Warmer

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Warmer.png Warmer Skill Info
No detail image
Type: Supportive Skill
Levels: 5, selectable
SP Cost: 28 + (Skill Level × 12)
Cast Time: [2 − (Skill Level × 0.2)] seconds (fixed) + [2 + (Skill Level × 0.2)] seconds (var)
Cast Delay: 1 second
Cooldown: [30 + (Skill Level × 5)] seconds
Duration: [35 + (Skill Level × 5)] seconds
Target: Ground
Range: 9
Area: 7x7
Prerequisites
(Sage) Volcano Lv. 1, Whirlwind Lv. 1

Warmer (Alt: Warmer) is a 3rd class supportive skill available as Sorcerer.

Effect

Casts a swirl of warm energy on the targeted location, where entities will be cured and prevented of being frozen, freezing and crystallized, and will regain HP every 3 seconds.

Level HP Recovery Cast Time (Fix + Var) Cooldown Duration SP Cost
1 1% (1.8 + 2.2)s 35s 40s 40
2 2% (1.6 + 2.4)s 40s 45s 52
3 3% (1.4 + 2.6)s 45s 50s 64
4 4% (1.2 + 2.8)s 50s 55s 76
5 5% (1.0 + 3.0)s 55s 60s 88

Notes

  • There is no visual indicator or effect that shows the effects of this skill.
  • Even if this skill is blocked by Magnetic Earth, the Cooldown is still applied.

Applications

  • In a party with Wizard classes using Storm Gust, using this skill on monsters will prevent them from being frozen, allowing to inflict maximum damage.
  • In MVP scenarios, this skill can be used to assist Sanctuary for healing. However, note that it will also heal all monsters within its range, possibly including the MVP itself.
  • This skill can rapidly heal barricades in War of Emperium.
  • This skill heals some characters in situations where normal healing skills would not, such as Undead property players, characters under Frenzy, and Mechanics wearing their Madogear.

External

Enhanced By

  • Spirit King's Ring [1]:
    • Reduces variable casting time by 50%.
    • Reduces fixed casting time by 50%.
    • Reduces cooldown by 15 seconds.
  • Level 2 Agni on Passive Mode