{map |id=moc_fild16 Sograt Desert 16}}  
|skills=10
|skills=10

Aktuelle Version vom 14. Februar 2023, 17:22 Uhr

Assassin
Assassin.png
Job Base(s): Thief
Job Type: 2-1
Job Level: 50
Race: Human
Changes At: Sograt Desert 16 (moc_fild16)
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0

Overview

Assassin.jpg

Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Jobchange Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ( moc_fild16 (moc_fild16) xx, yy).

Class Data

Skills

See Thief Skills for first class skills.

Skill Description Levels Type
Cloaking.png Cloaking
Allows the character to disappear instantaneously and still move. Movement Speed is dependant on skill level. 10 Active
Enchant Poison.png Enchant Poison
Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. 10 Active
Grimtooth.png Grimtooth
An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Katar Mastery.png Katar Mastery
Increases the damage done with Katar weapons by up to 30. 10 Passive
Righthand Mastery.png Righthand Mastery
Recovers up to 100% of the dual weilding damage penalty for the right hand. 5 Passive
Lefthand Mastery.png Lefthand Mastery
Recovers up to 80% of the dual weilding damage penalty for the left hand. 5 Passive
Poison React.png Poison React
Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. 10 Offensive
Sonic Blow.png Sonic Blow
Deal up to 800% physical damage with a katar weapon with up to a 30% chance to Stun the target. 10 Offensive
Venom Dust.png Venom Dust
Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Venom Splasher.png Venom Splasher
Use a Red Gemstone to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Sonic Acceleration.png Sonic Acceleration
Increases damage and hit rate of Sonic Blow. 1 Passive 40 Sonic Acceleration Quest
Venom Knife.png Venom Knife
Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive None Venom Knife Quest

Soul Link

See Assassin Spirit

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK

Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.