Creator
Creator | |||||||||||||
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Job Base(s): | Alchemist | ||||||||||||
Job Type: | 2-2 Transcendent | ||||||||||||
Job Level: | 70 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Juno | ||||||||||||
Number of Skills: | 4 | ||||||||||||
Total Skill Points: | 27 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!
Creators are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Creators tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
Creators are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.
Jobchange Guide
To become a Creator, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Creator job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
Datei:Trans classchange 1.gif | Datei:Trans classchange 2.gif |
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. | 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164). |
Datei:Trans classchange 3.gif | Datei:Creator classchange 4.gif |
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. | 4.Find and talk to a job NPC suited to your 2nd class. |
- Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
Equipment
A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide. Note that these gears are not intended for Aid Condensed Potion Creators.
Parade Hat |
for Stun-Resistance, carded with a Stalactite Golem Card for stun resistance.
Ulle's Cap |
for DEX, carded with a Stalactite Golem Card for stun resistance. This hat requires the use of a Mega Resist Potion for stun immunity.
Sunglasses [1] |
carded with a Stalactite Golem Card for stun resistance.
Well-Chewed Pencil |
for DEX.
Valkyrian Armor |
, enchanted with DEX if possible, carded with an Evil Druid Card for INT and immunity to Sleep and Stone.
Elemental Sword |
carded with three Cecil Damon Cards for ASPD.
Valkyrja's Shield |
carded with a Thara Frog Card for Demi-Human Resistance.
Captain's Manteau |
carded with either a Raydric Card for Neutral Resist or a Noxious Card for Neutral and Ranged resistance.
Battle Greave |
carded with a Matyr Card for AGI and HP.
Orlean's Glove |
carded with a Zerom Card for DEX, or a Smokie Card for the skill Hiding. A Glove[1] is a cost-efficient substitute, at the cost of 1 DEX.
Class Data
Skills
Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.
Skill | Description | Levels | Type | ||
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Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. | 10 | Offensive | ||
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Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. | 10 | Supportive | ||
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Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE. | 2 | Active | ||
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Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. | 5 | Supportive |
Unimplemented Skills
Alchemy |
Potion Synthesis |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
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STR | 6 | 31 | 53 | 66 | ||||||||||
AGI | 5 | 18 | 27 | 38 | 54 | 67 | ||||||||
VIT | 9 | 33 | 61 | |||||||||||
INT | 7 | 13 | 22 | 30 | 46 | 59 | 68 | |||||||
DEX | 1 | 10 | 15 | 23 | 35 | 41 | 42 | 43 | 47 | 49 | 56 | 57 | 63 | 70 |
LUK | 3 | 8 | 20 | 25 | 34 | 45 | 51 | 52 | 60 | 64 | 69 |