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[[Undead]] element and [[demon]] race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[holy]] property.
[[Undead]] element and [[demon]] race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[holy]] property.


{| class=wikitablec
{| class=wikitable
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| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10   
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10   

Aktuelle Version vom 31. August 2014, 13:05 Uhr

Description

Sanctuary creates an area on the ground that heals players and monsters inside it in waves, at a 1 second interval. The number of waves, number of targets that can be healed per wave, and the heal amount of each wave depends on the skill level used.

Undead element and demon race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is holy property.

Level 1 2 3 4 5 6 7 8 9 10
Duration (seconds) 4 7 10 13 16 19 22 25 28 31
Number of targets 4 5 6 7 8 9 10 11 12 13
HP healed per wave 100 200 300 400 500 600 777 777 777 777
SP cost 15 18 21 24 27 30 33 36 39 42

Notes

  • Creating a Sanctuary over another will replace the existing one.
  • Offensive damage can be increased by use of a Spiritual Ring set.
  • Use of this skill is the only way to heal emperiums.