Warmer
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Warmer Skill Info | |
No detail image | |
Type: | Supportive Skill |
Levels: | 5, selectable |
SP Cost: | 28 + (Skill Level × 12) |
Cast Time: | [2 − (Skill Level × 0.2)] seconds (fixed) + [2 + (Skill Level × 0.2)] seconds (var) |
Cast Delay: | 1 second |
Cooldown: | [30 + (Skill Level × 5)] seconds |
Duration: | [35 + (Skill Level × 5)] seconds |
Target: | Ground |
Range: | 9 |
Area: | 7x7 |
Prerequisites | |
(Sage) Volcano Lv. 1, Whirlwind Lv. 1 |
Warmer (Alt: Warmer) is a 3rd class supportive skill available as Sorcerer.
Effect
Casts a swirl of warm energy on the targeted location, where entities will be cured and prevented of being frozen, freezing and crystallized, and will regain HP every 3 seconds.
Level | HP Recovery | Cast Time (Fix + Var) | Cooldown | Duration | SP Cost |
---|---|---|---|---|---|
1 | 1% | (1.8 + 2.2)s | 35s | 40s | 40 |
2 | 2% | (1.6 + 2.4)s | 40s | 45s | 52 |
3 | 3% | (1.4 + 2.6)s | 45s | 50s | 64 |
4 | 4% | (1.2 + 2.8)s | 50s | 55s | 76 |
5 | 5% | (1.0 + 3.0)s | 55s | 60s | 88 |
Notes
- There is no visual indicator or effect that shows the effects of this skill.
- Even if this skill is blocked by Magnetic Earth, the Cooldown is still applied.
Applications
- In a party with Wizard classes using Storm Gust, using this skill on monsters will prevent them from being frozen, allowing to inflict maximum damage.
- In MVP scenarios, this skill can be used to assist Sanctuary for healing. However, note that it will also heal all monsters within its range, possibly including the MVP itself.
- This skill can rapidly heal barricades in War of Emperium.
- This skill heals some characters in situations where normal healing skills would not, such as Undead property players, characters under Frenzy, and Mechanics wearing their Madogear.
External
Enhanced By
- Spirit King's Ring [1]:
- Reduces variable casting time by 50%.
- Reduces fixed casting time by 50%.
- Reduces cooldown by 15 seconds.
- Level 2 Agni on Passive Mode