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[[Undead]] element and [[demon]] race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[holy]] property. | [[Undead]] element and [[demon]] race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[holy]] property. | ||
{| class= | {| class=wikitable | ||
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| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | | '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 |
Aktuelle Version vom 31. August 2014, 13:05 Uhr
Description
Sanctuary creates an area on the ground that heals players and monsters inside it in waves, at a 1 second interval. The number of waves, number of targets that can be healed per wave, and the heal amount of each wave depends on the skill level used.
Undead element and demon race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is holy property.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Duration (seconds) | 4 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 |
Number of targets | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
HP healed per wave | 100 | 200 | 300 | 400 | 500 | 600 | 777 | 777 | 777 | 777 |
SP cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
Notes
- Creating a Sanctuary over another will replace the existing one.
- Offensive damage can be increased by use of a Spiritual Ring set.
- Use of this skill is the only way to heal emperiums.