Gun

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Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun.

Size Damage
Small 100%
Medium 100%
Large 100%

Pistols

Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.

Name Possible Slots Req. Level Level Attack Weight Additonal Notes
13106.png Gold Lux 0 12 3 20 50 HIT -10, Coin Flip by chance
13101.png Six Shooter 1, 2 10 1 30 40 HIT -10
13103.png Crimson Bolt 1, 2 35 2 45 45 HIT -10
13105.png Garrison 1, 2 55 2 70 50 HIT -10
13107.png Wasteland's Outlaw 2 70 3 68 58 AGI raises both HIT and ASPD
13127.png Crimson Revolver 2 70 3 100 100 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
  • If the user's base level is 70 or higher, for every 10 base levels, ATK + 5.
13110.png Glorious Pistol 0 80 4 80 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound>

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

13108.png Soldier Revolver 0 80 3 70 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Character bound
13120.png Heaven's Feather & Hell's Fire 1 99 3 150 80 Increases the damage of Desperado by 20%.
Increases the damage of Fallen Angel by 20%.
When physically attacking, there is a chance of inflicting Burning status on the target.
13122.png Altair & Ares 0 140 3 200 100 HIT +5, ASPD +10%
Increases damage with ranged attacks by 30%.
13136.png Probation Revolver 1 100 3 120 0 ATK +6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Dance by 20%.
If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Chain Action known.
13138.png Dark Rose 2 120 3 150 180 ASPD + 10%

If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%.
If upgrade level is +9 or higher, ASPD + 1

Rifles

Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.

Name Possible Slots Level Attack Weight Additional Notes
13150.png Branch 3 1 50 50 N/A
13152.png Cyclone 1, 2 2 120 70 HIT +10, CRIT +10
13170.png Lever Action Rifle 2 3 138 77 HIT +20, CRIT +50, ASPD -5%
13153.png Dusk 1 2 150 75 HIT +10, CRIT +10
13164.png Long Barrel 0, 1 3 150 100 CRIT +20, ASPD -3%, Lv. 5 Tracking by chance
13166.png Jungle Carbine 0,1 3 170 70 HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX)
13176.png Glorious Rifle 0 4 90 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Increases the cast time for Tracking by 25%.
  • Each upgrade increases the damage inflicted with Tracking by 3%.
13171.png Soldier Rifle 0 3 50 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Reduces the cast time for Tracking by 25%.
Character bound
13189.png Color Scope 2 3 240 0 HIT +20, CRIT +30
13190.png R.A.G.203 1 3 260 130 HIT +10, CRIT +15. When physically attacking, there is a chance of casting Level 1 Decrease Agility on the target.
28215.png Probation Rifle 1 3 200 0 HIT +10, CRIT +20.
ATK +6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of God's Hammer by 20%.
If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Tracking known.
28223.png Finisher 2 3 200 200 Increases long-ranged damage on targets by 15%.

If upgrade level is +7 or higher, increases the damage of Anti-Material Blast and Mass Spiral by 30%.
If upgrade level is +9 or higher, reduces the cooldown of Anti-Material Blast by 1 second.

Shotguns

Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.

Name Possible Slots Level Attack Weight Additonal Notes
13169.png Thunder P 1,2 3 80 70 Splash Damage, HIT -5, ASPD +20%
13154.png Rolling Stone 1 1 135 90 Splash Damage
13155.png Black Rose 1 2 180 90 Splash Damage
13167.png Gatekeeper DD 0 4 200 130 Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF
13156.png Gatekeeper 0 2 210 100 Splash Damage, Lv. 6 Spread Shot by chance
13178.png Glorious Shotgun 0 4 110 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Spread Shot by 3%.
13173.png Soldier Shotgun 0 3 100 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Splash damage
Character bound
13192.png Death Fire 1 3 400 200 Splash Damage
Increases attack range of basic attacks by 5 cells
HIT -50
ASPD -10%
13193.png Rolling Thunder 1 3 280 180 Splash Damage
When physically attacking, there is a chance of casting Level 5 Thunder Storm on the target
HIT -10
ASPD -10%
13194.png Peace Breaker 0 3 250 140 Splash Damage
HIT -25
ASPD +25%
28218.png Probation Shotgun 1 1 180 0 Splash Damage
HIT -10
ATK +6 for every 10 base levels up to a maximum base level of 160
Increases the damage of Shattering Storm by 20%
28224.png Dustfire 2 3 300 130 Splash Damage
Adds a 0.5% chance of inflicting Blind on the target when performing a physical attack.

If upgrade level is +7 or higher, increases the damage of Shattering Storm by 15%.
If upgrade level is +9 or higher, increases the damage of Vanishing Buster by 15%.
Dustfire & Armor-Piercing Bullet Set: Increases long-ranged damage on targets by 30%.

Gatling Guns

These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power.

Name Possible Slots Level Attack Weight Additional Notes
13157.png Drifter 1 2 50 230 N/A
13159.png Butcher 0, 1 3 75 250 CRIT +10 vs. Brute
13177.png Glorious Gatling Gun 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • Increases the damage inflicted with Triple Action by 30%.
  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Each upgrade increases physical damage by 1%.
13172.png Soldier Gatling Gun 0 3 80 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +80, lose 120 HP every second for 6 secs by chance
Character bound
13197.png Minigun 2 2 220 250
13198.png Tempest 0 4 250 250 HIT -25. CRIT +10. Increases damage with ranged attacks by 30%.
28216.png Probation Gatling Gun 1 3 180 0 HIT -20. CRIT +10. ASPD +1.
ATK +6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Rain by 20%.
If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Gatling Fever known.
28225.png Burning Rose 2 3 200 250 Increases long-ranged damage on targets by 15%.

If upgrade level is +7 or higher, increases the damage of Fire Rain by 30%.
If upgrade level is +9 or higher, reduces the cooldown of Fire Rain by 1 second.

Grenade Launchers

These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.

Name Possible Slots Level Attack Weight Additonal Notes
13161.png Destroyer 0, 1 2 220 120 Chance to break armor at close range
13162.png Inferno 1 2 280 125 Chance to break armor at close range
13179.png Glorious Grenade Launcher 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Gunslinger Mine by 3%.
  • Adds a 20% chance for when dealing physical damage, the user will gain Aspd +20% for 20 seconds.
13174.png Soldier Grenade Launcher 0 3 80 0 Splash Damage
Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +300, lose 120 HP every second for 9 seconds by chance
Character bound
28226.png Avenger 2 3 350 180 Increases long-ranged damage on targets by 20%.

If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%.
If upgrade level is +9 or higher, reduces the cooldown of Howling Mine by 1 second.